X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=4c9ecc8b569b0629a879f0e41746c163f299d343;hp=122311d1a527345b924ce8bca12673dca7d216e8;hb=a8816d6e5319f9ec26a45346b08250f61e95c011;hpb=3ae70b9d27b4b2c038f35b0aa5985c368542a486 diff --git a/src/events.c b/src/events.c index 122311d1..4c9ecc8b 100644 --- a/src/events.c +++ b/src/events.c @@ -39,7 +39,7 @@ static unsigned int playfield_cursor_delay = 0; /* event filter addition for SDL2: as SDL2 does not have a function to enable or disable keyboard auto-repeat, filter repeated keyboard events instead */ -int FilterEvents(const Event *event) +static int FilterEventsExt(const Event *event) { MotionEvent *motion; @@ -74,6 +74,18 @@ int FilterEvents(const Event *event) return 1; } +#if defined(TARGET_SDL2) +int FilterEvents(void *userdata, Event *event) +{ + return FilterEventsExt(event); +} +#else +int FilterEvents(const Event *event) +{ + return FilterEventsExt(event); +} +#endif + /* to prevent delay problems, skip mouse motion events if the very next event is also a mouse motion event (and therefore effectively only handling the last of a row of mouse motion events in the event queue) */ @@ -115,7 +127,7 @@ static boolean NextValidEvent(Event *event) NextEvent(event); - if (FilterMouseMotionEvents(event)) + if (FilterEventsExt(event)) handle_this_event = TRUE; if (SkipPressedMouseMotionEvent(event)) @@ -148,7 +160,15 @@ void EventLoop(void) case EVENT_MOTIONNOTIFY: HandleMotionEvent((MotionEvent *) &event); break; - + +#if defined(TARGET_SDL2) + case EVENT_FINGERPRESS: + case EVENT_FINGERRELEASE: + case EVENT_FINGERMOTION: + HandleFingerEvent((FingerEvent *) &event); + break; +#endif + case EVENT_KEYPRESS: case EVENT_KEYRELEASE: HandleKeyEvent((KeyEvent *) &event); @@ -365,6 +385,33 @@ void HandleMotionEvent(MotionEvent *event) HandleButton(event->x, event->y, button_status, button_status); } +#if defined(TARGET_SDL2) +void HandleFingerEvent(FingerEvent *event) +{ + // #if DEBUG_EVENTS + Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f", + (event->type == EVENT_FINGERPRESS ? "pressed" : + event->type == EVENT_FINGERRELEASE ? "released" : "moved"), + event->touchId, + event->fingerId, + event->x, event->y, + event->dx, event->dy, + event->pressure); + // #endif + +#if 1 + CloseAllAndExit(0); +#else + if (event->type == EVENT_FINGERPRESS) + button_status = event->button; + else + button_status = MB_RELEASED; + + HandleButton(event->x, event->y, button_status, event->button); +#endif +} +#endif + void HandleKeyEvent(KeyEvent *event) { int key_status = (event->type==EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED);