X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fengines.h;h=b04dbe05c8845ed3d02e6754c68a21c7ee0ab8b8;hp=e64f0f224436101d3b845f6c488a170ab0c7d3d8;hb=76676f82b8ee50fd5704096d7102498878c755cf;hpb=c4dd9e14b72b528e82bc018fe2fa76b784221584 diff --git a/src/engines.h b/src/engines.h index e64f0f22..b04dbe05 100644 --- a/src/engines.h +++ b/src/engines.h @@ -1,43 +1,69 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2004 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* engines.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// engines.h +// ============================================================================ #ifndef ENGINES_H #define ENGINES_H #include "libgame/libgame.h" - -/* ========================================================================= */ -/* functions and definitions exported from main program to game_em */ -/* ========================================================================= */ +#include "game_em/export.h" +#include "game_sp/export.h" +#include "game_mm/export.h" #include "game.h" -extern void SetBitmaps_EM(Bitmap **); -extern void UpdateEngineValues(int, int); -extern void DrawAllGameValues(int, int, int, int, int); -#if 0 -extern void setCenteredPlayerNr_EM(int); -extern int getCenteredPlayerNr_EM(); -extern void setSetCenteredPlayer_EM(boolean); -extern boolean getSetCenteredPlayer_EM(); -#endif +// ============================================================================ +// functions and definitions exported from main program to game_em +// ============================================================================ + +void SetBitmaps_EM(Bitmap **); +void UpdateEngineValues(int, int, int, int); + +boolean getTeamMode_EM(void); +int getGameFrameDelay_EM(int); + +void PlayLevelSound_EM(int, int, int, int); +void InitGraphicInfo_EM(void); +void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean); + +void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); + + +// ============================================================================ +// functions and definitions exported from main program to game_sp +// ============================================================================ + +void CheckSingleStepMode_SP(boolean, boolean); + +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +int getGraphicInfo_Delay(int); +boolean isNextAnimationFrame_SP(int, int); + + +// ============================================================================ +// functions and definitions exported from main program to game_mm +// ============================================================================ + +void SetDrawtoField(int); + +int el2img_mm(int); + +void CheckSingleStepMode_MM(boolean, boolean); -extern int getNumActivePlayers_EM(); -extern int getGameFrameDelay_EM(int); +void getGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); -extern void PlayLevelSound_EM(int, int, int, int); -extern void InitGraphicInfo_EM(void); -#endif /* ENGINES_H */ +#endif // ENGINES_H