X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=417d149bc0d47feb4133f377224b1d615b647cf0;hp=c1a5cbc18eb15c9abdc60b8a0a5ff36468a71ee2;hb=7ae99e1573d948cb3e8ae98e6e7adb746956bdc3;hpb=de4a228f8a3b4889d484bc955bae463cee2c6a25 diff --git a/src/events.c b/src/events.c index c1a5cbc1..417d149b 100644 --- a/src/events.c +++ b/src/events.c @@ -164,7 +164,7 @@ boolean NextValidEvent(Event *event) return FALSE; } -void HandleEvents() +static void HandleEvents(void) { Event event; unsigned int event_frame_delay = 0; @@ -283,7 +283,7 @@ void HandleOtherEvents(Event *event) } } -void HandleMouseCursor() +static void HandleMouseCursor(void) { if (game_status == GAME_MODE_TITLE) { @@ -347,7 +347,24 @@ void EventLoop(void) } } -void ClearEventQueue() +void ClearAutoRepeatKeyEvents(void) +{ + while (PendingEvent()) + { + Event next_event; + + PeekEvent(&next_event); + + /* if event is repeated key press event, remove it from event queue */ + if (next_event.type == EVENT_KEYPRESS && + next_event.key.repeat) + WaitEvent(&next_event); + else + break; + } +} + +void ClearEventQueue(void) { Event event; @@ -377,14 +394,14 @@ void ClearEventQueue() } } -void ClearPlayerMouseAction() +static void ClearPlayerMouseAction(void) { local_player->mouse_action.lx = 0; local_player->mouse_action.ly = 0; local_player->mouse_action.button = 0; } -void ClearPlayerAction() +void ClearPlayerAction(void) { int i; @@ -397,7 +414,7 @@ void ClearPlayerAction() ClearPlayerMouseAction(); } -void SetPlayerMouseAction(int mx, int my, int button) +static void SetPlayerMouseAction(int mx, int my, int button) { int lx = getLevelFromScreenX(mx); int ly = getLevelFromScreenY(my); @@ -425,7 +442,7 @@ void SetPlayerMouseAction(int mx, int my, int button) SetTileCursorXY(lx, ly); } -void SleepWhileUnmapped() +void SleepWhileUnmapped(void) { boolean window_unmapped = TRUE; @@ -676,7 +693,7 @@ static struct Key key; } touch_info[NUM_TOUCH_FINGERS]; -void HandleFingerEvent_VirtualButtons(FingerEvent *event) +static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { #if 1 int x = event->x * overlay.grid_xsize; @@ -836,7 +853,7 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) } } -void HandleFingerEvent_WipeGestures(FingerEvent *event) +static void HandleFingerEvent_WipeGestures(FingerEvent *event) { static Key motion_key_x = KSYM_UNDEFINED; static Key motion_key_y = KSYM_UNDEFINED; @@ -1370,6 +1387,8 @@ static void HandleButtonOrFinger(int mx, int my, int button) HandleButtonOrFinger_WipeGestures_MM(mx, my, button); else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) HandleButtonOrFinger_FollowFinger_MM(mx, my, button); + else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + SetPlayerMouseAction(mx, my, button); /* special case */ } else { @@ -1380,7 +1399,7 @@ static void HandleButtonOrFinger(int mx, int my, int button) #if defined(TARGET_SDL2) -static boolean checkTextInputKeyModState() +static boolean checkTextInputKeyModState(void) { // when playing, only handle raw key events and ignore text input if (game_status == GAME_MODE_PLAYING) @@ -1554,16 +1573,16 @@ void HandleButton(int mx, int my, int button, int button_nr) strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)); #endif - if (handle_gadgets && HandleGadgets(mx, my, button)) + if (HandleGlobalAnimClicks(mx, my, button)) { /* do not handle this button event anymore */ - mx = my = -32; /* force mouse event to be outside screen tiles */ + return; /* force mouse event not to be handled at all */ } - if (HandleGlobalAnimClicks(mx, my, button)) + if (handle_gadgets && HandleGadgets(mx, my, button)) { /* do not handle this button event anymore */ - return; /* force mouse event not to be handled at all */ + mx = my = -32; /* force mouse event to be outside screen tiles */ } if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) @@ -1760,6 +1779,15 @@ static void HandleKeysSpecial(Key key) DumpBrush_Small(); } } + + /* special key shortcuts for all game modes */ + if (is_string_suffix(cheat_input, ":dump-event-actions") || + is_string_suffix(cheat_input, ":dea") || + is_string_suffix(cheat_input, ":DEA")) + { + DumpGadgetIdentifiers(); + DumpScreenIdentifiers(); + } } void HandleKeysDebug(Key key) @@ -2022,7 +2050,7 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_MAIN && (key == setup.shortcut.toggle_pause || key == KSYM_space)) { - StartGameActions(options.network, setup.autorecord, level.random_seed); + StartGameActions(network.enabled, setup.autorecord, level.random_seed); return; } @@ -2187,7 +2215,7 @@ void HandleKey(Key key, int key_status) HandleKeysDebug(key); } -void HandleNoEvent() +void HandleNoEvent(void) { HandleMouseCursor(); @@ -2199,7 +2227,7 @@ void HandleNoEvent() } } -void HandleEventActions() +void HandleEventActions(void) { // if (button_status && game_status != GAME_MODE_PLAYING) if (button_status && (game_status != GAME_MODE_PLAYING || @@ -2213,10 +2241,8 @@ void HandleEventActions() HandleJoystick(); } -#if defined(NETWORK_AVALIABLE) - if (options.network) + if (network.enabled) HandleNetworking(); -#endif switch (game_status) { @@ -2264,7 +2290,7 @@ static void HandleTileCursor(int dx, int dy, int button) } } -static int HandleJoystickForAllPlayers() +static int HandleJoystickForAllPlayers(void) { int i; int result = 0; @@ -2297,7 +2323,7 @@ static int HandleJoystickForAllPlayers() return result; } -void HandleJoystick() +void HandleJoystick(void) { static unsigned int joytest_delay = 0; static unsigned int joytest_delay_value = GADGET_FRAME_DELAY; @@ -2423,24 +2449,38 @@ void HandleJoystick() void HandleSpecialGameControllerButtons(Event *event) { #if defined(TARGET_SDL2) + int key_status; + Key key; + switch (event->type) { case SDL_CONTROLLERBUTTONDOWN: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_PRESSED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_PRESSED); - + key_status = KEY_PRESSED; break; case SDL_CONTROLLERBUTTONUP: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_RELEASED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_RELEASED); + key_status = KEY_RELEASED; + break; + + default: + return; + } + + switch (event->cbutton.button) + { + case SDL_CONTROLLER_BUTTON_START: + key = KSYM_space; + break; + case SDL_CONTROLLER_BUTTON_BACK: + key = KSYM_Escape; break; + + default: + return; } + + HandleKey(key, key_status); #endif } @@ -2473,3 +2513,18 @@ void HandleSpecialGameControllerKeys(Key key, int key_status) #endif #endif } + +boolean DoKeysymAction(int keysym) +{ + if (keysym < 0) + { + Key key = (Key)(-keysym); + + HandleKey(key, KEY_PRESSED); + HandleKey(key, KEY_RELEASED); + + return TRUE; + } + + return FALSE; +}