X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=2472fdf5f8978b048af638730299206544445255;hp=fc34d8981bc8dbc41583dd751573be706c60a330;hb=0d214d4e314f6f42df24be140bb433e980319767;hpb=cad3c0cde6926a8a379725b1ffc6fc657272a76d diff --git a/src/events.c b/src/events.c index fc34d898..2472fdf5 100644 --- a/src/events.c +++ b/src/events.c @@ -248,9 +248,13 @@ void HandleOtherEvents(Event *event) #if defined(TARGET_SDL) #if defined(TARGET_SDL2) - case SDL_CONTROLLERAXISMOTION: case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: + HandleSpecialGameControllerButtons(event); + /* FALL THROUGH */ + case SDL_CONTROLLERDEVICEADDED: + case SDL_CONTROLLERDEVICEREMOVED: + case SDL_CONTROLLERAXISMOTION: #endif case SDL_JOYAXISMOTION: case SDL_JOYBUTTONDOWN: @@ -348,6 +352,13 @@ void ClearEventQueue() ClearPlayerAction(); break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONUP: + HandleJoystickEvent(&event); + ClearPlayerAction(); + break; +#endif + default: HandleOtherEvents(&event); break; @@ -387,6 +398,13 @@ void SleepWhileUnmapped() key_joystick_mapping = 0; break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONUP: + HandleJoystickEvent(&event); + key_joystick_mapping = 0; + break; +#endif + case EVENT_MAPNOTIFY: window_unmapped = FALSE; break; @@ -1507,6 +1525,14 @@ void HandleKey(Key key, int key_status) int joy = 0; int i; +#if defined(TARGET_SDL2) + /* map special "play/pause" media key to default key for play/pause actions */ + if (key == KSYM_PlayPause) + key = KSYM_space; +#endif + + HandleSpecialGameControllerKeys(key, key_status); + if (game_status == GAME_MODE_PLAYING) { /* only needed for single-step tape recording mode */ @@ -1994,10 +2020,23 @@ void HandleJoystick() case GAME_MODE_INFO: { static unsigned int joystickmove_delay = 0; + static unsigned int joystickmove_delay_value = GADGET_FRAME_DELAY; + static int joystick_last = 0; if (joystick && !button && - !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY)) + !DelayReached(&joystickmove_delay, joystickmove_delay_value)) + { + /* delay joystick actions if buttons/axes continually pressed */ newbutton = dx = dy = 0; + } + else + { + /* start with longer delay, then continue with shorter delay */ + if (joystick != joystick_last) + joystickmove_delay_value = GADGET_FRAME_DELAY_FIRST; + else + joystickmove_delay_value = GADGET_FRAME_DELAY; + } if (game_status == GAME_MODE_TITLE) HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); @@ -2011,6 +2050,9 @@ void HandleJoystick() HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + + joystick_last = joystick; + break; } @@ -2029,9 +2071,69 @@ void HandleJoystick() return; } + if (tape.recording && tape.pausing) + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_MANUAL); + } + break; default: break; } } + +void HandleSpecialGameControllerButtons(Event *event) +{ +#if defined(TARGET_SDL2) + switch (event->type) + { + case SDL_CONTROLLERBUTTONDOWN: + if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) + HandleKey(KSYM_space, KEY_PRESSED); + else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) + HandleKey(KSYM_Escape, KEY_PRESSED); + + break; + + case SDL_CONTROLLERBUTTONUP: + if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) + HandleKey(KSYM_space, KEY_RELEASED); + else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) + HandleKey(KSYM_Escape, KEY_RELEASED); + + break; + } +#endif +} + +void HandleSpecialGameControllerKeys(Key key, int key_status) +{ +#if defined(TARGET_SDL2) +#if defined(KSYM_Rewind) && defined(KSYM_FastForward) + int button = SDL_CONTROLLER_BUTTON_INVALID; + + /* map keys to joystick buttons (special hack for Amazon Fire TV remote) */ + if (key == KSYM_Rewind) + button = SDL_CONTROLLER_BUTTON_A; + else if (key == KSYM_FastForward || key == KSYM_Menu) + button = SDL_CONTROLLER_BUTTON_B; + + if (button != SDL_CONTROLLER_BUTTON_INVALID) + { + Event event; + + event.type = (key_status == KEY_PRESSED ? SDL_CONTROLLERBUTTONDOWN : + SDL_CONTROLLERBUTTONUP); + + event.cbutton.which = 0; /* first joystick (Amazon Fire TV remote) */ + event.cbutton.button = button; + event.cbutton.state = (key_status == KEY_PRESSED ? SDL_PRESSED : + SDL_RELEASED); + + HandleJoystickEvent(&event); + } +#endif +#endif +}