X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=2e3c7ca9bbd232639c4d62e34153f2cd1ed2b0ea;hp=2594f131037a9094af67cf36f5950acb2038fca3;hb=HEAD;hpb=9844da8056347b71669ce3b5bccb4cd01caa71b3 diff --git a/src/events.c b/src/events.c index 2594f131..2e3c7ca9 100644 --- a/src/events.c +++ b/src/events.c @@ -36,10 +36,11 @@ static boolean cursor_inside_playfield = FALSE; static int cursor_mode_last = CURSOR_DEFAULT; -static unsigned int special_cursor_delay = 0; -static unsigned int special_cursor_delay_value = 1000; +static DelayCounter special_cursor_delay = { 1000 }; +static boolean special_cursor_enabled = FALSE; static boolean stop_processing_events = FALSE; +static boolean is_global_anim_event = FALSE; // forward declarations for internal use @@ -48,6 +49,11 @@ static void HandleNoEvent(void); static void HandleEventActions(void); +void SetPlayfieldMouseCursorEnabled(boolean enabled) +{ + special_cursor_enabled = enabled; +} + // event filter to set mouse x/y position (for pointer class global animations) // (this is especially required to ensure smooth global animation mouse pointer // movement when the screen is updated without handling events; this can happen @@ -108,7 +114,7 @@ static int FilterEvents(const Event *event) { SetMouseCursor(CURSOR_DEFAULT); - DelayReached(&special_cursor_delay, 0); + ResetDelayCounter(&special_cursor_delay); cursor_mode_last = CURSOR_DEFAULT; } @@ -205,8 +211,7 @@ void StopProcessingEvents(void) static void HandleEvents(void) { Event event; - unsigned int event_frame_delay = 0; - unsigned int event_frame_delay_value = GAME_FRAME_DELAY; + DelayCounter event_frame_delay = { GAME_FRAME_DELAY }; ResetDelayCounter(&event_frame_delay); @@ -214,6 +219,8 @@ static void HandleEvents(void) while (NextValidEvent(&event)) { + int game_status_last = game_status; + switch (event.type) { case EVENT_BUTTONPRESS: @@ -264,8 +271,12 @@ static void HandleEvents(void) break; } + // always handle events within delay period if game status has changed + if (game_status != game_status_last) + ResetDelayCounter(&event_frame_delay); + // do not handle events for longer than standard frame delay period - if (DelayReached(&event_frame_delay, event_frame_delay_value)) + if (DelayReached(&event_frame_delay)) break; // do not handle any further events if triggered by a special flag @@ -318,7 +329,7 @@ static void HandleMouseCursor(void) // when showing title screens, hide mouse pointer (if not moved) if (gfx.cursor_mode != CURSOR_NONE && - DelayReached(&special_cursor_delay, special_cursor_delay_value)) + DelayReached(&special_cursor_delay)) { SetMouseCursor(CURSOR_NONE); } @@ -330,15 +341,14 @@ static void HandleMouseCursor(void) // display normal pointer if mouse pressed if (button_status != MB_RELEASED) - DelayReached(&special_cursor_delay, 0); + ResetDelayCounter(&special_cursor_delay); if (gfx.cursor_mode != CURSOR_PLAYFIELD && cursor_inside_playfield && - DelayReached(&special_cursor_delay, special_cursor_delay_value)) + special_cursor_enabled && + DelayReached(&special_cursor_delay)) { - if (level.game_engine_type != GAME_ENGINE_TYPE_MM || - tile_cursor.enabled) - SetMouseCursor(CURSOR_PLAYFIELD); + SetMouseCursor(CURSOR_PLAYFIELD); } } else if (gfx.cursor_mode != CURSOR_DEFAULT) @@ -518,6 +528,10 @@ void HandleButtonEvent(ButtonEvent *event) // for any mouse button event, disable playfield tile cursor SetTileCursorEnabled(FALSE); + // for any mouse button event, disable playfield mouse cursor + if (cursor_inside_playfield) + SetPlayfieldMouseCursorEnabled(FALSE); + #if defined(HAS_SCREEN_KEYBOARD) if (video.shifted_up) event->y += video.shifted_up_pos; @@ -570,7 +584,7 @@ void HandleWheelEvent(WheelEvent *event) event->y < 0 ? MB_WHEEL_DOWN : event->y > 0 ? MB_WHEEL_UP : 0); -#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX) +#if defined(PLATFORM_WINDOWS) || defined(PLATFORM_MAC) // accelerated mouse wheel available on Mac and Windows wheel_steps = (event->x ? ABS(event->x) : ABS(event->y)); #else @@ -607,6 +621,8 @@ void HandleWindowEvent(WindowEvent *event) subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" : subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" : subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" : + subtype == SDL_WINDOWEVENT_TAKE_FOCUS ? "SDL_WINDOWEVENT_TAKE_FOCUS" : + subtype == SDL_WINDOWEVENT_HIT_TEST ? "SDL_WINDOWEVENT_HIT_TEST" : "(UNKNOWN)"); Debug("event:window", "name: '%s', data1: %ld, data2: %ld", @@ -1443,16 +1459,13 @@ void HandlePauseResumeEvent(PauseResumeEvent *event) void HandleKeyEvent(KeyEvent *event) { int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); - boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE); - Key key = GetEventKey(event, with_modifiers); - Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); + Key key = GetEventKey(event); #if DEBUG_EVENTS_KEY - Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", + Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", event->type == EVENT_KEYPRESS ? "pressed" : "released", event->keysym.scancode, event->keysym.sym, - keymod, GetKeyModState(), key, getKeyNameFromKey(key)); @@ -1470,7 +1483,7 @@ void HandleKeyEvent(KeyEvent *event) if (key_status == KEY_PRESSED) SetOverlayEnabled(!GetOverlayEnabled()); } - else + else if (!textinput_status) { // for any other "real" key event, disable virtual buttons SetOverlayEnabled(FALSE); @@ -1480,7 +1493,7 @@ void HandleKeyEvent(KeyEvent *event) } #endif - HandleKeyModState(keymod, key_status); + HandleKeyModState(key, key_status); // process all keys if not in text input mode or if non-printable keys if (!checkTextInputKey(key)) @@ -1539,6 +1552,15 @@ static int HandleDropFileEvent(char *filename) // add extracted level or artwork set to tree info structure AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type); + // force restart after adding level collection + if (getTreeInfoFromIdentifier(TREE_FIRST_NODE(tree_type), top_dir) == NULL) + { + Request("Program must be restarted after adding a new level collection!", + REQ_CONFIRM); + + CloseAllAndExit(0); + } + // update menu screen (and possibly change current level set) DrawScreenAfterAddingSet(top_dir, tree_type); @@ -1685,6 +1707,7 @@ void HandleButton(int mx, int my, int button, int button_nr) static int old_mx = 0, old_my = 0; boolean button_hold = FALSE; boolean handle_gadgets = TRUE; + int game_status_last = game_status; if (button_nr < 0) { @@ -1703,9 +1726,11 @@ void HandleButton(int mx, int my, int button, int button_nr) // when playing, only handle gadgets when using "follow finger" controls // or when using touch controls in combination with the MM game engine // or when using gadgets that do not overlap with virtual buttons + // or when touch controls are disabled (e.g., with mouse-only levels) handle_gadgets = (game_status != GAME_MODE_PLAYING || level.game_engine_type == GAME_ENGINE_TYPE_MM || + strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF) || strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) || (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && !CheckVirtualButtonPressed(mx, my, button))); @@ -1727,8 +1752,12 @@ void HandleButton(int mx, int my, int button, int button_nr) if (handle_gadgets && HandleGadgets(mx, my, button)) { - // do not handle this button event anymore + // do not handle this button event anymore with position on screen mx = my = -32; // force mouse event to be outside screen tiles + + // do not handle this button event anymore if game status has changed + if (game_status != game_status_last) + return; } if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) @@ -1749,7 +1778,12 @@ void HandleButton(int mx, int my, int button, int button_nr) break; case GAME_MODE_PSEUDO_TYPENAME: - HandleTypeName(0, KSYM_Return); + case GAME_MODE_PSEUDO_TYPENAMES: + HandleTypeName(KSYM_Return); + break; + + case GAME_MODE_NAMES: + HandleChoosePlayerName(mx, my, 0, 0, button); break; case GAME_MODE_LEVELS: @@ -1761,7 +1795,11 @@ void HandleButton(int mx, int my, int button, int button_nr) break; case GAME_MODE_SCORES: - HandleHallOfFame(0, 0, 0, 0, button); + HandleHallOfFame(mx, my, 0, 0, button); + break; + + case GAME_MODE_SCOREINFO: + HandleScoreInfo(mx, my, 0, 0, button); break; case GAME_MODE_EDITOR: @@ -2080,6 +2118,8 @@ void HandleKey(Key key, int key_status) { key_action |= key_info[i].action | JOY_BUTTON_SNAP; key_snap_action |= key_info[i].action; + + tape.property_bits |= TAPE_PROPERTY_TAS_KEYS; } } } @@ -2143,6 +2183,10 @@ void HandleKey(Key key, int key_status) // for MM style levels, handle in-game keyboard input in HandleJoystick() if (level.game_engine_type == GAME_ENGINE_TYPE_MM) joy |= key_action; + + // for any keyboard event, enable playfield mouse cursor + if (key_action && key_status == KEY_PRESSED) + SetPlayfieldMouseCursorEnabled(TRUE); } } else @@ -2170,6 +2214,10 @@ void HandleKey(Key key, int key_status) // reset flag to ignore repeated "key pressed" events after key release ignore_repeated_key = FALSE; + // send key release event to global animation event handling + if (!is_global_anim_event) + HandleGlobalAnimClicks(-1, -1, KEY_RELEASED, FALSE); + return; } @@ -2225,9 +2273,9 @@ void HandleKey(Key key, int key_status) } // some key events are handled like clicks for global animations - boolean click = (key == KSYM_space || - key == KSYM_Return || - key == KSYM_Escape); + boolean click = (!is_global_anim_event && (key == KSYM_space || + key == KSYM_Return || + key == KSYM_Escape)); if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE)) { @@ -2252,12 +2300,26 @@ void HandleKey(Key key, int key_status) return; } + if (game_status == GAME_MODE_MAIN && + (setup.internal.info_screens_from_main || + leveldir_current->info_screens_from_main) && + (key >= KSYM_KP_1 && key <= KSYM_KP_9)) + { + DrawInfoScreen_FromMainMenu(key - KSYM_KP_1 + 1); + + return; + } + if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) { if (key == setup.shortcut.save_game) TapeQuickSave(); else if (key == setup.shortcut.load_game) TapeQuickLoad(); + else if (key == setup.shortcut.restart_game) + TapeRestartGame(); + else if (key == setup.shortcut.pause_before_end) + TapeReplayAndPauseBeforeEnd(); else if (key == setup.shortcut.toggle_pause) TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE); @@ -2265,6 +2327,11 @@ void HandleKey(Key key, int key_status) HandleSoundButtonKeys(key); } + if (game_status == GAME_MODE_SCOREINFO) + { + HandleScreenGadgetKeys(key); + } + if (game_status == GAME_MODE_PLAYING && !network_playing) { int centered_player_nr_next = -999; @@ -2294,19 +2361,30 @@ void HandleKey(Key key, int key_status) if (HandleGadgetsKeyInput(key)) return; // do not handle already processed keys again + // special case: on "space" key, either continue playing or go to main menu + if (game_status == GAME_MODE_SCORES && key == KSYM_space) + { + HandleHallOfFame(0, 0, 0, 0, MB_MENU_CONTINUE); + + return; + } + switch (game_status) { case GAME_MODE_PSEUDO_TYPENAME: - HandleTypeName(0, key); + case GAME_MODE_PSEUDO_TYPENAMES: + HandleTypeName(key); break; case GAME_MODE_TITLE: case GAME_MODE_MAIN: + case GAME_MODE_NAMES: case GAME_MODE_LEVELS: case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: case GAME_MODE_INFO: case GAME_MODE_SCORES: + case GAME_MODE_SCOREINFO: if (anyTextGadgetActiveOrJustFinished && key != KSYM_Escape) break; @@ -2319,6 +2397,8 @@ void HandleKey(Key key, int key_status) HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_LEVELNR) @@ -2329,6 +2409,8 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, 0, MB_MENU_CHOICE); break; case KSYM_Escape: @@ -2337,6 +2419,8 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_TITLE) HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_LEVELNR) @@ -2347,10 +2431,14 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, 0, MB_MENU_LEAVE); break; case KSYM_Page_Up: - if (game_status == GAME_MODE_LEVELS) + if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR) HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); @@ -2360,10 +2448,14 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); break; case KSYM_Page_Down: - if (game_status == GAME_MODE_LEVELS) + if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR) HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); @@ -2373,6 +2465,8 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); break; default: @@ -2390,7 +2484,7 @@ void HandleKey(Key key, int key_status) switch (key) { case KSYM_Escape: - RequestQuitGame(setup.ask_on_escape); + RequestQuitGame(TRUE); break; default: @@ -2473,14 +2567,14 @@ static void HandleTileCursor(int dx, int dy, int button) { int old_xpos = tile_cursor.xpos; int old_ypos = tile_cursor.ypos; - int new_xpos = old_xpos; - int new_ypos = old_ypos; + int new_xpos = tile_cursor.xpos + dx; + int new_ypos = tile_cursor.ypos + dy; - if (IN_LEV_FIELD(old_xpos + dx, old_ypos)) - new_xpos = old_xpos + dx; + if (!IN_LEV_FIELD(new_xpos, old_ypos) || !IN_SCR_FIELD(new_xpos, old_ypos)) + new_xpos = old_xpos; - if (IN_LEV_FIELD(old_xpos, old_ypos + dy)) - new_ypos = old_ypos + dy; + if (!IN_LEV_FIELD(old_xpos, new_ypos) || !IN_SCR_FIELD(old_xpos, new_ypos)) + new_ypos = old_ypos; SetTileCursorTargetXY(new_xpos, new_ypos); } @@ -2521,8 +2615,7 @@ static int HandleJoystickForAllPlayers(void) void HandleJoystick(void) { - static unsigned int joytest_delay = 0; - static unsigned int joytest_delay_value = GADGET_FRAME_DELAY; + static DelayCounter joytest_delay = { GADGET_FRAME_DELAY }; static int joytest_last = 0; int delay_value_first = GADGET_FRAME_DELAY_FIRST; int delay_value = GADGET_FRAME_DELAY; @@ -2535,18 +2628,22 @@ void HandleJoystick(void) int up = joy & JOY_UP; int down = joy & JOY_DOWN; int button = joy & JOY_BUTTON; - int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED); + int anybutton = AnyJoystickButton(); + int newbutton = (anybutton == JOY_BUTTON_NEW_PRESSED); int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); boolean use_delay_value_first = (joytest != joytest_last); + boolean new_button_event = (anybutton == JOY_BUTTON_NEW_PRESSED || + anybutton == JOY_BUTTON_NEW_RELEASED); - if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE)) + if (new_button_event && HandleGlobalAnimClicks(-1, -1, newbutton, FALSE)) { // do not handle this button event anymore return; } if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME || + game_status == GAME_MODE_PSEUDO_TYPENAMES || anyTextGadgetActive())) { // leave name input in main menu or text input gadget @@ -2575,7 +2672,11 @@ void HandleJoystick(void) SetTileCursorEnabled(TRUE); } - if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value)) + // for any joystick event, enable playfield mouse cursor + if (dx || dy || button) + SetPlayfieldMouseCursorEnabled(TRUE); + + if (joytest && !button && !DelayReached(&joytest_delay)) { // delay joystick/keyboard actions if axes/keys continually pressed newbutton = dx = dy = 0; @@ -2583,7 +2684,7 @@ void HandleJoystick(void) else { // first start with longer delay, then continue with shorter delay - joytest_delay_value = + joytest_delay.value = (use_delay_value_first ? delay_value_first : delay_value); } @@ -2593,11 +2694,13 @@ void HandleJoystick(void) { case GAME_MODE_TITLE: case GAME_MODE_MAIN: + case GAME_MODE_NAMES: case GAME_MODE_LEVELS: case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: case GAME_MODE_INFO: case GAME_MODE_SCORES: + case GAME_MODE_SCOREINFO: { if (anyTextGadgetActive()) break; @@ -2606,6 +2709,8 @@ void HandleJoystick(void) HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0,0,dx,dy,newbutton?MB_MENU_CHOICE:MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0,0,dx,dy,newbutton?MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR) @@ -2616,6 +2721,8 @@ void HandleJoystick(void) HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); break; } @@ -2728,9 +2835,13 @@ boolean DoKeysymAction(int keysym) { Key key = (Key)(-keysym); + is_global_anim_event = TRUE; + HandleKey(key, KEY_PRESSED); HandleKey(key, KEY_RELEASED); + is_global_anim_event = FALSE; + return TRUE; }