X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=036f8a0772191fc69f61b36f5abc6cedcd01db8d;hp=b610ff8b7a05b211daf6393031e0694df00e0a7d;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=085eaa4c64f1254101fe59747e87aacb009ebe3b diff --git a/src/events.c b/src/events.c index b610ff8b..036f8a07 100644 --- a/src/events.c +++ b/src/events.c @@ -164,7 +164,7 @@ boolean NextValidEvent(Event *event) return FALSE; } -void HandleEvents() +void HandleEvents(void) { Event event; unsigned int event_frame_delay = 0; @@ -283,7 +283,7 @@ void HandleOtherEvents(Event *event) } } -void HandleMouseCursor() +void HandleMouseCursor(void) { if (game_status == GAME_MODE_TITLE) { @@ -347,7 +347,7 @@ void EventLoop(void) } } -void ClearAutoRepeatKeyEvents() +void ClearAutoRepeatKeyEvents(void) { while (PendingEvent()) { @@ -364,7 +364,7 @@ void ClearAutoRepeatKeyEvents() } } -void ClearEventQueue() +void ClearEventQueue(void) { Event event; @@ -394,14 +394,14 @@ void ClearEventQueue() } } -void ClearPlayerMouseAction() +void ClearPlayerMouseAction(void) { local_player->mouse_action.lx = 0; local_player->mouse_action.ly = 0; local_player->mouse_action.button = 0; } -void ClearPlayerAction() +void ClearPlayerAction(void) { int i; @@ -442,7 +442,7 @@ void SetPlayerMouseAction(int mx, int my, int button) SetTileCursorXY(lx, ly); } -void SleepWhileUnmapped() +void SleepWhileUnmapped(void) { boolean window_unmapped = TRUE; @@ -1399,7 +1399,7 @@ static void HandleButtonOrFinger(int mx, int my, int button) #if defined(TARGET_SDL2) -static boolean checkTextInputKeyModState() +static boolean checkTextInputKeyModState(void) { // when playing, only handle raw key events and ignore text input if (game_status == GAME_MODE_PLAYING) @@ -2215,7 +2215,7 @@ void HandleKey(Key key, int key_status) HandleKeysDebug(key); } -void HandleNoEvent() +void HandleNoEvent(void) { HandleMouseCursor(); @@ -2227,7 +2227,7 @@ void HandleNoEvent() } } -void HandleEventActions() +void HandleEventActions(void) { // if (button_status && game_status != GAME_MODE_PLAYING) if (button_status && (game_status != GAME_MODE_PLAYING || @@ -2290,7 +2290,7 @@ static void HandleTileCursor(int dx, int dy, int button) } } -static int HandleJoystickForAllPlayers() +static int HandleJoystickForAllPlayers(void) { int i; int result = 0; @@ -2323,7 +2323,7 @@ static int HandleJoystickForAllPlayers() return result; } -void HandleJoystick() +void HandleJoystick(void) { static unsigned int joytest_delay = 0; static unsigned int joytest_delay_value = GADGET_FRAME_DELAY;