X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=d4ec480279066e2a8759ed0b82c1fd23d8cf8de3;hp=9a2cdd41b6f6cce864ff645838e8572564bd3d9d;hb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c;hpb=1478ab1f979ae33fd900e5148c5d00dcba5ad402 diff --git a/src/events.c b/src/events.c index 9a2cdd41..d4ec4802 100644 --- a/src/events.c +++ b/src/events.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ @@ -21,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -62,6 +62,21 @@ void EventLoop(void) break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); @@ -75,6 +90,9 @@ void EventLoop(void) Delay(10); } } +#endif + + if (game_status == EXITGAME) return; @@ -118,7 +136,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -159,7 +177,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -176,12 +194,12 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling_on && game_status == PLAYING) { int fx = FX, fy = FY; - fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); XCopyArea(display,fieldbuffer,backbuffer,gc, fx,fy, SXSIZE,SYSIZE, @@ -245,7 +263,7 @@ void HandleClientMessageEvent(XClientMessageEvent *event) { if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - CloseAll(); + game_status = EXITGAME; } void HandleButton(int mx, int my, int button) @@ -273,7 +291,7 @@ void HandleButton(int mx, int my, int button) int sx = (mx - SX) / TILEX; int sy = (my - SY) / TILEY; - if (IN_SCR_FIELD(sx,sy)) + if (IN_VIS_FIELD(sx,sy)) { int x = LEVELX(sx); int y = LEVELY(sy); @@ -314,7 +332,13 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: + + /* --> NoXEvent() will follow */ + + /* HandleGameActions(0); + */ + break; default: break; @@ -648,7 +672,7 @@ void HandleKey(KeySym key, int key_status) } */ - printf("direct_draw_on == %d\n", direct_draw_on); + printf("direct_draw_on == %d\n", setup.direct_draw_on); break; @@ -667,6 +691,20 @@ void HandleKey(KeySym key, int key_status) printf("\n"); } + break; + + case XK_t: + { + char *color[] = { "yellow", "red", "green", "blue" }; + + do + TestPlayer = (TestPlayer + 1) % MAX_PLAYERS; + while(!stored_player[TestPlayer].active); + + printf("TestPlayer = %d (%s player)\n", + TestPlayer, color[TestPlayer]); + } + break; #endif @@ -688,6 +726,9 @@ void HandleNoXEvent() return; } + if (options.network) + HandleNetworking(); + switch(game_status) { case MAINMENU: @@ -714,7 +755,7 @@ void HandleJoystick() { int joystick = Joystick(); int keyboard = key_joystick_mapping; - int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard)); + int joy = (joystick | keyboard); int left = joy & JOY_LEFT; int right = joy & JOY_RIGHT; int up = joy & JOY_UP; @@ -767,7 +808,7 @@ void HandleJoystick() if (tape.pausing || AllPlayersGone) joy = 0; - HandleGameActions(joy); + HandleGameActions((byte)joy); break; default: