X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fengines.h;h=b04dbe05c8845ed3d02e6754c68a21c7ee0ab8b8;hp=773005c4b2e0a0a3ec7fec180738e523e635f851;hb=cf41c74d18630924c1e32ad913d315a493402ef9;hpb=abe44529b439ad39b4d8dbf19cbd67c9b9844279 diff --git a/src/engines.h b/src/engines.h index 773005c4..b04dbe05 100644 --- a/src/engines.h +++ b/src/engines.h @@ -16,41 +16,33 @@ #include "game_em/export.h" #include "game_sp/export.h" +#include "game_mm/export.h" #include "game.h" -/* ========================================================================= */ -/* functions and definitions exported from main program to game_em */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from main program to game_em +// ============================================================================ -extern void SetBitmaps_EM(Bitmap **); -extern void UpdateEngineValues(int, int); -extern void DrawAllGameValues(int, int, int, int, int); +void SetBitmaps_EM(Bitmap **); +void UpdateEngineValues(int, int, int, int); -#if 1 -extern boolean getTeamMode_EM(); -#else -extern int getNumActivePlayers_EM(); -#endif -extern int getGameFrameDelay_EM(int); +boolean getTeamMode_EM(void); +int getGameFrameDelay_EM(int); -extern void PlayLevelSound_EM(int, int, int, int); -extern void InitGraphicInfo_EM(void); -extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean); +void PlayLevelSound_EM(int, int, int, int); +void InitGraphicInfo_EM(void); +void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean); void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); -/* ========================================================================= */ -/* functions and definitions exported from main program to game_sp */ -/* ========================================================================= */ - -#if 0 -extern void SetBitmaps_SP(Bitmap **); -#endif +// ============================================================================ +// functions and definitions exported from main program to game_sp +// ============================================================================ void CheckSingleStepMode_SP(boolean, boolean); @@ -59,4 +51,19 @@ int getGraphicInfo_Delay(int); boolean isNextAnimationFrame_SP(int, int); -#endif /* ENGINES_H */ +// ============================================================================ +// functions and definitions exported from main program to game_mm +// ============================================================================ + +void SetDrawtoField(int); + +int el2img_mm(int); + +void CheckSingleStepMode_MM(boolean, boolean); + +void getGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); + + +#endif // ENGINES_H