X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Feditor.c;h=c7bf9febe5d00daf75fa84d6e09c91385d61ddf3;hp=4a6e9dd40b89bcbac935369d246b00ac2324d766;hb=3b6f0ed7443f58031823df29c1a7bd89d7d63a8d;hpb=ee757c0d98ec8e10cf04b44609b7f73697a9bc81 diff --git a/src/editor.c b/src/editor.c index 4a6e9dd4..c7bf9feb 100644 --- a/src/editor.c +++ b/src/editor.c @@ -32,26 +32,31 @@ */ /* values for the control window */ -#define ED_CTRL1_BUTTONS_HORIZ 4 +#define ED_CTRL1_BUTTONS_HORIZ 4 /* toolbox */ #define ED_CTRL1_BUTTONS_VERT 4 -#define ED_CTRL2_BUTTONS_HORIZ 3 +#define ED_CTRL2_BUTTONS_HORIZ 3 /* level */ #define ED_CTRL2_BUTTONS_VERT 2 -#define ED_CTRL3_BUTTONS_HORIZ 3 +#define ED_CTRL3_BUTTONS_HORIZ 3 /* CE and GE */ #define ED_CTRL3_BUTTONS_VERT 1 -#define ED_CTRL4_BUTTONS_HORIZ 2 +#define ED_CTRL4_BUTTONS_HORIZ 2 /* CE and GE */ #define ED_CTRL4_BUTTONS_VERT 1 -#define ED_CTRL5_BUTTONS_HORIZ 1 +#define ED_CTRL5_BUTTONS_HORIZ 1 /* properties */ #define ED_CTRL5_BUTTONS_VERT 1 +#define ED_CTRL6_BUTTONS_HORIZ 3 /* properties */ +#define ED_CTRL6_BUTTONS_VERT 1 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT) #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT) #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT) #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT) #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT) +#define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT) #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS) #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS) #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS) -#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS) +#define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS) +#define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS) +#define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_6_BUTTONS /* values for the element list */ #define ED_ELEMENTLIST_XPOS (editor.palette.x) @@ -79,7 +84,7 @@ #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size) #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size) -#define ED_DRAWINGAREA_TILE_SIZE (graphic_info[IMG_BORDER_2].tile_size) +#define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size) /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width) @@ -248,8 +253,8 @@ ED_AREA_YOFFSET_2(3)) /* values for scrolling gadgets for drawing area */ -#define ED_SCROLLBUTTON_XSIZE 16 -#define ED_SCROLLBUTTON_YSIZE 16 +#define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width) +#define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height) #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_UP_YPOS (0) @@ -341,9 +346,13 @@ #define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26) #define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 27) +#define GADGET_ID_ELEMENT_LEFT (GADGET_ID_TOOLBOX_FIRST + 28) +#define GADGET_ID_ELEMENT_MIDDLE (GADGET_ID_TOOLBOX_FIRST + 29) +#define GADGET_ID_ELEMENT_RIGHT (GADGET_ID_TOOLBOX_FIRST + 30) + /* counter gadget identifiers */ -#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 28) +#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 31) #define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0) #define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1) @@ -590,45 +599,46 @@ #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15) #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16) #define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17) -#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18) -#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19) -#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20) -#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 21) -#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22) -#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23) -#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24) -#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25) -#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 26) -#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 27) -#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 28) -#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29) -#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 30) -#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 31) -#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32) -#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33) -#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34) -#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 35) -#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 36) -#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 37) -#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 38) -#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 39) -#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 40) -#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41) -#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42) -#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 43) -#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 44) -#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 45) -#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 46) -#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47) -#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48) -#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 49) -#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 50) -#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 51) -#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52) -#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53) +#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18) +#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19) +#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20) +#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21) +#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 22) +#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23) +#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 24) +#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25) +#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26) +#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 27) +#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 28) +#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 29) +#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30) +#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 31) +#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 32) +#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 33) +#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34) +#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35) +#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 36) +#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 37) +#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 38) +#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 39) +#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 40) +#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41) +#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42) +#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43) +#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 44) +#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 45) +#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 46) +#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 47) +#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 48) +#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 49) +#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 50) +#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 51) +#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 52) +#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53) +#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54) /* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 54) +#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 55) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) @@ -830,44 +840,45 @@ #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15 -#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 16 -#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 17 -#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18 -#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 19 -#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20 -#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21 -#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 22 -#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 23 -#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 24 -#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 25 -#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 26 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 27 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 28 -#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 29 -#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31 -#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32 -#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 34 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 35 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 36 -#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 37 -#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 38 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 39 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 40 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 43 -#define ED_CHECKBUTTON_ID_CHANGE_DELAY 44 -#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45 -#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 46 -#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47 -#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 48 -#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49 -#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 50 -#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 51 - -#define ED_NUM_CHECKBUTTONS 52 +#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 16 +#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 17 +#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 18 +#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 19 +#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 20 +#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 21 +#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 22 +#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 23 +#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 24 +#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 25 +#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 26 +#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 27 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 28 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 29 +#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 30 +#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 31 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 32 +#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 33 +#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 34 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 35 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 36 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 37 +#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 38 +#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 39 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 40 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 41 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 42 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 43 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 44 +#define ED_CHECKBUTTON_ID_CHANGE_DELAY 45 +#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 46 +#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 47 +#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 48 +#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 49 +#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 50 +#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 51 +#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 52 + +#define ED_NUM_CHECKBUTTONS 53 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED @@ -991,7 +1002,7 @@ static struct { int graphic; int gadget_id; - struct XY *pos; + struct XYTileSize *pos; int gadget_type; char *infotext; char shortcut; @@ -1003,82 +1014,82 @@ static struct /* ---------- toolbox control buttons ------------------------------------ */ { - IMG_EDITOR_BUTTON_GFX_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS, + IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS, &editor.button.draw_single, GD_TYPE_RADIO_BUTTON, "draw single items", 's' }, { - IMG_EDITOR_BUTTON_GFX_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS, + IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS, &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON, "draw connected items", 'd' }, { - IMG_EDITOR_BUTTON_GFX_DRAW_LINE, GADGET_ID_LINE, + IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE, &editor.button.draw_line, GD_TYPE_RADIO_BUTTON, "draw lines", 'l' }, { - IMG_EDITOR_BUTTON_GFX_DRAW_ARC, GADGET_ID_ARC, + IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC, &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON, "draw arcs", 'a' }, { - IMG_EDITOR_BUTTON_GFX_DRAW_RECTANGLE, GADGET_ID_RECTANGLE, + IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE, &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON, "draw outline rectangles", 'r' }, { - IMG_EDITOR_BUTTON_GFX_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX, + IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX, &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON, "draw filled rectangles", 'R' }, { - IMG_EDITOR_BUTTON_GFX_ROTATE_UP, GADGET_ID_WRAP_UP, + IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP, &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON, "wrap (rotate) level up", 0 }, { - IMG_EDITOR_BUTTON_GFX_DRAW_TEXT, GADGET_ID_TEXT, + IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT, &editor.button.draw_text, GD_TYPE_RADIO_BUTTON, "enter text elements", 't' }, { - IMG_EDITOR_BUTTON_GFX_FLOOD_FILL, GADGET_ID_FLOOD_FILL, + IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL, &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON, "flood fill", 'f' }, { - IMG_EDITOR_BUTTON_GFX_ROTATE_LEFT, GADGET_ID_WRAP_LEFT, + IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT, &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON, "wrap (rotate) level left", 0 }, { - IMG_EDITOR_BUTTON_GFX_ZOOM_LEVEL, GADGET_ID_ZOOM, + IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM, &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON, "zoom level tile size", '+' }, { - IMG_EDITOR_BUTTON_GFX_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT, + IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT, &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON, "wrap (rotate) level right", 0 }, { - IMG_EDITOR_BUTTON_GFX_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT, + IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT, &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON, "random element placement", 0 }, { - IMG_EDITOR_BUTTON_GFX_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH, + IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH, &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON, "grab brush", 'b' }, { - IMG_EDITOR_BUTTON_GFX_ROTATE_DOWN, GADGET_ID_WRAP_DOWN, + IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN, &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON, "wrap (rotate) level down", 0 }, { - IMG_EDITOR_BUTTON_GFX_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT, + IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT, &editor.button.pick_element, GD_TYPE_RADIO_BUTTON, "pick drawing element", ',' }, @@ -1086,32 +1097,32 @@ static struct /* ---------- level control buttons -------------------------------------- */ { - IMG_EDITOR_BUTTON_GFX_UNDO, GADGET_ID_UNDO, + IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO, &editor.button.undo, GD_TYPE_NORMAL_BUTTON, "undo/redo last operation", 'u' }, { - IMG_EDITOR_BUTTON_GFX_CONF, GADGET_ID_INFO, + IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO, &editor.button.conf, GD_TYPE_NORMAL_BUTTON, "properties of level", 'I' }, { - IMG_EDITOR_BUTTON_GFX_SAVE, GADGET_ID_SAVE, + IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE, &editor.button.save, GD_TYPE_NORMAL_BUTTON, "save level", 'S' }, { - IMG_EDITOR_BUTTON_GFX_CLEAR, GADGET_ID_CLEAR, + IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR, &editor.button.clear, GD_TYPE_NORMAL_BUTTON, "clear level", 'C' }, { - IMG_EDITOR_BUTTON_GFX_TEST, GADGET_ID_TEST, + IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST, &editor.button.test, GD_TYPE_NORMAL_BUTTON, "test level", 'T' }, { - IMG_EDITOR_BUTTON_GFX_EXIT, GADGET_ID_EXIT, + IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT, &editor.button.exit, GD_TYPE_NORMAL_BUTTON, "exit level editor", 'E' }, @@ -1119,27 +1130,27 @@ static struct /* ---------- CE and GE control buttons ---------------------------------- */ { - IMG_EDITOR_BUTTON_GFX_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM, + IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM, &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON, "copy settings from other element", 0 }, { - IMG_EDITOR_BUTTON_GFX_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO, + IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO, &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON, "copy settings to other element", 0 }, { - IMG_EDITOR_BUTTON_GFX_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE, + IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE, &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON, "exchange element with other element", 0 }, { - IMG_EDITOR_BUTTON_GFX_CE_COPY, GADGET_ID_CUSTOM_COPY, + IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY, &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON, "copy settings from this element", 0 }, { - IMG_EDITOR_BUTTON_GFX_CE_PASTE, GADGET_ID_CUSTOM_PASTE, + IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE, &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON, "paste settings to this element", 0 }, @@ -1147,9 +1158,24 @@ static struct /* ---------- palette control buttons ------------------------------------ */ { - IMG_EDITOR_BUTTON_GFX_PROPERTIES, GADGET_ID_PROPERTIES, + IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES, &editor.button.properties, GD_TYPE_NORMAL_BUTTON, "properties of drawing element", 'p' + }, + { + IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT, + &editor.button.element_left, GD_TYPE_NORMAL_BUTTON, + "properties of drawing element 1", '1' + }, + { + IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE, + &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON, + "properties of drawing element 2", '2' + }, + { + IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT, + &editor.button.element_right, GD_TYPE_NORMAL_BUTTON, + "properties of drawing element 3", '3' } }; @@ -2262,7 +2288,7 @@ static struct /* ---------- element settings: configure (several elements) ------------- */ { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE, -1, options_player_speed, @@ -2580,13 +2606,13 @@ static struct NULL, "change page", "select next change page" }, { - IMG_EDITOR_BUTTON_GFX_CP_COPY, + IMG_GFX_EDITOR_BUTTON_CP_COPY, -1, ED_ELEMENT_SETTINGS_YPOS(14), GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE, " ", NULL, "copy settings from this change page" }, { - IMG_EDITOR_BUTTON_GFX_CP_PASTE, + IMG_GFX_EDITOR_BUTTON_CP_PASTE, -1, ED_ELEMENT_SETTINGS_YPOS(14), GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE, NULL, NULL, "paste settings to this change page" @@ -2786,14 +2812,14 @@ static struct "exit level if all fields solved", "automatically finish Sokoban levels" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE, &level.continuous_snapping, NULL, "continuous snapping", "use snapping without releasing key" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE, &level.block_snap_field, NULL, @@ -2828,28 +2854,35 @@ static struct "no centering when relocating", "level not centered after relocation" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), + GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE, + &level.lazy_relocation, + NULL, + "only redraw off-screen relocation","no redraw if relocation target visible" + }, + { + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE, &level.use_start_element[0], NULL, "use level start element:", "start level at this element's position" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE, &level.use_artwork_element[0], NULL, "use artwork from element:", "use player artwork from other element" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE, &level.use_explosion_element[0], NULL, "use explosion from element:", "use explosion properties from element" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13), GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE, &level.initial_player_gravity[0], NULL, @@ -2863,7 +2896,7 @@ static struct "use initial inventory:", "use collected elements on level start" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE, &level.can_pass_to_walkable, NULL, @@ -3253,7 +3286,7 @@ static struct /* ---------- level start element ---------------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(9), + -1, ED_AREA_1X1_SETTINGS_YPOS(10), 0, ED_AREA_1X1_SETTINGS_YOFF, GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT, &level.start_element[0], 1, 1, @@ -3263,7 +3296,7 @@ static struct /* ---------- player artwork element ------------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(10), + -1, ED_AREA_1X1_SETTINGS_YPOS(11), 0, ED_AREA_1X1_SETTINGS_YOFF, GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT, &level.artwork_element[0], 1, 1, @@ -3273,7 +3306,7 @@ static struct /* ---------- player explosion element ----------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(11), + -1, ED_AREA_1X1_SETTINGS_YPOS(12), 0, ED_AREA_1X1_SETTINGS_YOFF, GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT, &level.explosion_element[0], 1, 1, @@ -3424,10 +3457,8 @@ static int new_element3 = EL_SAND; #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \ (button) == 2 ? new_element2 : \ (button) == 3 ? new_element3 : EL_EMPTY) -#define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : \ - (button) == 2 ? 5 : \ - (button) == 3 ? 10 : \ - (button)) + +#define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE) /* forward declaration for internal use */ static void ModifyEditorCounterValue(int, int); @@ -5221,9 +5252,9 @@ void PrintEditorElementList() int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element); char *headline = element_info[cascade_element_show].editor_description; - printf_line_with_prefix("# ", "-", 77); - printf("# %s\n", headline); - printf_line_with_prefix("# ", "-", 77); + PrintLineWithPrefix("# ", "-", 77); + Print("# %s\n", headline); + PrintLineWithPrefix("# ", "-", 77); } for (j = 0; j < *editor_elements_info[i].headline_list_size; j++) @@ -5233,21 +5264,21 @@ void PrintEditorElementList() if (IS_EDITOR_CASCADE(element)) element = EL_CHAR_MINUS; - printf("# %s\n", element_info[element].token_name); + Print("# %s\n", element_info[element].token_name); } if (j > 0) - printf("#\n"); + Print("#\n"); for (j = 0; j < *editor_elements_info[i].element_list_size; j++) { int element = (*editor_elements_info[i].element_list)[j]; - printf("# %s\n", element_info[element].token_name); + Print("# %s\n", element_info[element].token_name); } if (j > 0) - printf("#\n"); + Print("#\n"); } } @@ -5398,13 +5429,10 @@ static void ScrollEditorLevel(int from_x, int from_y, int scroll) BackToFront(); } -void getElementListGraphicSource(int element, Bitmap **bitmap, int *x, int *y) +void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap, + int *x, int *y) { - int graphic = el2edimg(element); - int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE : - MINI_TILESIZE); - - getSizedGraphicSource(graphic, 0, tile_size, bitmap, x, y); + getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y); } static void CreateControlButtons() @@ -5418,8 +5446,12 @@ static void CreateControlButtons() int id = controlbutton_info[i].gadget_id; int type = controlbutton_info[i].gadget_type; int graphic = controlbutton_info[i].graphic; - struct XY *pos = controlbutton_info[i].pos; + struct XYTileSize *pos = controlbutton_info[i].pos; struct GraphicInfo *gd = &graphic_info[graphic]; + Bitmap *deco_bitmap = NULL; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + int tile_size = 0, deco_shift = 0; + boolean deco_masked = FALSE; int gd_x1 = gd->src_x; int gd_y1 = gd->src_y; int gd_x2 = gd->src_x + gd->pressed_xoffset; @@ -5458,6 +5490,34 @@ static void CreateControlButtons() x += DX; y += DY; } + else if (id == GADGET_ID_ELEMENT_LEFT || + id == GADGET_ID_ELEMENT_MIDDLE || + id == GADGET_ID_ELEMENT_RIGHT) + { + x += DX; + y += DY; + + int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 : + id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 : + id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY); + + tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ? + editor.button.element_left.tile_size : + id == GADGET_ID_ELEMENT_MIDDLE ? + editor.button.element_middle.tile_size : + id == GADGET_ID_ELEMENT_RIGHT ? + editor.button.element_right.tile_size : 0); + + // make sure that decoration does not overlap gadget border + tile_size = MIN(tile_size, MIN(gd->width, gd->height)); + + getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y); + + deco_xpos = (gd->width - tile_size) / 2; + deco_ypos = (gd->height - tile_size) / 2; + deco_shift = 1; + deco_masked = gd->draw_masked; + } else { x += EX; @@ -5479,6 +5539,11 @@ static void CreateControlButtons() GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2, GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a, GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, tile_size, tile_size, + GDI_DECORATION_SHIFTING, deco_shift, deco_shift, + GDI_DECORATION_MASKED, deco_masked, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleControlButtons, @@ -5573,11 +5638,11 @@ static void CreateControlButtons() int x = DX + ED_ELEMENTLIST_XPOS + xx * gd->width; int y = DY + ED_ELEMENTLIST_YPOS + yy * gd->height; int element = editor_elements[i]; - int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE : - MINI_TILESIZE); + int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size); unsigned int event_mask = GD_EVENT_RELEASED; - getElementListGraphicSource(element, &deco_bitmap, &deco_x, &deco_y); + getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (gd->width - tile_size) / 2; deco_ypos = (gd->height - tile_size) / 2; @@ -5645,8 +5710,8 @@ static void CreateCounterButtons() if (i == ED_COUNTER_ID_SELECT_LEVEL) { graphic = (j == 0 ? - IMG_EDITOR_BUTTON_GFX_PREV_LEVEL : - IMG_EDITOR_BUTTON_GFX_NEXT_LEVEL); + IMG_GFX_EDITOR_BUTTON_PREV_LEVEL : + IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL); event_mask |= GD_EVENT_RELEASED; @@ -5714,7 +5779,7 @@ static void CreateCounterButtons() if (i == ED_COUNTER_ID_SELECT_LEVEL) { - graphic = IMG_EDITOR_INPUT_GFX_LEVEL_NUMBER; + graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER; font_type = FONT_LEVEL_NUMBER; font_type_active = FONT_LEVEL_NUMBER_ACTIVE; @@ -6398,10 +6463,8 @@ static void CreateRadiobuttonGadgets() void CreateLevelEditorGadgets() { - int old_game_status = game_status; - - /* setting 'game_status' is needed to get the right fonts for the editor */ - game_status = GAME_MODE_EDITOR; + /* force EDITOR font inside level editor */ + SetFontStatus(GAME_MODE_EDITOR); /* these values are not constant, but can change at runtime */ ed_fieldx = MAX_ED_FIELDX - 1; @@ -6435,7 +6498,7 @@ void CreateLevelEditorGadgets() CreateTextbuttonGadgets(); CreateDrawingAreas(); - game_status = old_game_status; + ResetFontStatus(); } void FreeLevelEditorGadgets() @@ -6524,8 +6587,9 @@ static void MapControlButtons() for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++) MapGadget(level_editor_gadget[i]); - /* map toolbox buttons (element properties button) */ - MapGadget(level_editor_gadget[ED_NUM_CTRL1_4_BUTTONS]); + /* map toolbox buttons (element properties buttons) */ + for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_6_BUTTONS; i++) + MapGadget(level_editor_gadget[i]); /* map buttons to select elements */ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) @@ -7616,25 +7680,23 @@ void InitZoomLevelSettings() MAX_ED_FIELDY = getMaxEdFieldY(FALSE); } -static boolean playfield_area_changed = FALSE; - void DrawLevelEd() { - StopAnimation(); + int fade_mask = REDRAW_FIELD; - CloseDoor(DOOR_CLOSE_ALL); + FadeSoundsAndMusic(); - FadeOut(REDRAW_FIELD); + if (CheckIfGlobalBorderHasChanged()) + fade_mask = REDRAW_ALL; - /* needed after playing if editor playfield area has different size */ - ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + FadeOut(fade_mask); /* needed if different viewport properties defined for editor */ ChangeViewportPropertiesIfNeeded(); - InitZoomLevelSettings(); + ClearField(); - playfield_area_changed = DrawingAreaChanged(); + InitZoomLevelSettings(); OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY); @@ -7668,7 +7730,9 @@ void DrawLevelEd() BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto, graphic_info[IMG_BACKGROUND_PALETTE].src_x, graphic_info[IMG_BACKGROUND_PALETTE].src_y, - DXSIZE, DYSIZE, DX, DY); + MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width), + MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height), + DX, DY); /* draw bigger door */ DrawSpecialEditorDoor(); @@ -7677,7 +7741,9 @@ void DrawLevelEd() BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto, graphic_info[IMG_BACKGROUND_TOOLBOX].src_x, graphic_info[IMG_BACKGROUND_TOOLBOX].src_y, - EXSIZE, EYSIZE, EX, EY); + MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width), + MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height), + EX, EY); // redraw_mask |= REDRAW_ALL; @@ -7694,7 +7760,9 @@ void DrawLevelEd() DrawEditModeWindow(); - FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD); + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); /* copy actual editor door content to door double buffer for OpenDoor() */ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0); @@ -7906,10 +7974,11 @@ static void ModifyEditorElementList() struct GadgetInfo *gi = level_editor_gadget[gadget_id]; struct GadgetDesign *gd = &gi->deco.design; int element = editor_elements[element_shift + i]; + int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size); UnmapGadget(gi); - getElementListGraphicSource(element, &gd->bitmap, &gd->x, &gd->y); + getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); @@ -7917,12 +7986,28 @@ static void ModifyEditorElementList() } } -static void DrawDrawingElement(int element, struct EditorPaletteElementInfo *e) +static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos) { int graphic = el2edimg(element); - int tile_size = (e->tile_size >= TILESIZE ? TILESIZE : MINI_TILESIZE); + int tile_size = BUTTON_TILE_SIZE(pos->tile_size); - DrawSizedGraphicExt(drawto, DX + e->x, DY + e->y, graphic, 0, tile_size); + if (pos->x == -1 && + pos->y == -1) + return; + + DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size); +} + +static void ModifyDrawingElementButton(int element, int id) +{ + struct GadgetInfo *gi = level_editor_gadget[id]; + Bitmap *deco_bitmap; + int deco_x, deco_y; + int tile_size = gi->deco.width; + + getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y); + + ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END); } static void PickDrawingElement(int button, int element) @@ -7930,12 +8015,13 @@ static void PickDrawingElement(int button, int element) struct { int *new_element; - struct EditorPaletteElementInfo *e; + struct XYTileSize *pos; + int id; } de, drawing_elements[] = { - { &new_element1, &editor.palette.element_left }, - { &new_element2, &editor.palette.element_middle }, - { &new_element3, &editor.palette.element_right }, + { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT }, + { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE }, + { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT }, }; if (button < 1 || button > 3) @@ -7943,7 +8029,10 @@ static void PickDrawingElement(int button, int element) de = drawing_elements[button - 1]; - DrawDrawingElement((*de.new_element = element), de.e); + *de.new_element = element; // update global drawing element variable + + DrawDrawingElementGraphic(element, de.pos); + ModifyDrawingElementButton(element, de.id); redraw_mask |= REDRAW_DOOR_1; } @@ -8781,6 +8870,7 @@ static void DrawPropertiesConfig() MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION); + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT); @@ -10925,7 +11015,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) DrawFixedGraphicExt(drawto, gi->x + sx * TILEX, gi->y + sy * TILEY, - el2img(new_element), 0); + el2edimg(new_element), 0); if (id == GADGET_ID_CUSTOM_GRAPHIC) new_element = GFX_ELEMENT(new_element); @@ -11388,6 +11478,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) int button = gi->event.button; int step = BUTTON_STEPSIZE(button); int new_element = BUTTON_ELEMENT(button); + int last_properties_element = properties_element; int x, y; if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT) @@ -11527,9 +11618,19 @@ static void HandleControlButtons(struct GadgetInfo *gi) break; case GADGET_ID_PROPERTIES: - if (edit_mode != ED_MODE_PROPERTIES) + // always switch off element properties when they are already displayed + last_properties_element = new_element; + case GADGET_ID_ELEMENT_LEFT: + case GADGET_ID_ELEMENT_MIDDLE: + case GADGET_ID_ELEMENT_RIGHT: + properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 : + id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 : + id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : + new_element); + + if (edit_mode != ED_MODE_PROPERTIES || + properties_element != last_properties_element) { - properties_element = new_element; DrawPropertiesWindow(); edit_mode = ED_MODE_PROPERTIES; @@ -11881,6 +11982,7 @@ void HandleLevelEditorKeyInput(Key key) { int id = GADGET_ID_NONE; int new_element_shift = element_shift; + int step = ED_ELEMENTLIST_BUTTONS_VERT - 1; int i; switch (key) @@ -11897,13 +11999,23 @@ void HandleLevelEditorKeyInput(Key key) case KSYM_Down: id = GADGET_ID_SCROLL_DOWN; break; + case KSYM_Page_Up: - id = GADGET_ID_SCROLL_LIST_UP; - button = ED_ELEMENTLIST_BUTTONS_VERT - 1; - break; case KSYM_Page_Down: - id = GADGET_ID_SCROLL_LIST_DOWN; - button = ED_ELEMENTLIST_BUTTONS_VERT - 1; + step *= (key == KSYM_Page_Up ? -1 : +1); + element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ; + + if (element_shift < 0) + element_shift = 0; + if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS) + element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS; + + ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL], + GDI_SCROLLBAR_ITEM_POSITION, + element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END); + + ModifyEditorElementList(); + break; case KSYM_Home: @@ -11987,11 +12099,12 @@ void HandleLevelEditorKeyInput(Key key) ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button); else if (letter == 'U') ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3); - else if (key == KSYM_KP_Subtract || letter == '-') + else if (letter == '-' || key == KSYM_KP_Subtract) ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3); - else if (key == KSYM_KP_0 || letter == '0') + else if (letter == '0' || key == KSYM_KP_0) ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2); - else if (key == KSYM_KP_Add) + else if (letter == '+' || key == KSYM_KP_Add || + letter == '=') // ("Shift-=" is "+" on US keyboards) ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1); else if (key == KSYM_Return || key == KSYM_space || @@ -12046,7 +12159,7 @@ void PrintEditorGadgetInfoText(struct GadgetInfo *gi) char shortcut[MAX_OUTPUT_LINESIZE + 1]; int max_infotext_len = getMaxInfoTextLength(); - if (gi == NULL || gi->info_text == NULL) + if (gi == NULL || strlen(gi->info_text) == 0) return; strncpy(infotext, gi->info_text, max_infotext_len); @@ -12261,14 +12374,33 @@ void RequestExitLevelEditor(boolean ask_if_level_has_changed, Request("Level has changed! Exit without saving?", REQ_ASK | REQ_STAY_OPEN)) { - SetDoorState(DOOR_CLOSE_2); + struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN]; + + /* draw normal door */ + UndrawSpecialEditorDoor(); + + // close editor doors if viewport definition is the same as in main menu + if (vp_door_1->x == DX && + vp_door_1->y == DY && + vp_door_1->width == DXSIZE && + vp_door_1->height == DYSIZE && + vp_door_2->x == VX && + vp_door_2->y == VY && + vp_door_2->width == VXSIZE && + vp_door_2->height == VYSIZE) + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + else + SetDoorState(DOOR_CLOSE_2); + + BackToFront(); if (quick_quit) FadeSkipNextFadeIn(); - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); - DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD); + DrawMainMenu(); } else {