X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=5a0d57757190049faa3f55349d201346c48ce4cf;hp=d1c4ff64e20cc4d481119387d8d4e7bf4e1daf57;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=b47ba47ed1c9e1ffde27325bd69ed9046d5f6425 diff --git a/src/events.c b/src/events.c index d1c4ff64..5a0d5775 100644 --- a/src/events.c +++ b/src/events.c @@ -40,7 +40,7 @@ static unsigned int special_cursor_delay = 0; static unsigned int special_cursor_delay_value = 1000; -/* forward declarations for internal use */ +// forward declarations for internal use static void HandleNoEvent(void); static void HandleEventActions(void); @@ -57,7 +57,7 @@ static int FilterEvents(const Event *event) MotionEvent *motion; #if defined(TARGET_SDL2) - /* skip repeated key press events if keyboard auto-repeat is disabled */ + // skip repeated key press events if keyboard auto-repeat is disabled if (event->type == EVENT_KEYPRESS && event->key.repeat && !keyrepeat_status) @@ -76,7 +76,7 @@ static int FilterEvents(const Event *event) ((MotionEvent *)event)->y -= video.screen_yoffset; } - /* non-motion events are directly passed to event handler functions */ + // non-motion events are directly passed to event handler functions if (event->type != EVENT_MOTIONNOTIFY) return 1; @@ -84,7 +84,7 @@ static int FilterEvents(const Event *event) cursor_inside_playfield = (motion->x >= SX && motion->x < SX + SXSIZE && motion->y >= SY && motion->y < SY + SYSIZE); - /* do no reset mouse cursor before all pending events have been processed */ + // do no reset mouse cursor before all pending events have been processed if (gfx.cursor_mode == cursor_mode_last && ((game_status == GAME_MODE_TITLE && gfx.cursor_mode == CURSOR_NONE) || @@ -98,7 +98,7 @@ static int FilterEvents(const Event *event) cursor_mode_last = CURSOR_DEFAULT; } - /* skip mouse motion events without pressed button outside level editor */ + // skip mouse motion events without pressed button outside level editor if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) return 0; @@ -112,11 +112,11 @@ static int FilterEvents(const Event *event) static boolean SkipPressedMouseMotionEvent(const Event *event) { - /* nothing to do if the current event is not a mouse motion event */ + // nothing to do if the current event is not a mouse motion event if (event->type != EVENT_MOTIONNOTIFY) return FALSE; - /* only skip motion events with pressed button outside the game */ + // only skip motion events with pressed button outside the game if (button_status == MB_RELEASED || game_status == GAME_MODE_PLAYING) return FALSE; @@ -126,7 +126,7 @@ static boolean SkipPressedMouseMotionEvent(const Event *event) PeekEvent(&next_event); - /* if next event is also a mouse motion event, skip the current one */ + // if next event is also a mouse motion event, skip the current one if (next_event.type == EVENT_MOTIONNOTIFY) return TRUE; } @@ -164,7 +164,7 @@ boolean NextValidEvent(Event *event) return FALSE; } -void HandleEvents() +static void HandleEvents(void) { Event event; unsigned int event_frame_delay = 0; @@ -262,7 +262,7 @@ void HandleOtherEvents(Event *event) HandleSpecialGameControllerButtons(event); - /* FALL THROUGH */ + // FALL THROUGH case SDL_CONTROLLERDEVICEADDED: case SDL_CONTROLLERDEVICEREMOVED: case SDL_CONTROLLERAXISMOTION: @@ -283,11 +283,11 @@ void HandleOtherEvents(Event *event) } } -void HandleMouseCursor() +static void HandleMouseCursor(void) { if (game_status == GAME_MODE_TITLE) { - /* when showing title screens, hide mouse pointer (if not moved) */ + // when showing title screens, hide mouse pointer (if not moved) if (gfx.cursor_mode != CURSOR_NONE && DelayReached(&special_cursor_delay, special_cursor_delay_value)) @@ -298,13 +298,14 @@ void HandleMouseCursor() else if (game_status == GAME_MODE_PLAYING && (!tape.pausing || tape.single_step)) { - /* when playing, display a special mouse pointer inside the playfield */ + // when playing, display a special mouse pointer inside the playfield if (gfx.cursor_mode != CURSOR_PLAYFIELD && cursor_inside_playfield && DelayReached(&special_cursor_delay, special_cursor_delay_value)) { - if (level.game_engine_type != GAME_ENGINE_TYPE_MM) + if (level.game_engine_type != GAME_ENGINE_TYPE_MM || + tile_cursor.enabled) SetMouseCursor(CURSOR_PLAYFIELD); } } @@ -313,7 +314,7 @@ void HandleMouseCursor() SetMouseCursor(CURSOR_DEFAULT); } - /* this is set after all pending events have been processed */ + // this is set after all pending events have been processed cursor_mode_last = gfx.cursor_mode; } @@ -326,7 +327,7 @@ void EventLoop(void) else HandleNoEvent(); - /* execute event related actions after pending events have been processed */ + // execute event related actions after pending events have been processed HandleEventActions(); /* don't use all CPU time when idle; the main loop while playing @@ -335,10 +336,10 @@ void EventLoop(void) if (game_status == GAME_MODE_PLAYING) HandleGameActions(); - /* always copy backbuffer to visible screen for every video frame */ + // always copy backbuffer to visible screen for every video frame BackToFront(); - /* reset video frame delay to default (may change again while playing) */ + // reset video frame delay to default (may change again while playing) SetVideoFrameDelay(MenuFrameDelay); if (game_status == GAME_MODE_QUIT) @@ -346,7 +347,26 @@ void EventLoop(void) } } -void ClearEventQueue() +void ClearAutoRepeatKeyEvents(void) +{ +#if defined(TARGET_SDL2) + while (PendingEvent()) + { + Event next_event; + + PeekEvent(&next_event); + + // if event is repeated key press event, remove it from event queue + if (next_event.type == EVENT_KEYPRESS && + next_event.key.repeat) + WaitEvent(&next_event); + else + break; + } +#endif +} + +void ClearEventQueue(void) { Event event; @@ -376,18 +396,18 @@ void ClearEventQueue() } } -void ClearPlayerMouseAction() +static void ClearPlayerMouseAction(void) { local_player->mouse_action.lx = 0; local_player->mouse_action.ly = 0; local_player->mouse_action.button = 0; } -void ClearPlayerAction() +void ClearPlayerAction(void) { int i; - /* simulate key release events for still pressed keys */ + // simulate key release events for still pressed keys key_joystick_mapping = 0; for (i = 0; i < MAX_PLAYERS; i++) stored_player[i].action = 0; @@ -396,10 +416,14 @@ void ClearPlayerAction() ClearPlayerMouseAction(); } -void SetPlayerMouseAction(int mx, int my, int button) +static void SetPlayerMouseAction(int mx, int my, int button) { int lx = getLevelFromScreenX(mx); int ly = getLevelFromScreenY(my); + int new_button = (!local_player->mouse_action.button && button); + + if (local_player->mouse_action.button_hint) + button = local_player->mouse_action.button_hint; ClearPlayerMouseAction(); @@ -412,13 +436,15 @@ void SetPlayerMouseAction(int mx, int my, int button) if (tape.recording && tape.pausing && tape.use_mouse) { - /* prevent button release or motion events from un-pausing a paused game */ - if (button && !motion_status) - TapeTogglePause(TAPE_TOGGLE_MANUAL); + // un-pause a paused game only if mouse button was newly pressed down + if (new_button) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); } + + SetTileCursorXY(lx, ly); } -void SleepWhileUnmapped() +void SleepWhileUnmapped(void) { boolean window_unmapped = TRUE; @@ -482,6 +508,9 @@ void HandleButtonEvent(ButtonEvent *event) event->x, event->y); #endif + // for any mouse button event, disable playfield tile cursor + SetTileCursorEnabled(FALSE); + #if defined(HAS_SCREEN_KEYBOARD) if (video.shifted_up) event->y += video.shifted_up_pos; @@ -626,10 +655,30 @@ void HandleWindowEvent(WindowEvent *event) if (new_display_width != video.display_width || new_display_height != video.display_height) { + int nr = GRID_ACTIVE_NR(); // previous screen orientation + video.display_width = new_display_width; video.display_height = new_display_height; SDLSetScreenProperties(); + + // check if screen orientation has changed (should always be true here) + if (nr != GRID_ACTIVE_NR()) + { + int x, y; + + if (game_status == GAME_MODE_SETUP) + RedrawSetupScreenAfterScreenRotation(nr); + + nr = GRID_ACTIVE_NR(); + + overlay.grid_xsize = setup.touch.grid_xsize[nr]; + overlay.grid_ysize = setup.touch.grid_ysize[nr]; + + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y]; + } } } #endif @@ -646,8 +695,21 @@ static struct Key key; } touch_info[NUM_TOUCH_FINGERS]; -void HandleFingerEvent_VirtualButtons(FingerEvent *event) +static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { +#if 1 + int x = event->x * overlay.grid_xsize; + int y = event->y * overlay.grid_ysize; + int grid_button = overlay.grid_button[x][y]; + int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); + Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left : + grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right : + grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up : + grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down : + grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap : + grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop : + KSYM_UNDEFINED); +#else float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height; float event_x = (event->x); float event_y = (event->y - ypos) / (1 - ypos); @@ -670,6 +732,7 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) event_y > 2.0 / 3.0 && event_y < 1 ? setup.input[0].key.down : KSYM_UNDEFINED); +#endif int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : KEY_PRESSED); char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" : @@ -682,6 +745,11 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]", getKeyNameFromKey(key), key_status_name, event->fingerId); + if (key_status == KEY_PRESSED) + overlay.grid_button_action |= grid_button_action; + else + overlay.grid_button_action &= ~grid_button_action; + // check if we already know this touch event's finger id for (i = 0; i < NUM_TOUCH_FINGERS; i++) { @@ -787,7 +855,7 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) } } -void HandleFingerEvent_WipeGestures(FingerEvent *event) +static void HandleFingerEvent_WipeGestures(FingerEvent *event) { static Key motion_key_x = KSYM_UNDEFINED; static Key motion_key_y = KSYM_UNDEFINED; @@ -953,7 +1021,16 @@ void HandleFingerEvent(FingerEvent *event) return; if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF)) + local_player->mouse_action.button_hint = + (event->type == EVENT_FINGERRELEASE ? MB_NOT_PRESSED : + event->x < 0.5 ? MB_LEFTBUTTON : + event->x > 0.5 ? MB_RIGHTBUTTON : + MB_NOT_PRESSED); + return; + } if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) HandleFingerEvent_VirtualButtons(event); @@ -1051,7 +1128,92 @@ static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button) static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button) { - // (not implemented yet) + static int old_mx = 0, old_my = 0; + static int last_button = MB_LEFTBUTTON; + static boolean touched = FALSE; + static boolean tapped = FALSE; + + // screen tile was tapped (but finger not touching the screen anymore) + // (this point will also be reached without receiving a touch event) + if (tapped && !touched) + { + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + tapped = FALSE; + } + + // stop here if this function was not triggered by a touch event + if (button == -1) + return; + + if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my)) + { + // finger started touching the screen + + touched = TRUE; + tapped = TRUE; + + if (!motion_status) + { + old_mx = mx; + old_my = my; + + ClearPlayerMouseAction(); + + Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); + } + } + else if (button == MB_RELEASED && touched) + { + // finger stopped touching the screen + + touched = FALSE; + + if (tapped) + SetPlayerMouseAction(old_mx, old_my, last_button); + else + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); + } + + if (touched) + { + // finger moved while touching the screen + + int old_x = getLevelFromScreenX(old_mx); + int old_y = getLevelFromScreenY(old_my); + int new_x = getLevelFromScreenX(mx); + int new_y = getLevelFromScreenY(my); + + if (new_x != old_x || new_y != old_y) + { + // finger moved away from starting position + + int button_nr = getButtonFromTouchPosition(old_x, old_y, mx, my); + + // quickly alternate between clicking and releasing for maximum speed + if (FrameCounter % 2 == 0) + button_nr = MB_RELEASED; + + SetPlayerMouseAction(old_mx, old_my, button_nr); + + if (button_nr) + last_button = button_nr; + + tapped = FALSE; + + Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------"); + } + else + { + // finger stays at or returned to starting position + + SetPlayerMouseAction(old_mx, old_my, MB_RELEASED); + + Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------"); + } + } } static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) @@ -1227,6 +1389,8 @@ static void HandleButtonOrFinger(int mx, int my, int button) HandleButtonOrFinger_WipeGestures_MM(mx, my, button); else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) HandleButtonOrFinger_FollowFinger_MM(mx, my, button); + else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + SetPlayerMouseAction(mx, my, button); // special case } else { @@ -1237,7 +1401,7 @@ static void HandleButtonOrFinger(int mx, int my, int button) #if defined(TARGET_SDL2) -static boolean checkTextInputKeyModState() +static boolean checkTextInputKeyModState(void) { // when playing, only handle raw key events and ignore text input if (game_status == GAME_MODE_PLAYING) @@ -1411,22 +1575,22 @@ void HandleButton(int mx, int my, int button, int button_nr) strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)); #endif - if (handle_gadgets && HandleGadgets(mx, my, button)) + if (HandleGlobalAnimClicks(mx, my, button)) { - /* do not handle this button event anymore */ - mx = my = -32; /* force mouse event to be outside screen tiles */ + // do not handle this button event anymore + return; // force mouse event not to be handled at all } - if (HandleGlobalAnimClicks(mx, my, button)) + if (handle_gadgets && HandleGadgets(mx, my, button)) { - /* do not handle this button event anymore */ - return; /* force mouse event not to be handled at all */ + // do not handle this button event anymore + mx = my = -32; // force mouse event to be outside screen tiles } if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) return; - /* do not use scroll wheel button events for anything other than gadgets */ + // do not use scroll wheel button events for anything other than gadgets if (IS_WHEEL_BUTTON(button_nr)) return; @@ -1532,6 +1696,11 @@ static void HandleKeysSpecial(Key key) { InsertSolutionTape(); } + else if (is_string_suffix(cheat_input, ":play-solution-tape") || + is_string_suffix(cheat_input, ":pst")) + { + PlaySolutionTape(); + } else if (is_string_suffix(cheat_input, ":reload-graphics") || is_string_suffix(cheat_input, ":rg")) { @@ -1576,7 +1745,7 @@ static void HandleKeysSpecial(Key key) in playing levels with more than one player in multi-player mode, even though the tape was originally recorded in single-player mode */ - /* remove player input actions for all players but the first one */ + // remove player input actions for all players but the first one for (i = 1; i < MAX_PLAYERS; i++) tape.player_participates[i] = FALSE; @@ -1612,6 +1781,15 @@ static void HandleKeysSpecial(Key key) DumpBrush_Small(); } } + + // special key shortcuts for all game modes + if (is_string_suffix(cheat_input, ":dump-event-actions") || + is_string_suffix(cheat_input, ":dea") || + is_string_suffix(cheat_input, ":DEA")) + { + DumpGadgetIdentifiers(); + DumpScreenIdentifiers(); + } } void HandleKeysDebug(Key key) @@ -1693,7 +1871,7 @@ void HandleKey(Key key, int key_status) int i; #if defined(TARGET_SDL2) - /* map special keys (media keys / remote control buttons) to default keys */ + // map special keys (media keys / remote control buttons) to default keys if (key == KSYM_PlayPause) key = KSYM_space; else if (key == KSYM_Select) @@ -1704,7 +1882,7 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_PLAYING) { - /* only needed for single-step tape recording mode */ + // only needed for single-step tape recording mode static boolean has_snapped[MAX_PLAYERS] = { FALSE, FALSE, FALSE, FALSE }; int pnr; @@ -1721,7 +1899,7 @@ void HandleKey(Key key, int key_status) if (key == *key_info[i].key_custom) key_action |= key_info[i].action; - /* use combined snap+direction keys for the first player only */ + // use combined snap+direction keys for the first player only if (pnr == 0) { ssi = setup.shortcut; @@ -1736,13 +1914,13 @@ void HandleKey(Key key, int key_status) else stored_player[pnr].action &= ~key_action; - if (tape.single_step && tape.recording && tape.pausing) + if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) { if (key_status == KEY_PRESSED && key_action & KEY_MOTION) { TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - /* if snap key already pressed, keep pause mode when releasing */ + // if snap key already pressed, keep pause mode when releasing if (stored_player[pnr].action & KEY_BUTTON_SNAP) has_snapped[pnr] = TRUE; } @@ -1753,14 +1931,14 @@ void HandleKey(Key key, int key_status) if (level.game_engine_type == GAME_ENGINE_TYPE_SP && getRedDiskReleaseFlag_SP() == 0) { - /* add a single inactive frame before dropping starts */ + // add a single inactive frame before dropping starts stored_player[pnr].action &= ~KEY_BUTTON_DROP; stored_player[pnr].force_dropping = TRUE; } } else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP) { - /* if snap key was pressed without direction, leave pause mode */ + // if snap key was pressed without direction, leave pause mode if (!has_snapped[pnr]) TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); @@ -1769,10 +1947,14 @@ void HandleKey(Key key, int key_status) } else if (tape.recording && tape.pausing && !tape.use_mouse) { - /* prevent key release events from un-pausing a paused game */ + // prevent key release events from un-pausing a paused game if (key_status == KEY_PRESSED && key_action & KEY_ACTION) TapeTogglePause(TAPE_TOGGLE_MANUAL); } + + // for MM style levels, handle in-game keyboard input in HandleJoystick() + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + joy |= key_action; } } else @@ -1854,8 +2036,8 @@ void HandleKey(Key key, int key_status) key == KSYM_Return || key == KSYM_Escape))) { - /* do not handle this key event anymore */ - if (key != KSYM_Escape) /* always allow ESC key to be handled */ + // do not handle this key event anymore + if (key != KSYM_Escape) // always allow ESC key to be handled return; } @@ -1870,7 +2052,7 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_MAIN && (key == setup.shortcut.toggle_pause || key == KSYM_space)) { - StartGameActions(options.network, setup.autorecord, level.random_seed); + StartGameActions(network.enabled, setup.autorecord, level.random_seed); return; } @@ -1916,7 +2098,7 @@ void HandleKey(Key key, int key_status) if (HandleGadgetsKeyInput(key)) { - if (key != KSYM_Escape) /* always allow ESC key to be handled */ + if (key != KSYM_Escape) // always allow ESC key to be handled key = KSYM_UNDEFINED; } @@ -1933,6 +2115,10 @@ void HandleKey(Key key, int key_status) case GAME_MODE_SETUP: case GAME_MODE_INFO: case GAME_MODE_SCORES: + + if (anyTextGadgetActiveOrJustFinished && key != KSYM_Escape) + break; + switch (key) { case KSYM_space: @@ -2035,7 +2221,7 @@ void HandleKey(Key key, int key_status) HandleKeysDebug(key); } -void HandleNoEvent() +void HandleNoEvent(void) { HandleMouseCursor(); @@ -2047,7 +2233,7 @@ void HandleNoEvent() } } -void HandleEventActions() +void HandleEventActions(void) { // if (button_status && game_status != GAME_MODE_PLAYING) if (button_status && (game_status != GAME_MODE_PLAYING || @@ -2061,10 +2247,8 @@ void HandleEventActions() HandleJoystick(); } -#if defined(NETWORK_AVALIABLE) - if (options.network) + if (network.enabled) HandleNetworking(); -#endif switch (game_status) { @@ -2081,7 +2265,38 @@ void HandleEventActions() } } -static int HandleJoystickForAllPlayers() +static void HandleTileCursor(int dx, int dy, int button) +{ + if (!dx || !button) + ClearPlayerMouseAction(); + + if (!dx && !dy) + return; + + if (button) + { + SetPlayerMouseAction(tile_cursor.x, tile_cursor.y, + (dx < 0 ? MB_LEFTBUTTON : + dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED)); + } + else if (!tile_cursor.moving) + { + int old_xpos = tile_cursor.xpos; + int old_ypos = tile_cursor.ypos; + int new_xpos = old_xpos; + int new_ypos = old_ypos; + + if (IN_LEV_FIELD(old_xpos + dx, old_ypos)) + new_xpos = old_xpos + dx; + + if (IN_LEV_FIELD(old_xpos, old_ypos + dy)) + new_ypos = old_ypos + dy; + + SetTileCursorTargetXY(new_xpos, new_ypos); + } +} + +static int HandleJoystickForAllPlayers(void) { int i; int result = 0; @@ -2093,7 +2308,7 @@ static int HandleJoystickForAllPlayers() if (setup.input[i].use_joystick) no_joysticks_configured = FALSE; - /* if no joysticks configured, map connected joysticks to players */ + // if no joysticks configured, map connected joysticks to players if (no_joysticks_configured) use_as_joystick_nr = TRUE; @@ -2114,11 +2329,17 @@ static int HandleJoystickForAllPlayers() return result; } -void HandleJoystick() +void HandleJoystick(void) { + static unsigned int joytest_delay = 0; + static unsigned int joytest_delay_value = GADGET_FRAME_DELAY; + static int joytest_last = 0; + int delay_value_first = GADGET_FRAME_DELAY_FIRST; + int delay_value = GADGET_FRAME_DELAY; int joystick = HandleJoystickForAllPlayers(); int keyboard = key_joystick_mapping; int joy = (joystick | keyboard); + int joytest = joystick; int left = joy & JOY_LEFT; int right = joy & JOY_RIGHT; int up = joy & JOY_UP; @@ -2127,13 +2348,47 @@ void HandleJoystick() int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED); int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); + boolean use_delay_value_first = (joytest != joytest_last); if (HandleGlobalAnimClicks(-1, -1, newbutton)) { - /* do not handle this button event anymore */ + // do not handle this button event anymore return; } + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + if (game_status == GAME_MODE_PLAYING) + { + // when playing MM style levels, also use delay for keyboard events + joytest |= keyboard; + + // only use first delay value for new events, but not for changed events + use_delay_value_first = (!joytest != !joytest_last); + + // only use delay after the initial keyboard event + delay_value = 0; + } + + // for any joystick or keyboard event, enable playfield tile cursor + if (dx || dy || button) + SetTileCursorEnabled(TRUE); + } + + if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value)) + { + // delay joystick/keyboard actions if axes/keys continually pressed + newbutton = dx = dy = 0; + } + else + { + // first start with longer delay, then continue with shorter delay + joytest_delay_value = + (use_delay_value_first ? delay_value_first : delay_value); + } + + joytest_last = joytest; + switch (game_status) { case GAME_MODE_TITLE: @@ -2142,25 +2397,10 @@ void HandleJoystick() case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: case GAME_MODE_INFO: + case GAME_MODE_SCORES: { - static unsigned int joystickmove_delay = 0; - static unsigned int joystickmove_delay_value = GADGET_FRAME_DELAY; - static int joystick_last = 0; - - if (joystick && !button && - !DelayReached(&joystickmove_delay, joystickmove_delay_value)) - { - /* delay joystick actions if buttons/axes continually pressed */ - newbutton = dx = dy = 0; - } - else - { - /* start with longer delay, then continue with shorter delay */ - if (joystick != joystick_last) - joystickmove_delay_value = GADGET_FRAME_DELAY_FIRST; - else - joystickmove_delay_value = GADGET_FRAME_DELAY; - } + if (anyTextGadgetActive()) + break; if (game_status == GAME_MODE_TITLE) HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); @@ -2174,19 +2414,18 @@ void HandleJoystick() HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); - - joystick_last = joystick; + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); break; } - case GAME_MODE_SCORES: - HandleHallOfFame(0, 0, dx, dy, !newbutton); - break; - case GAME_MODE_PLAYING: +#if 0 + // !!! causes immediate GameEnd() when solving MM level with keyboard !!! if (tape.playing || keyboard) newbutton = ((joy & JOY_BUTTON) != 0); +#endif if (newbutton && AllPlayersGone) { @@ -2195,12 +2434,20 @@ void HandleJoystick() return; } - if (tape.recording && tape.pausing) + if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } + else if (tape.recording && tape.pausing && !tape.use_mouse) { if (joystick & JOY_ACTION) TapeTogglePause(TAPE_TOGGLE_MANUAL); } + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + HandleTileCursor(dx, dy, button); + break; default: @@ -2211,24 +2458,38 @@ void HandleJoystick() void HandleSpecialGameControllerButtons(Event *event) { #if defined(TARGET_SDL2) + int key_status; + Key key; + switch (event->type) { case SDL_CONTROLLERBUTTONDOWN: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_PRESSED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_PRESSED); - + key_status = KEY_PRESSED; break; case SDL_CONTROLLERBUTTONUP: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_RELEASED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_RELEASED); + key_status = KEY_RELEASED; + break; + default: + return; + } + + switch (event->cbutton.button) + { + case SDL_CONTROLLER_BUTTON_START: + key = KSYM_space; + break; + + case SDL_CONTROLLER_BUTTON_BACK: + key = KSYM_Escape; break; + + default: + return; } + + HandleKey(key, key_status); #endif } @@ -2238,7 +2499,7 @@ void HandleSpecialGameControllerKeys(Key key, int key_status) #if defined(KSYM_Rewind) && defined(KSYM_FastForward) int button = SDL_CONTROLLER_BUTTON_INVALID; - /* map keys to joystick buttons (special hack for Amazon Fire TV remote) */ + // map keys to joystick buttons (special hack for Amazon Fire TV remote) if (key == KSYM_Rewind) button = SDL_CONTROLLER_BUTTON_A; else if (key == KSYM_FastForward || key == KSYM_Menu) @@ -2251,7 +2512,7 @@ void HandleSpecialGameControllerKeys(Key key, int key_status) event.type = (key_status == KEY_PRESSED ? SDL_CONTROLLERBUTTONDOWN : SDL_CONTROLLERBUTTONUP); - event.cbutton.which = 0; /* first joystick (Amazon Fire TV remote) */ + event.cbutton.which = 0; // first joystick (Amazon Fire TV remote) event.cbutton.button = button; event.cbutton.state = (key_status == KEY_PRESSED ? SDL_PRESSED : SDL_RELEASED); @@ -2261,3 +2522,18 @@ void HandleSpecialGameControllerKeys(Key key, int key_status) #endif #endif } + +boolean DoKeysymAction(int keysym) +{ + if (keysym < 0) + { + Key key = (Key)(-keysym); + + HandleKey(key, KEY_PRESSED); + HandleKey(key, KEY_RELEASED); + + return TRUE; + } + + return FALSE; +}