X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;fp=src%2Fevents.c;h=e3632df02a71a2c3081f1fb634d0b128d6c7e1dc;hp=aade635e02388745f5679e3336d1f11ffb731e80;hb=0ede483d20ce26c84087e9fe476debe277f4973a;hpb=325decda20f8562b0ce596370d53882979e517c8 diff --git a/src/events.c b/src/events.c index aade635e..e3632df0 100644 --- a/src/events.c +++ b/src/events.c @@ -673,19 +673,10 @@ void HandleWindowEvent(WindowEvent *event) // check if screen orientation has changed (should always be true here) if (nr != GRID_ACTIVE_NR()) { - int x, y; - if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterScreenRotation(nr); - nr = GRID_ACTIVE_NR(); - - overlay.grid_xsize = setup.touch.grid_xsize[nr]; - overlay.grid_ysize = setup.touch.grid_ysize[nr]; - - for (x = 0; x < MAX_GRID_XSIZE; x++) - for (y = 0; y < MAX_GRID_YSIZE; y++) - overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y]; + SetOverlayGridSizeAndButtons(); } } }