X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=2d8eca3e861657b6442169036ac88d5395f08934;hp=15f7205117ff592c9fac0de054796a5f2ae2a5df;hb=50c422d96b6da2c0412b6bd3763e9d1a029a6014;hpb=21c25c56356db2138816a0716d73934ac3893e89 diff --git a/src/events.c b/src/events.c index 15f72051..2d8eca3e 100644 --- a/src/events.c +++ b/src/events.c @@ -22,6 +22,11 @@ #include "joystick.h" #include "network.h" +/* values for key_status */ +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE + void EventLoop(void) { while(1) @@ -253,9 +258,11 @@ void HandleFocusEvent(XFocusChangeEvent *event) void HandleClientMessageEvent(XClientMessageEvent *event) { +#ifndef MSDOS if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) CloseAllAndExit(0); +#endif } void HandleButton(int mx, int my, int button) @@ -426,9 +433,17 @@ void HandleKey(KeySym key, int key_status) return; } + + +#ifndef DEBUG + if (game_status == PLAYING && (tape.playing || tape.pausing)) return; +#endif + + + switch(game_status) { case TYPENAME: @@ -496,7 +511,12 @@ void HandleKey(KeySym key, int key_status) case XK_8: case XK_9: if (key == XK_0) - GameFrameDelay = 500; + { + if (GameFrameDelay == 500) + GameFrameDelay = GAME_FRAME_DELAY; + else + GameFrameDelay = 500; + } else GameFrameDelay = (key - XK_0) * 10; printf("Game speed == %d%% (%d ms delay between two frames)\n", @@ -582,8 +602,10 @@ void HandleNoXEvent() return; } +#ifndef MSDOS if (options.network) HandleNetworking(); +#endif HandleJoystick(); @@ -600,12 +622,19 @@ static int HandleJoystickForAllPlayers() { byte joy_action = 0; + /* if (!setup.input[i].use_joystick) continue; + */ joy_action = Joystick(i); result |= joy_action; + + if (!setup.input[i].use_joystick) + continue; + + stored_player[i].action = joy_action; } @@ -633,9 +662,9 @@ void HandleJoystick() case SETUP: case SETUPINPUT: { - static long joystickmove_delay = 0; + static unsigned long joystickmove_delay = 0; - if (joystick && !button && !DelayReached(&joystickmove_delay,150)) + if (joystick && !button && !DelayReached(&joystickmove_delay, 150)) newbutton = dx = dy = 0; if (game_status==MAINMENU)