X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=63856e59f6480535de10aa9de2440577df04db7c;hp=1e8fcd1c37fc53a57a5c5553c3aea5d4ba118e8c;hb=b7d31643c9c84104fb3ebef778e545928610ff65;hpb=d0893e6987c21c25ec137438a18cfe1288362139 diff --git a/src/events.c b/src/events.c index 1e8fcd1c..63856e59 100644 --- a/src/events.c +++ b/src/events.c @@ -10,8 +10,6 @@ * q99492@pbhrzx.uni-paderborn.de * *----------------------------------------------------------* * events.c * -* * -* Letzte Aenderung: 15.06.1995 * ***********************************************************/ #include "events.h" @@ -19,6 +17,9 @@ #include "tools.h" #include "game.h" #include "editor.h" +#include "misc.h" +#include "tape.h" +#include "joystick.h" void EventLoop(void) { @@ -39,8 +40,6 @@ void EventLoop(void) SleepWhileUnmapped(); break; case ButtonPress: - HandleButtonEvent((XButtonEvent *) &event); - break; case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; @@ -48,16 +47,12 @@ void EventLoop(void) HandleMotionEvent((XMotionEvent *) &event); break; case KeyPress: - HandleKeyEvent((XKeyEvent *) &event); - break; case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; case FocusIn: - HandleFocusEvent(FOCUS_IN); - break; case FocusOut: - HandleFocusEvent(FOCUS_OUT); + HandleFocusEvent((XFocusChangeEvent *) &event); break; default: break; @@ -66,11 +61,11 @@ void EventLoop(void) else /* got no event, but don't be lazy... */ { HandleNoXEvent(); - - if (game_status!=PLAYING) - Delay(10000); /* don't use all CPU time when idle */ + Delay(10000); /* don't use all CPU time when idle */ } + XSync(display,FALSE); + if (game_status==EXITGAME) return; } @@ -96,13 +91,11 @@ void ClearEventQueue() button_status = MB_RELEASED; break; case KeyRelease: - key_status = KEY_RELEASED; + key_joystick_mapping = 0; break; case FocusIn: - HandleFocusEvent(FOCUS_IN); - break; case FocusOut: - HandleFocusEvent(FOCUS_OUT); + HandleFocusEvent((XFocusChangeEvent *) &event); break; default: break; @@ -131,7 +124,7 @@ void SleepWhileUnmapped() button_status = MB_RELEASED; break; case KeyRelease: - key_status = KEY_RELEASED; + key_joystick_mapping = 0; break; case MapNotify: window_unmapped = FALSE; @@ -150,21 +143,25 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); - if (direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY; + drawto_field = backbuffer; + for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawLevelElement(JX,JY,EL_SPIELFIGUR); + DrawPlayerField(); + + drawto_field = window; } + XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); + XFlush(display); } @@ -189,34 +186,30 @@ void HandleMotionEvent(XMotionEvent *event) void HandleKeyEvent(XKeyEvent *event) { - static KeySym old_keycode = 0; - int new_keycode = event->keycode; - KeySym new_key = XLookupKeysym(event,event->state); - int new_key_status = (event->type==KeyPress ? KEY_PRESSED : KEY_RELEASED); - - if (game_status==PLAYING && - (old_keycode!=new_keycode || key_status!=new_key_status)) - { - DigField(0,0,DF_NO_PUSH); - SnapField(0,0); - } + int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED); + unsigned int event_state = (game_status != PLAYING ? event->state : 0); + KeySym key = XLookupKeysym(event, event_state); - if (event->type==KeyPress) - { - key_status = KEY_PRESSED; - HandleKey(new_key); - old_keycode = new_keycode; - } - else if (key_status==KEY_PRESSED && old_keycode==new_keycode) - key_status = KEY_RELEASED; + HandleKey(key, key_status); } -void HandleFocusEvent(int focus_status) +void HandleFocusEvent(XFocusChangeEvent *event) { - if (focus_status==FOCUS_OUT) + static int old_joystick_status = -1; + + if (event->type == FocusOut) + { XAutoRepeatOn(display); - else if (game_status==PLAYING) - XAutoRepeatOff(display); + old_joystick_status = joystick_status; + joystick_status = JOYSTICK_OFF; + } + else if (event->type == FocusIn) + { + if (game_status == PLAYING) + XAutoRepeatOff(display); + if (old_joystick_status != -1) + joystick_status = old_joystick_status; + } } void HandleButton(int mx, int my, int button) @@ -262,41 +255,136 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: - if (!LevelSolved) - { - switch(GameActions(mx,my,button)) - { - case ACT_GAME_OVER: - game_status = MAINMENU; - DrawMainMenu(); - BackToFront(); - break; - case ACT_NEW_GAME: - game_status = PLAYING; - InitGame(); - break; - case ACT_GO_ON: - break; - default: - break; - } - } - BackToFront(); - Delay(10000); + HandleGameActions(); break; default: break; } } -void HandleKey(KeySym key) +int Gamespeed = 4; +int Movemethod = 0; +int Movespeed[2] = { 10, 3 }; + +void HandleKey(KeySym key, int key_status) { - static KeySym old_key = 0; + int joy = 0; - if (!key) - key = old_key; - else - old_key = key; + /* Map cursor keys to joystick directions */ + + switch(key) + { + case XK_Left: /* normale Richtungen */ +#ifdef XK_KP_Left + case XK_KP_Left: +#endif + case XK_KP_4: + case XK_J: + case XK_j: + joy |= JOY_LEFT; + break; + case XK_Right: +#ifdef XK_KP_Right + case XK_KP_Right: +#endif + case XK_KP_6: + case XK_K: + case XK_k: + joy |= JOY_RIGHT; + break; + case XK_Up: +#ifdef XK_KP_Up + case XK_KP_Up: +#endif + case XK_KP_8: + case XK_I: + case XK_i: + joy |= JOY_UP; + break; + case XK_Down: +#ifdef XK_KP_Down + case XK_KP_Down: +#endif + case XK_KP_2: + case XK_M: + case XK_m: + joy |= JOY_DOWN; + break; +#ifdef XK_KP_Home + case XK_KP_Home: /* Diagonalrichtungen */ +#endif + case XK_KP_7: + joy |= JOY_UP | JOY_LEFT; + break; +#ifdef XK_KP_Page_Up + case XK_KP_Page_Up: +#endif + case XK_KP_9: + joy = JOY_UP | JOY_RIGHT; + break; +#ifdef XK_KP_End + case XK_KP_End: +#endif + case XK_KP_1: + joy |= JOY_DOWN | JOY_LEFT; + break; +#ifdef XK_KP_Page_Down + case XK_KP_Page_Down: +#endif + case XK_KP_3: + joy |= JOY_DOWN | JOY_RIGHT; + break; + case XK_S: /* Feld entfernen */ + case XK_s: + joy |= JOY_BUTTON_1 | JOY_LEFT; + break; + case XK_D: + case XK_d: + joy |= JOY_BUTTON_1 | JOY_RIGHT; + break; + case XK_E: + case XK_e: + joy |= JOY_BUTTON_1 | JOY_UP; + break; + case XK_X: + case XK_x: + joy |= JOY_BUTTON_1 | JOY_DOWN; + break; + case XK_Shift_L: /* Linker Feuerknopf */ + joy |= JOY_BUTTON_1; + break; + case XK_Shift_R: /* Rechter Feuerknopf */ + case XK_B: /* (Bombe legen) */ + case XK_b: + joy |= JOY_BUTTON_2; + break; + default: + break; + } + + if (joy) + { + if (key_status == KEY_PRESSED) + key_joystick_mapping |= joy; + else + key_joystick_mapping &= ~joy; + + HandleJoystick(); + + if (game_status != PLAYING) + key_joystick_mapping = 0; + } + + if (key_status == KEY_RELEASED) + return; + + if (key==XK_Return && game_status==PLAYING && GameOver) + { + CloseDoor(DOOR_CLOSE_1); + game_status = MAINMENU; + DrawMainMenu(); + return; + } if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */ { @@ -318,8 +406,6 @@ void HandleKey(KeySym key) case CHOOSELEVEL: case SETUP: { - int dx = 0, dy = 0; - switch(key) { case XK_Return: @@ -330,55 +416,9 @@ void HandleKey(KeySym key) else if (game_status==SETUP) HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE); break; - case XK_Left: -#ifdef XK_KP_Left - case XK_KP_Left: -#endif - case XK_KP_4: - case XK_J: - case XK_j: - dx = -1; - break; - case XK_Right: -#ifdef XK_KP_Right - case XK_KP_Right: -#endif - case XK_KP_6: - case XK_K: - case XK_k: - dx = 1; - break; - case XK_Up: -#ifdef XK_KP_Up - case XK_KP_Up: -#endif - case XK_KP_8: - case XK_I: - case XK_i: - dy = -1; - break; - case XK_Down: -#ifdef XK_KP_Down - case XK_KP_Down: -#endif - case XK_KP_2: - case XK_M: - case XK_m: - dy = 1; - break; default: break; } - - if (dx || dy) - { - if (game_status==MAINMENU) - HandleMainMenu(0,0,dx,dy,MB_MENU_MARK); - else if (game_status==CHOOSELEVEL) - HandleChooseLevel(0,0,dx,dy,MB_MENU_MARK); - else if (game_status==SETUP) - HandleSetupScreen(0,0,dx,dy,MB_MENU_MARK); - } break; } case HELPSCREEN: @@ -401,128 +441,89 @@ void HandleKey(KeySym key) break; case PLAYING: { - int mvx = 0, mvy = 0; - int sbx = 0, sby = 0; - int joy = 0; - BOOL bomb = FALSE; - BOOL moved = FALSE, snapped = FALSE, bombed = FALSE; - switch(key) { - case XK_Left: /* normale Richtungen */ -#ifdef XK_KP_Left - case XK_KP_Left: -#endif - case XK_KP_4: - case XK_J: - case XK_j: - mvx = -1; - joy = JOY_LEFT; + +#ifdef DEBUG + case XK_0: + case XK_1: + case XK_2: + case XK_3: + case XK_4: + case XK_5: + case XK_6: + case XK_7: + case XK_8: + case XK_9: + Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0); + printf("method == %d, speed == %d\n", + Movemethod, Movespeed[Movemethod]); break; - case XK_Right: -#ifdef XK_KP_Right - case XK_KP_Right: -#endif - case XK_KP_6: - case XK_K: - case XK_k: - mvx = 1; - joy = JOY_RIGHT; + + case XK_a: + Movemethod = !Movemethod; + printf("method == %d, speed == %d\n", + Movemethod, Movespeed[Movemethod]); break; - case XK_Up: -#ifdef XK_KP_Up - case XK_KP_Up: -#endif - case XK_KP_8: - case XK_I: - case XK_i: - mvy = -1; - joy = JOY_UP; + + case XK_f: + Gamespeed = 2; + printf("gamespeed == %d\n", Gamespeed); break; - case XK_Down: -#ifdef XK_KP_Down - case XK_KP_Down: -#endif - case XK_KP_2: - case XK_M: - case XK_m: - mvy = 1; - joy = JOY_DOWN; + case XK_g: + Gamespeed = 3; + printf("gamespeed == %d\n", Gamespeed); break; -#ifdef XK_KP_Home - case XK_KP_Home: /* Diagonalrichtungen */ -#endif - case XK_KP_7: - mvx = -1; - mvy = -1; - joy = JOY_UP | JOY_LEFT; + case XK_h: + Gamespeed = 4; + printf("gamespeed == %d\n", Gamespeed); break; -#ifdef XK_KP_Page_Up - case XK_KP_Page_Up: -#endif - case XK_KP_9: - mvx = 1; - mvy = -1; - joy = JOY_UP | JOY_RIGHT; + case XK_l: + Gamespeed = 10; + printf("gamespeed == %d\n", Gamespeed); break; -#ifdef XK_KP_End - case XK_KP_End: -#endif - case XK_KP_1: - mvx = -1; - mvy = 1; - joy = JOY_DOWN | JOY_LEFT; + + case XK_Q: + case XK_q: + Dynamite = 1000; break; -#ifdef XK_KP_Page_Down - case XK_KP_Page_Down: #endif - case XK_KP_3: - mvx = 1; - mvy = 1; - joy = JOY_DOWN | JOY_RIGHT; - break; - case XK_S: /* Feld entfernen */ - case XK_s: - sbx = -1; - joy = JOY_BUTTON_1 | JOY_LEFT; - break; - case XK_D: - case XK_d: - sbx = 1; - joy = JOY_BUTTON_1 | JOY_RIGHT; - break; - case XK_E: - case XK_e: - sby = -1; - joy = JOY_BUTTON_1 | JOY_UP; - break; - case XK_X: + case XK_x: - sby = 1; - joy = JOY_BUTTON_1 | JOY_DOWN; - break; - case XK_B: /* Bombe legen */ - case XK_b: - bomb = TRUE; - joy = JOY_BUTTON_2; - break; - case XK_Q: - Dynamite = 1000; + /* + { + int i,j,k, num_steps = 4, step_size = TILEX / num_steps; + + for(i=0;i<10;i++) + { + for(j=0;j= tape.pos[tape.counter].delay) + { + PlayerMovDir = next_joy; + PlayerFrame = FrameCounter % 4; + PlayerPushing = TRUE; + } + } + } } - else if (tape.playing && snapped) - SnapField(0,0); + + DrawPlayerField(); break; }