X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fengines.h;h=4e09b72a2d5fe4e8c891881c92a44b32a5e43dd9;hp=c844d300335fbcb798ad60f1ddc4d99cb02c6a7f;hb=HEAD;hpb=e742774a369161df5592ec2d7c553ea6d1143de3 diff --git a/src/engines.h b/src/engines.h index c844d300..f2f9fe2f 100644 --- a/src/engines.h +++ b/src/engines.h @@ -1,52 +1,83 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* engines.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// engines.h +// ============================================================================ #ifndef ENGINES_H #define ENGINES_H #include "libgame/libgame.h" + #include "game_em/export.h" #include "game_sp/export.h" +#include "game_mm/export.h" #include "game.h" -/* ========================================================================= */ -/* functions and definitions exported from main program to game_em */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from main program to game_em +// ============================================================================ + +void UpdateEngineValues(int, int, int, int); -extern void SetBitmaps_EM(Bitmap **); -extern void UpdateEngineValues(int, int); -extern void DrawAllGameValues(int, int, int, int, int); +boolean swapTiles_EM(boolean); +boolean getTeamMode_EM(void); +boolean isActivePlayer_EM(int); -extern int getNumActivePlayers_EM(); -extern int getGameFrameDelay_EM(int); +int getScreenFieldSizeX(void); +int getScreenFieldSizeY(void); -extern void PlayLevelSound_EM(int, int, int, int); -extern void InitGraphicInfo_EM(void); +void PlayLevelSound_EM(int, int, int, int); +void InitGraphicInfo_EM(void); +boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean); void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); -/* ========================================================================= */ -/* functions and definitions exported from main program to game_sp */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from main program to game_sp +// ============================================================================ + +void CheckSingleStepMode_SP(boolean, boolean); + +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int); +int getGraphicInfo_Delay(int); +boolean isNextAnimationFrame_SP(int, int); + + +// ============================================================================ +// functions and definitions exported from main program to game_mm +// ============================================================================ + +void SetDrawtoField(int); +void BackToFront(void); + +int el2img_mm(int); +int el_act2img_mm(int, int); + +void CheckSingleStepMode_MM(boolean, boolean); +void ShowEnvelope(int); + +int getGraphicAnimationFrame(int, int); +int getGraphicAnimationFrameXY(int, int, int); -extern void SetBitmaps_SP(Bitmap **); +void getGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +boolean getGraphicInfo_NewFrame(int, int, int); -void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +void AdvanceFrameCounter(void); +void AdvanceGfxFrame(void); +int getAnimationFrame(int, int, int, int, int); -#endif /* ENGINES_H */ +#endif // ENGINES_H