X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=21836c9dd6c67355bff8ec57d09084569c719640;hp=9526f198b7c3e228b4f13e1834eab148d07c4fd9;hb=feeeabcbf6696f27ddd68ad56d19db1660a6c4fe;hpb=a59ebe8eb3a68db0a2ffcb8ce5127c767737d5ad diff --git a/src/events.c b/src/events.c index 9526f198..21836c9d 100644 --- a/src/events.c +++ b/src/events.c @@ -39,7 +39,6 @@ static int cursor_mode_last = CURSOR_DEFAULT; static unsigned int special_cursor_delay = 0; static unsigned int special_cursor_delay_value = 1000; -static boolean virtual_button_pressed = FALSE; static boolean stop_processing_events = FALSE; @@ -466,6 +465,32 @@ static void SetPlayerMouseAction(int mx, int my, int button) SetTileCursorXY(lx, ly); } +static Key GetKeyFromGridButton(int grid_button) +{ + return (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left : + grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right : + grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up : + grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down : + grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap : + grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop : + KSYM_UNDEFINED); +} + +#if defined(PLATFORM_ANDROID) +static boolean CheckVirtualButtonPressed(int mx, int my, int button) +{ + float touch_x = (float)(mx + video.screen_xoffset) / video.screen_width; + float touch_y = (float)(my + video.screen_yoffset) / video.screen_height; + int x = touch_x * overlay.grid_xsize; + int y = touch_y * overlay.grid_ysize; + int grid_button = overlay.grid_button[x][y]; + Key key = GetKeyFromGridButton(grid_button); + int key_status = (button == MB_RELEASED ? KEY_RELEASED : KEY_PRESSED); + + return (key_status == KEY_PRESSED && key != KSYM_UNDEFINED); +} +#endif + void HandleButtonEvent(ButtonEvent *event) { #if DEBUG_EVENTS_BUTTON @@ -628,6 +653,7 @@ void HandleWindowEvent(WindowEvent *event) video.display_height = new_display_height; SDLSetScreenProperties(); + SetGadgetsPosition_OverlayTouchButtons(); // check if screen orientation has changed (should always be true here) if (nr != GRID_ACTIVE_NR()) @@ -665,50 +691,17 @@ static struct static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { -#if 1 int x = event->x * overlay.grid_xsize; int y = event->y * overlay.grid_ysize; int grid_button = overlay.grid_button[x][y]; int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); - Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left : - grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right : - grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up : - grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down : - grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap : - grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop : - KSYM_UNDEFINED); -#else - float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height; - float event_x = (event->x); - float event_y = (event->y - ypos) / (1 - ypos); - Key key = (event_x > 0 && event_x < 1.0 / 6.0 && - event_y > 2.0 / 3.0 && event_y < 1 ? - setup.input[0].key.snap : - event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 && - event_y > 2.0 / 3.0 && event_y < 1 ? - setup.input[0].key.drop : - event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && - event_y > 0 && event_y < 1.0 / 3.0 ? - setup.input[0].key.up : - event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 && - event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? - setup.input[0].key.left : - event_x > 8.0 / 9.0 && event_x < 1 && - event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? - setup.input[0].key.right : - event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && - event_y > 2.0 / 3.0 && event_y < 1 ? - setup.input[0].key.down : - KSYM_UNDEFINED); -#endif + Key key = GetKeyFromGridButton(grid_button); int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : KEY_PRESSED); char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" : "KEY_PRESSED"); int i; - virtual_button_pressed = (key_status == KEY_PRESSED && key != KSYM_UNDEFINED); - // for any touch input event, enable overlay buttons (if activated) SetOverlayEnabled(TRUE); @@ -1456,6 +1449,9 @@ void HandleKeyEvent(KeyEvent *event) { // for any other "real" key event, disable virtual buttons SetOverlayEnabled(FALSE); + + // for any other "real" key event, disable overlay touch buttons + runtime.uses_touch_device = FALSE; } #endif @@ -1687,7 +1683,15 @@ void HandleButton(int mx, int my, int button, int button_nr) level.game_engine_type == GAME_ENGINE_TYPE_MM || strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) || (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && - !virtual_button_pressed)); + !CheckVirtualButtonPressed(mx, my, button))); + + // always recognize potentially releasing already pressed gadgets + if (button == MB_RELEASED) + handle_gadgets = TRUE; + + // always recognize pressing or releasing overlay touch buttons + if (CheckPosition_OverlayTouchButtons(mx, my, button) && !motion_status) + handle_gadgets = TRUE; #endif if (HandleGlobalAnimClicks(mx, my, button, FALSE))