X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=20c6e3432e3dff614ea005e59cda0fb70c92a371;hp=c743a8b09e5a17b3c7b5e5f36ba04cc695b7cf8e;hb=f1dae0af49fa331f6fedc6cbdf59eed0909ae391;hpb=d7196292a6cc00acc4292f4920cd63fc16ef3068 diff --git a/src/events.c b/src/events.c index c743a8b0..20c6e343 100644 --- a/src/events.c +++ b/src/events.c @@ -46,7 +46,7 @@ static unsigned int special_cursor_delay_value = 1000; /* event filter addition for SDL2: as SDL2 does not have a function to enable or disable keyboard auto-repeat, filter repeated keyboard events instead */ -static int FilterEventsExt(const Event *event) +static int FilterEvents(const Event *event) { MotionEvent *motion; @@ -58,6 +58,18 @@ static int FilterEventsExt(const Event *event) return 0; #endif + if (event->type == EVENT_BUTTONPRESS || + event->type == EVENT_BUTTONRELEASE) + { + ((ButtonEvent *)event)->x -= video.screen_xoffset; + ((ButtonEvent *)event)->y -= video.screen_yoffset; + } + else if (event->type == EVENT_MOTIONNOTIFY) + { + ((MotionEvent *)event)->x -= video.screen_xoffset; + ((MotionEvent *)event)->y -= video.screen_yoffset; + } + /* non-motion events are directly passed to event handler functions */ if (event->type != EVENT_MOTIONNOTIFY) return 1; @@ -88,23 +100,11 @@ static int FilterEventsExt(const Event *event) return 1; } -#if defined(TARGET_SDL2) -int FilterEvents(void *userdata, Event *event) -{ - return FilterEventsExt(event); -} -#else -int FilterEvents(const Event *event) -{ - return FilterEventsExt(event); -} -#endif - /* to prevent delay problems, skip mouse motion events if the very next event is also a mouse motion event (and therefore effectively only handling the last of a row of mouse motion events in the event queue) */ -boolean SkipPressedMouseMotionEvent(const Event *event) +static boolean SkipPressedMouseMotionEvent(const Event *event) { /* nothing to do if the current event is not a mouse motion event */ if (event->type != EVENT_MOTIONNOTIFY) @@ -128,9 +128,13 @@ boolean SkipPressedMouseMotionEvent(const Event *event) return FALSE; } -/* this is only really needed for non-SDL targets to filter unwanted events; - when using SDL with properly installed event filter, this function can be - replaced with a simple "NextEvent()" call, but it doesn't hurt either */ +/* this is especially needed for event modifications for the Android target: + if mouse coordinates should be modified in the event filter function, + using a properly installed SDL event filter does not work, because in + the event filter, mouse coordinates in the event structure are still + physical pixel positions, not logical (scaled) screen positions, so this + has to be handled at a later stage in the event processing functions + (when device pixel positions are already converted to screen positions) */ boolean NextValidEvent(Event *event) { @@ -140,7 +144,7 @@ boolean NextValidEvent(Event *event) NextEvent(event); - if (FilterEventsExt(event)) + if (FilterEvents(event)) handle_this_event = TRUE; if (SkipPressedMouseMotionEvent(event)) @@ -412,6 +416,11 @@ void HandleButtonEvent(ButtonEvent *event) event->x, event->y); #endif +#if defined(HAS_SCREEN_KEYBOARD) + if (video.shifted_up) + event->y += video.shifted_up_pos; +#endif + motion_status = FALSE; if (event->type == EVENT_BUTTONPRESS) @@ -512,32 +521,52 @@ void HandleWindowEvent(WindowEvent *event) SDLRedrawWindow(); #endif - if (event->event == SDL_WINDOWEVENT_RESIZED && !video.fullscreen_enabled) + if (event->event == SDL_WINDOWEVENT_RESIZED) { - int new_window_width = event->data1; - int new_window_height = event->data2; - - // if window size has changed after resizing, calculate new scaling factor - if (new_window_width != video.window_width || - new_window_height != video.window_height) + if (!video.fullscreen_enabled) { - int new_xpercent = (100 * new_window_width / video.width); - int new_ypercent = (100 * new_window_height / video.height); + int new_window_width = event->data1; + int new_window_height = event->data2; - // (extreme window scaling allowed, but cannot be saved permanently) - video.window_scaling_percent = MIN(new_xpercent, new_ypercent); - setup.window_scaling_percent = - MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent), - MAX_WINDOW_SCALING_PERCENT); + // if window size has changed after resizing, calculate new scaling factor + if (new_window_width != video.window_width || + new_window_height != video.window_height) + { + int new_xpercent = 100.0 * new_window_width / video.screen_width + .5; + int new_ypercent = 100.0 * new_window_height / video.screen_height + .5; + + // (extreme window scaling allowed, but cannot be saved permanently) + video.window_scaling_percent = MIN(new_xpercent, new_ypercent); + setup.window_scaling_percent = + MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent), + MAX_WINDOW_SCALING_PERCENT); + + video.window_width = new_window_width; + video.window_height = new_window_height; + + if (game_status == GAME_MODE_SETUP) + RedrawSetupScreenAfterFullscreenToggle(); - video.window_width = new_window_width; - video.window_height = new_window_height; + SetWindowTitle(); + } + } +#if defined(PLATFORM_ANDROID) + else + { + int new_display_width = event->data1; + int new_display_height = event->data2; - if (game_status == GAME_MODE_SETUP) - RedrawSetupScreenAfterFullscreenToggle(); + // if fullscreen display size has changed, device has been rotated + if (new_display_width != video.display_width || + new_display_height != video.display_height) + { + video.display_width = new_display_width; + video.display_height = new_display_height; - SetWindowTitle(); + SDLSetScreenProperties(); + } } +#endif } } @@ -560,8 +589,8 @@ void HandleFingerEvent(FingerEvent *event) static float button_x1, button_y1; static SDL_FingerID motion_id = -1; static SDL_FingerID button_id = -1; - int move_trigger_distance_percent = 2; // percent of touchpad width/height - int drop_trigger_distance_percent = 5; // percent of touchpad width/height + int move_trigger_distance_percent = setup.touch.move_distance; + int drop_trigger_distance_percent = setup.touch.drop_distance; float move_trigger_distance = (float)move_trigger_distance_percent / 100; float drop_trigger_distance = (float)drop_trigger_distance_percent / 100; float event_x = event->x; @@ -581,19 +610,37 @@ void HandleFingerEvent(FingerEvent *event) if (game_status != GAME_MODE_PLAYING) return; + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) + return; + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) { int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : KEY_PRESSED); - Key key = (event->x < 1.0 / 3.0 ? - (event->y < 1.0 / 2.0 ? setup.input[0].key.snap : - setup.input[0].key.drop) : - event->x > 2.0 / 3.0 ? - (event->y < 1.0 / 3.0 ? setup.input[0].key.up : - event->y > 2.0 / 3.0 ? setup.input[0].key.down : - event->x < 5.0 / 6.0 ? setup.input[0].key.left : - setup.input[0].key.right) : + float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height; + + event_y = (event_y - ypos) / (1 - ypos); + + Key key = (event_x > 0 && event_x < 1.0 / 6.0 && + event_y > 2.0 / 3.0 && event_y < 1 ? + setup.input[0].key.snap : + event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 && + event_y > 2.0 / 3.0 && event_y < 1 ? + setup.input[0].key.drop : + event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && + event_y > 0 && event_y < 1.0 / 3.0 ? + setup.input[0].key.up : + event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 && + event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? + setup.input[0].key.left : + event_x > 8.0 / 9.0 && event_x < 1 && + event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? + setup.input[0].key.right : + event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && + event_y > 2.0 / 3.0 && event_y < 1 ? + setup.input[0].key.down : KSYM_UNDEFINED); + char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" : "KEY_PRESSED"); int i; @@ -843,6 +890,172 @@ void HandleFingerEvent(FingerEvent *event) } } +static void HandleFollowFinger(int mx, int my, int button) +{ + static int old_mx = 0, old_my = 0; + static Key motion_key_x = KSYM_UNDEFINED; + static Key motion_key_y = KSYM_UNDEFINED; + static boolean started_on_player = FALSE; + static boolean player_is_dropping = FALSE; + static int player_drop_count = 0; + static int last_player_x = -1; + static int last_player_y = -1; + + if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) + return; + + if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my)) + { + touch_info[0].touched = TRUE; + touch_info[0].key = 0; + + old_mx = mx; + old_my = my; + + if (!motion_status) + { + started_on_player = FALSE; + player_is_dropping = FALSE; + player_drop_count = 0; + last_player_x = -1; + last_player_y = -1; + + motion_key_x = KSYM_UNDEFINED; + motion_key_y = KSYM_UNDEFINED; + + Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------"); + } + } + else if (button == MB_RELEASED && touch_info[0].touched) + { + touch_info[0].touched = FALSE; + touch_info[0].key = 0; + + old_mx = 0; + old_my = 0; + + if (motion_key_x != KSYM_UNDEFINED) + HandleKey(motion_key_x, KEY_RELEASED); + if (motion_key_y != KSYM_UNDEFINED) + HandleKey(motion_key_y, KEY_RELEASED); + + if (started_on_player) + { + if (player_is_dropping) + { + Error(ERR_DEBUG, "---------- DROP STOPPED ----------"); + + HandleKey(setup.input[0].key.drop, KEY_RELEASED); + } + else + { + Error(ERR_DEBUG, "---------- SNAP STOPPED ----------"); + + HandleKey(setup.input[0].key.snap, KEY_RELEASED); + } + } + + motion_key_x = KSYM_UNDEFINED; + motion_key_y = KSYM_UNDEFINED; + + Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------"); + } + + if (touch_info[0].touched) + { + int src_x = local_player->jx; + int src_y = local_player->jy; + int dst_x = getLevelFromScreenX(old_mx); + int dst_y = getLevelFromScreenY(old_my); + int dx = dst_x - src_x; + int dy = dst_y - src_y; + Key new_motion_key_x = (dx < 0 ? setup.input[0].key.left : + dx > 0 ? setup.input[0].key.right : + KSYM_UNDEFINED); + Key new_motion_key_y = (dy < 0 ? setup.input[0].key.up : + dy > 0 ? setup.input[0].key.down : + KSYM_UNDEFINED); + + if (dx != 0 && dy != 0 && ABS(dx) != ABS(dy) && + (last_player_x != local_player->jx || + last_player_y != local_player->jy)) + { + // in case of asymmetric diagonal movement, use "preferred" direction + + int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL); + + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + level.native_em_level->ply[0]->last_move_dir = last_move_dir; + else + local_player->last_move_dir = last_move_dir; + + // (required to prevent accidentally forcing direction for next movement) + last_player_x = local_player->jx; + last_player_y = local_player->jy; + } + + if (button == MB_PRESSED && !motion_status && dx == 0 && dy == 0) + { + started_on_player = TRUE; + player_drop_count = getPlayerInventorySize(0); + player_is_dropping = (player_drop_count > 0); + + if (player_is_dropping) + { + Error(ERR_DEBUG, "---------- DROP STARTED ----------"); + + HandleKey(setup.input[0].key.drop, KEY_PRESSED); + } + else + { + Error(ERR_DEBUG, "---------- SNAP STARTED ----------"); + + HandleKey(setup.input[0].key.snap, KEY_PRESSED); + } + } + else if (dx != 0 || dy != 0) + { + if (player_is_dropping && + player_drop_count == getPlayerInventorySize(0)) + { + Error(ERR_DEBUG, "---------- DROP -> SNAP ----------"); + + HandleKey(setup.input[0].key.drop, KEY_RELEASED); + HandleKey(setup.input[0].key.snap, KEY_PRESSED); + + player_is_dropping = FALSE; + } + } + + if (new_motion_key_x != motion_key_x) + { + Error(ERR_DEBUG, "---------- %s %s ----------", + started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING", + dx < 0 ? "LEFT" : dx > 0 ? "RIGHT" : "PAUSED"); + + if (motion_key_x != KSYM_UNDEFINED) + HandleKey(motion_key_x, KEY_RELEASED); + if (new_motion_key_x != KSYM_UNDEFINED) + HandleKey(new_motion_key_x, KEY_PRESSED); + } + + if (new_motion_key_y != motion_key_y) + { + Error(ERR_DEBUG, "---------- %s %s ----------", + started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING", + dy < 0 ? "UP" : dy > 0 ? "DOWN" : "PAUSED"); + + if (motion_key_y != KSYM_UNDEFINED) + HandleKey(motion_key_y, KEY_RELEASED); + if (new_motion_key_y != KSYM_UNDEFINED) + HandleKey(new_motion_key_y, KEY_PRESSED); + } + + motion_key_x = new_motion_key_x; + motion_key_y = new_motion_key_y; + } +} + static boolean checkTextInputKeyModState() { // when playing, only handle raw key events and ignore text input @@ -867,21 +1080,16 @@ void HandleTextEvent(TextEvent *event) GetKeyModState()); #endif -#if defined(PLATFORM_ANDROID) - if (game_status == GAME_MODE_PSEUDO_TYPENAME) - { - HandleTypeName(0, key); - +#if !defined(HAS_SCREEN_KEYBOARD) + // non-mobile devices: only handle key input with modifier keys pressed here + // (every other key input is handled directly as physical key input event) + if (!checkTextInputKeyModState()) return; - } #endif - // only handle key input with text modifier keys pressed - if (checkTextInputKeyModState()) - { - HandleKey(key, KEY_PRESSED); - HandleKey(key, KEY_RELEASED); - } + // process text input as "classic" (with uppercase etc.) key input event + HandleKey(key, KEY_PRESSED); + HandleKey(key, KEY_RELEASED); } void HandlePauseResumeEvent(PauseResumeEvent *event) @@ -1006,8 +1214,12 @@ void HandleButton(int mx, int my, int button, int button_nr) } #if defined(PLATFORM_ANDROID) - // !!! for now, do not handle gadgets when playing -- maybe fix this !!! - if (game_status != GAME_MODE_PLAYING && + // when playing, only handle gadgets when using "follow finger" controls + boolean handle_gadgets = + (game_status != GAME_MODE_PLAYING || + strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)); + + if (handle_gadgets && HandleGadgets(mx, my, button)) { /* do not handle this button event anymore */ @@ -1021,6 +1233,8 @@ void HandleButton(int mx, int my, int button, int button_nr) } #endif + HandleGlobalAnimClicks(mx, my, button); + if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) return; @@ -1066,13 +1280,17 @@ void HandleButton(int mx, int my, int button, int button_nr) HandleSetupScreen(mx, my, 0, 0, button); break; +#if defined(TARGET_SDL2) case GAME_MODE_PLAYING: + HandleFollowFinger(mx, my, button); +#endif + #ifdef DEBUG - if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my)) - DumpTile(LEVELX((mx - SX) / TILESIZE_VAR), - LEVELY((my - SY) / TILESIZE_VAR)); - // DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY)); + if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my) && + GetKeyModState() & KMOD_Control) + DumpTileFromScreen(mx, my); #endif + break; default: @@ -1209,17 +1427,15 @@ void HandleKeysDebug(Key key) if (game_status == GAME_MODE_PLAYING || !setup.debug.frame_delay_game_only) { - boolean mod_key_pressed = ((GetKeyModState() & KMOD_Control) || - (GetKeyModState() & KMOD_Alt) || - (GetKeyModState() & KMOD_Meta)); + boolean mod_key_pressed = (GetKeyModState() != KMOD_None); for (i = 0; i < NUM_DEBUG_FRAME_DELAY_KEYS; i++) { if (key == setup.debug.frame_delay_key[i] && - (mod_key_pressed || !setup.debug.frame_delay_use_mod_key)) + (mod_key_pressed == setup.debug.frame_delay_use_mod_key)) { GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ? - setup.debug.frame_delay[i] : GAME_FRAME_DELAY); + setup.debug.frame_delay[i] : setup.game_frame_delay); if (!setup.debug.frame_delay_game_only) MenuFrameDelay = GameFrameDelay; @@ -1455,21 +1671,20 @@ void HandleKey(Key key, int key_status) return; } - if ((key == KSYM_minus || - key == KSYM_plus || - key == KSYM_equal || // ("Shift-=" is "+" on US keyboards) - key == KSYM_0) && - ((GetKeyModState() & KMOD_Control) || - (GetKeyModState() & KMOD_Alt) || - (GetKeyModState() & KMOD_Meta)) && + if ((key == KSYM_0 || key == KSYM_KP_0 || + key == KSYM_minus || key == KSYM_KP_Subtract || + key == KSYM_plus || key == KSYM_KP_Add || + key == KSYM_equal) && // ("Shift-=" is "+" on US keyboards) + (GetKeyModState() & (KMOD_Control | KMOD_Meta)) && video.window_scaling_available && !video.fullscreen_enabled) { - if (key == KSYM_0) + if (key == KSYM_0 || key == KSYM_KP_0) setup.window_scaling_percent = STD_WINDOW_SCALING_PERCENT; + else if (key == KSYM_minus || key == KSYM_KP_Subtract) + setup.window_scaling_percent -= STEP_WINDOW_SCALING_PERCENT; else - setup.window_scaling_percent += - (key == KSYM_minus ? -1 : +1) * STEP_WINDOW_SCALING_PERCENT; + setup.window_scaling_percent += STEP_WINDOW_SCALING_PERCENT; if (setup.window_scaling_percent < MIN_WINDOW_SCALING_PERCENT) setup.window_scaling_percent = MIN_WINDOW_SCALING_PERCENT; @@ -1687,6 +1902,12 @@ void HandleNoEvent() HandleLevelEditorIdle(); break; +#if defined(TARGET_SDL2) + case GAME_MODE_PLAYING: + HandleFollowFinger(-1, -1, -1); + break; +#endif + default: break; }