X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=69efaf508189e9631cb3b7f3b08f608f364922f5;hp=0c5b2bc1354f5ad40477daa9ed5ccde37b3ff689;hb=bbbd254d0e097f479e20a06ddf97eb84782c2e82;hpb=318d83c9ab7873462cf6f1af0fa218070ffce707 diff --git a/src/events.c b/src/events.c index 0c5b2bc1..69efaf50 100644 --- a/src/events.c +++ b/src/events.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // events.c // ============================================================================ @@ -39,12 +39,33 @@ static int cursor_mode_last = CURSOR_DEFAULT; static unsigned int special_cursor_delay = 0; static unsigned int special_cursor_delay_value = 1000; +static boolean stop_processing_events = FALSE; + // forward declarations for internal use +static void ClearTouchInfo(void); static void HandleNoEvent(void); static void HandleEventActions(void); +// event filter to set mouse x/y position (for pointer class global animations) +// (this is especially required to ensure smooth global animation mouse pointer +// movement when the screen is updated without handling events; this can happen +// when drawing door/envelope request animations, for example) + +int FilterMouseMotionEvents(void *userdata, Event *event) +{ + if (event->type == EVENT_MOTIONNOTIFY) + { + int mouse_x = ((MotionEvent *)event)->x; + int mouse_y = ((MotionEvent *)event)->y; + + UpdateRawMousePosition(mouse_x, mouse_y); + } + + return 1; +} + // event filter especially needed for SDL event filtering due to // delay problems with lots of mouse motion events when mouse button // not pressed (X11 can handle this with 'PointerMotionHintMask') @@ -74,6 +95,25 @@ static int FilterEvents(const Event *event) ((MotionEvent *)event)->y -= video.screen_yoffset; } + if (event->type == EVENT_BUTTONPRESS || + event->type == EVENT_BUTTONRELEASE || + event->type == EVENT_MOTIONNOTIFY) + { + // do not reset mouse cursor before all pending events have been processed + if (gfx.cursor_mode == cursor_mode_last && + ((game_status == GAME_MODE_TITLE && + gfx.cursor_mode == CURSOR_NONE) || + (game_status == GAME_MODE_PLAYING && + gfx.cursor_mode == CURSOR_PLAYFIELD))) + { + SetMouseCursor(CURSOR_DEFAULT); + + DelayReached(&special_cursor_delay, 0); + + cursor_mode_last = CURSOR_DEFAULT; + } + } + // non-motion events are directly passed to event handler functions if (event->type != EVENT_MOTIONNOTIFY) return 1; @@ -82,19 +122,14 @@ static int FilterEvents(const Event *event) cursor_inside_playfield = (motion->x >= SX && motion->x < SX + SXSIZE && motion->y >= SY && motion->y < SY + SYSIZE); - // do no reset mouse cursor before all pending events have been processed - if (gfx.cursor_mode == cursor_mode_last && - ((game_status == GAME_MODE_TITLE && - gfx.cursor_mode == CURSOR_NONE) || - (game_status == GAME_MODE_PLAYING && - gfx.cursor_mode == CURSOR_PLAYFIELD))) - { - SetMouseCursor(CURSOR_DEFAULT); - - DelayReached(&special_cursor_delay, 0); - - cursor_mode_last = CURSOR_DEFAULT; - } + // set correct mouse x/y position (for pointer class global animations) + // (this is required in rare cases where the mouse x/y position calculated + // from raw values (to apply logical screen size scaling corrections) does + // not match the final mouse event x/y position -- this may happen because + // the SDL renderer's viewport position is internally represented as float, + // but only accessible as integer, which may lead to rounding errors) + gfx.mouse_x = motion->x; + gfx.mouse_y = motion->y; // skip mouse motion events without pressed button outside level editor if (button_status == MB_RELEASED && @@ -162,6 +197,11 @@ boolean NextValidEvent(Event *event) return FALSE; } +void StopProcessingEvents(void) +{ + stop_processing_events = TRUE; +} + static void HandleEvents(void) { Event event; @@ -170,6 +210,8 @@ static void HandleEvents(void) ResetDelayCounter(&event_frame_delay); + stop_processing_events = FALSE; + while (NextValidEvent(&event)) { switch (event.type) @@ -213,6 +255,10 @@ static void HandleEvents(void) HandleKeyEvent((KeyEvent *) &event); break; + case EVENT_USER: + HandleUserEvent((UserEvent *) &event); + break; + default: HandleOtherEvents(&event); break; @@ -221,6 +267,10 @@ static void HandleEvents(void) // do not handle events for longer than standard frame delay period if (DelayReached(&event_frame_delay, event_frame_delay_value)) break; + + // do not handle any further events if triggered by a special flag + if (stop_processing_events) + break; } } @@ -228,27 +278,6 @@ void HandleOtherEvents(Event *event) { switch (event->type) { - case EVENT_EXPOSE: - HandleExposeEvent((ExposeEvent *) event); - break; - - case EVENT_UNMAPNOTIFY: -#if 0 - // This causes the game to stop not only when iconified, but also - // when on another virtual desktop, which might be not desired. - SleepWhileUnmapped(); -#endif - break; - - case EVENT_FOCUSIN: - case EVENT_FOCUSOUT: - HandleFocusEvent((FocusChangeEvent *) event); - break; - - case EVENT_CLIENTMESSAGE: - HandleClientMessageEvent((ClientMessageEvent *) event); - break; - case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: // for any game controller button event, disable overlay buttons @@ -266,8 +295,15 @@ void HandleOtherEvents(Event *event) HandleJoystickEvent(event); break; - case SDL_SYSWMEVENT: - HandleWindowManagerEvent(event); + case SDL_DROPBEGIN: + case SDL_DROPCOMPLETE: + case SDL_DROPFILE: + case SDL_DROPTEXT: + HandleDropEvent(event); + break; + + case EVENT_QUIT: + CloseAllAndExit(0); break; default: @@ -292,6 +328,10 @@ static void HandleMouseCursor(void) { // when playing, display a special mouse pointer inside the playfield + // display normal pointer if mouse pressed + if (button_status != MB_RELEASED) + DelayReached(&special_cursor_delay, 0); + if (gfx.cursor_mode != CURSOR_PLAYFIELD && cursor_inside_playfield && DelayReached(&special_cursor_delay, special_cursor_delay_value)) @@ -398,8 +438,15 @@ void ClearPlayerAction(void) // simulate key release events for still pressed keys key_joystick_mapping = 0; for (i = 0; i < MAX_PLAYERS; i++) + { stored_player[i].action = 0; + stored_player[i].snap_action = 0; + } + + // simulate finger release events for still pressed virtual buttons + overlay.grid_button_action = JOY_NO_ACTION; + ClearTouchInfo(); ClearJoystickState(); ClearPlayerMouseAction(); } @@ -422,7 +469,7 @@ static void SetPlayerMouseAction(int mx, int my, int button) local_player->mouse_action.ly = ly; local_player->mouse_action.button = button; - if (tape.recording && tape.pausing && tape.use_mouse) + if (tape.recording && tape.pausing && tape.use_mouse_actions) { // un-pause a paused game only if mouse button was newly pressed down if (new_button) @@ -432,62 +479,36 @@ static void SetPlayerMouseAction(int mx, int my, int button) SetTileCursorXY(lx, ly); } -void SleepWhileUnmapped(void) +static Key GetKeyFromGridButton(int grid_button) { - boolean window_unmapped = TRUE; - - KeyboardAutoRepeatOn(); - - while (window_unmapped) - { - Event event; - - if (!WaitValidEvent(&event)) - continue; - - switch (event.type) - { - case EVENT_BUTTONRELEASE: - button_status = MB_RELEASED; - break; - - case EVENT_KEYRELEASE: - key_joystick_mapping = 0; - break; - - case SDL_CONTROLLERBUTTONUP: - HandleJoystickEvent(&event); - key_joystick_mapping = 0; - break; - - case EVENT_MAPNOTIFY: - window_unmapped = FALSE; - break; - - case EVENT_UNMAPNOTIFY: - // this is only to surely prevent the 'should not happen' case - // of recursively looping between 'SleepWhileUnmapped()' and - // 'HandleOtherEvents()' which usually calls this funtion. - break; - - default: - HandleOtherEvents(&event); - break; - } - } - - if (game_status == GAME_MODE_PLAYING) - KeyboardAutoRepeatOffUnlessAutoplay(); + return (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left : + grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right : + grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up : + grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down : + grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap : + grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop : + KSYM_UNDEFINED); } -void HandleExposeEvent(ExposeEvent *event) +#if defined(PLATFORM_ANDROID) +static boolean CheckVirtualButtonPressed(int mx, int my, int button) { + float touch_x = (float)(mx + video.screen_xoffset) / video.screen_width; + float touch_y = (float)(my + video.screen_yoffset) / video.screen_height; + int x = touch_x * overlay.grid_xsize; + int y = touch_y * overlay.grid_ysize; + int grid_button = overlay.grid_button[x][y]; + Key key = GetKeyFromGridButton(grid_button); + int key_status = (button == MB_RELEASED ? KEY_RELEASED : KEY_PRESSED); + + return (key_status == KEY_PRESSED && key != KSYM_UNDEFINED); } +#endif void HandleButtonEvent(ButtonEvent *event) { #if DEBUG_EVENTS_BUTTON - Error(ERR_DEBUG, "BUTTON EVENT: button %d %s, x/y %d/%d\n", + Debug("event:button", "button %d %s, x/y %d/%d\n", event->button, event->type == EVENT_BUTTONPRESS ? "pressed" : "released", event->x, event->y); @@ -519,7 +540,7 @@ void HandleMotionEvent(MotionEvent *event) motion_status = TRUE; #if DEBUG_EVENTS_MOTION - Error(ERR_DEBUG, "MOTION EVENT: button %d moved, x/y %d/%d\n", + Debug("event:motion", "button %d moved, x/y %d/%d\n", button_status, event->x, event->y); #endif @@ -532,11 +553,11 @@ void HandleWheelEvent(WheelEvent *event) #if DEBUG_EVENTS_WHEEL #if 1 - Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d\n", + Debug("event:wheel", "mouse == %d, x/y == %d/%d\n", event->which, event->x, event->y); #else // (SDL_MOUSEWHEEL_NORMAL/SDL_MOUSEWHEEL_FLIPPED needs SDL 2.0.4 or newer) - Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d, direction == %s\n", + Debug("event:wheel", "mouse == %d, x/y == %d/%d, direction == %s\n", event->which, event->x, event->y, (event->direction == SDL_MOUSEWHEEL_NORMAL ? "SDL_MOUSEWHEEL_NORMAL" : "SDL_MOUSEWHEEL_FLIPPED")); @@ -587,7 +608,7 @@ void HandleWindowEvent(WindowEvent *event) subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" : "(UNKNOWN)"); - Error(ERR_DEBUG, "WINDOW EVENT: '%s', %ld, %ld", + Debug("event:window", "name: '%s', data1: %ld, data2: %ld", event_name, event->data1, event->data2); #endif @@ -625,6 +646,8 @@ void HandleWindowEvent(WindowEvent *event) if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); + UpdateMousePosition(); + SetWindowTitle(); } } @@ -644,6 +667,7 @@ void HandleWindowEvent(WindowEvent *event) video.display_height = new_display_height; SDLSetScreenProperties(); + SetGadgetsPosition_OverlayTouchButtons(); // check if screen orientation has changed (should always be true here) if (nr != GRID_ACTIVE_NR()) @@ -676,46 +700,34 @@ static struct SDL_FingerID finger_id; int counter; Key key; + byte action; } touch_info[NUM_TOUCH_FINGERS]; +static void SetTouchInfo(int pos, SDL_FingerID finger_id, int counter, + Key key, byte action) +{ + touch_info[pos].touched = (action != JOY_NO_ACTION); + touch_info[pos].finger_id = finger_id; + touch_info[pos].counter = counter; + touch_info[pos].key = key; + touch_info[pos].action = action; +} + +static void ClearTouchInfo(void) +{ + int i; + + for (i = 0; i < NUM_TOUCH_FINGERS; i++) + SetTouchInfo(i, 0, 0, 0, JOY_NO_ACTION); +} + static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { -#if 1 int x = event->x * overlay.grid_xsize; int y = event->y * overlay.grid_ysize; int grid_button = overlay.grid_button[x][y]; int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); - Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left : - grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right : - grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up : - grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down : - grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap : - grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop : - KSYM_UNDEFINED); -#else - float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height; - float event_x = (event->x); - float event_y = (event->y - ypos) / (1 - ypos); - Key key = (event_x > 0 && event_x < 1.0 / 6.0 && - event_y > 2.0 / 3.0 && event_y < 1 ? - setup.input[0].key.snap : - event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 && - event_y > 2.0 / 3.0 && event_y < 1 ? - setup.input[0].key.drop : - event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && - event_y > 0 && event_y < 1.0 / 3.0 ? - setup.input[0].key.up : - event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 && - event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? - setup.input[0].key.left : - event_x > 8.0 / 9.0 && event_x < 1 && - event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? - setup.input[0].key.right : - event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && - event_y > 2.0 / 3.0 && event_y < 1 ? - setup.input[0].key.down : - KSYM_UNDEFINED); -#endif + Key key = GetKeyFromGridButton(grid_button); int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : KEY_PRESSED); char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" : @@ -725,7 +737,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) // for any touch input event, enable overlay buttons (if activated) SetOverlayEnabled(TRUE); - Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]", + Debug("event:finger", "key '%s' was '%s' [fingerId: %lld]", getKeyNameFromKey(key), key_status_name, event->fingerId); if (key_status == KEY_PRESSED) @@ -739,7 +751,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) if (touch_info[i].touched && touch_info[i].finger_id == event->fingerId) { - // Error(ERR_DEBUG, "MARK 1: %d", i); + // Debug("event:finger", "MARK 1: %d", i); break; } @@ -759,12 +771,12 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) oldest_pos = i; oldest_counter = touch_info[i].counter; - // Error(ERR_DEBUG, "MARK 2: %d", i); + // Debug("event:finger", "MARK 2: %d", i); } if (!touch_info[i].touched) { - // Error(ERR_DEBUG, "MARK 3: %d", i); + // Debug("event:finger", "MARK 3: %d", i); break; } @@ -775,7 +787,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) // all slots allocated -- use oldest slot i = oldest_pos; - // Error(ERR_DEBUG, "MARK 4: %d", i); + // Debug("event:finger", "MARK 4: %d", i); } } else @@ -786,7 +798,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { HandleKey(key, KEY_RELEASED); - Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]", + Debug("event:finger", "key == '%s', key_status == '%s' [slot %d] [1]", getKeyNameFromKey(key), "KEY_RELEASED", i); } } @@ -802,7 +814,10 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { HandleKey(touch_info[i].key, KEY_RELEASED); - Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]", + // undraw previous grid button when moving finger away + overlay.grid_button_action &= ~touch_info[i].action; + + Debug("event:finger", "key == '%s', key_status == '%s' [slot %d] [2]", getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i); } @@ -810,15 +825,12 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { HandleKey(key, KEY_PRESSED); - Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]", + Debug("event:finger", "key == '%s', key_status == '%s' [slot %d] [3]", getKeyNameFromKey(key), "KEY_PRESSED", i); } } - touch_info[i].touched = TRUE; - touch_info[i].finger_id = event->fingerId; - touch_info[i].counter = Counter(); - touch_info[i].key = key; + SetTouchInfo(i, event->fingerId, Counter(), key, grid_button_action); } else { @@ -826,14 +838,11 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { HandleKey(touch_info[i].key, KEY_RELEASED); - Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]", + Debug("event:finger", "key == '%s', key_status == '%s' [slot %d] [4]", getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i); } - touch_info[i].touched = FALSE; - touch_info[i].finger_id = 0; - touch_info[i].counter = 0; - touch_info[i].key = 0; + SetTouchInfo(i, 0, 0, 0, JOY_NO_ACTION); } } } @@ -868,7 +877,7 @@ static void HandleFingerEvent_WipeGestures(FingerEvent *event) motion_key_x = KSYM_UNDEFINED; motion_key_y = KSYM_UNDEFINED; - Error(ERR_DEBUG, "---------- MOVE STARTED (WAIT) ----------"); + Debug("event:finger", "---------- MOVE STARTED (WAIT) ----------"); } else { @@ -883,7 +892,7 @@ static void HandleFingerEvent_WipeGestures(FingerEvent *event) HandleKey(button_key, KEY_PRESSED); - Error(ERR_DEBUG, "---------- SNAP STARTED ----------"); + Debug("event:finger", "---------- SNAP STARTED ----------"); } } else if (event->type == EVENT_FINGERRELEASE) @@ -900,7 +909,7 @@ static void HandleFingerEvent_WipeGestures(FingerEvent *event) motion_key_x = KSYM_UNDEFINED; motion_key_y = KSYM_UNDEFINED; - Error(ERR_DEBUG, "---------- MOVE STOPPED ----------"); + Debug("event:finger", "---------- MOVE STOPPED ----------"); } else if (event->fingerId == button_id) { @@ -911,7 +920,7 @@ static void HandleFingerEvent_WipeGestures(FingerEvent *event) button_key = KSYM_UNDEFINED; - Error(ERR_DEBUG, "---------- SNAP STOPPED ----------"); + Debug("event:finger", "---------- SNAP STOPPED ----------"); } } else if (event->type == EVENT_FINGERMOTION) @@ -960,7 +969,7 @@ static void HandleFingerEvent_WipeGestures(FingerEvent *event) motion_key_x = new_motion_key_x; motion_key_y = new_motion_key_y; - Error(ERR_DEBUG, "---------- MOVE STARTED (MOVE) ----------"); + Debug("event:finger", "---------- MOVE STARTED (MOVE) ----------"); } } else if (event->fingerId == button_id) @@ -981,7 +990,7 @@ static void HandleFingerEvent_WipeGestures(FingerEvent *event) HandleKey(button_key, KEY_PRESSED); - Error(ERR_DEBUG, "---------- DROP STARTED ----------"); + Debug("event:finger", "---------- DROP STARTED ----------"); } } } @@ -990,7 +999,7 @@ static void HandleFingerEvent_WipeGestures(FingerEvent *event) void HandleFingerEvent(FingerEvent *event) { #if DEBUG_EVENTS_FINGER - Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f", + Debug("event:finger", "finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f", event->type == EVENT_FINGERPRESS ? "pressed" : event->type == EVENT_FINGERRELEASE ? "released" : "moved", event->touchId, @@ -1000,6 +1009,8 @@ void HandleFingerEvent(FingerEvent *event) event->pressure); #endif + runtime.uses_touch_device = TRUE; + if (game_status != GAME_MODE_PLAYING) return; @@ -1055,7 +1066,7 @@ static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button) ClearPlayerMouseAction(); - Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); + Debug("event:finger", "---------- TOUCH ACTION STARTED ----------"); } } else if (button == MB_RELEASED && touched) @@ -1069,7 +1080,7 @@ static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button) else SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); - Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); + Debug("event:finger", "---------- TOUCH ACTION STOPPED ----------"); } if (touched) @@ -1094,7 +1105,7 @@ static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button) last_button = button_nr; - Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------"); + Debug("event:finger", "---------- TOUCH ACTION: ROTATING ----------"); } else { @@ -1102,7 +1113,7 @@ static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button) SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); - Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------"); + Debug("event:finger", "---------- TOUCH ACTION PAUSED ----------"); } } } @@ -1141,7 +1152,7 @@ static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button) ClearPlayerMouseAction(); - Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); + Debug("event:finger", "---------- TOUCH ACTION STARTED ----------"); } } else if (button == MB_RELEASED && touched) @@ -1155,7 +1166,7 @@ static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button) else SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); - Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); + Debug("event:finger", "---------- TOUCH ACTION STOPPED ----------"); } if (touched) @@ -1184,7 +1195,7 @@ static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button) tapped = FALSE; - Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------"); + Debug("event:finger", "---------- TOUCH ACTION: ROTATING ----------"); } else { @@ -1192,7 +1203,7 @@ static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button) SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); - Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------"); + Debug("event:finger", "---------- TOUCH ACTION PAUSED ----------"); } } } @@ -1227,7 +1238,7 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) motion_key_x = KSYM_UNDEFINED; motion_key_y = KSYM_UNDEFINED; - Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); + Debug("event:finger", "---------- TOUCH ACTION STARTED ----------"); } } else if (button == MB_RELEASED && touched) @@ -1246,13 +1257,13 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) { if (player_is_dropping) { - Error(ERR_DEBUG, "---------- DROP STOPPED ----------"); + Debug("event:finger", "---------- DROP STOPPED ----------"); HandleKey(setup.input[0].key.drop, KEY_RELEASED); } else { - Error(ERR_DEBUG, "---------- SNAP STOPPED ----------"); + Debug("event:finger", "---------- SNAP STOPPED ----------"); HandleKey(setup.input[0].key.snap, KEY_RELEASED); } @@ -1261,7 +1272,7 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) motion_key_x = KSYM_UNDEFINED; motion_key_y = KSYM_UNDEFINED; - Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); + Debug("event:finger", "---------- TOUCH ACTION STOPPED ----------"); } if (touched) @@ -1288,7 +1299,7 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL); if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - level.native_em_level->ply[0]->last_move_dir = last_move_dir; + game_em.ply[0]->last_move_dir = last_move_dir; else local_player->last_move_dir = last_move_dir; @@ -1305,13 +1316,13 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) if (player_is_dropping) { - Error(ERR_DEBUG, "---------- DROP STARTED ----------"); + Debug("event:finger", "---------- DROP STARTED ----------"); HandleKey(setup.input[0].key.drop, KEY_PRESSED); } else { - Error(ERR_DEBUG, "---------- SNAP STARTED ----------"); + Debug("event:finger", "---------- SNAP STARTED ----------"); HandleKey(setup.input[0].key.snap, KEY_PRESSED); } @@ -1321,7 +1332,7 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) if (player_is_dropping && player_drop_count == getPlayerInventorySize(0)) { - Error(ERR_DEBUG, "---------- DROP -> SNAP ----------"); + Debug("event:finger", "---------- DROP -> SNAP ----------"); HandleKey(setup.input[0].key.drop, KEY_RELEASED); HandleKey(setup.input[0].key.snap, KEY_PRESSED); @@ -1332,7 +1343,7 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) if (new_motion_key_x != motion_key_x) { - Error(ERR_DEBUG, "---------- %s %s ----------", + Debug("event:finger", "---------- %s %s ----------", started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING", dx < 0 ? "LEFT" : dx > 0 ? "RIGHT" : "PAUSED"); @@ -1344,7 +1355,7 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) if (new_motion_key_y != motion_key_y) { - Error(ERR_DEBUG, "---------- %s %s ----------", + Debug("event:finger", "---------- %s %s ----------", started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING", dy < 0 ? "UP" : dy > 0 ? "DOWN" : "PAUSED"); @@ -1361,6 +1372,8 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) static void HandleButtonOrFinger(int mx, int my, int button) { + boolean valid_mouse_event = (mx != -1 && my != -1 && button != -1); + if (game_status != GAME_MODE_PLAYING) return; @@ -1377,16 +1390,27 @@ static void HandleButtonOrFinger(int mx, int my, int button) { if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) HandleButtonOrFinger_FollowFinger(mx, my, button); + else if (game.use_mouse_actions && valid_mouse_event) + SetPlayerMouseAction(mx, my, button); } } -static boolean checkTextInputKeyModState(void) +static boolean checkTextInputKey(Key key) { // when playing, only handle raw key events and ignore text input if (game_status == GAME_MODE_PLAYING) return FALSE; - return ((GetKeyModState() & KMOD_TextInput) != KMOD_None); + // if Shift or right Alt key is pressed, handle key as text input + if ((GetKeyModState() & KMOD_TextInput) != KMOD_None) + return TRUE; + + // ignore raw keys as text input when not in text input mode + if (KSYM_RAW(key) && !textinput_status) + return FALSE; + + // else handle all printable keys as text input + return KSYM_PRINTABLE(key); } void HandleTextEvent(TextEvent *event) @@ -1395,7 +1419,7 @@ void HandleTextEvent(TextEvent *event) Key key = getKeyFromKeyName(text); #if DEBUG_EVENTS_TEXT - Error(ERR_DEBUG, "TEXT EVENT: text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s) [%04x]", + Debug("event:text", "text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s) [%04x]", text, strlen(text), text[0], (int)(text[0]), @@ -1404,16 +1428,12 @@ void HandleTextEvent(TextEvent *event) GetKeyModState()); #endif -#if !defined(HAS_SCREEN_KEYBOARD) - // non-mobile devices: only handle key input with modifier keys pressed here - // (every other key input is handled directly as physical key input event) - if (!checkTextInputKeyModState()) - return; -#endif - - // process text input as "classic" (with uppercase etc.) key input event - HandleKey(key, KEY_PRESSED); - HandleKey(key, KEY_RELEASED); + if (checkTextInputKey(key)) + { + // process printable keys (with uppercase etc.) in text input mode + HandleKey(key, KEY_PRESSED); + HandleKey(key, KEY_RELEASED); + } } void HandlePauseResumeEvent(PauseResumeEvent *event) @@ -1436,7 +1456,7 @@ void HandleKeyEvent(KeyEvent *event) Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); #if DEBUG_EVENTS_KEY - Error(ERR_DEBUG, "KEY EVENT: key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", + Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", event->type == EVENT_KEYPRESS ? "pressed" : "released", event->keysym.scancode, event->keysym.sym, @@ -1452,69 +1472,220 @@ void HandleKeyEvent(KeyEvent *event) // always map the "back" button to the "escape" key on Android devices key = KSYM_Escape; } + else if (key == KSYM_Menu) + { + // the "menu" button can be used to toggle displaying virtual buttons + if (key_status == KEY_PRESSED) + SetOverlayEnabled(!GetOverlayEnabled()); + } else { - // for any key event other than "back" button, disable overlay buttons + // for any other "real" key event, disable virtual buttons SetOverlayEnabled(FALSE); + + // for any other "real" key event, disable overlay touch buttons + runtime.uses_touch_device = FALSE; } #endif HandleKeyModState(keymod, key_status); - // only handle raw key input without text modifier keys pressed - if (!checkTextInputKeyModState()) + // process all keys if not in text input mode or if non-printable keys + if (!checkTextInputKey(key)) HandleKey(key, key_status); } -void HandleFocusEvent(FocusChangeEvent *event) +static int HandleDropFileEvent(char *filename) { - static int old_joystick_status = -1; + Debug("event:dropfile", "filename == '%s'", filename); - if (event->type == EVENT_FOCUSOUT) + // check and extract dropped zip files into correct user data directory + if (!strSuffixLower(filename, ".zip")) { - KeyboardAutoRepeatOn(); - old_joystick_status = joystick.status; - joystick.status = JOYSTICK_NOT_AVAILABLE; + Warn("file '%s' not supported", filename); - ClearPlayerAction(); + return TREE_TYPE_UNDEFINED; } - else if (event->type == EVENT_FOCUSIN) + + TreeInfo *tree_node = NULL; + int tree_type = GetZipFileTreeType(filename); + char *directory = TREE_USERDIR(tree_type); + + if (directory == NULL) { - /* When there are two Rocks'n'Diamonds windows which overlap and - the player moves the pointer from one game window to the other, - a 'FocusOut' event is generated for the window the pointer is - leaving and a 'FocusIn' event is generated for the window the - pointer is entering. In some cases, it can happen that the - 'FocusIn' event is handled by the one game process before the - 'FocusOut' event by the other game process. In this case the - X11 environment would end up with activated keyboard auto repeat, - because unfortunately this is a global setting and not (which - would be far better) set for each X11 window individually. - The effect would be keyboard auto repeat while playing the game - (game_status == GAME_MODE_PLAYING), which is not desired. - To avoid this special case, we just wait 1/10 second before - processing the 'FocusIn' event. */ + Warn("zip file '%s' has invalid content!", filename); - if (game_status == GAME_MODE_PLAYING) - { - Delay(100); - KeyboardAutoRepeatOffUnlessAutoplay(); - } + return TREE_TYPE_UNDEFINED; + } + + if (tree_type == TREE_TYPE_LEVEL_DIR && + game_status == GAME_MODE_LEVELS && + leveldir_current->node_parent != NULL) + { + // extract new level set next to currently selected level set + tree_node = leveldir_current; + + // get parent directory of currently selected level set directory + directory = getLevelDirFromTreeInfo(leveldir_current->node_parent); + + // use private level directory instead of top-level package level directory + if (strPrefix(directory, options.level_directory) && + strEqual(leveldir_current->node_parent->fullpath, ".")) + directory = getUserLevelDir(NULL); + } + + // extract level or artwork set from zip file to target directory + char *top_dir = ExtractZipFileIntoDirectory(filename, directory, tree_type); + + if (top_dir == NULL) + { + // error message already issued by "ExtractZipFileIntoDirectory()" - if (old_joystick_status != -1) - joystick.status = old_joystick_status; + return TREE_TYPE_UNDEFINED; } + + // add extracted level or artwork set to tree info structure + AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type); + + // update menu screen (and possibly change current level set) + DrawScreenAfterAddingSet(top_dir, tree_type); + + return tree_type; } -void HandleClientMessageEvent(ClientMessageEvent *event) +static void HandleDropTextEvent(char *text) { - if (CheckCloseWindowEvent(event)) - CloseAllAndExit(0); + Debug("event:droptext", "text == '%s'", text); } -void HandleWindowManagerEvent(Event *event) +static void HandleDropCompleteEvent(int num_level_sets_succeeded, + int num_artwork_sets_succeeded, + int num_files_failed) { - SDLHandleWindowManagerEvent(event); + // only show request dialog if no other request dialog already active + if (game.request_active) + return; + + // this case can happen with drag-and-drop with older SDL versions + if (num_level_sets_succeeded == 0 && + num_artwork_sets_succeeded == 0 && + num_files_failed == 0) + return; + + char message[100]; + + if (num_level_sets_succeeded > 0 || num_artwork_sets_succeeded > 0) + { + char message_part1[50]; + + sprintf(message_part1, "New %s set%s added", + (num_artwork_sets_succeeded == 0 ? "level" : + num_level_sets_succeeded == 0 ? "artwork" : "level and artwork"), + (num_level_sets_succeeded + + num_artwork_sets_succeeded > 1 ? "s" : "")); + + if (num_files_failed > 0) + sprintf(message, "%s, but %d dropped file%s failed!", + message_part1, num_files_failed, num_files_failed > 1 ? "s" : ""); + else + sprintf(message, "%s!", message_part1); + } + else if (num_files_failed > 0) + { + sprintf(message, "Failed to process dropped file%s!", + num_files_failed > 1 ? "s" : ""); + } + + Request(message, REQ_CONFIRM); +} + +void HandleDropEvent(Event *event) +{ + static boolean confirm_on_drop_complete = FALSE; + static int num_level_sets_succeeded = 0; + static int num_artwork_sets_succeeded = 0; + static int num_files_failed = 0; + + switch (event->type) + { + case SDL_DROPBEGIN: + { + confirm_on_drop_complete = TRUE; + num_level_sets_succeeded = 0; + num_artwork_sets_succeeded = 0; + num_files_failed = 0; + + break; + } + + case SDL_DROPFILE: + { + int tree_type = HandleDropFileEvent(event->drop.file); + + if (tree_type == TREE_TYPE_LEVEL_DIR) + num_level_sets_succeeded++; + else if (tree_type == TREE_TYPE_GRAPHICS_DIR || + tree_type == TREE_TYPE_SOUNDS_DIR || + tree_type == TREE_TYPE_MUSIC_DIR) + num_artwork_sets_succeeded++; + else + num_files_failed++; + + // SDL_DROPBEGIN / SDL_DROPCOMPLETE did not exist in older SDL versions + if (!confirm_on_drop_complete) + { + // process all remaining events, including further SDL_DROPFILE events + ClearEventQueue(); + + HandleDropCompleteEvent(num_level_sets_succeeded, + num_artwork_sets_succeeded, + num_files_failed); + + num_level_sets_succeeded = 0; + num_artwork_sets_succeeded = 0; + num_files_failed = 0; + } + + break; + } + + case SDL_DROPTEXT: + { + HandleDropTextEvent(event->drop.file); + + break; + } + + case SDL_DROPCOMPLETE: + { + HandleDropCompleteEvent(num_level_sets_succeeded, + num_artwork_sets_succeeded, + num_files_failed); + + break; + } + } + + if (event->drop.file != NULL) + SDL_free(event->drop.file); +} + +void HandleUserEvent(UserEvent *event) +{ + switch (event->code) + { + case USEREVENT_ANIM_DELAY_ACTION: + case USEREVENT_ANIM_EVENT_ACTION: + // execute action functions until matching action was found + if (DoKeysymAction(event->value1) || + DoGadgetAction(event->value1) || + DoScreenAction(event->value1)) + return; + break; + + default: + break; + } } void HandleButton(int mx, int my, int button, int button_nr) @@ -1539,13 +1710,24 @@ void HandleButton(int mx, int my, int button, int button_nr) #if defined(PLATFORM_ANDROID) // when playing, only handle gadgets when using "follow finger" controls // or when using touch controls in combination with the MM game engine + // or when using gadgets that do not overlap with virtual buttons handle_gadgets = (game_status != GAME_MODE_PLAYING || level.game_engine_type == GAME_ENGINE_TYPE_MM || - strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)); + strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) || + (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && + !CheckVirtualButtonPressed(mx, my, button))); + + // always recognize potentially releasing already pressed gadgets + if (button == MB_RELEASED) + handle_gadgets = TRUE; + + // always recognize pressing or releasing overlay touch buttons + if (CheckPosition_OverlayTouchButtons(mx, my, button) && !motion_status) + handle_gadgets = TRUE; #endif - if (HandleGlobalAnimClicks(mx, my, button)) + if (HandleGlobalAnimClicks(mx, my, button, FALSE)) { // do not handle this button event anymore return; // force mouse event not to be handled at all @@ -1621,17 +1803,6 @@ void HandleButton(int mx, int my, int button, int button_nr) } } -static boolean is_string_suffix(char *string, char *suffix) -{ - int string_len = strlen(string); - int suffix_len = strlen(suffix); - - if (suffix_len > string_len) - return FALSE; - - return (strEqual(&string[string_len - suffix_len], suffix)); -} - #define MAX_CHEAT_INPUT_LEN 32 static void HandleKeysSpecial(Key key) @@ -1656,78 +1827,74 @@ static void HandleKeysSpecial(Key key) cheat_input[cheat_input_len] = '\0'; #if DEBUG_EVENTS_KEY - Error(ERR_DEBUG, "SPECIAL KEY '%s' [%d]\n", cheat_input, cheat_input_len); + Debug("event:key:special", "'%s' [%d]", cheat_input, cheat_input_len); #endif if (game_status == GAME_MODE_MAIN) { - if (is_string_suffix(cheat_input, ":insert-solution-tape") || - is_string_suffix(cheat_input, ":ist")) + if (strSuffix(cheat_input, ":insert-solution-tape") || + strSuffix(cheat_input, ":ist")) { InsertSolutionTape(); } - else if (is_string_suffix(cheat_input, ":play-solution-tape") || - is_string_suffix(cheat_input, ":pst")) + else if (strSuffix(cheat_input, ":play-solution-tape") || + strSuffix(cheat_input, ":pst")) { PlaySolutionTape(); } - else if (is_string_suffix(cheat_input, ":reload-graphics") || - is_string_suffix(cheat_input, ":rg")) + else if (strSuffix(cheat_input, ":reload-graphics") || + strSuffix(cheat_input, ":rg")) { ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS); DrawMainMenu(); } - else if (is_string_suffix(cheat_input, ":reload-sounds") || - is_string_suffix(cheat_input, ":rs")) + else if (strSuffix(cheat_input, ":reload-sounds") || + strSuffix(cheat_input, ":rs")) { ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS); DrawMainMenu(); } - else if (is_string_suffix(cheat_input, ":reload-music") || - is_string_suffix(cheat_input, ":rm")) + else if (strSuffix(cheat_input, ":reload-music") || + strSuffix(cheat_input, ":rm")) { ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC); DrawMainMenu(); } - else if (is_string_suffix(cheat_input, ":reload-artwork") || - is_string_suffix(cheat_input, ":ra")) + else if (strSuffix(cheat_input, ":reload-artwork") || + strSuffix(cheat_input, ":ra")) { ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS | 1 << ARTWORK_TYPE_SOUNDS | 1 << ARTWORK_TYPE_MUSIC); DrawMainMenu(); } - else if (is_string_suffix(cheat_input, ":dump-level") || - is_string_suffix(cheat_input, ":dl")) + else if (strSuffix(cheat_input, ":dump-level") || + strSuffix(cheat_input, ":dl")) { DumpLevel(&level); } - else if (is_string_suffix(cheat_input, ":dump-tape") || - is_string_suffix(cheat_input, ":dt")) + else if (strSuffix(cheat_input, ":dump-tape") || + strSuffix(cheat_input, ":dt")) { DumpTape(&tape); } - else if (is_string_suffix(cheat_input, ":fix-tape") || - is_string_suffix(cheat_input, ":ft")) + else if (strSuffix(cheat_input, ":undo-tape") || + strSuffix(cheat_input, ":ut")) { - /* fix single-player tapes that contain player input for more than one - player (due to a bug in 3.3.1.2 and earlier versions), which results - in playing levels with more than one player in multi-player mode, - even though the tape was originally recorded in single-player mode */ - - // remove player input actions for all players but the first one - for (i = 1; i < MAX_PLAYERS; i++) - tape.player_participates[i] = FALSE; - - tape.changed = TRUE; + UndoTape(); + } + else if (strSuffix(cheat_input, ":fix-tape") || + strSuffix(cheat_input, ":ft")) + { + FixTape_ForceSinglePlayer(); } - else if (is_string_suffix(cheat_input, ":save-native-level") || - is_string_suffix(cheat_input, ":snl")) + else if (strSuffix(cheat_input, ":save-native-level") || + strSuffix(cheat_input, ":snl")) { SaveNativeLevel(&level); } - else if (is_string_suffix(cheat_input, ":frames-per-second") || - is_string_suffix(cheat_input, ":fps")) + else if (strSuffix(cheat_input, ":frames-per-second") || + strSuffix(cheat_input, ":fps")) { global.show_frames_per_second = !global.show_frames_per_second; } @@ -1735,18 +1902,18 @@ static void HandleKeysSpecial(Key key) else if (game_status == GAME_MODE_PLAYING) { #ifdef DEBUG - if (is_string_suffix(cheat_input, ".q")) + if (strSuffix(cheat_input, ".q")) DEBUG_SetMaximumDynamite(); #endif } else if (game_status == GAME_MODE_EDITOR) { - if (is_string_suffix(cheat_input, ":dump-brush") || - is_string_suffix(cheat_input, ":DB")) + if (strSuffix(cheat_input, ":dump-brush") || + strSuffix(cheat_input, ":DB")) { DumpBrush(); } - else if (is_string_suffix(cheat_input, ":DDB")) + else if (strSuffix(cheat_input, ":DDB")) { DumpBrush_Small(); } @@ -1765,24 +1932,34 @@ static void HandleKeysSpecial(Key key) { CopyClipboardToBrush(); } + else if (letter == 'z') // undo or redo last operation + { + if (GetKeyModState() & KMOD_Shift) + RedoLevelEditorOperation(); + else + UndoLevelEditorOperation(); + } } } // special key shortcuts for all game modes - if (is_string_suffix(cheat_input, ":dump-event-actions") || - is_string_suffix(cheat_input, ":dea") || - is_string_suffix(cheat_input, ":DEA")) + if (strSuffix(cheat_input, ":dump-event-actions") || + strSuffix(cheat_input, ":dea") || + strSuffix(cheat_input, ":DEA")) { DumpGadgetIdentifiers(); DumpScreenIdentifiers(); } } -void HandleKeysDebug(Key key) +boolean HandleKeysDebug(Key key, int key_status) { #ifdef DEBUG int i; + if (key_status != KEY_PRESSED) + return FALSE; + if (game_status == GAME_MODE_PLAYING || !setup.debug.frame_delay_game_only) { boolean mod_key_pressed = ((GetKeyModState() & KMOD_Valid) != KMOD_None); @@ -1801,15 +1978,15 @@ void HandleKeysDebug(Key key) SetVideoFrameDelay(GameFrameDelay); if (GameFrameDelay > ONE_SECOND_DELAY) - Error(ERR_DEBUG, "frame delay == %d ms", GameFrameDelay); + Debug("event:key:debug", "frame delay == %d ms", GameFrameDelay); else if (GameFrameDelay != 0) - Error(ERR_DEBUG, "frame delay == %d ms (max. %d fps / %d %%)", + Debug("event:key:debug", "frame delay == %d ms (max. %d fps / %d %%)", GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay, GAME_FRAME_DELAY * 100 / GameFrameDelay); else - Error(ERR_DEBUG, "frame delay == 0 ms (maximum speed)"); + Debug("event:key:debug", "frame delay == 0 ms (maximum speed)"); - break; + return TRUE; } } } @@ -1820,16 +1997,22 @@ void HandleKeysDebug(Key key) { options.debug = !options.debug; - Error(ERR_DEBUG, "debug mode %s", + Debug("event:key:debug", "debug mode %s", (options.debug ? "enabled" : "disabled")); + + return TRUE; } else if (key == KSYM_v) { - Error(ERR_DEBUG, "currently using game engine version %d", + Debug("event:key:debug", "currently using game engine version %d", game.engine_version); + + return TRUE; } } #endif + + return FALSE; } void HandleKey(Key key, int key_status) @@ -1856,6 +2039,9 @@ void HandleKey(Key key, int key_status) int joy = 0; int i; + if (HandleKeysDebug(key, key_status)) + return; // do not handle already processed keys again + // map special keys (media keys / remote control buttons) to default keys if (key == KSYM_PlayPause) key = KSYM_space; @@ -1873,6 +2059,7 @@ void HandleKey(Key key, int key_status) for (pnr = 0; pnr < MAX_PLAYERS; pnr++) { byte key_action = 0; + byte key_snap_action = 0; if (setup.input[pnr].use_joystick) continue; @@ -1888,53 +2075,74 @@ void HandleKey(Key key, int key_status) { ssi = setup.shortcut; + // also remember normal snap key when handling snap+direction keys + key_snap_action |= key_action & JOY_BUTTON_SNAP; + for (i = 0; i < NUM_DIRECTIONS; i++) + { if (key == *key_info[i].key_snap) - key_action |= key_info[i].action | JOY_BUTTON_SNAP; + { + key_action |= key_info[i].action | JOY_BUTTON_SNAP; + key_snap_action |= key_info[i].action; + } + } } if (key_status == KEY_PRESSED) - stored_player[pnr].action |= key_action; + { + stored_player[pnr].action |= key_action; + stored_player[pnr].snap_action |= key_snap_action; + } else - stored_player[pnr].action &= ~key_action; + { + stored_player[pnr].action &= ~key_action; + stored_player[pnr].snap_action &= ~key_snap_action; + } + + // restore snap action if one of several pressed snap keys was released + if (stored_player[pnr].snap_action) + stored_player[pnr].action |= JOY_BUTTON_SNAP; - if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) + if (tape.recording && tape.pausing && tape.use_key_actions) { - if (key_status == KEY_PRESSED && key_action & KEY_MOTION) + if (tape.single_step) { - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + if (key_status == KEY_PRESSED && key_action & KEY_MOTION) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - // if snap key already pressed, keep pause mode when releasing - if (stored_player[pnr].action & KEY_BUTTON_SNAP) - has_snapped[pnr] = TRUE; - } - else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP) - { - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + // if snap key already pressed, keep pause mode when releasing + if (stored_player[pnr].action & KEY_BUTTON_SNAP) + has_snapped[pnr] = TRUE; + } + else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - if (level.game_engine_type == GAME_ENGINE_TYPE_SP && - getRedDiskReleaseFlag_SP() == 0) + if (level.game_engine_type == GAME_ENGINE_TYPE_SP && + getRedDiskReleaseFlag_SP() == 0) + { + // add a single inactive frame before dropping starts + stored_player[pnr].action &= ~KEY_BUTTON_DROP; + stored_player[pnr].force_dropping = TRUE; + } + } + else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP) { - // add a single inactive frame before dropping starts - stored_player[pnr].action &= ~KEY_BUTTON_DROP; - stored_player[pnr].force_dropping = TRUE; + // if snap key was pressed without direction, leave pause mode + if (!has_snapped[pnr]) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + + has_snapped[pnr] = FALSE; } } - else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP) + else { - // if snap key was pressed without direction, leave pause mode - if (!has_snapped[pnr]) - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - - has_snapped[pnr] = FALSE; + // prevent key release events from un-pausing a paused game + if (key_status == KEY_PRESSED && key_action & KEY_ACTION) + TapeTogglePause(TAPE_TOGGLE_MANUAL); } } - else if (tape.recording && tape.pausing && !tape.use_mouse) - { - // prevent key release events from un-pausing a paused game - if (key_status == KEY_PRESSED && key_action & KEY_ACTION) - TapeTogglePause(TAPE_TOGGLE_MANUAL); - } // for MM style levels, handle in-game keyboard input in HandleJoystick() if (level.game_engine_type == GAME_ENGINE_TYPE_MM) @@ -1977,11 +2185,13 @@ void HandleKey(Key key, int key_status) { setup.fullscreen = !setup.fullscreen; - ToggleFullscreenOrChangeWindowScalingIfNeeded(); + ToggleFullscreenIfNeeded(); if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); + UpdateMousePosition(); + // set flag to ignore repeated "key pressed" events ignore_repeated_key = TRUE; @@ -2008,17 +2218,22 @@ void HandleKey(Key key, int key_status) else if (setup.window_scaling_percent > MAX_WINDOW_SCALING_PERCENT) setup.window_scaling_percent = MAX_WINDOW_SCALING_PERCENT; - ToggleFullscreenOrChangeWindowScalingIfNeeded(); + ChangeWindowScalingIfNeeded(); if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); + UpdateMousePosition(); + return; } - if (HandleGlobalAnimClicks(-1, -1, (key == KSYM_space || - key == KSYM_Return || - key == KSYM_Escape))) + // some key events are handled like clicks for global animations + boolean click = (key == KSYM_space || + key == KSYM_Return || + key == KSYM_Escape); + + if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE)) { // do not handle this key event anymore if (key != KSYM_Escape) // always allow ESC key to be handled @@ -2198,8 +2413,6 @@ void HandleKey(Key key, int key_status) return; } } - - HandleKeysDebug(key); } void HandleNoEvent(void) @@ -2331,12 +2544,22 @@ void HandleJoystick(void) int dy = (up ? -1 : down ? 1 : 0); boolean use_delay_value_first = (joytest != joytest_last); - if (HandleGlobalAnimClicks(-1, -1, newbutton)) + if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE)) { // do not handle this button event anymore return; } + if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME || + anyTextGadgetActive())) + { + // leave name input in main menu or text input gadget + HandleKey(KSYM_Escape, KEY_PRESSED); + HandleKey(KSYM_Escape, KEY_RELEASED); + + return; + } + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) { if (game_status == GAME_MODE_PLAYING) @@ -2415,15 +2638,18 @@ void HandleJoystick(void) return; } - if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) + if (tape.recording && tape.pausing && tape.use_key_actions) { - if (joystick & JOY_ACTION) - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - } - else if (tape.recording && tape.pausing && !tape.use_mouse) - { - if (joystick & JOY_ACTION) - TapeTogglePause(TAPE_TOGGLE_MANUAL); + if (tape.single_step) + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } + else + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_MANUAL); + } } if (level.game_engine_type == GAME_ENGINE_TYPE_MM)