X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fengines.h;h=4e09b72a2d5fe4e8c891881c92a44b32a5e43dd9;hp=ab6c38fd033edef5ab8c3ee2dcc5b8e6e40da192;hb=HEAD;hpb=567cfcb396e3fc031a25362b747dd0a5a096b4ec diff --git a/src/engines.h b/src/engines.h index ab6c38fd..f2f9fe2f 100644 --- a/src/engines.h +++ b/src/engines.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // engines.h // ============================================================================ @@ -16,39 +16,68 @@ #include "game_em/export.h" #include "game_sp/export.h" +#include "game_mm/export.h" #include "game.h" -/* ========================================================================= */ -/* functions and definitions exported from main program to game_em */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from main program to game_em +// ============================================================================ -extern void SetBitmaps_EM(Bitmap **); -extern void UpdateEngineValues(int, int, int, int); +void UpdateEngineValues(int, int, int, int); -extern boolean getTeamMode_EM(); -extern int getGameFrameDelay_EM(int); +boolean swapTiles_EM(boolean); +boolean getTeamMode_EM(void); +boolean isActivePlayer_EM(int); -extern void PlayLevelSound_EM(int, int, int, int); -extern void InitGraphicInfo_EM(void); -extern void CheckSingleStepMode_EM(byte action[], int, - boolean, boolean, boolean); +int getScreenFieldSizeX(void); +int getScreenFieldSizeY(void); + +void PlayLevelSound_EM(int, int, int, int); +void InitGraphicInfo_EM(void); +boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean); void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); -/* ========================================================================= */ -/* functions and definitions exported from main program to game_sp */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from main program to game_sp +// ============================================================================ void CheckSingleStepMode_SP(boolean, boolean); -void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int); int getGraphicInfo_Delay(int); boolean isNextAnimationFrame_SP(int, int); -#endif /* ENGINES_H */ +// ============================================================================ +// functions and definitions exported from main program to game_mm +// ============================================================================ + +void SetDrawtoField(int); +void BackToFront(void); + +int el2img_mm(int); +int el_act2img_mm(int, int); + +void CheckSingleStepMode_MM(boolean, boolean); +void ShowEnvelope(int); + +int getGraphicAnimationFrame(int, int); +int getGraphicAnimationFrameXY(int, int, int); + +void getGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +boolean getGraphicInfo_NewFrame(int, int, int); + +void AdvanceFrameCounter(void); +void AdvanceGfxFrame(void); + +int getAnimationFrame(int, int, int, int, int); + +#endif // ENGINES_H