X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=811d8f9ae87e01fdfc9b03eddfa96f93823a7160;hp=366acd1a4fa83215d053491484e12c7006501020;hb=643bbf5bfe5db8cf56ff57f7e835e67053bb30ff;hpb=9c285b0e8e4d81c5559815c5f7142685ce865206 diff --git a/src/events.c b/src/events.c index 366acd1a..811d8f9a 100644 --- a/src/events.c +++ b/src/events.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -24,6 +24,9 @@ #include "network.h" +#define DEBUG_EVENTS 0 + + static boolean cursor_inside_playfield = FALSE; static boolean playfield_cursor_set = FALSE; static unsigned long playfield_cursor_delay = 0; @@ -53,13 +56,42 @@ int FilterMouseMotionEvents(const Event *event) } /* skip mouse motion events without pressed button outside level editor */ - if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR && - game_status != GAME_MODE_PLAYING) + if (button_status == MB_RELEASED && + game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) return 0; else return 1; } +/* to prevent delay problems, skip mouse motion events if the very next + event is also a mouse motion event (and therefore effectively only + handling the last of a row of mouse motion events in the event queue) */ + +boolean SkipPressedMouseMotionEvent(const Event *event) +{ + /* nothing to do if the current event is not a mouse motion event */ + if (event->type != EVENT_MOTIONNOTIFY) + return FALSE; + + /* only skip motion events with pressed button outside level editor */ + if (button_status == MB_RELEASED || + game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) + return FALSE; + + if (PendingEvent()) + { + Event next_event; + + PeekEvent(&next_event); + + /* if next event is also a mouse motion event, skip the current one */ + if (next_event.type == EVENT_MOTIONNOTIFY) + return TRUE; + } + + return FALSE; +} + /* this is only really needed for non-SDL targets to filter unwanted events; when using SDL with properly installed event filter, this function can be replaced with a simple "NextEvent()" call, but it doesn't hurt either */ @@ -68,9 +100,17 @@ static boolean NextValidEvent(Event *event) { while (PendingEvent()) { + boolean handle_this_event = FALSE; + NextEvent(event); if (FilterMouseMotionEvents(event)) + handle_this_event = TRUE; + + if (SkipPressedMouseMotionEvent(event)) + handle_this_event = FALSE; + + if (handle_this_event) return TRUE; } @@ -85,9 +125,9 @@ void EventLoop(void) { Event event; - if (NextValidEvent(&event)) + while (NextValidEvent(&event)) { - switch(event.type) + switch (event.type) { case EVENT_BUTTONPRESS: case EVENT_BUTTONRELEASE: @@ -112,7 +152,7 @@ void EventLoop(void) else { /* when playing, display a special mouse pointer inside the playfield */ - if (game_status == GAME_MODE_PLAYING) + if (game_status == GAME_MODE_PLAYING && !tape.pausing) { if (!playfield_cursor_set && cursor_inside_playfield && DelayReached(&playfield_cursor_delay, 1000)) @@ -134,7 +174,9 @@ void EventLoop(void) has its own synchronization and is CPU friendly, too */ if (game_status == GAME_MODE_PLAYING) + { HandleGameActions(); + } else { SyncDisplay(); @@ -152,7 +194,7 @@ void EventLoop(void) void HandleOtherEvents(Event *event) { - switch(event->type) + switch (event->type) { case EVENT_EXPOSE: HandleExposeEvent((ExposeEvent *) event); @@ -196,14 +238,18 @@ void ClearEventQueue() NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_BUTTONRELEASE: button_status = MB_RELEASED; break; case EVENT_KEYRELEASE: +#if 1 + ClearPlayerAction(); +#else key_joystick_mapping = 0; +#endif break; default: @@ -235,7 +281,7 @@ void SleepWhileUnmapped() NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_BUTTONRELEASE: button_status = MB_RELEASED; @@ -276,6 +322,11 @@ void HandleExposeEvent(ExposeEvent *event) void HandleButtonEvent(ButtonEvent *event) { +#if DEBUG_EVENTS + printf("::: BUTTON EVENT: button %d %s\n", event->button, + event->type == EVENT_BUTTONPRESS ? "pressed" : "released"); +#endif + motion_status = FALSE; if (event->type == EVENT_BUTTONPRESS) @@ -283,7 +334,7 @@ void HandleButtonEvent(ButtonEvent *event) else button_status = MB_RELEASED; - HandleButton(event->x, event->y, button_status); + HandleButton(event->x, event->y, button_status, event->button); } void HandleMotionEvent(MotionEvent *event) @@ -291,14 +342,12 @@ void HandleMotionEvent(MotionEvent *event) if (!PointerInWindow(window)) return; /* window and pointer are on different screens */ -#if 1 if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR) return; -#endif motion_status = TRUE; - HandleButton(event->x, event->y, button_status); + HandleButton(event->x, event->y, button_status, button_status); } void HandleKeyEvent(KeyEvent *event) @@ -308,6 +357,11 @@ void HandleKeyEvent(KeyEvent *event) Key key = GetEventKey(event, with_modifiers); Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); +#if DEBUG_EVENTS + printf("::: KEY EVENT: %d %s\n", GetEventKey(event, TRUE), + event->type == EVENT_KEYPRESS ? "pressed" : "released"); +#endif + HandleKeyModState(keymod, key_status); HandleKey(key, key_status); } @@ -347,6 +401,7 @@ void HandleFocusEvent(FocusChangeEvent *event) Delay(100); KeyboardAutoRepeatOffUnlessAutoplay(); } + if (old_joystick_status != -1) joystick.status = old_joystick_status; } @@ -358,7 +413,7 @@ void HandleClientMessageEvent(ClientMessageEvent *event) CloseAllAndExit(0); } -void HandleButton(int mx, int my, int button) +void HandleButton(int mx, int my, int button, int button_nr) { static int old_mx = 0, old_my = 0; @@ -380,10 +435,18 @@ void HandleButton(int mx, int my, int button) mx = my = -32; /* force mouse event to be outside screen tiles */ } - switch(game_status) + /* do not use scroll wheel button events for anything other than gadgets */ + if (IS_WHEEL_BUTTON(button_nr)) + return; + + switch (game_status) { + case GAME_MODE_TITLE: + HandleTitleScreen(mx, my, 0, 0, button); + break; + case GAME_MODE_MAIN: - HandleMainMenu(mx,my, 0,0, button); + HandleMainMenu(mx, my, 0, 0, button); break; case GAME_MODE_PSEUDO_TYPENAME: @@ -391,56 +454,29 @@ void HandleButton(int mx, int my, int button) break; case GAME_MODE_LEVELS: - HandleChooseLevel(mx,my, 0,0, button); + HandleChooseLevel(mx, my, 0, 0, button); break; case GAME_MODE_SCORES: - HandleHallOfFame(0,0, 0,0, button); + HandleHallOfFame(0, 0, 0, 0, button); break; case GAME_MODE_EDITOR: + HandleLevelEditorIdle(); break; case GAME_MODE_INFO: - HandleInfoScreen(mx,my, 0,0, button); + HandleInfoScreen(mx, my, 0, 0, button); break; case GAME_MODE_SETUP: - HandleSetupScreen(mx,my, 0,0, button); + HandleSetupScreen(mx, my, 0, 0, button); break; case GAME_MODE_PLAYING: #ifdef DEBUG - if (button == MB_RELEASED) - { - if (IN_GFX_SCREEN(mx, my)) - { - int sx = (mx - SX) / TILEX; - int sy = (my - SY) / TILEY; - int x = LEVELX(sx); - int y = LEVELY(sy); - - printf("INFO: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); - - if (!IN_LEV_FIELD(x, y)) - break; - - printf(" Feld[%d][%d] == %d ('%s')\n", x,y, Feld[x][y], - element_info[Feld[x][y]].token_name); - printf(" Back[%d][%d] == %d\n", x,y, Back[x][y]); - printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); - printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); - printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); - printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); - printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); - printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); - printf(" ChangeDelay[%d][%d] == %d\n", x,y, ChangeDelay[x][y]); - printf(" GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]); - printf(" GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]); - printf(" GfxFrame[%d][%d] == %d\n", x,y, GfxFrame[x][y]); - printf("\n"); - } - } + if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my)) + DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY)); #endif break; @@ -457,12 +493,12 @@ static boolean is_string_suffix(char *string, char *suffix) if (suffix_len > string_len) return FALSE; - return (strcmp(&string[string_len - suffix_len], suffix) == 0); + return (strEqual(&string[string_len - suffix_len], suffix)); } #define MAX_CHEAT_INPUT_LEN 32 -static void HandleKeysCheating(Key key) +static void HandleKeysSpecial(Key key) { static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = ""; char letter = getCharFromKey(key); @@ -483,7 +519,7 @@ static void HandleKeysCheating(Key key) cheat_input[cheat_input_len++] = letter; cheat_input[cheat_input_len] = '\0'; -#if 0 +#if DEBUG_EVENTS printf("::: '%s' [%d]\n", cheat_input, cheat_input_len); #endif @@ -535,17 +571,25 @@ static void HandleKeysCheating(Key key) { #ifdef DEBUG if (is_string_suffix(cheat_input, ".q")) - for (i = 0; i < MAX_INVENTORY_SIZE; i++) - if (local_player->inventory_size < MAX_INVENTORY_SIZE) - local_player->inventory_element[local_player->inventory_size++] = - EL_DYNAMITE; + DEBUG_SetMaximumDynamite(); #endif } + else if (game_status == GAME_MODE_EDITOR) + { + if (is_string_suffix(cheat_input, ":dump-brush") || + is_string_suffix(cheat_input, ":DB")) + { + DumpBrush(); + } + else if (is_string_suffix(cheat_input, ":DDB")) + { + DumpBrush_Small(); + } + } } void HandleKey(Key key, int key_status) { - int joy = 0; boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive(); static struct SetupKeyboardInfo custom_key; static struct @@ -562,6 +606,8 @@ void HandleKey(Key key, int key_status) { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, { &custom_key.drop, DEFAULT_KEY_DROP, JOY_BUTTON_2 } }; + int joy = 0; + int i; if (game_status == GAME_MODE_PLAYING) { @@ -572,7 +618,6 @@ void HandleKey(Key key, int key_status) for (pnr = 0; pnr < MAX_PLAYERS; pnr++) { - int i; byte key_action = 0; if (setup.input[pnr].use_joystick) @@ -622,14 +667,22 @@ void HandleKey(Key key, int key_status) element_dropped[pnr] = FALSE; } } +#if 1 + else if (tape.recording && tape.pausing) + { + /* prevent key release events from un-pausing a paused game */ + if (key_status == KEY_PRESSED && + (key_action & KEY_ACTION)) + TapeTogglePause(TAPE_TOGGLE_MANUAL); + } +#else else if (tape.recording && tape.pausing && (key_action & KEY_ACTION)) TapeTogglePause(TAPE_TOGGLE_MANUAL); +#endif } } else { - int i; - for (i = 0; i < 6; i++) if (key == key_info[i].key_default) joy |= key_info[i].action; @@ -651,31 +704,36 @@ void HandleKey(Key key, int key_status) if (key_status == KEY_RELEASED) return; + if ((key == KSYM_Return || key == KSYM_KP_Enter) && + (GetKeyModState() & KMOD_Alt) && video.fullscreen_available) + { + setup.fullscreen = !setup.fullscreen; + + ToggleFullscreenIfNeeded(); + + if (game_status == GAME_MODE_SETUP) + RedrawSetupScreenAfterFullscreenToggle(); + + return; + } + +#if 0 + if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd && + (key == KSYM_Return || key == setup.shortcut.toggle_pause)) +#else if (game_status == GAME_MODE_PLAYING && AllPlayersGone && (key == KSYM_Return || key == setup.shortcut.toggle_pause)) +#endif { - CloseDoor(DOOR_CLOSE_1); - game_status = GAME_MODE_MAIN; - DrawMainMenu(); + GameEnd(); return; } - if (game_status == GAME_MODE_MAIN && key == setup.shortcut.toggle_pause) + if (game_status == GAME_MODE_MAIN && + (key == setup.shortcut.toggle_pause || key == KSYM_space)) { - if (setup.autorecord) - TapeStartRecording(); - -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); return; } @@ -688,87 +746,113 @@ void HandleKey(Key key, int key_status) TapeQuickLoad(); else if (key == setup.shortcut.toggle_pause) TapeTogglePause(TAPE_TOGGLE_MANUAL); + } + + if (game_status == GAME_MODE_PLAYING && !network_playing) + { + int centered_player_nr_next = -999; - HandleKeysCheating(key); + if (key == setup.shortcut.focus_player_all) + centered_player_nr_next = -1; + else + for (i = 0; i < MAX_PLAYERS; i++) + if (key == setup.shortcut.focus_player[i]) + centered_player_nr_next = i; + + if (centered_player_nr_next != -999) + { + game.centered_player_nr_next = centered_player_nr_next; + game.set_centered_player = TRUE; + + if (tape.recording) + { + tape.centered_player_nr_next = game.centered_player_nr_next; + tape.set_centered_player = TRUE; + } + } } + HandleKeysSpecial(key); + if (HandleGadgetsKeyInput(key)) { if (key != KSYM_Escape) /* always allow ESC key to be handled */ key = KSYM_UNDEFINED; } - switch(game_status) + switch (game_status) { case GAME_MODE_PSEUDO_TYPENAME: HandleTypeName(0, key); break; + case GAME_MODE_TITLE: case GAME_MODE_MAIN: case GAME_MODE_LEVELS: case GAME_MODE_SETUP: case GAME_MODE_INFO: - switch(key) + case GAME_MODE_SCORES: + switch (key) { + case KSYM_space: case KSYM_Return: - if (game_status == GAME_MODE_MAIN) - HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE); + if (game_status == GAME_MODE_TITLE) + HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_MAIN) + HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0,0, MB_MENU_CHOICE); + HandleChooseLevel(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0,0, MB_MENU_CHOICE); + HandleSetupScreen(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0, 0,0, MB_MENU_CHOICE); + HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE); break; case KSYM_Escape: - if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0,0, MB_MENU_LEAVE); + if (game_status != GAME_MODE_MAIN) + FadeSkipNextFadeIn(); + + if (game_status == GAME_MODE_TITLE) + HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0,0, MB_MENU_LEAVE); + HandleSetupScreen(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0, 0,0, MB_MENU_LEAVE); + HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE); break; case KSYM_Page_Up: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + HandleChooseLevel(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + HandleSetupScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); break; case KSYM_Page_Down: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + HandleChooseLevel(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + HandleSetupScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); - break; - - default: - break; - } - break; - - case GAME_MODE_SCORES: - switch(key) - { - case KSYM_Return: - case KSYM_Escape: - game_status = GAME_MODE_MAIN; - DrawMainMenu(); - break; - - case KSYM_Page_Up: - HandleHallOfFame(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); break; - case KSYM_Page_Down: - HandleHallOfFame(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); +#ifdef DEBUG + case KSYM_0: + GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); break; +#endif default: break; @@ -782,7 +866,7 @@ void HandleKey(Key key, int key_status) case GAME_MODE_PLAYING: { - switch(key) + switch (key) { case KSYM_Escape: RequestQuitGame(setup.ask_on_escape); @@ -790,6 +874,7 @@ void HandleKey(Key key, int key_status) #ifdef DEBUG case KSYM_0: +#if 0 case KSYM_1: case KSYM_2: case KSYM_3: @@ -799,6 +884,7 @@ void HandleKey(Key key, int key_status) case KSYM_7: case KSYM_8: case KSYM_9: +#endif if (key == KSYM_0) { if (GameFrameDelay == 500) @@ -845,32 +931,6 @@ void HandleKey(Key key, int key_status) } break; -#if 0 - case KSYM_a: - if (ScrollStepSize == TILEX/8) - ScrollStepSize = TILEX/4; - else - ScrollStepSize = TILEX/8; - printf("ScrollStepSize == %d\n", ScrollStepSize); - break; -#endif - -#if 0 - case KSYM_m: - if (MoveSpeed == 8) - { - MoveSpeed = 4; - ScrollStepSize = TILEX/4; - } - else - { - MoveSpeed = 8; - ScrollStepSize = TILEX/8; - } - printf("MoveSpeed == %d\n", MoveSpeed); - break; -#endif - case KSYM_f: ScrollStepSize = TILEX/8; printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); @@ -891,25 +951,10 @@ void HandleKey(Key key, int key_status) printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); break; -#if 0 - - case KSYM_z: - { - int i; - - for (i = 0; i < MAX_PLAYERS; i++) - { - printf("Player %d:\n", i); - printf(" jx == %d, jy == %d\n", - stored_player[i].jx, stored_player[i].jy); - printf(" last_jx == %d, last_jy == %d\n", - stored_player[i].last_jx, stored_player[i].last_jy); - } - printf("\n"); - } - + case KSYM_v: + printf("::: currently using game engine version %d\n", + game.engine_version); break; -#endif #endif default: @@ -933,11 +978,12 @@ void HandleNoEvent() { if (button_status && game_status != GAME_MODE_PLAYING) { - HandleButton(0, 0, -button_status); + HandleButton(0, 0, -button_status, button_status); + return; } -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) if (options.network) HandleNetworking(); #endif @@ -985,8 +1031,9 @@ void HandleJoystick() int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); - switch(game_status) + switch (game_status) { + case GAME_MODE_TITLE: case GAME_MODE_MAIN: case GAME_MODE_LEVELS: case GAME_MODE_SETUP: @@ -998,19 +1045,21 @@ void HandleJoystick() !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY)) newbutton = dx = dy = 0; - if (game_status == GAME_MODE_MAIN) - HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + if (game_status == GAME_MODE_TITLE) + HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status == GAME_MODE_MAIN) + HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + HandleChooseLevel(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); break; } case GAME_MODE_SCORES: - HandleHallOfFame(0,0, dx,dy, !newbutton); + HandleHallOfFame(0, 0, dx, dy, !newbutton); break; case GAME_MODE_EDITOR: @@ -1021,11 +1070,14 @@ void HandleJoystick() if (tape.playing || keyboard) newbutton = ((joy & JOY_BUTTON) != 0); +#if 0 + if (local_player->LevelSolved_GameEnd && newbutton) +#else if (AllPlayersGone && newbutton) +#endif { - CloseDoor(DOOR_CLOSE_1); - game_status = GAME_MODE_MAIN; - DrawMainMenu(); + GameEnd(); + return; }