X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fengines.h;h=1120dd884fd2ab28713e7ff7a8cd09354b19a54f;hp=156a639882e4b9dbe7e38cd65ae548d33f05c654;hb=855700d73bbef8bb1248fe0ac735738478d6044b;hpb=9973503db7520dec9ef97986c317ffeafb273cf2 diff --git a/src/engines.h b/src/engines.h index 156a6398..1120dd88 100644 --- a/src/engines.h +++ b/src/engines.h @@ -1,41 +1,69 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* engines.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// engines.h +// ============================================================================ #ifndef ENGINES_H #define ENGINES_H #include "libgame/libgame.h" + #include "game_em/export.h" +#include "game_sp/export.h" +#include "game_mm/export.h" + +#include "game.h" /* ========================================================================= */ /* functions and definitions exported from main program to game_em */ /* ========================================================================= */ -#include "game.h" - -extern void SetBitmaps_EM(Bitmap **); -extern void UpdateEngineValues(int, int); -extern void DrawAllGameValues(int, int, int, int, int); +void SetBitmaps_EM(Bitmap **); +void UpdateEngineValues(int, int, int, int); -extern int getNumActivePlayers_EM(); -extern int getGameFrameDelay_EM(int); +boolean getTeamMode_EM(void); +int getGameFrameDelay_EM(int); -extern void PlayLevelSound_EM(int, int, int, int); -extern void InitGraphicInfo_EM(void); +void PlayLevelSound_EM(int, int, int, int); +void InitGraphicInfo_EM(void); +void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean); void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); + +/* ========================================================================= */ +/* functions and definitions exported from main program to game_sp */ +/* ========================================================================= */ + +void CheckSingleStepMode_SP(boolean, boolean); + +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +int getGraphicInfo_Delay(int); +boolean isNextAnimationFrame_SP(int, int); + + +/* ========================================================================= */ +/* functions and definitions exported from main program to game_mm */ +/* ========================================================================= */ + +void SetDrawtoField(int); + +int el2img_mm(int); + +void CheckSingleStepMode_MM(boolean, boolean); + +void getGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); + + #endif /* ENGINES_H */