X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=a870bf7433f4156337d627d82632ecf2ebf53a14;hp=abf74ba51b1385dbf1eefe283f34da81880042b7;hb=b62e4322b0b7d01aac9340adaddba753e04c9c51;hpb=00383dd409fde133c6738231abfcee662c03087c diff --git a/src/events.c b/src/events.c index abf74ba5..a870bf74 100644 --- a/src/events.c +++ b/src/events.c @@ -247,6 +247,15 @@ void HandleOtherEvents(Event *event) break; #if defined(TARGET_SDL) +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: + case SDL_CONTROLLERBUTTONUP: + HandleSpecialGameControllerButtons(event); + /* FALL THROUGH */ + case SDL_CONTROLLERDEVICEADDED: + case SDL_CONTROLLERDEVICEREMOVED: + case SDL_CONTROLLERAXISMOTION: +#endif case SDL_JOYAXISMOTION: case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: @@ -343,6 +352,12 @@ void ClearEventQueue() ClearPlayerAction(); break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONUP: + ClearPlayerAction(); + break; +#endif + default: HandleOtherEvents(&event); break; @@ -382,6 +397,12 @@ void SleepWhileUnmapped() key_joystick_mapping = 0; break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONUP: + key_joystick_mapping = 0; + break; +#endif + case EVENT_MAPNOTIFY: window_unmapped = FALSE; break; @@ -532,8 +553,8 @@ void HandleWindowEvent(WindowEvent *event) if (new_window_width != video.window_width || new_window_height != video.window_height) { - int new_xpercent = (100 * new_window_width / video.screen_width); - int new_ypercent = (100 * new_window_height / video.screen_height); + int new_xpercent = 100.0 * new_window_width / video.screen_width + .5; + int new_ypercent = 100.0 * new_window_height / video.screen_height + .5; // (extreme window scaling allowed, but cannot be saved permanently) video.window_scaling_percent = MIN(new_xpercent, new_ypercent); @@ -1233,6 +1254,12 @@ void HandleButton(int mx, int my, int button, int button_nr) } #endif + if (HandleGlobalAnimClicks(mx, my, button)) + { + /* do not handle this button event anymore */ + mx = my = -32; /* force mouse event to be outside screen tiles */ + } + if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) return; @@ -1433,7 +1460,7 @@ void HandleKeysDebug(Key key) (mod_key_pressed == setup.debug.frame_delay_use_mod_key)) { GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ? - setup.debug.frame_delay[i] : GAME_FRAME_DELAY); + setup.debug.frame_delay[i] : setup.game_frame_delay); if (!setup.debug.frame_delay_game_only) MenuFrameDelay = GameFrameDelay; @@ -1697,6 +1724,15 @@ void HandleKey(Key key, int key_status) return; } + if (HandleGlobalAnimClicks(-1, -1, (key == KSYM_space || + key == KSYM_Return || + key == KSYM_Escape))) + { + /* do not handle this key event anymore */ + if (key != KSYM_Escape) /* always allow ESC key to be handled */ + return; + } + if (game_status == GAME_MODE_PLAYING && AllPlayersGone && (key == KSYM_Return || key == setup.shortcut.toggle_pause)) { @@ -1915,23 +1951,30 @@ static int HandleJoystickForAllPlayers() { int i; int result = 0; + boolean no_joysticks_configured = TRUE; + boolean use_as_joystick_nr = (game_status != GAME_MODE_PLAYING); + static byte joy_action_last[MAX_PLAYERS]; + + for (i = 0; i < MAX_PLAYERS; i++) + if (setup.input[i].use_joystick) + no_joysticks_configured = FALSE; + + /* if no joysticks configured, map connected joysticks to players */ + if (no_joysticks_configured) + use_as_joystick_nr = TRUE; for (i = 0; i < MAX_PLAYERS; i++) { byte joy_action = 0; - /* - if (!setup.input[i].use_joystick) - continue; - */ - - joy_action = Joystick(i); + joy_action = JoystickExt(i, use_as_joystick_nr); result |= joy_action; - if (!setup.input[i].use_joystick) - continue; + if ((setup.input[i].use_joystick || no_joysticks_configured) && + joy_action != joy_action_last[i]) + stored_player[i].action = joy_action; - stored_player[i].action = joy_action; + joy_action_last[i] = joy_action; } return result; @@ -1951,6 +1994,12 @@ void HandleJoystick() int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); + if (HandleGlobalAnimClicks(-1, -1, newbutton)) + { + /* do not handle this button event anymore */ + return; + } + switch (game_status) { case GAME_MODE_TITLE: @@ -1996,9 +2045,39 @@ void HandleJoystick() return; } + if (tape.recording && tape.pausing) + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_MANUAL); + } + break; default: break; } } + +void HandleSpecialGameControllerButtons(Event *event) +{ +#if defined(TARGET_SDL2) + switch (event->type) + { + case SDL_CONTROLLERBUTTONDOWN: + if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) + HandleKey(KSYM_space, KEY_PRESSED); + else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) + HandleKey(KSYM_Escape, KEY_PRESSED); + + break; + + case SDL_CONTROLLERBUTTONUP: + if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) + HandleKey(KSYM_space, KEY_RELEASED); + else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) + HandleKey(KSYM_Escape, KEY_RELEASED); + + break; + } +#endif +}