X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=7a3f9987d4b09a80ebdc48c970c8eb118f3b4727;hp=d1c4ff64e20cc4d481119387d8d4e7bf4e1daf57;hb=14801844faf14be284c590b66f030c6bf7cea5c2;hpb=b47ba47ed1c9e1ffde27325bd69ed9046d5f6425 diff --git a/src/events.c b/src/events.c index d1c4ff64..7a3f9987 100644 --- a/src/events.c +++ b/src/events.c @@ -304,7 +304,8 @@ void HandleMouseCursor() cursor_inside_playfield && DelayReached(&special_cursor_delay, special_cursor_delay_value)) { - if (level.game_engine_type != GAME_ENGINE_TYPE_MM) + if (level.game_engine_type != GAME_ENGINE_TYPE_MM || + tile_cursor.enabled) SetMouseCursor(CURSOR_PLAYFIELD); } } @@ -400,6 +401,7 @@ void SetPlayerMouseAction(int mx, int my, int button) { int lx = getLevelFromScreenX(mx); int ly = getLevelFromScreenY(my); + int new_button = (!local_player->mouse_action.button && button); ClearPlayerMouseAction(); @@ -412,10 +414,12 @@ void SetPlayerMouseAction(int mx, int my, int button) if (tape.recording && tape.pausing && tape.use_mouse) { - /* prevent button release or motion events from un-pausing a paused game */ - if (button && !motion_status) - TapeTogglePause(TAPE_TOGGLE_MANUAL); + /* un-pause a paused game only if mouse button was newly pressed down */ + if (new_button) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); } + + SetTileCursorXY(lx, ly); } void SleepWhileUnmapped() @@ -482,6 +486,9 @@ void HandleButtonEvent(ButtonEvent *event) event->x, event->y); #endif + // for any mouse button event, disable playfield tile cursor + SetTileCursorEnabled(FALSE); + #if defined(HAS_SCREEN_KEYBOARD) if (video.shifted_up) event->y += video.shifted_up_pos; @@ -1051,7 +1058,92 @@ static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button) static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button) { - // (not implemented yet) + static int old_mx = 0, old_my = 0; + static int last_button = MB_LEFTBUTTON; + static boolean touched = FALSE; + static boolean tapped = FALSE; + + // screen tile was tapped (but finger not touching the screen anymore) + // (this point will also be reached without receiving a touch event) + if (tapped && !touched) + { + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + tapped = FALSE; + } + + // stop here if this function was not triggered by a touch event + if (button == -1) + return; + + if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my)) + { + // finger started touching the screen + + touched = TRUE; + tapped = TRUE; + + if (!motion_status) + { + old_mx = mx; + old_my = my; + + ClearPlayerMouseAction(); + + Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); + } + } + else if (button == MB_RELEASED && touched) + { + // finger stopped touching the screen + + touched = FALSE; + + if (tapped) + SetPlayerMouseAction(old_mx, old_my, last_button); + else + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); + } + + if (touched) + { + // finger moved while touching the screen + + int old_x = getLevelFromScreenX(old_mx); + int old_y = getLevelFromScreenY(old_my); + int new_x = getLevelFromScreenX(mx); + int new_y = getLevelFromScreenY(my); + + if (new_x != old_x || new_y != old_y) + { + // finger moved away from starting position + + int button_nr = getButtonFromTouchPosition(old_x, old_y, mx, my); + + // quickly alternate between clicking and releasing for maximum speed + if (FrameCounter % 2 == 0) + button_nr = MB_RELEASED; + + SetPlayerMouseAction(old_mx, old_my, button_nr); + + if (button_nr) + last_button = button_nr; + + tapped = FALSE; + + Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------"); + } + else + { + // finger stays at or returned to starting position + + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------"); + } + } } static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) @@ -1736,7 +1828,7 @@ void HandleKey(Key key, int key_status) else stored_player[pnr].action &= ~key_action; - if (tape.single_step && tape.recording && tape.pausing) + if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) { if (key_status == KEY_PRESSED && key_action & KEY_MOTION) { @@ -1773,6 +1865,10 @@ void HandleKey(Key key, int key_status) if (key_status == KEY_PRESSED && key_action & KEY_ACTION) TapeTogglePause(TAPE_TOGGLE_MANUAL); } + + // for MM style levels, handle in-game keyboard input in HandleJoystick() + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + joy |= key_action; } } else @@ -2081,6 +2177,37 @@ void HandleEventActions() } } +static void HandleTileCursor(int dx, int dy, int button) +{ + if (!dx || !button) + ClearPlayerMouseAction(); + + if (!dx && !dy) + return; + + if (button) + { + SetPlayerMouseAction(tile_cursor.x, tile_cursor.y, + (dx < 0 ? MB_LEFTBUTTON : + dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED)); + } + else if (!tile_cursor.moving) + { + int old_xpos = tile_cursor.xpos; + int old_ypos = tile_cursor.ypos; + int new_xpos = old_xpos; + int new_ypos = old_ypos; + + if (IN_LEV_FIELD(old_xpos + dx, old_ypos)) + new_xpos = old_xpos + dx; + + if (IN_LEV_FIELD(old_xpos, old_ypos + dy)) + new_ypos = old_ypos + dy; + + SetTileCursorTargetXY(new_xpos, new_ypos); + } +} + static int HandleJoystickForAllPlayers() { int i; @@ -2116,9 +2243,15 @@ static int HandleJoystickForAllPlayers() void HandleJoystick() { + static unsigned int joytest_delay = 0; + static unsigned int joytest_delay_value = GADGET_FRAME_DELAY; + static int joytest_last = 0; + int delay_value_first = GADGET_FRAME_DELAY_FIRST; + int delay_value = GADGET_FRAME_DELAY; int joystick = HandleJoystickForAllPlayers(); int keyboard = key_joystick_mapping; int joy = (joystick | keyboard); + int joytest = joystick; int left = joy & JOY_LEFT; int right = joy & JOY_RIGHT; int up = joy & JOY_UP; @@ -2127,6 +2260,7 @@ void HandleJoystick() int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED); int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); + boolean use_delay_value_first = (joytest != joytest_last); if (HandleGlobalAnimClicks(-1, -1, newbutton)) { @@ -2134,6 +2268,39 @@ void HandleJoystick() return; } + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + if (game_status == GAME_MODE_PLAYING) + { + // when playing MM style levels, also use delay for keyboard events + joytest |= keyboard; + + // only use first delay value for new events, but not for changed events + use_delay_value_first = (!joytest != !joytest_last); + + // only use delay after the initial keyboard event + delay_value = 0; + } + + // for any joystick or keyboard event, enable playfield tile cursor + if (dx || dy || button) + SetTileCursorEnabled(TRUE); + } + + if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value)) + { + /* delay joystick/keyboard actions if axes/keys continually pressed */ + newbutton = dx = dy = 0; + } + else + { + /* first start with longer delay, then continue with shorter delay */ + joytest_delay_value = + (use_delay_value_first ? delay_value_first : delay_value); + } + + joytest_last = joytest; + switch (game_status) { case GAME_MODE_TITLE: @@ -2142,26 +2309,8 @@ void HandleJoystick() case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: case GAME_MODE_INFO: + case GAME_MODE_SCORES: { - static unsigned int joystickmove_delay = 0; - static unsigned int joystickmove_delay_value = GADGET_FRAME_DELAY; - static int joystick_last = 0; - - if (joystick && !button && - !DelayReached(&joystickmove_delay, joystickmove_delay_value)) - { - /* delay joystick actions if buttons/axes continually pressed */ - newbutton = dx = dy = 0; - } - else - { - /* start with longer delay, then continue with shorter delay */ - if (joystick != joystick_last) - joystickmove_delay_value = GADGET_FRAME_DELAY_FIRST; - else - joystickmove_delay_value = GADGET_FRAME_DELAY; - } - if (game_status == GAME_MODE_TITLE) HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_MAIN) @@ -2174,19 +2323,18 @@ void HandleJoystick() HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); - - joystick_last = joystick; + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); break; } - case GAME_MODE_SCORES: - HandleHallOfFame(0, 0, dx, dy, !newbutton); - break; - case GAME_MODE_PLAYING: +#if 0 + // !!! causes immediate GameEnd() when solving MM level with keyboard !!! if (tape.playing || keyboard) newbutton = ((joy & JOY_BUTTON) != 0); +#endif if (newbutton && AllPlayersGone) { @@ -2195,12 +2343,20 @@ void HandleJoystick() return; } - if (tape.recording && tape.pausing) + if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } + else if (tape.recording && tape.pausing && !tape.use_mouse) { if (joystick & JOY_ACTION) TapeTogglePause(TAPE_TOGGLE_MANUAL); } + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + HandleTileCursor(dx, dy, button); + break; default: