X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=2d8eca3e861657b6442169036ac88d5395f08934;hp=940fd3790891bc48cd7a3a50731f9480a192a617;hb=d4c11da68a7271553ca5591adfae54fd3b45011f;hpb=aaef409525599bb87a6dc8c099fbc0e11a455bae diff --git a/src/events.c b/src/events.c index 940fd379..2d8eca3e 100644 --- a/src/events.c +++ b/src/events.c @@ -1,18 +1,18 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ #include "events.h" +#include "init.h" #include "screens.h" #include "tools.h" #include "game.h" @@ -20,12 +20,18 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" + +/* values for key_status */ +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -33,44 +39,68 @@ void EventLoop(void) switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonPress: case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; + case MotionNotify: HandleMotionEvent((XMotionEvent *) &event); break; + case KeyPress: case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } - else /* got no event, but don't be lazy... */ + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) { - HandleNoXEvent(); - Delay(10000); /* don't use all CPU time when idle */ + XSync(display, FALSE); + Delay(10); } - XSync(display,FALSE); - - if (game_status==EXITGAME) + if (game_status == EXITGAME) return; } } +void HandleOtherEvents(XEvent *event) +{ + switch(event->type) + { + case Expose: + HandleExposeEvent((XExposeEvent *) event); + break; + + case UnmapNotify: + SleepWhileUnmapped(); + break; + + case FocusIn: + case FocusOut: + HandleFocusEvent((XFocusChangeEvent *) event); + break; + + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) event); + break; + + default: + break; + } +} + void ClearEventQueue() { while(XPending(display)) @@ -81,23 +111,16 @@ void ClearEventQueue() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } @@ -105,7 +128,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -117,19 +140,27 @@ void SleepWhileUnmapped() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; + case MapNotify: window_unmapped = FALSE; break; + + case UnmapNotify: + /* this is only to surely prevent the 'should not happen' case + * of recursively looping between 'SleepWhileUnmapped()' and + * 'HandleOtherEvents()' which usually calls this funtion. + */ + break; + default: + HandleOtherEvents(&event); break; } } @@ -143,7 +174,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -151,19 +182,26 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawPlayerField(); + DrawAllPlayers(); SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status==PLAYING) + if (setup.soft_scrolling && game_status == PLAYING) + { + int fx = FX, fy = FY; + + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); + XCopyArea(display,fieldbuffer,backbuffer,gc, - FX,FY, SXSIZE,SYSIZE, + fx,fy, SXSIZE,SYSIZE, SX,SY); + } XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); @@ -218,6 +256,15 @@ void HandleFocusEvent(XFocusChangeEvent *event) } } +void HandleClientMessageEvent(XClientMessageEvent *event) +{ +#ifndef MSDOS + if ((event->window == window) && + (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) + CloseAllAndExit(0); +#endif +} + void HandleButton(int mx, int my, int button) { static int old_mx = 0, old_my = 0; @@ -232,149 +279,125 @@ void HandleButton(int mx, int my, int button) old_mx = mx; old_my = my; - HandleVideoButtons(mx,my,button); - HandleSoundButtons(mx,my,button); - HandleGameButtons(mx,my,button); + HandleVideoButtons(mx,my, button); + HandleSoundButtons(mx,my, button); + HandleGameButtons(mx,my, button); } switch(game_status) { case MAINMENU: - HandleMainMenu(mx,my,0,0,button); + HandleMainMenu(mx,my, 0,0, button); break; + case TYPENAME: - HandleTypeName(0,XK_Return); + HandleTypeName(0, XK_Return); break; + case CHOOSELEVEL: - HandleChooseLevel(mx,my,0,0,button); + HandleChooseLevel(mx,my, 0,0, button); break; + case HALLOFFAME: HandleHallOfFame(button); break; + case LEVELED: - LevelEd(mx,my,button); + LevelEd(mx,my, button); break; + case HELPSCREEN: HandleHelpScreen(button); break; + case SETUP: - HandleSetupScreen(mx,my,0,0,button); + HandleSetupScreen(mx,my, 0,0, button); + break; + + case SETUPINPUT: + HandleSetupInputScreen(mx,my, 0,0, button); break; + case PLAYING: - HandleGameActions(); +#ifdef DEBUG + if (button == MB_RELEASED) + { + int sx = (mx - SX) / TILEX; + int sy = (my - SY) / TILEY; + + if (IN_VIS_FIELD(sx,sy)) + { + int x = LEVELX(sx); + int y = LEVELY(sy); + + printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); + printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); + printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); + printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); + printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); + printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf("\n"); + } + } +#endif break; + default: break; } } -int Gamespeed = 4; -int Movemethod = 1; -int Movespeed[2] = { 10, 4 }; -char *Movespeed_text[2] = { "asynchron", "syncron" }; - void HandleKey(KeySym key, int key_status) { int joy = 0; + static struct SetupKeyboardInfo custom_key; + static struct + { + KeySym *keysym_custom; + KeySym keysym_default; + byte action; + } key_info[] = + { + { &custom_key.left, DEFAULT_KEY_LEFT, JOY_LEFT }, + { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT }, + { &custom_key.up, DEFAULT_KEY_UP, JOY_UP }, + { &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN }, + { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, + { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 } + }; + + if (game_status == PLAYING) + { + int pnr; + + for (pnr=0; pnrdynamite = 1000; break; - case XK_x: - { - int i,j,k, num_steps = 16, step_size = TILEX / num_steps; - static long scroll_delay=0; - long scroll_delay_value = 4*4 / num_steps; - printf("Scroll test\n"); +#if 0 + + case XK_z: + { + int i; - for(i=0;i<10;i++) + for(i=0; i= tape.pos[tape.counter].delay) - { - PlayerMovDir = next_joy; - PlayerFrame = FrameCounter % 4; - PlayerPushing = TRUE; - } - } - } - } break; - } + default: break; }