X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=d0684ed3d220061fbcb3076b55b6ddd1c97054b2;hp=af4a4c5690f17aa8878fda42b2f556e10348567e;hb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;hpb=d4eb344ff45f9e02bf2de2192bc752f5d09be287 diff --git a/src/events.c b/src/events.c index af4a4c56..d0684ed3 100644 --- a/src/events.c +++ b/src/events.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ @@ -70,10 +69,13 @@ void EventLoop(void) has its own synchronization and is CPU friendly, too */ if (game_status != PLAYING) - Delay(1000); + { + XSync(display, FALSE); + Delay(10); + } } - if (game_status==EXITGAME) + if (game_status == EXITGAME) return; } } @@ -164,19 +166,26 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawPlayerField(); + DrawAllPlayers(); SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status==PLAYING) + if (soft_scrolling_on && game_status == PLAYING) + { + int fx = FX, fy = FY; + + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); + XCopyArea(display,fieldbuffer,backbuffer,gc, - FX,FY, SXSIZE,SYSIZE, + fx,fy, SXSIZE,SYSIZE, SX,SY); + } XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); @@ -257,6 +266,29 @@ void HandleButton(int mx, int my, int button) HandleGameButtons(mx,my,button); } +#ifdef DEBUG + if (game_status == PLAYING && !button) + { + int sx = (mx - SX) / TILEX; + int sy = (my - SY) / TILEY; + + if (IN_VIS_FIELD(sx,sy)) + { + int x = LEVELX(sx); + int y = LEVELY(sy); + + printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); + printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); + printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); + printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); + printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); + printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf("\n"); + } + } +#endif + switch(game_status) { case MAINMENU: @@ -281,16 +313,13 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: - HandleGameActions(); + HandleGameActions(0); break; default: break; } } -int GameSpeed = 2; -int MoveSpeed = 8; - void HandleKey(KeySym key, int key_status) { int joy = 0; @@ -431,7 +460,7 @@ void HandleKey(KeySym key, int key_status) if (key_status == KEY_RELEASED) return; - if (key==XK_Return && game_status==PLAYING && GameOver) + if (key==XK_Return && game_status==PLAYING && AllPlayersGone) { CloseDoor(DOOR_CLOSE_1); game_status = MAINMENU; @@ -509,10 +538,11 @@ void HandleKey(KeySym key, int key_status) case XK_8: case XK_9: if (key == XK_0) - GameSpeed = 50; + GameFrameDelay = 500; else - GameSpeed = key - XK_0; - printf("GameSpeed == %d\n", GameSpeed); + GameFrameDelay = (key - XK_0) * 10; + printf("Game speed == %d%% (%d ms delay between two frames)\n", + GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); break; case XK_a: @@ -544,7 +574,7 @@ void HandleKey(KeySym key, int key_status) case XK_Q: #endif case XK_q: - Dynamite = 1000; + local_player->dynamite = 1000; break; case XK_x: @@ -585,15 +615,15 @@ void HandleKey(KeySym key, int key_status) } else { - Delay(1000); + Delay(1); } } /* - Delay(160000 / num_steps); + Delay(160 / num_steps); */ /* - Delay(120000 / num_steps); + Delay(120 / num_steps); */ } } @@ -603,6 +633,7 @@ void HandleKey(KeySym key, int key_status) break; case XK_y: + /* { printf("FX = %d, FY = %d\n", FX,FY); @@ -612,7 +643,41 @@ void HandleKey(KeySym key, int key_status) 0,0); XFlush(display); XSync(display,FALSE); - Delay(1000000); + Delay(1000); + } + */ + + printf("direct_draw_on == %d\n", direct_draw_on); + + break; + + case XK_z: + { + int i; + + for(i=0; i= tape.pos[tape.counter].delay) - { - PlayerMovDir = next_joy; - PlayerFrame = FrameCounter % 4; - PlayerPushing = TRUE; - } - } - } - } + HandleGameActions(joy); break; - } + default: break; }