X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=4bbd8a523c37a5913c49d466111d3757c99b862b;hp=ed910e64d924b89bd826ddecfabeed0207213f69;hb=68d1418be737276c8214780106399c0dae588d1c;hpb=b06464b4dc26c0e31ef0bca48b31a4dfbdd549e6 diff --git a/src/events.c b/src/events.c index ed910e64..4bbd8a52 100644 --- a/src/events.c +++ b/src/events.c @@ -162,6 +162,10 @@ void EventLoop(void) break; #if defined(TARGET_SDL2) + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); + break; + case EVENT_FINGERPRESS: case EVENT_FINGERRELEASE: case EVENT_FINGERMOTION: @@ -388,13 +392,115 @@ void HandleMotionEvent(MotionEvent *event) motion_status = TRUE; +#if DEBUG_EVENTS Error(ERR_DEBUG, "MOTION EVENT: button %d moved, x/y %d/%d\n", button_status, event->x, event->y); +#endif HandleButton(event->x, event->y, button_status, button_status); } #if defined(TARGET_SDL2) +void HandleWindowEvent(WindowEvent *event) +{ + int subtype = event->event; + + char *event_name = + (subtype == SDL_WINDOWEVENT_SHOWN ? "SDL_WINDOWEVENT_SHOWN" : + subtype == SDL_WINDOWEVENT_HIDDEN ? "SDL_WINDOWEVENT_HIDDEN" : + subtype == SDL_WINDOWEVENT_EXPOSED ? "SDL_WINDOWEVENT_EXPOSED" : + subtype == SDL_WINDOWEVENT_MOVED ? "SDL_WINDOWEVENT_MOVED" : + subtype == SDL_WINDOWEVENT_SIZE_CHANGED ? "SDL_WINDOWEVENT_SIZE_CHANGED" : + subtype == SDL_WINDOWEVENT_RESIZED ? "SDL_WINDOWEVENT_RESIZED" : + subtype == SDL_WINDOWEVENT_MINIMIZED ? "SDL_WINDOWEVENT_MINIMIZED" : + subtype == SDL_WINDOWEVENT_MAXIMIZED ? "SDL_WINDOWEVENT_MAXIMIZED" : + subtype == SDL_WINDOWEVENT_RESTORED ? "SDL_WINDOWEVENT_RESTORED" : + subtype == SDL_WINDOWEVENT_ENTER ? "SDL_WINDOWEVENT_ENTER" : + subtype == SDL_WINDOWEVENT_LEAVE ? "SDL_WINDOWEVENT_LEAVE" : + subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" : + subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" : + subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" : + "(UNKNOWN)"); + + Error(ERR_DEBUG, "WINDOW EVENT: '%s', %ld, %ld", + event_name, event->data1, event->data2); + + if (event->event == SDL_WINDOWEVENT_EXPOSED) + SDLRedrawWindow(); + +#if 0 + if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) + { + // if game started in fullscreen mode, window will also get fullscreen size + if (!video.fullscreen_enabled && video.fullscreen_initial) + { + SDLSetWindowScaling(setup.window_scaling_percent); + + // only do this correction once + video.fullscreen_initial = FALSE; + } + } +#endif + + if (event->event == SDL_WINDOWEVENT_RESIZED && !video.fullscreen_enabled) + { +#if 1 + int new_window_width = event->data1; + int new_window_height = event->data2; + + printf("::: RESIZED from %d, %d to %d, %d\n", + video.window_width, video.window_height, + new_window_width, new_window_height); + + // if window size has changed after resizing, calculate new scaling factor + if (new_window_width != video.window_width || + new_window_height != video.window_height) + { + int new_xpercent = (100 * new_window_width / video.width); + int new_ypercent = (100 * new_window_height / video.height); + + setup.window_scaling_percent = video.window_scaling_percent = + MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)), + MAX_WINDOW_SCALING_PERCENT); + + video.window_width = new_window_width; + video.window_height = new_window_height; + + printf("::: setup.window_scaling_percent set to %d\n", + setup.window_scaling_percent); + } +#else + // prevent slightly wrong scaling factor due to rounding differences + float scaling_factor = (float)setup.window_scaling_percent / 100; + int old_xsize = (int)(scaling_factor * video.width); + int old_ysize = (int)(scaling_factor * video.height); + int new_xsize = event->data1; + int new_ysize = event->data2; + + // window size is unchanged when going from fullscreen to window mode, + // but reverse calculation of scaling factor might result in a scaling + // factor that is slightly different due to rounding differences; + // therefore compare old/new window size and not old/new scaling factor + if (old_xsize != new_xsize || + old_ysize != new_ysize) + { + int new_xpercent = (100 * new_xsize / video.width); + int new_ypercent = (100 * new_ysize / video.height); + + setup.window_scaling_percent = MIN(new_xpercent, new_ypercent); + + if (setup.window_scaling_percent < MIN_WINDOW_SCALING_PERCENT) + setup.window_scaling_percent = MIN_WINDOW_SCALING_PERCENT; + else if (setup.window_scaling_percent > MAX_WINDOW_SCALING_PERCENT) + setup.window_scaling_percent = MAX_WINDOW_SCALING_PERCENT; + + printf("::: setup.window_scaling_percent set to %d\n", + setup.window_scaling_percent); + } +#endif + } +} + void HandleFingerEvent(FingerEvent *event) { #if 0 @@ -640,7 +746,9 @@ void HandleButton(int mx, int my, int button, int button_nr) if (IS_WHEEL_BUTTON(button_nr)) return; +#if 0 Error(ERR_DEBUG, "::: game_status == %d", game_status); +#endif switch (game_status) { @@ -984,6 +1092,31 @@ void HandleKey(Key key, int key_status) { setup.fullscreen = !setup.fullscreen; + printf("::: %d\n", setup.window_scaling_percent); + + ToggleFullscreenIfNeeded(); + + if (game_status == GAME_MODE_SETUP) + RedrawSetupScreenAfterFullscreenToggle(); + + return; + } + + if ((key == KSYM_minus || key == KSYM_plus || key == KSYM_0) && + (GetKeyModState() & KMOD_Control) && video.window_scaling_available && + !video.fullscreen_enabled) + { + if (key == KSYM_0) + setup.window_scaling_percent = STD_WINDOW_SCALING_PERCENT; + else + setup.window_scaling_percent += + (key == KSYM_minus ? -1 : +1) * STEP_WINDOW_SCALING_PERCENT; + + if (setup.window_scaling_percent < MIN_WINDOW_SCALING_PERCENT) + setup.window_scaling_percent = MIN_WINDOW_SCALING_PERCENT; + else if (setup.window_scaling_percent > MAX_WINDOW_SCALING_PERCENT) + setup.window_scaling_percent = MAX_WINDOW_SCALING_PERCENT; + ToggleFullscreenIfNeeded(); if (game_status == GAME_MODE_SETUP)