X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=d4ec480279066e2a8759ed0b82c1fd23d8cf8de3;hp=63856e59f6480535de10aa9de2440577df04db7c;hb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c;hpb=b7d31643c9c84104fb3ebef778e545928610ff65 diff --git a/src/events.c b/src/events.c index 63856e59..d4ec4802 100644 --- a/src/events.c +++ b/src/events.c @@ -1,18 +1,18 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ #include "events.h" +#include "init.h" #include "screens.h" #include "tools.h" #include "game.h" @@ -20,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -54,19 +55,46 @@ void EventLoop(void) case FocusOut: HandleFocusEvent((XFocusChangeEvent *) &event); break; + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) &event); + break; default: break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); - Delay(10000); /* don't use all CPU time when idle */ + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } } +#endif + - XSync(display,FALSE); - if (game_status==EXITGAME) + if (game_status == EXITGAME) return; } } @@ -97,6 +125,9 @@ void ClearEventQueue() case FocusOut: HandleFocusEvent((XFocusChangeEvent *) &event); break; + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) &event); + break; default: break; } @@ -105,7 +136,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -129,6 +160,9 @@ void SleepWhileUnmapped() case MapNotify: window_unmapped = FALSE; break; + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) &event); + break; default: break; } @@ -143,21 +177,33 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY; - drawto_field = backbuffer; + SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawPlayerField(); + DrawAllPlayers(); - drawto_field = window; + SetDrawtoField(DRAW_DIRECT); + } + + if (setup.soft_scrolling_on && game_status == PLAYING) + { + int fx = FX, fy = FY; + + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); + + XCopyArea(display,fieldbuffer,backbuffer,gc, + fx,fy, SXSIZE,SYSIZE, + SX,SY); } XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); @@ -202,6 +248,7 @@ void HandleFocusEvent(XFocusChangeEvent *event) XAutoRepeatOn(display); old_joystick_status = joystick_status; joystick_status = JOYSTICK_OFF; + key_joystick_mapping = 0; } else if (event->type == FocusIn) { @@ -212,6 +259,13 @@ void HandleFocusEvent(XFocusChangeEvent *event) } } +void HandleClientMessageEvent(XClientMessageEvent *event) +{ + if ((event->window == window) && + (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) + game_status = EXITGAME; +} + void HandleButton(int mx, int my, int button) { static int old_mx = 0, old_my = 0; @@ -231,6 +285,29 @@ void HandleButton(int mx, int my, int button) HandleGameButtons(mx,my,button); } +#ifdef DEBUG + if (game_status == PLAYING && !button) + { + int sx = (mx - SX) / TILEX; + int sy = (my - SY) / TILEY; + + if (IN_VIS_FIELD(sx,sy)) + { + int x = LEVELX(sx); + int y = LEVELY(sy); + + printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); + printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); + printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); + printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); + printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); + printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf("\n"); + } + } +#endif + switch(game_status) { case MAINMENU: @@ -255,17 +332,19 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: - HandleGameActions(); + + /* --> NoXEvent() will follow */ + + /* + HandleGameActions(0); + */ + break; default: break; } } -int Gamespeed = 4; -int Movemethod = 0; -int Movespeed[2] = { 10, 3 }; - void HandleKey(KeySym key, int key_status) { int joy = 0; @@ -279,7 +358,9 @@ void HandleKey(KeySym key, int key_status) case XK_KP_Left: #endif case XK_KP_4: +#ifndef MSDOS case XK_J: +#endif case XK_j: joy |= JOY_LEFT; break; @@ -288,7 +369,9 @@ void HandleKey(KeySym key, int key_status) case XK_KP_Right: #endif case XK_KP_6: +#ifndef MSDOS case XK_K: +#endif case XK_k: joy |= JOY_RIGHT; break; @@ -297,7 +380,9 @@ void HandleKey(KeySym key, int key_status) case XK_KP_Up: #endif case XK_KP_8: +#ifndef MSDOS case XK_I: +#endif case XK_i: joy |= JOY_UP; break; @@ -306,7 +391,9 @@ void HandleKey(KeySym key, int key_status) case XK_KP_Down: #endif case XK_KP_2: +#ifndef MSDOS case XK_M: +#endif case XK_m: joy |= JOY_DOWN; break; @@ -334,27 +421,47 @@ void HandleKey(KeySym key, int key_status) case XK_KP_3: joy |= JOY_DOWN | JOY_RIGHT; break; +#ifndef MSDOS case XK_S: /* Feld entfernen */ +#endif case XK_s: joy |= JOY_BUTTON_1 | JOY_LEFT; break; +#ifndef MSDOS case XK_D: +#endif case XK_d: joy |= JOY_BUTTON_1 | JOY_RIGHT; break; +#ifndef MSDOS case XK_E: +#endif case XK_e: joy |= JOY_BUTTON_1 | JOY_UP; break; +#ifndef MSDOS case XK_X: +#endif case XK_x: joy |= JOY_BUTTON_1 | JOY_DOWN; break; case XK_Shift_L: /* Linker Feuerknopf */ +#ifndef MSDOS + case XK_Control_L: + case XK_Alt_L: + case XK_Meta_L: +#endif joy |= JOY_BUTTON_1; break; case XK_Shift_R: /* Rechter Feuerknopf */ +#ifndef MSDOS + case XK_Control_R: + case XK_Alt_R: + case XK_Meta_R: + case XK_Mode_switch: + case XK_Multi_key: case XK_B: /* (Bombe legen) */ +#endif case XK_b: joy |= JOY_BUTTON_2; break; @@ -370,15 +477,15 @@ void HandleKey(KeySym key, int key_status) key_joystick_mapping &= ~joy; HandleJoystick(); - - if (game_status != PLAYING) - key_joystick_mapping = 0; } + if (game_status != PLAYING) + key_joystick_mapping = 0; + if (key_status == KEY_RELEASED) return; - if (key==XK_Return && game_status==PLAYING && GameOver) + if (key==XK_Return && game_status==PLAYING && AllPlayersGone) { CloseDoor(DOOR_CLOSE_1); game_status = MAINMENU; @@ -455,72 +562,152 @@ void HandleKey(KeySym key, int key_status) case XK_7: case XK_8: case XK_9: - Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0); - printf("method == %d, speed == %d\n", - Movemethod, Movespeed[Movemethod]); + if (key == XK_0) + GameFrameDelay = 500; + else + GameFrameDelay = (key - XK_0) * 10; + printf("Game speed == %d%% (%d ms delay between two frames)\n", + GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); break; case XK_a: - Movemethod = !Movemethod; - printf("method == %d, speed == %d\n", - Movemethod, Movespeed[Movemethod]); + if (ScrollStepSize == TILEX/8) + ScrollStepSize = TILEX/4; + else + ScrollStepSize = TILEX/8; + printf("ScrollStepSize == %d\n", ScrollStepSize); break; case XK_f: - Gamespeed = 2; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX/8; + printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); break; case XK_g: - Gamespeed = 3; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX/4; + printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); break; case XK_h: - Gamespeed = 4; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX/2; + printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); break; case XK_l: - Gamespeed = 10; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX; + printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); break; +#ifndef MSDOS case XK_Q: +#endif case XK_q: - Dynamite = 1000; + local_player->dynamite = 1000; break; -#endif case XK_x: - /* + { - int i,j,k, num_steps = 4, step_size = TILEX / num_steps; + int i,j,k, num_steps = 8, step_size = TILEX / num_steps; + static long scroll_delay=0; + long scroll_delay_value = 4*4 / num_steps; + + printf("Scroll test\n"); - for(i=0;i<10;i++) + for(i=0;i<3;i++) { for(j=0;j= tape.pos[tape.counter].delay) - { - PlayerMovDir = next_joy; - PlayerFrame = FrameCounter % 4; - PlayerPushing = TRUE; - } - } - } - } - - DrawPlayerField(); - + HandleGameActions((byte)joy); break; - } + default: break; }