X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Feditor.c;h=7ed0f977d73c0879885ffca809831064589a560c;hp=091bbd7c4faa47fc49e933fd4193846773a1f554;hb=f78f30b84a0345ea31b30c5bd95e338c9d9ebd4b;hpb=70fab7480fcedd8f51015d592fc94f3ce50172d0 diff --git a/src/editor.c b/src/editor.c index 091bbd7c..7ed0f977 100644 --- a/src/editor.c +++ b/src/editor.c @@ -79,7 +79,7 @@ #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size) #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size) -#define ED_DRAWINGAREA_TILE_SIZE (graphic_info[IMG_BORDER_2].tile_size) +#define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size) /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width) @@ -590,45 +590,46 @@ #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15) #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16) #define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17) -#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18) -#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19) -#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20) -#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 21) -#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22) -#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23) -#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24) -#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25) -#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 26) -#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 27) -#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 28) -#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29) -#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 30) -#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 31) -#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32) -#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33) -#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34) -#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 35) -#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 36) -#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 37) -#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 38) -#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 39) -#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 40) -#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41) -#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42) -#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 43) -#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 44) -#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 45) -#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 46) -#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47) -#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48) -#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 49) -#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 50) -#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 51) -#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52) -#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53) +#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18) +#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19) +#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20) +#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21) +#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 22) +#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23) +#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 24) +#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25) +#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26) +#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 27) +#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 28) +#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 29) +#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30) +#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 31) +#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 32) +#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 33) +#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34) +#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35) +#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 36) +#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 37) +#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 38) +#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 39) +#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 40) +#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41) +#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42) +#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43) +#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 44) +#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 45) +#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 46) +#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 47) +#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 48) +#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 49) +#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 50) +#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 51) +#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 52) +#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53) +#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54) /* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 54) +#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 55) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) @@ -830,44 +831,45 @@ #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15 -#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 16 -#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 17 -#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18 -#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 19 -#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20 -#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21 -#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 22 -#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 23 -#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 24 -#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 25 -#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 26 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 27 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 28 -#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 29 -#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31 -#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32 -#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 34 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 35 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 36 -#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 37 -#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 38 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 39 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 40 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 43 -#define ED_CHECKBUTTON_ID_CHANGE_DELAY 44 -#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45 -#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 46 -#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47 -#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 48 -#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49 -#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 50 -#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 51 - -#define ED_NUM_CHECKBUTTONS 52 +#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 16 +#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 17 +#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 18 +#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 19 +#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 20 +#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 21 +#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 22 +#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 23 +#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 24 +#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 25 +#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 26 +#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 27 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 28 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 29 +#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 30 +#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 31 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 32 +#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 33 +#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 34 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 35 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 36 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 37 +#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 38 +#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 39 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 40 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 41 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 42 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 43 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 44 +#define ED_CHECKBUTTON_ID_CHANGE_DELAY 45 +#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 46 +#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 47 +#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 48 +#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 49 +#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 50 +#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 51 +#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 52 + +#define ED_NUM_CHECKBUTTONS 53 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED @@ -1055,7 +1057,7 @@ static struct { IMG_EDITOR_BUTTON_GFX_ZOOM_LEVEL, GADGET_ID_ZOOM, &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON, - "zoom level tile size", '-' + "zoom level tile size", '+' }, { IMG_EDITOR_BUTTON_GFX_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT, @@ -2262,7 +2264,7 @@ static struct /* ---------- element settings: configure (several elements) ------------- */ { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE, -1, options_player_speed, @@ -2786,14 +2788,14 @@ static struct "exit level if all fields solved", "automatically finish Sokoban levels" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE, &level.continuous_snapping, NULL, "continuous snapping", "use snapping without releasing key" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE, &level.block_snap_field, NULL, @@ -2828,28 +2830,35 @@ static struct "no centering when relocating", "level not centered after relocation" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), + GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE, + &level.lazy_relocation, + NULL, + "only redraw off-screen relocation","no redraw if relocation target visible" + }, + { + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE, &level.use_start_element[0], NULL, "use level start element:", "start level at this element's position" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE, &level.use_artwork_element[0], NULL, "use artwork from element:", "use player artwork from other element" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE, &level.use_explosion_element[0], NULL, "use explosion from element:", "use explosion properties from element" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13), GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE, &level.initial_player_gravity[0], NULL, @@ -2863,7 +2872,7 @@ static struct "use initial inventory:", "use collected elements on level start" }, { - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE, &level.can_pass_to_walkable, NULL, @@ -3253,7 +3262,7 @@ static struct /* ---------- level start element ---------------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(9), + -1, ED_AREA_1X1_SETTINGS_YPOS(10), 0, ED_AREA_1X1_SETTINGS_YOFF, GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT, &level.start_element[0], 1, 1, @@ -3263,7 +3272,7 @@ static struct /* ---------- player artwork element ------------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(10), + -1, ED_AREA_1X1_SETTINGS_YPOS(11), 0, ED_AREA_1X1_SETTINGS_YOFF, GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT, &level.artwork_element[0], 1, 1, @@ -3273,7 +3282,7 @@ static struct /* ---------- player explosion element ----------------------------------- */ { - -1, ED_AREA_1X1_SETTINGS_YPOS(11), + -1, ED_AREA_1X1_SETTINGS_YPOS(12), 0, ED_AREA_1X1_SETTINGS_YOFF, GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT, &level.explosion_element[0], 1, 1, @@ -3424,10 +3433,6 @@ static int new_element3 = EL_SAND; #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \ (button) == 2 ? new_element2 : \ (button) == 3 ? new_element3 : EL_EMPTY) -#define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : \ - (button) == 2 ? 5 : \ - (button) == 3 ? 10 : \ - (button)) /* forward declaration for internal use */ static void ModifyEditorCounterValue(int, int); @@ -5221,9 +5226,9 @@ void PrintEditorElementList() int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element); char *headline = element_info[cascade_element_show].editor_description; - printf_line_with_prefix("# ", "-", 77); - printf("# %s\n", headline); - printf_line_with_prefix("# ", "-", 77); + PrintLineWithPrefix("# ", "-", 77); + Print("# %s\n", headline); + PrintLineWithPrefix("# ", "-", 77); } for (j = 0; j < *editor_elements_info[i].headline_list_size; j++) @@ -5233,21 +5238,21 @@ void PrintEditorElementList() if (IS_EDITOR_CASCADE(element)) element = EL_CHAR_MINUS; - printf("# %s\n", element_info[element].token_name); + Print("# %s\n", element_info[element].token_name); } if (j > 0) - printf("#\n"); + Print("#\n"); for (j = 0; j < *editor_elements_info[i].element_list_size; j++) { int element = (*editor_elements_info[i].element_list)[j]; - printf("# %s\n", element_info[element].token_name); + Print("# %s\n", element_info[element].token_name); } if (j > 0) - printf("#\n"); + Print("#\n"); } } @@ -7616,25 +7621,23 @@ void InitZoomLevelSettings() MAX_ED_FIELDY = getMaxEdFieldY(FALSE); } -static boolean playfield_area_changed = FALSE; - void DrawLevelEd() { - StopAnimation(); + int fade_mask = REDRAW_FIELD; CloseDoor(DOOR_CLOSE_ALL); - FadeOut(REDRAW_FIELD); - - /* needed after playing if editor playfield area has different size */ - ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - /* needed if different viewport properties defined for editor */ ChangeViewportPropertiesIfNeeded(); - InitZoomLevelSettings(); + if (CheckIfGlobalBorderHasChanged()) + fade_mask = REDRAW_ALL; - playfield_area_changed = DrawingAreaChanged(); + FadeOut(fade_mask); + + ClearField(); + + InitZoomLevelSettings(); OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY); @@ -7694,7 +7697,9 @@ void DrawLevelEd() DrawEditModeWindow(); - FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD); + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); /* copy actual editor door content to door double buffer for OpenDoor() */ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0); @@ -8781,6 +8786,7 @@ static void DrawPropertiesConfig() MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION); + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT); @@ -10925,7 +10931,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) DrawFixedGraphicExt(drawto, gi->x + sx * TILEX, gi->y + sy * TILEY, - el2img(new_element), 0); + el2edimg(new_element), 0); if (id == GADGET_ID_CUSTOM_GRAPHIC) new_element = GFX_ELEMENT(new_element); @@ -11987,12 +11993,12 @@ void HandleLevelEditorKeyInput(Key key) ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button); else if (letter == 'U') ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3); - else if (key == KSYM_KP_Subtract) - ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1); + else if (key == KSYM_KP_Subtract || letter == '-') + ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3); else if (key == KSYM_KP_0 || letter == '0') ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2); - else if (key == KSYM_KP_Add || letter == '+') - ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3); + else if (key == KSYM_KP_Add) + ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1); else if (key == KSYM_Return || key == KSYM_space || key == setup.shortcut.toggle_pause) @@ -12268,7 +12274,7 @@ void RequestExitLevelEditor(boolean ask_if_level_has_changed, game_status = GAME_MODE_MAIN; - DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD); + DrawMainMenu(); } else {