X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Feditor.c;h=828ebd7fd9987128d896279f0636d60d51720582;hp=9f8182d6702911351761230e8e86c9580140e5b3;hb=6f5b701331e07bdd3e02eeb61f66bfa14d5b530f;hpb=f89a490028c36509216b97a96b779b779c2065c9 diff --git a/src/editor.c b/src/editor.c index 9f8182d6..828ebd7f 100644 --- a/src/editor.c +++ b/src/editor.c @@ -79,7 +79,7 @@ #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size) #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size) -#define ED_DRAWINGAREA_TILE_SIZE (graphic_info[IMG_BORDER_2].tile_size) +#define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size) /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width) @@ -7616,37 +7616,17 @@ void DrawLevelEd() { int fade_mask = REDRAW_FIELD; - StopAnimation(); - CloseDoor(DOOR_CLOSE_ALL); -#if 1 /* needed if different viewport properties defined for editor */ ChangeViewportPropertiesIfNeeded(); -#endif - if (CheckIfRedrawGlobalBorderIsNeeded()) + if (CheckIfGlobalBorderHasChanged()) fade_mask = REDRAW_ALL; -#if 0 - printf("::: %d\n", (fade_mask == REDRAW_ALL ? 1 : 0)); -#endif - FadeOut(fade_mask); -#if 0 - /* needed after playing if editor playfield area has different size */ - ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); -#endif - -#if 0 - /* needed if different viewport properties defined for editor */ - ChangeViewportPropertiesIfNeeded(); -#endif - -#if 1 ClearField(); -#endif InitZoomLevelSettings(); @@ -7708,6 +7688,8 @@ void DrawLevelEd() DrawEditModeWindow(); + DrawMaskedBorder(fade_mask); + FadeIn(fade_mask); /* copy actual editor door content to door double buffer for OpenDoor() */ @@ -10939,7 +10921,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) DrawFixedGraphicExt(drawto, gi->x + sx * TILEX, gi->y + sy * TILEY, - el2img(new_element), 0); + el2edimg(new_element), 0); if (id == GADGET_ID_CUSTOM_GRAPHIC) new_element = GFX_ELEMENT(new_element);