X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fengines.h;h=ab6c38fd033edef5ab8c3ee2dcc5b8e6e40da192;hp=998a22ca429348cc79fe4b7001fa9afbadb4bb94;hb=567cfcb396e3fc031a25362b747dd0a5a096b4ec;hpb=66a60ab1d501cd3a7a666b3012702455927b3b13 diff --git a/src/engines.h b/src/engines.h index 998a22ca..ab6c38fd 100644 --- a/src/engines.h +++ b/src/engines.h @@ -1,41 +1,54 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* engines.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// engines.h +// ============================================================================ #ifndef ENGINES_H #define ENGINES_H #include "libgame/libgame.h" +#include "game_em/export.h" +#include "game_sp/export.h" + +#include "game.h" + /* ========================================================================= */ /* functions and definitions exported from main program to game_em */ /* ========================================================================= */ -#include "game.h" - extern void SetBitmaps_EM(Bitmap **); -extern void UpdateEngineValues(int, int); -extern void DrawAllGameValues(int, int, int, int, int); +extern void UpdateEngineValues(int, int, int, int); -extern int getNumActivePlayers_EM(); +extern boolean getTeamMode_EM(); extern int getGameFrameDelay_EM(int); extern void PlayLevelSound_EM(int, int, int, int); extern void InitGraphicInfo_EM(void); +extern void CheckSingleStepMode_EM(byte action[], int, + boolean, boolean, boolean); + +void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); + + +/* ========================================================================= */ +/* functions and definitions exported from main program to game_sp */ +/* ========================================================================= */ + +void CheckSingleStepMode_SP(boolean, boolean); + +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +int getGraphicInfo_Delay(int); +boolean isNextAnimationFrame_SP(int, int); -void SetGfxAnimation_EM(int, int, int, int); -void getGraphicSourceObjectExt_EM(int, int, Bitmap **, int *, int *, - Bitmap **, int *, int *, int, int); -void getGraphicSourcePlayerExt_EM(int, int, int, Bitmap **, int *, int *); #endif /* ENGINES_H */