X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Feditor.c;h=093b229083d6f4e3539ebfd28ccd0559718e21c2;hp=50c147a025d32f57a0e4304256cf98a214c32bce;hb=1fc11ecd0789cf873639c9bbbff6f72656abac08;hpb=874229af6e5963fad61c9929a481cd99bebeac48 diff --git a/src/editor.c b/src/editor.c index 50c147a0..093b2290 100644 --- a/src/editor.c +++ b/src/editor.c @@ -25,26 +25,24 @@ #define INFOTEXT_UNKNOWN_ELEMENT "unknown" -/* - ----------------------------------------------------------------------------- - screen and artwork graphic pixel position definitions - ----------------------------------------------------------------------------- -*/ - -/* values for the control window */ -#define ED_CTRL1_BUTTONS_HORIZ 4 /* toolbox */ +// ---------------------------------------------------------------------------- +// screen and artwork graphic pixel position definitions +// ---------------------------------------------------------------------------- + +// values for the control window +#define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox #define ED_CTRL1_BUTTONS_VERT 4 -#define ED_CTRL2_BUTTONS_HORIZ 3 /* level */ +#define ED_CTRL2_BUTTONS_HORIZ 3 // level #define ED_CTRL2_BUTTONS_VERT 2 -#define ED_CTRL3_BUTTONS_HORIZ 3 /* CE and GE */ +#define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE #define ED_CTRL3_BUTTONS_VERT 1 -#define ED_CTRL4_BUTTONS_HORIZ 2 /* CE and GE */ +#define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE #define ED_CTRL4_BUTTONS_VERT 1 -#define ED_CTRL5_BUTTONS_HORIZ 1 /* properties */ +#define ED_CTRL5_BUTTONS_HORIZ 1 // properties #define ED_CTRL5_BUTTONS_VERT 1 -#define ED_CTRL6_BUTTONS_HORIZ 3 /* properties */ +#define ED_CTRL6_BUTTONS_HORIZ 3 // properties #define ED_CTRL6_BUTTONS_VERT 1 -#define ED_CTRL7_BUTTONS_HORIZ 1 /* palette */ +#define ED_CTRL7_BUTTONS_HORIZ 1 // palette #define ED_CTRL7_BUTTONS_VERT 1 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT) @@ -62,17 +60,19 @@ #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS) #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS -/* values for the element list */ +// values for the element list #define ED_ELEMENTLIST_XPOS (editor.palette.x) #define ED_ELEMENTLIST_YPOS (editor.palette.y) #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width) #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height) -#define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols) -#define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows) +#define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols) +#define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows) +#define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS) +#define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS) #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \ ED_ELEMENTLIST_BUTTONS_VERT) -/* standard distances */ +// standard distances #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing) #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing) #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing) @@ -83,14 +83,14 @@ ED_DRAWINGAREA_BORDER_SIZE) #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1)) -/* values for drawingarea gadgets */ +// values for drawingarea gadgets #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size) #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size) #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size) -/* values for checkbutton gadgets */ +// values for checkbutton gadgets #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width) #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height) @@ -249,7 +249,7 @@ ED_AREA_YOFFSET_1((i).y) - \ ED_AREA_YOFFSET_2((i).area_ysize)) -/* values for element content drawing areas */ +// values for element content drawing areas #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n) #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n) #define ED_AREA_1X1_LSETTINGS_XOFF (0) @@ -265,11 +265,11 @@ #define ED_AREA_3X3_SETTINGS_XOFF (0) #define ED_AREA_3X3_SETTINGS_YOFF (0) -/* element content */ +// element content #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n) #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n) -/* yamyam content */ +// yamyam content #define ED_XPOS_YAM 0 #define ED_YPOS_YAM 5 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM) @@ -283,7 +283,7 @@ ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \ ED_AREA_YOFFSET_2(3)) -/* magic ball content */ +// magic ball content #define ED_XPOS_BALL 0 #define ED_YPOS_BALL 6 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL) @@ -297,7 +297,7 @@ ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \ ED_AREA_YOFFSET_2(3)) -/* values for scrolling gadgets for drawing area */ +// values for scrolling gadgets for drawing area #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width) #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height) @@ -320,7 +320,7 @@ #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE) -/* values for scrolling gadgets for element list */ +// values for scrolling gadgets for element list #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width) #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height) @@ -341,7 +341,7 @@ ED_ELEMENTLIST_YSIZE - \ 2 * ED_SCROLLBUTTON2_YSIZE) -/* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */ +// values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() #define INFOTEXT_FONT FONT_TEXT_2 #define INFOTEXT_XSIZE SXSIZE #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT) @@ -354,410 +354,411 @@ SYSIZE - INFOTEXT_YSIZE) -/* - ----------------------------------------------------------------------------- - editor gadget definitions - ----------------------------------------------------------------------------- -*/ - -/* drawing toolbox buttons */ -#define GADGET_ID_NONE -1 -#define GADGET_ID_TOOLBOX_FIRST 0 - -#define GADGET_ID_SINGLE_ITEMS (GADGET_ID_TOOLBOX_FIRST + 0) -#define GADGET_ID_CONNECTED_ITEMS (GADGET_ID_TOOLBOX_FIRST + 1) -#define GADGET_ID_LINE (GADGET_ID_TOOLBOX_FIRST + 2) -#define GADGET_ID_ARC (GADGET_ID_TOOLBOX_FIRST + 3) -#define GADGET_ID_RECTANGLE (GADGET_ID_TOOLBOX_FIRST + 4) -#define GADGET_ID_FILLED_BOX (GADGET_ID_TOOLBOX_FIRST + 5) -#define GADGET_ID_WRAP_UP (GADGET_ID_TOOLBOX_FIRST + 6) -#define GADGET_ID_TEXT (GADGET_ID_TOOLBOX_FIRST + 7) -#define GADGET_ID_FLOOD_FILL (GADGET_ID_TOOLBOX_FIRST + 8) -#define GADGET_ID_WRAP_LEFT (GADGET_ID_TOOLBOX_FIRST + 9) -#define GADGET_ID_ZOOM (GADGET_ID_TOOLBOX_FIRST + 10) -#define GADGET_ID_WRAP_RIGHT (GADGET_ID_TOOLBOX_FIRST + 11) -#define GADGET_ID_RANDOM_PLACEMENT (GADGET_ID_TOOLBOX_FIRST + 12) -#define GADGET_ID_GRAB_BRUSH (GADGET_ID_TOOLBOX_FIRST + 13) -#define GADGET_ID_WRAP_DOWN (GADGET_ID_TOOLBOX_FIRST + 14) -#define GADGET_ID_PICK_ELEMENT (GADGET_ID_TOOLBOX_FIRST + 15) - -#define GADGET_ID_UNDO (GADGET_ID_TOOLBOX_FIRST + 16) -#define GADGET_ID_INFO (GADGET_ID_TOOLBOX_FIRST + 17) -#define GADGET_ID_SAVE (GADGET_ID_TOOLBOX_FIRST + 18) -#define GADGET_ID_CLEAR (GADGET_ID_TOOLBOX_FIRST + 19) -#define GADGET_ID_TEST (GADGET_ID_TOOLBOX_FIRST + 20) -#define GADGET_ID_EXIT (GADGET_ID_TOOLBOX_FIRST + 21) - -#define GADGET_ID_CUSTOM_COPY_FROM (GADGET_ID_TOOLBOX_FIRST + 22) -#define GADGET_ID_CUSTOM_COPY_TO (GADGET_ID_TOOLBOX_FIRST + 23) -#define GADGET_ID_CUSTOM_EXCHANGE (GADGET_ID_TOOLBOX_FIRST + 24) -#define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25) -#define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26) - -#define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 27) -#define GADGET_ID_ELEMENT_LEFT (GADGET_ID_TOOLBOX_FIRST + 28) -#define GADGET_ID_ELEMENT_MIDDLE (GADGET_ID_TOOLBOX_FIRST + 29) -#define GADGET_ID_ELEMENT_RIGHT (GADGET_ID_TOOLBOX_FIRST + 30) -#define GADGET_ID_PALETTE (GADGET_ID_TOOLBOX_FIRST + 31) - -/* counter gadget identifiers */ -#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 32) - -#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0) -#define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1) -#define GADGET_ID_SELECT_LEVEL_UP (GADGET_ID_COUNTER_FIRST + 2) -#define GADGET_ID_LEVEL_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 3) -#define GADGET_ID_LEVEL_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 4) -#define GADGET_ID_LEVEL_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 5) -#define GADGET_ID_LEVEL_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 6) -#define GADGET_ID_LEVEL_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 7) -#define GADGET_ID_LEVEL_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 8) -#define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9) -#define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10) -#define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11) -#define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12) -#define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13) -#define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14) -#define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15) -#define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16) -#define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17) -#define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 18) -#define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 19) -#define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 20) -#define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21) -#define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22) -#define GADGET_ID_LEVEL_RANDOM_SEED_UP (GADGET_ID_COUNTER_FIRST + 23) -#define GADGET_ID_LEVELSET_NUM_LEVELS_DOWN (GADGET_ID_COUNTER_FIRST + 24) -#define GADGET_ID_LEVELSET_NUM_LEVELS_TEXT (GADGET_ID_COUNTER_FIRST + 25) -#define GADGET_ID_LEVELSET_NUM_LEVELS_UP (GADGET_ID_COUNTER_FIRST + 26) -#define GADGET_ID_ELEMENT_VALUE1_DOWN (GADGET_ID_COUNTER_FIRST + 27) -#define GADGET_ID_ELEMENT_VALUE1_TEXT (GADGET_ID_COUNTER_FIRST + 28) -#define GADGET_ID_ELEMENT_VALUE1_UP (GADGET_ID_COUNTER_FIRST + 29) -#define GADGET_ID_ELEMENT_VALUE2_DOWN (GADGET_ID_COUNTER_FIRST + 30) -#define GADGET_ID_ELEMENT_VALUE2_TEXT (GADGET_ID_COUNTER_FIRST + 31) -#define GADGET_ID_ELEMENT_VALUE2_UP (GADGET_ID_COUNTER_FIRST + 32) -#define GADGET_ID_ELEMENT_VALUE3_DOWN (GADGET_ID_COUNTER_FIRST + 33) -#define GADGET_ID_ELEMENT_VALUE3_TEXT (GADGET_ID_COUNTER_FIRST + 34) -#define GADGET_ID_ELEMENT_VALUE3_UP (GADGET_ID_COUNTER_FIRST + 35) -#define GADGET_ID_ELEMENT_VALUE4_DOWN (GADGET_ID_COUNTER_FIRST + 36) -#define GADGET_ID_ELEMENT_VALUE4_TEXT (GADGET_ID_COUNTER_FIRST + 37) -#define GADGET_ID_ELEMENT_VALUE4_UP (GADGET_ID_COUNTER_FIRST + 38) -#define GADGET_ID_YAMYAM_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 39) -#define GADGET_ID_YAMYAM_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 40) -#define GADGET_ID_YAMYAM_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 41) -#define GADGET_ID_BALL_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 42) -#define GADGET_ID_BALL_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 43) -#define GADGET_ID_BALL_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 44) -#define GADGET_ID_ANDROID_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 45) -#define GADGET_ID_ANDROID_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 46) -#define GADGET_ID_ANDROID_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 47) -#define GADGET_ID_ENVELOPE_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 48) -#define GADGET_ID_ENVELOPE_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 49) -#define GADGET_ID_ENVELOPE_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 50) -#define GADGET_ID_ENVELOPE_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 51) -#define GADGET_ID_ENVELOPE_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 52) -#define GADGET_ID_ENVELOPE_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 53) -#define GADGET_ID_INVENTORY_SIZE_DOWN (GADGET_ID_COUNTER_FIRST + 54) -#define GADGET_ID_INVENTORY_SIZE_TEXT (GADGET_ID_COUNTER_FIRST + 55) -#define GADGET_ID_INVENTORY_SIZE_UP (GADGET_ID_COUNTER_FIRST + 56) -#define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 57) -#define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 58) -#define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 59) -#define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 60) -#define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 61) -#define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 62) -#define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 63) -#define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 64) -#define GADGET_ID_CUSTOM_VALUE_FIX_UP (GADGET_ID_COUNTER_FIRST + 65) -#define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 66) -#define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 67) -#define GADGET_ID_CUSTOM_VALUE_RND_UP (GADGET_ID_COUNTER_FIRST + 68) -#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 69) -#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 70) -#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 71) -#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 72) -#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 73) -#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 74) -#define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 75) -#define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 76) -#define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 77) -#define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 78) -#define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 79) -#define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 80) -#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 81) -#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 82) -#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 83) -#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 84) -#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 85) -#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 86) -#define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 87) -#define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 88) -#define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 89) -#define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 90) -#define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 91) -#define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 92) -#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 93) -#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 94) -#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 95) -#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 96) -#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 97) -#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 98) -#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 99) -#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 100) -#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 101) -#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 102) -#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 103) -#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 104) - -/* drawing area identifiers */ -#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 105) - -#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0) -#define GADGET_ID_YAMYAM_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1) -#define GADGET_ID_YAMYAM_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2) -#define GADGET_ID_YAMYAM_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3) -#define GADGET_ID_YAMYAM_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4) -#define GADGET_ID_YAMYAM_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5) -#define GADGET_ID_YAMYAM_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6) -#define GADGET_ID_YAMYAM_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7) -#define GADGET_ID_YAMYAM_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8) -#define GADGET_ID_MAGIC_BALL_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 9) -#define GADGET_ID_MAGIC_BALL_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 10) -#define GADGET_ID_MAGIC_BALL_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 11) -#define GADGET_ID_MAGIC_BALL_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 12) -#define GADGET_ID_MAGIC_BALL_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 13) -#define GADGET_ID_MAGIC_BALL_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 14) -#define GADGET_ID_MAGIC_BALL_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 15) -#define GADGET_ID_MAGIC_BALL_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 16) -#define GADGET_ID_ANDROID_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17) -#define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 18) -#define GADGET_ID_START_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 19) -#define GADGET_ID_ARTWORK_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 20) -#define GADGET_ID_EXPLOSION_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 21) -#define GADGET_ID_INVENTORY_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 22) -#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 23) -#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 24) -#define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 25) -#define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 26) -#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 27) -#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28) -#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29) -#define GADGET_ID_CUSTOM_CHANGE_ACTION (GADGET_ID_DRAWING_AREA_FIRST + 30) -#define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 31) -#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 32) - -/* text input identifiers */ -#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 33) - -#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0) -#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1) -#define GADGET_ID_LEVELSET_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2) -#define GADGET_ID_LEVELSET_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 3) -#define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 4) - -/* text area identifiers */ -#define GADGET_ID_TEXT_AREA_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 5) - -#define GADGET_ID_ENVELOPE_INFO (GADGET_ID_TEXT_AREA_FIRST + 0) - -/* selectbox identifiers */ -#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_AREA_FIRST + 1) - -#define GADGET_ID_TIME_OR_STEPS (GADGET_ID_SELECTBOX_FIRST + 0) -#define GADGET_ID_GAME_ENGINE_TYPE (GADGET_ID_SELECTBOX_FIRST + 1) -#define GADGET_ID_LEVELSET_SAVE_MODE (GADGET_ID_SELECTBOX_FIRST + 2) -#define GADGET_ID_WIND_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 3) -#define GADGET_ID_PLAYER_SPEED (GADGET_ID_SELECTBOX_FIRST + 4) -#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 5) -#define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 6) -#define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 7) -#define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 8) -#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 9) -#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 10) -#define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 11) -#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 12) -#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 13) -#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 14) -#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 15) -#define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 16) -#define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 17) -#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 18) -#define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 19) -#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 20) -#define GADGET_ID_CHANGE_SIDE (GADGET_ID_SELECTBOX_FIRST + 21) -#define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 22) -#define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 23) -#define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 24) -#define GADGET_ID_ACTION_TYPE (GADGET_ID_SELECTBOX_FIRST + 25) -#define GADGET_ID_ACTION_MODE (GADGET_ID_SELECTBOX_FIRST + 26) -#define GADGET_ID_ACTION_ARG (GADGET_ID_SELECTBOX_FIRST + 27) -#define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 28) -#define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 29) - -/* textbutton identifiers */ -#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 30) - -#define GADGET_ID_LEVELINFO_LEVEL (GADGET_ID_TEXTBUTTON_FIRST + 0) -#define GADGET_ID_LEVELINFO_LEVELSET (GADGET_ID_TEXTBUTTON_FIRST + 1) -#define GADGET_ID_LEVELINFO_EDITOR (GADGET_ID_TEXTBUTTON_FIRST + 2) -#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 3) -#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 4) -#define GADGET_ID_PROPERTIES_CONFIG_1 (GADGET_ID_TEXTBUTTON_FIRST + 5) -#define GADGET_ID_PROPERTIES_CONFIG_2 (GADGET_ID_TEXTBUTTON_FIRST + 6) -#define GADGET_ID_PROPERTIES_CHANGE (GADGET_ID_TEXTBUTTON_FIRST + 7) -#define GADGET_ID_SAVE_AS_TEMPLATE_1 (GADGET_ID_TEXTBUTTON_FIRST + 8) -#define GADGET_ID_SAVE_AS_TEMPLATE_2 (GADGET_ID_TEXTBUTTON_FIRST + 9) -#define GADGET_ID_SAVE_LEVELSET (GADGET_ID_TEXTBUTTON_FIRST + 10) -#define GADGET_ID_ADD_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 11) -#define GADGET_ID_DEL_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 12) - -/* graphicbutton identifiers */ -#define GADGET_ID_GRAPHICBUTTON_FIRST (GADGET_ID_TEXTBUTTON_FIRST + 13) - -#define GADGET_ID_PREV_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 0) -#define GADGET_ID_NEXT_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 1) -#define GADGET_ID_COPY_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 2) -#define GADGET_ID_PASTE_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 3) - -/* gadgets for scrolling of drawing area */ -#define GADGET_ID_SCROLLING_FIRST (GADGET_ID_GRAPHICBUTTON_FIRST + 4) - -#define GADGET_ID_SCROLL_UP (GADGET_ID_SCROLLING_FIRST + 0) -#define GADGET_ID_SCROLL_DOWN (GADGET_ID_SCROLLING_FIRST + 1) -#define GADGET_ID_SCROLL_LEFT (GADGET_ID_SCROLLING_FIRST + 2) -#define GADGET_ID_SCROLL_RIGHT (GADGET_ID_SCROLLING_FIRST + 3) -#define GADGET_ID_SCROLL_HORIZONTAL (GADGET_ID_SCROLLING_FIRST + 4) -#define GADGET_ID_SCROLL_VERTICAL (GADGET_ID_SCROLLING_FIRST + 5) - -/* gadgets for scrolling element list */ -#define GADGET_ID_SCROLLING_LIST_FIRST (GADGET_ID_SCROLLING_FIRST + 6) - -#define GADGET_ID_SCROLL_LIST_UP (GADGET_ID_SCROLLING_LIST_FIRST + 0) -#define GADGET_ID_SCROLL_LIST_DOWN (GADGET_ID_SCROLLING_LIST_FIRST + 1) -#define GADGET_ID_SCROLL_LIST_VERTICAL (GADGET_ID_SCROLLING_LIST_FIRST + 2) - -/* checkbuttons/radiobuttons for level/element properties */ -#define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3) - -#define GADGET_ID_AUTO_COUNT_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 0) -#define GADGET_ID_USE_LEVELSET_ARTWORK (GADGET_ID_CHECKBUTTON_FIRST + 1) -#define GADGET_ID_COPY_LEVEL_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 2) -#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 3) -#define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 4) -#define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 5) -#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 6) -#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 7) -#define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 8) -#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 9) -#define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 10) -#define GADGET_ID_USE_LIFE_BUGS (GADGET_ID_CHECKBUTTON_FIRST + 11) -#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 12) -#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 13) -#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 14) -#define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 15) -#define GADGET_ID_SOLVED_BY_ONE_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 16) -#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 17) -#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 18) -#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 19) -#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 20) -#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 21) -#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 22) -#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 23) -#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 24) -#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 25) -#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 26) -#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 27) -#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 28) -#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 29) -#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 30) -#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 31) -#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 32) -#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 33) -#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 34) -#define GADGET_ID_MM_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 35) -#define GADGET_ID_MM_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 36) -#define GADGET_ID_MM_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 37) -#define GADGET_ID_DF_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 38) -#define GADGET_ID_DF_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 39) -#define GADGET_ID_DF_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 40) -#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41) -#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 42) -#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 43) -#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 44) -#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 45) -#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 46) -#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 47) -#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 48) -#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 49) -#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 50) -#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 51) -#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 52) -#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 53) -#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 54) -#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 55) -#define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 56) -#define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 57) -#define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 58) -#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 59) -#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 60) -#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 61) -#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 62) -#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 63) -#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 64) -#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 65) -#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 66) -#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 67) - -/* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 68) +// ---------------------------------------------------------------------------- +// editor gadget definitions +// ---------------------------------------------------------------------------- + +enum +{ + GADGET_ID_NONE = -1, + + // drawing toolbox buttons + + GADGET_ID_SINGLE_ITEMS, + GADGET_ID_CONNECTED_ITEMS, + GADGET_ID_LINE, + GADGET_ID_ARC, + GADGET_ID_RECTANGLE, + GADGET_ID_FILLED_BOX, + GADGET_ID_WRAP_UP, + GADGET_ID_TEXT, + GADGET_ID_FLOOD_FILL, + GADGET_ID_WRAP_LEFT, + GADGET_ID_ZOOM, + GADGET_ID_WRAP_RIGHT, + GADGET_ID_RANDOM_PLACEMENT, + GADGET_ID_GRAB_BRUSH, + GADGET_ID_WRAP_DOWN, + GADGET_ID_PICK_ELEMENT, + + GADGET_ID_UNDO, + GADGET_ID_INFO, + GADGET_ID_SAVE, + GADGET_ID_CLEAR, + GADGET_ID_TEST, + GADGET_ID_EXIT, + + GADGET_ID_CUSTOM_COPY_FROM, + GADGET_ID_CUSTOM_COPY_TO, + GADGET_ID_CUSTOM_EXCHANGE, + GADGET_ID_CUSTOM_COPY, + GADGET_ID_CUSTOM_PASTE, + + GADGET_ID_PROPERTIES, + GADGET_ID_ELEMENT_LEFT, + GADGET_ID_ELEMENT_MIDDLE, + GADGET_ID_ELEMENT_RIGHT, + GADGET_ID_PALETTE, + + // counter gadget identifiers + + GADGET_ID_SELECT_LEVEL_DOWN, + GADGET_ID_SELECT_LEVEL_TEXT, + GADGET_ID_SELECT_LEVEL_UP, + GADGET_ID_LEVEL_XSIZE_DOWN, + GADGET_ID_LEVEL_XSIZE_TEXT, + GADGET_ID_LEVEL_XSIZE_UP, + GADGET_ID_LEVEL_YSIZE_DOWN, + GADGET_ID_LEVEL_YSIZE_TEXT, + GADGET_ID_LEVEL_YSIZE_UP, + GADGET_ID_LEVEL_RANDOM_DOWN, + GADGET_ID_LEVEL_RANDOM_TEXT, + GADGET_ID_LEVEL_RANDOM_UP, + GADGET_ID_LEVEL_GEMSLIMIT_DOWN, + GADGET_ID_LEVEL_GEMSLIMIT_TEXT, + GADGET_ID_LEVEL_GEMSLIMIT_UP, + GADGET_ID_LEVEL_TIMELIMIT_DOWN, + GADGET_ID_LEVEL_TIMELIMIT_TEXT, + GADGET_ID_LEVEL_TIMELIMIT_UP, + GADGET_ID_LEVEL_TIMESCORE_DOWN, + GADGET_ID_LEVEL_TIMESCORE_TEXT, + GADGET_ID_LEVEL_TIMESCORE_UP, + GADGET_ID_LEVEL_RANDOM_SEED_DOWN, + GADGET_ID_LEVEL_RANDOM_SEED_TEXT, + GADGET_ID_LEVEL_RANDOM_SEED_UP, + GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, + GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, + GADGET_ID_LEVELSET_NUM_LEVELS_UP, + GADGET_ID_ELEMENT_VALUE1_DOWN, + GADGET_ID_ELEMENT_VALUE1_TEXT, + GADGET_ID_ELEMENT_VALUE1_UP, + GADGET_ID_ELEMENT_VALUE2_DOWN, + GADGET_ID_ELEMENT_VALUE2_TEXT, + GADGET_ID_ELEMENT_VALUE2_UP, + GADGET_ID_ELEMENT_VALUE3_DOWN, + GADGET_ID_ELEMENT_VALUE3_TEXT, + GADGET_ID_ELEMENT_VALUE3_UP, + GADGET_ID_ELEMENT_VALUE4_DOWN, + GADGET_ID_ELEMENT_VALUE4_TEXT, + GADGET_ID_ELEMENT_VALUE4_UP, + GADGET_ID_YAMYAM_CONTENT_DOWN, + GADGET_ID_YAMYAM_CONTENT_TEXT, + GADGET_ID_YAMYAM_CONTENT_UP, + GADGET_ID_BALL_CONTENT_DOWN, + GADGET_ID_BALL_CONTENT_TEXT, + GADGET_ID_BALL_CONTENT_UP, + GADGET_ID_ANDROID_CONTENT_DOWN, + GADGET_ID_ANDROID_CONTENT_TEXT, + GADGET_ID_ANDROID_CONTENT_UP, + GADGET_ID_ENVELOPE_XSIZE_DOWN, + GADGET_ID_ENVELOPE_XSIZE_TEXT, + GADGET_ID_ENVELOPE_XSIZE_UP, + GADGET_ID_ENVELOPE_YSIZE_DOWN, + GADGET_ID_ENVELOPE_YSIZE_TEXT, + GADGET_ID_ENVELOPE_YSIZE_UP, + GADGET_ID_INVENTORY_SIZE_DOWN, + GADGET_ID_INVENTORY_SIZE_TEXT, + GADGET_ID_INVENTORY_SIZE_UP, + GADGET_ID_CUSTOM_SCORE_DOWN, + GADGET_ID_CUSTOM_SCORE_TEXT, + GADGET_ID_CUSTOM_SCORE_UP, + GADGET_ID_CUSTOM_GEMCOUNT_DOWN, + GADGET_ID_CUSTOM_GEMCOUNT_TEXT, + GADGET_ID_CUSTOM_GEMCOUNT_UP, + GADGET_ID_CUSTOM_VALUE_FIX_DOWN, + GADGET_ID_CUSTOM_VALUE_FIX_TEXT, + GADGET_ID_CUSTOM_VALUE_FIX_UP, + GADGET_ID_CUSTOM_VALUE_RND_DOWN, + GADGET_ID_CUSTOM_VALUE_RND_TEXT, + GADGET_ID_CUSTOM_VALUE_RND_UP, + GADGET_ID_PUSH_DELAY_FIX_DOWN, + GADGET_ID_PUSH_DELAY_FIX_TEXT, + GADGET_ID_PUSH_DELAY_FIX_UP, + GADGET_ID_PUSH_DELAY_RND_DOWN, + GADGET_ID_PUSH_DELAY_RND_TEXT, + GADGET_ID_PUSH_DELAY_RND_UP, + GADGET_ID_DROP_DELAY_FIX_DOWN, + GADGET_ID_DROP_DELAY_FIX_TEXT, + GADGET_ID_DROP_DELAY_FIX_UP, + GADGET_ID_DROP_DELAY_RND_DOWN, + GADGET_ID_DROP_DELAY_RND_TEXT, + GADGET_ID_DROP_DELAY_RND_UP, + GADGET_ID_MOVE_DELAY_FIX_DOWN, + GADGET_ID_MOVE_DELAY_FIX_TEXT, + GADGET_ID_MOVE_DELAY_FIX_UP, + GADGET_ID_MOVE_DELAY_RND_DOWN, + GADGET_ID_MOVE_DELAY_RND_TEXT, + GADGET_ID_MOVE_DELAY_RND_UP, + GADGET_ID_EXPLOSION_DELAY_DOWN, + GADGET_ID_EXPLOSION_DELAY_TEXT, + GADGET_ID_EXPLOSION_DELAY_UP, + GADGET_ID_IGNITION_DELAY_DOWN, + GADGET_ID_IGNITION_DELAY_TEXT, + GADGET_ID_IGNITION_DELAY_UP, + GADGET_ID_CHANGE_DELAY_FIX_DOWN, + GADGET_ID_CHANGE_DELAY_FIX_TEXT, + GADGET_ID_CHANGE_DELAY_FIX_UP, + GADGET_ID_CHANGE_DELAY_RND_DOWN, + GADGET_ID_CHANGE_DELAY_RND_TEXT, + GADGET_ID_CHANGE_DELAY_RND_UP, + GADGET_ID_CHANGE_CONT_RND_DOWN, + GADGET_ID_CHANGE_CONT_RND_TEXT, + GADGET_ID_CHANGE_CONT_RND_UP, + GADGET_ID_GROUP_CONTENT_DOWN, + GADGET_ID_GROUP_CONTENT_TEXT, + GADGET_ID_GROUP_CONTENT_UP, + + // drawing area identifiers + + GADGET_ID_DRAWING_LEVEL, + GADGET_ID_YAMYAM_CONTENT_0, + GADGET_ID_YAMYAM_CONTENT_1, + GADGET_ID_YAMYAM_CONTENT_2, + GADGET_ID_YAMYAM_CONTENT_3, + GADGET_ID_YAMYAM_CONTENT_4, + GADGET_ID_YAMYAM_CONTENT_5, + GADGET_ID_YAMYAM_CONTENT_6, + GADGET_ID_YAMYAM_CONTENT_7, + GADGET_ID_MAGIC_BALL_CONTENT_0, + GADGET_ID_MAGIC_BALL_CONTENT_1, + GADGET_ID_MAGIC_BALL_CONTENT_2, + GADGET_ID_MAGIC_BALL_CONTENT_3, + GADGET_ID_MAGIC_BALL_CONTENT_4, + GADGET_ID_MAGIC_BALL_CONTENT_5, + GADGET_ID_MAGIC_BALL_CONTENT_6, + GADGET_ID_MAGIC_BALL_CONTENT_7, + GADGET_ID_ANDROID_CONTENT, + GADGET_ID_AMOEBA_CONTENT, + GADGET_ID_START_ELEMENT, + GADGET_ID_ARTWORK_ELEMENT, + GADGET_ID_EXPLOSION_ELEMENT, + GADGET_ID_INVENTORY_CONTENT, + GADGET_ID_CUSTOM_GRAPHIC, + GADGET_ID_CUSTOM_CONTENT, + GADGET_ID_CUSTOM_MOVE_ENTER, + GADGET_ID_CUSTOM_MOVE_LEAVE, + GADGET_ID_CUSTOM_CHANGE_TARGET, + GADGET_ID_CUSTOM_CHANGE_CONTENT, + GADGET_ID_CUSTOM_CHANGE_TRIGGER, + GADGET_ID_CUSTOM_CHANGE_ACTION, + GADGET_ID_GROUP_CONTENT, + GADGET_ID_RANDOM_BACKGROUND, + + // text input identifiers + + GADGET_ID_LEVEL_NAME, + GADGET_ID_LEVEL_AUTHOR, + GADGET_ID_LEVELSET_NAME, + GADGET_ID_LEVELSET_AUTHOR, + GADGET_ID_ELEMENT_NAME, + + // text area identifiers + + GADGET_ID_ENVELOPE_INFO, + + // selectbox identifiers + + GADGET_ID_TIME_OR_STEPS, + GADGET_ID_GAME_ENGINE_TYPE, + GADGET_ID_LEVELSET_SAVE_MODE, + GADGET_ID_WIND_DIRECTION, + GADGET_ID_PLAYER_SPEED, + GADGET_ID_CUSTOM_WALK_TO_ACTION, + GADGET_ID_CUSTOM_EXPLOSION_TYPE, + GADGET_ID_CUSTOM_DEADLINESS, + GADGET_ID_CUSTOM_MOVE_PATTERN, + GADGET_ID_CUSTOM_MOVE_DIRECTION, + GADGET_ID_CUSTOM_MOVE_STEPSIZE, + GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, + GADGET_ID_CUSTOM_SMASH_TARGETS, + GADGET_ID_CUSTOM_SLIPPERY_TYPE, + GADGET_ID_CUSTOM_ACCESS_TYPE, + GADGET_ID_CUSTOM_ACCESS_LAYER, + GADGET_ID_CUSTOM_ACCESS_PROTECTED, + GADGET_ID_CUSTOM_ACCESS_DIRECTION, + GADGET_ID_CHANGE_TIME_UNITS, + GADGET_ID_CHANGE_DIRECT_ACTION, + GADGET_ID_CHANGE_OTHER_ACTION, + GADGET_ID_CHANGE_SIDE, + GADGET_ID_CHANGE_PLAYER, + GADGET_ID_CHANGE_PAGE, + GADGET_ID_CHANGE_REPLACE_WHEN, + GADGET_ID_ACTION_TYPE, + GADGET_ID_ACTION_MODE, + GADGET_ID_ACTION_ARG, + GADGET_ID_SELECT_CHANGE_PAGE, + GADGET_ID_GROUP_CHOICE_MODE, + + // textbutton identifiers + + GADGET_ID_LEVELINFO_LEVEL, + GADGET_ID_LEVELINFO_LEVELSET, + GADGET_ID_LEVELINFO_EDITOR, + GADGET_ID_PROPERTIES_INFO, + GADGET_ID_PROPERTIES_CONFIG, + GADGET_ID_PROPERTIES_CONFIG_1, + GADGET_ID_PROPERTIES_CONFIG_2, + GADGET_ID_PROPERTIES_CHANGE, + GADGET_ID_SAVE_AS_TEMPLATE_1, + GADGET_ID_SAVE_AS_TEMPLATE_2, + GADGET_ID_SAVE_LEVELSET, + GADGET_ID_ADD_CHANGE_PAGE, + GADGET_ID_DEL_CHANGE_PAGE, + + // graphicbutton identifiers + + GADGET_ID_PREV_CHANGE_PAGE, + GADGET_ID_NEXT_CHANGE_PAGE, + GADGET_ID_COPY_CHANGE_PAGE, + GADGET_ID_PASTE_CHANGE_PAGE, + + // gadgets for scrolling of drawing area + + GADGET_ID_SCROLL_UP, + GADGET_ID_SCROLL_DOWN, + GADGET_ID_SCROLL_LEFT, + GADGET_ID_SCROLL_RIGHT, + GADGET_ID_SCROLL_HORIZONTAL, + GADGET_ID_SCROLL_VERTICAL, + + // gadgets for scrolling element list + + GADGET_ID_SCROLL_LIST_UP, + GADGET_ID_SCROLL_LIST_DOWN, + GADGET_ID_SCROLL_LIST_VERTICAL, + + // checkbuttons/radiobuttons for level/element properties + + GADGET_ID_AUTO_COUNT_GEMS, + GADGET_ID_USE_LEVELSET_ARTWORK, + GADGET_ID_COPY_LEVEL_TEMPLATE, + GADGET_ID_RANDOM_PERCENTAGE, + GADGET_ID_RANDOM_QUANTITY, + GADGET_ID_RANDOM_RESTRICTED, + GADGET_ID_STICK_ELEMENT, + GADGET_ID_EM_SLIPPERY_GEMS, + GADGET_ID_EM_EXPLODES_BY_FIRE, + GADGET_ID_USE_SPRING_BUG, + GADGET_ID_USE_TIME_ORB_BUG, + GADGET_ID_USE_LIFE_BUGS, + GADGET_ID_RANDOM_BALL_CONTENT, + GADGET_ID_INITIAL_BALL_STATE, + GADGET_ID_GROW_INTO_DIGGABLE, + GADGET_ID_SB_FIELDS_NEEDED, + GADGET_ID_SB_OBJECTS_NEEDED, + GADGET_ID_AUTO_EXIT_SOKOBAN, + GADGET_ID_SOLVED_BY_ONE_PLAYER, + GADGET_ID_CONTINUOUS_SNAPPING, + GADGET_ID_BLOCK_SNAP_FIELD, + GADGET_ID_BLOCK_LAST_FIELD, + GADGET_ID_SP_BLOCK_LAST_FIELD, + GADGET_ID_INSTANT_RELOCATION, + GADGET_ID_SHIFTED_RELOCATION, + GADGET_ID_LAZY_RELOCATION, + GADGET_ID_USE_START_ELEMENT, + GADGET_ID_USE_ARTWORK_ELEMENT, + GADGET_ID_USE_EXPLOSION_ELEMENT, + GADGET_ID_INITIAL_GRAVITY, + GADGET_ID_USE_INITIAL_INVENTORY, + GADGET_ID_CAN_PASS_TO_WALKABLE, + GADGET_ID_CAN_FALL_INTO_ACID, + GADGET_ID_CAN_MOVE_INTO_ACID, + GADGET_ID_DONT_COLLIDE_WITH, + GADGET_ID_ENVELOPE_AUTOWRAP, + GADGET_ID_ENVELOPE_CENTERED, + GADGET_ID_MM_LASER_RED, + GADGET_ID_MM_LASER_GREEN, + GADGET_ID_MM_LASER_BLUE, + GADGET_ID_DF_LASER_RED, + GADGET_ID_DF_LASER_GREEN, + GADGET_ID_DF_LASER_BLUE, + GADGET_ID_CUSTOM_INDESTRUCTIBLE, + GADGET_ID_CUSTOM_CAN_EXPLODE, + GADGET_ID_CUSTOM_EXPLODE_FIRE, + GADGET_ID_CUSTOM_EXPLODE_SMASH, + GADGET_ID_CUSTOM_EXPLODE_IMPACT, + GADGET_ID_CUSTOM_WALK_TO_OBJECT, + GADGET_ID_CUSTOM_DEADLY, + GADGET_ID_CUSTOM_CAN_MOVE, + GADGET_ID_CUSTOM_CAN_FALL, + GADGET_ID_CUSTOM_CAN_SMASH, + GADGET_ID_CUSTOM_SLIPPERY, + GADGET_ID_CUSTOM_ACCESSIBLE, + GADGET_ID_CUSTOM_GRAV_REACHABLE, + GADGET_ID_CUSTOM_USE_LAST_VALUE, + GADGET_ID_CUSTOM_USE_GRAPHIC, + GADGET_ID_CUSTOM_USE_TEMPLATE_1, + GADGET_ID_CUSTOM_USE_TEMPLATE_2, + GADGET_ID_CUSTOM_USE_TEMPLATE_3, + GADGET_ID_CUSTOM_CAN_CHANGE, + GADGET_ID_CHANGE_USE_CONTENT, + GADGET_ID_CHANGE_USE_EXPLOSION, + GADGET_ID_CHANGE_ONLY_COMPLETE, + GADGET_ID_CHANGE_USE_RANDOM, + GADGET_ID_CHANGE_HAS_ACTION, + GADGET_ID_CHANGE_DELAY, + GADGET_ID_CHANGE_BY_DIRECT_ACT, + GADGET_ID_CHANGE_BY_OTHER_ACT, + + NUM_STATIC_GADGET_IDS +}; + +// gadgets for buttons in element list (dynamic) +#define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1) -/* radio button numbers */ -#define RADIO_NR_NONE 0 -#define RADIO_NR_DRAWING_TOOLBOX 1 -#define RADIO_NR_RANDOM_ELEMENTS 2 - -/* values for counter gadgets */ -#define ED_COUNTER_ID_SELECT_LEVEL 0 -#define ED_COUNTER_ID_LEVEL_XSIZE 1 -#define ED_COUNTER_ID_LEVEL_YSIZE 2 -#define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3 -#define ED_COUNTER_ID_LEVEL_TIMELIMIT 4 -#define ED_COUNTER_ID_LEVEL_TIMESCORE 5 -#define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6 -#define ED_COUNTER_ID_LEVELSET_NUM_LEVELS 7 -#define ED_COUNTER_ID_LEVEL_RANDOM 8 -#define ED_COUNTER_ID_ELEMENT_VALUE1 9 -#define ED_COUNTER_ID_ELEMENT_VALUE2 10 -#define ED_COUNTER_ID_ELEMENT_VALUE3 11 -#define ED_COUNTER_ID_ELEMENT_VALUE4 12 -#define ED_COUNTER_ID_YAMYAM_CONTENT 13 -#define ED_COUNTER_ID_BALL_CONTENT 14 -#define ED_COUNTER_ID_ANDROID_CONTENT 15 -#define ED_COUNTER_ID_ENVELOPE_XSIZE 16 -#define ED_COUNTER_ID_ENVELOPE_YSIZE 17 -#define ED_COUNTER_ID_INVENTORY_SIZE 18 -#define ED_COUNTER_ID_CUSTOM_SCORE 19 -#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 20 -#define ED_COUNTER_ID_CUSTOM_VALUE_FIX 21 -#define ED_COUNTER_ID_CUSTOM_VALUE_RND 22 -#define ED_COUNTER_ID_PUSH_DELAY_FIX 23 -#define ED_COUNTER_ID_PUSH_DELAY_RND 24 -#define ED_COUNTER_ID_DROP_DELAY_FIX 25 -#define ED_COUNTER_ID_DROP_DELAY_RND 26 -#define ED_COUNTER_ID_MOVE_DELAY_FIX 27 -#define ED_COUNTER_ID_MOVE_DELAY_RND 28 -#define ED_COUNTER_ID_EXPLOSION_DELAY 29 -#define ED_COUNTER_ID_IGNITION_DELAY 30 -#define ED_COUNTER_ID_GROUP_CONTENT 31 -#define ED_COUNTER_ID_CHANGE_DELAY_FIX 32 -#define ED_COUNTER_ID_CHANGE_DELAY_RND 33 -#define ED_COUNTER_ID_CHANGE_CONT_RND 34 - -#define ED_NUM_COUNTERBUTTONS 35 +// radio button numbers +enum +{ + RADIO_NR_NONE, + RADIO_NR_DRAWING_TOOLBOX, + RADIO_NR_RANDOM_ELEMENTS +}; + +// values for counter gadgets +enum +{ + ED_COUNTER_ID_SELECT_LEVEL, + ED_COUNTER_ID_LEVEL_XSIZE, + ED_COUNTER_ID_LEVEL_YSIZE, + ED_COUNTER_ID_LEVEL_GEMSLIMIT, + ED_COUNTER_ID_LEVEL_TIMELIMIT, + ED_COUNTER_ID_LEVEL_TIMESCORE, + ED_COUNTER_ID_LEVEL_RANDOM_SEED, + ED_COUNTER_ID_LEVELSET_NUM_LEVELS, + ED_COUNTER_ID_LEVEL_RANDOM, + ED_COUNTER_ID_ELEMENT_VALUE1, + ED_COUNTER_ID_ELEMENT_VALUE2, + ED_COUNTER_ID_ELEMENT_VALUE3, + ED_COUNTER_ID_ELEMENT_VALUE4, + ED_COUNTER_ID_YAMYAM_CONTENT, + ED_COUNTER_ID_BALL_CONTENT, + ED_COUNTER_ID_ANDROID_CONTENT, + ED_COUNTER_ID_ENVELOPE_XSIZE, + ED_COUNTER_ID_ENVELOPE_YSIZE, + ED_COUNTER_ID_INVENTORY_SIZE, + ED_COUNTER_ID_CUSTOM_SCORE, + ED_COUNTER_ID_CUSTOM_GEMCOUNT, + ED_COUNTER_ID_CUSTOM_VALUE_FIX, + ED_COUNTER_ID_CUSTOM_VALUE_RND, + ED_COUNTER_ID_PUSH_DELAY_FIX, + ED_COUNTER_ID_PUSH_DELAY_RND, + ED_COUNTER_ID_DROP_DELAY_FIX, + ED_COUNTER_ID_DROP_DELAY_RND, + ED_COUNTER_ID_MOVE_DELAY_FIX, + ED_COUNTER_ID_MOVE_DELAY_RND, + ED_COUNTER_ID_EXPLOSION_DELAY, + ED_COUNTER_ID_IGNITION_DELAY, + ED_COUNTER_ID_GROUP_CONTENT, + ED_COUNTER_ID_CHANGE_DELAY_FIX, + ED_COUNTER_ID_CHANGE_DELAY_RND, + ED_COUNTER_ID_CHANGE_CONT_RND, + + ED_NUM_COUNTERBUTTONS +}; #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED @@ -776,37 +777,46 @@ #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND -/* values for scrollbutton gadgets */ -#define ED_SCROLLBUTTON_ID_AREA_UP 0 -#define ED_SCROLLBUTTON_ID_AREA_DOWN 1 -#define ED_SCROLLBUTTON_ID_AREA_LEFT 2 -#define ED_SCROLLBUTTON_ID_AREA_RIGHT 3 -#define ED_SCROLLBUTTON_ID_LIST_UP 4 -#define ED_SCROLLBUTTON_ID_LIST_DOWN 5 +// values for scrollbutton gadgets +enum +{ + ED_SCROLLBUTTON_ID_AREA_UP, + ED_SCROLLBUTTON_ID_AREA_DOWN, + ED_SCROLLBUTTON_ID_AREA_LEFT, + ED_SCROLLBUTTON_ID_AREA_RIGHT, + ED_SCROLLBUTTON_ID_LIST_UP, + ED_SCROLLBUTTON_ID_LIST_DOWN, -#define ED_NUM_SCROLLBUTTONS 6 + ED_NUM_SCROLLBUTTONS +}; #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT -/* values for scrollbar gadgets */ -#define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0 -#define ED_SCROLLBAR_ID_AREA_VERTICAL 1 -#define ED_SCROLLBAR_ID_LIST_VERTICAL 2 +// values for scrollbar gadgets +enum +{ + ED_SCROLLBAR_ID_AREA_HORIZONTAL, + ED_SCROLLBAR_ID_AREA_VERTICAL, + ED_SCROLLBAR_ID_LIST_VERTICAL, -#define ED_NUM_SCROLLBARS 3 + ED_NUM_SCROLLBARS +}; #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL -/* values for text input gadgets */ -#define ED_TEXTINPUT_ID_LEVEL_NAME 0 -#define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1 -#define ED_TEXTINPUT_ID_LEVELSET_NAME 2 -#define ED_TEXTINPUT_ID_LEVELSET_AUTHOR 3 -#define ED_TEXTINPUT_ID_ELEMENT_NAME 4 +// values for text input gadgets +enum +{ + ED_TEXTINPUT_ID_LEVEL_NAME, + ED_TEXTINPUT_ID_LEVEL_AUTHOR, + ED_TEXTINPUT_ID_LEVELSET_NAME, + ED_TEXTINPUT_ID_LEVELSET_AUTHOR, + ED_TEXTINPUT_ID_ELEMENT_NAME, -#define ED_NUM_TEXTINPUT 5 + ED_NUM_TEXTINPUT +}; #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR @@ -814,47 +824,53 @@ #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR -/* values for text area gadgets */ -#define ED_TEXTAREA_ID_ENVELOPE_INFO 0 +// values for text area gadgets +enum +{ + ED_TEXTAREA_ID_ENVELOPE_INFO, -#define ED_NUM_TEXTAREAS 1 + ED_NUM_TEXTAREAS +}; #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE -/* values for selectbox gadgets */ -#define ED_SELECTBOX_ID_TIME_OR_STEPS 0 -#define ED_SELECTBOX_ID_GAME_ENGINE_TYPE 1 -#define ED_SELECTBOX_ID_LEVELSET_SAVE_MODE 2 -#define ED_SELECTBOX_ID_WIND_DIRECTION 3 -#define ED_SELECTBOX_ID_PLAYER_SPEED 4 -#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 5 -#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 6 -#define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 7 -#define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 8 -#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 9 -#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 10 -#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 11 -#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 12 -#define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE 13 -#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 14 -#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 15 -#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 16 -#define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 17 -#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 18 -#define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 19 -#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 20 -#define ED_SELECTBOX_ID_CHANGE_SIDE 21 -#define ED_SELECTBOX_ID_CHANGE_PLAYER 22 -#define ED_SELECTBOX_ID_CHANGE_PAGE 23 -#define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 24 -#define ED_SELECTBOX_ID_ACTION_TYPE 25 -#define ED_SELECTBOX_ID_ACTION_MODE 26 -#define ED_SELECTBOX_ID_ACTION_ARG 27 -#define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 28 -#define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 29 - -#define ED_NUM_SELECTBOX 30 +// values for selectbox gadgets +enum +{ + ED_SELECTBOX_ID_TIME_OR_STEPS, + ED_SELECTBOX_ID_GAME_ENGINE_TYPE, + ED_SELECTBOX_ID_LEVELSET_SAVE_MODE, + ED_SELECTBOX_ID_WIND_DIRECTION, + ED_SELECTBOX_ID_PLAYER_SPEED, + ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE, + ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER, + ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED, + ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION, + ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION, + ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN, + ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION, + ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE, + ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE, + ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS, + ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE, + ED_SELECTBOX_ID_CUSTOM_DEADLINESS, + ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE, + ED_SELECTBOX_ID_CHANGE_TIME_UNITS, + ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION, + ED_SELECTBOX_ID_CHANGE_OTHER_ACTION, + ED_SELECTBOX_ID_CHANGE_SIDE, + ED_SELECTBOX_ID_CHANGE_PLAYER, + ED_SELECTBOX_ID_CHANGE_PAGE, + ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN, + ED_SELECTBOX_ID_ACTION_TYPE, + ED_SELECTBOX_ID_ACTION_MODE, + ED_SELECTBOX_ID_ACTION_ARG, + ED_SELECTBOX_ID_SELECT_CHANGE_PAGE, + ED_SELECTBOX_ID_GROUP_CHOICE_MODE, + + ED_NUM_SELECTBOX +}; #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE @@ -872,22 +888,25 @@ #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE -/* values for textbutton gadgets */ -#define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL 0 -#define ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET 1 -#define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR 2 -#define ED_TEXTBUTTON_ID_PROPERTIES_INFO 3 -#define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG 4 -#define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 5 -#define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 6 -#define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE 7 -#define ED_TEXTBUTTON_ID_SAVE_LEVELSET 8 -#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2 9 -#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 10 -#define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE 11 -#define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE 12 - -#define ED_NUM_TEXTBUTTONS 13 +// values for textbutton gadgets +enum +{ + ED_TEXTBUTTON_ID_LEVELINFO_LEVEL, + ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET, + ED_TEXTBUTTON_ID_LEVELINFO_EDITOR, + ED_TEXTBUTTON_ID_PROPERTIES_INFO, + ED_TEXTBUTTON_ID_PROPERTIES_CONFIG, + ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1, + ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2, + ED_TEXTBUTTON_ID_PROPERTIES_CHANGE, + ED_TEXTBUTTON_ID_SAVE_LEVELSET, + ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2, + ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1, + ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE, + ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE, + + ED_NUM_TEXTBUTTONS +}; #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR @@ -898,86 +917,94 @@ #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE -/* values for graphicbutton gadgets */ -#define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE 0 -#define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE 1 -#define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE 2 -#define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE 3 +// values for graphicbutton gadgets +enum +{ + ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE, + ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE, + ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE, + ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE, -#define ED_NUM_GRAPHICBUTTONS 4 + ED_NUM_GRAPHICBUTTONS +}; #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE -/* values for checkbutton gadgets */ -#define ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS 0 -#define ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK 1 -#define ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE 2 -#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 3 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 4 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 5 -#define ED_CHECKBUTTON_ID_STICK_ELEMENT 6 -#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 7 -#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 8 -#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 9 -#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 10 -#define ED_CHECKBUTTON_ID_USE_LIFE_BUGS 11 -#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 12 -#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 13 -#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 14 -#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 15 -#define ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER 16 -#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 17 -#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 18 -#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 19 -#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 20 -#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 21 -#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 22 -#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 23 -#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 24 -#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 25 -#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 26 -#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 27 -#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 28 -#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 29 -#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 30 -#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 31 -#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 32 -#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 33 -#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 34 -#define ED_CHECKBUTTON_ID_MM_LASER_RED 35 -#define ED_CHECKBUTTON_ID_MM_LASER_GREEN 36 -#define ED_CHECKBUTTON_ID_MM_LASER_BLUE 37 -#define ED_CHECKBUTTON_ID_DF_LASER_RED 38 -#define ED_CHECKBUTTON_ID_DF_LASER_GREEN 39 -#define ED_CHECKBUTTON_ID_DF_LASER_BLUE 40 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 41 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 42 -#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 43 -#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 44 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 45 -#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 46 -#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 47 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 48 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 49 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 50 -#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 51 -#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 52 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 53 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 54 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 55 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 56 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 57 -#define ED_CHECKBUTTON_ID_CHANGE_DELAY 58 -#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 59 -#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 60 -#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 61 -#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 62 -#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 63 -#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 64 -#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 65 - -#define ED_NUM_CHECKBUTTONS 66 +// values for checkbutton gadgets +enum +{ + ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS, + ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK, + ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE, + ED_CHECKBUTTON_ID_RANDOM_RESTRICTED, + ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3, + ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2, + ED_CHECKBUTTON_ID_STICK_ELEMENT, + ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS, + ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE, + ED_CHECKBUTTON_ID_USE_SPRING_BUG, + ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG, + ED_CHECKBUTTON_ID_USE_LIFE_BUGS, + ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT, + ED_CHECKBUTTON_ID_INITIAL_BALL_STATE, + ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE, + ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED, + ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED, + ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN, + ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER, + ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING, + ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD, + ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD, + ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD, + ED_CHECKBUTTON_ID_INSTANT_RELOCATION, + ED_CHECKBUTTON_ID_SHIFTED_RELOCATION, + ED_CHECKBUTTON_ID_LAZY_RELOCATION, + ED_CHECKBUTTON_ID_USE_START_ELEMENT, + ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT, + ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT, + ED_CHECKBUTTON_ID_INITIAL_GRAVITY, + ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY, + ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE, + ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID, + ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID, + ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH, + ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP, + ED_CHECKBUTTON_ID_ENVELOPE_CENTERED, + ED_CHECKBUTTON_ID_MM_LASER_RED, + ED_CHECKBUTTON_ID_MM_LASER_GREEN, + ED_CHECKBUTTON_ID_MM_LASER_BLUE, + ED_CHECKBUTTON_ID_DF_LASER_RED, + ED_CHECKBUTTON_ID_DF_LASER_GREEN, + ED_CHECKBUTTON_ID_DF_LASER_BLUE, + ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC, + ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1, + ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE, + ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE, + ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE, + ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT, + ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE, + ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE, + ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL, + ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH, + ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY, + ED_CHECKBUTTON_ID_CUSTOM_DEADLY, + ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE, + ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE, + ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH, + ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT, + ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE, + ED_CHECKBUTTON_ID_CHANGE_DELAY, + ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT, + ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT, + ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION, + ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT, + ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE, + ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM, + ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION, + + ED_NUM_CHECKBUTTONS +}; #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS @@ -998,120 +1025,122 @@ #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION -/* values for radiobutton gadgets */ -#define ED_RADIOBUTTON_ID_PERCENTAGE 0 -#define ED_RADIOBUTTON_ID_QUANTITY 1 +// values for radiobutton gadgets +enum +{ + ED_RADIOBUTTON_ID_PERCENTAGE, + ED_RADIOBUTTON_ID_QUANTITY, -#define ED_NUM_RADIOBUTTONS 2 + ED_NUM_RADIOBUTTONS +}; #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY -/* values for drawing area gadgets */ -#define ED_DRAWING_ID_DRAWING_LEVEL 0 -#define ED_DRAWING_ID_YAMYAM_CONTENT_0 1 -#define ED_DRAWING_ID_YAMYAM_CONTENT_1 2 -#define ED_DRAWING_ID_YAMYAM_CONTENT_2 3 -#define ED_DRAWING_ID_YAMYAM_CONTENT_3 4 -#define ED_DRAWING_ID_YAMYAM_CONTENT_4 5 -#define ED_DRAWING_ID_YAMYAM_CONTENT_5 6 -#define ED_DRAWING_ID_YAMYAM_CONTENT_6 7 -#define ED_DRAWING_ID_YAMYAM_CONTENT_7 8 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 9 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1 10 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2 11 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3 12 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4 13 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5 14 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6 15 -#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7 16 -#define ED_DRAWING_ID_ANDROID_CONTENT 17 -#define ED_DRAWING_ID_AMOEBA_CONTENT 18 -#define ED_DRAWING_ID_START_ELEMENT 19 -#define ED_DRAWING_ID_ARTWORK_ELEMENT 20 -#define ED_DRAWING_ID_EXPLOSION_ELEMENT 21 -#define ED_DRAWING_ID_INVENTORY_CONTENT 22 -#define ED_DRAWING_ID_CUSTOM_GRAPHIC 23 -#define ED_DRAWING_ID_CUSTOM_CONTENT 24 -#define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 25 -#define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 26 -#define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 27 -#define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 28 -#define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 29 -#define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION 30 -#define ED_DRAWING_ID_GROUP_CONTENT 31 -#define ED_DRAWING_ID_RANDOM_BACKGROUND 32 - -#define ED_NUM_DRAWING_AREAS 33 +// values for drawing area gadgets +enum +{ + ED_DRAWING_ID_DRAWING_LEVEL, + ED_DRAWING_ID_YAMYAM_CONTENT_0, + ED_DRAWING_ID_YAMYAM_CONTENT_1, + ED_DRAWING_ID_YAMYAM_CONTENT_2, + ED_DRAWING_ID_YAMYAM_CONTENT_3, + ED_DRAWING_ID_YAMYAM_CONTENT_4, + ED_DRAWING_ID_YAMYAM_CONTENT_5, + ED_DRAWING_ID_YAMYAM_CONTENT_6, + ED_DRAWING_ID_YAMYAM_CONTENT_7, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_0, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_1, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_2, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_3, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_4, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_5, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_6, + ED_DRAWING_ID_MAGIC_BALL_CONTENT_7, + ED_DRAWING_ID_ANDROID_CONTENT, + ED_DRAWING_ID_AMOEBA_CONTENT, + ED_DRAWING_ID_START_ELEMENT, + ED_DRAWING_ID_ARTWORK_ELEMENT, + ED_DRAWING_ID_EXPLOSION_ELEMENT, + ED_DRAWING_ID_INVENTORY_CONTENT, + ED_DRAWING_ID_CUSTOM_GRAPHIC, + ED_DRAWING_ID_CUSTOM_CONTENT, + ED_DRAWING_ID_CUSTOM_MOVE_ENTER, + ED_DRAWING_ID_CUSTOM_MOVE_LEAVE, + ED_DRAWING_ID_CUSTOM_CHANGE_TARGET, + ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT, + ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER, + ED_DRAWING_ID_CUSTOM_CHANGE_ACTION, + ED_DRAWING_ID_GROUP_CONTENT, + ED_DRAWING_ID_RANDOM_BACKGROUND, + + ED_NUM_DRAWING_AREAS +}; #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND -/* - ----------------------------------------------------------------------------- - some internally used definitions - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// some internally used definitions +// ---------------------------------------------------------------------------- -/* values for CopyLevelToUndoBuffer() */ +// values for CopyLevelToUndoBuffer() #define UNDO_IMMEDIATE 0 #define UNDO_ACCUMULATE 1 -/* values for scrollbars */ +// values for scrollbars #define ED_SCROLL_NO 0 #define ED_SCROLL_LEFT 1 #define ED_SCROLL_RIGHT 2 #define ED_SCROLL_UP 4 #define ED_SCROLL_DOWN 8 -/* screens in the level editor */ +// screens in the level editor #define ED_MODE_DRAWING 0 #define ED_MODE_INFO 1 #define ED_MODE_PROPERTIES 2 #define ED_MODE_PALETTE 3 -/* sub-screens in the global settings section */ +// sub-screens in the global settings section #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR -/* sub-screens in the element properties section */ +// sub-screens in the element properties section #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE -/* how many steps can be cancelled */ +// how many steps can be cancelled #define NUM_UNDO_STEPS (64 + 1) -/* values for elements with score for certain actions */ +// values for elements with score for certain actions #define MIN_SCORE 0 #define MAX_SCORE 999 -/* values for elements with count for collecting */ +// values for elements with count for collecting #define MIN_COLLECT_COUNT 0 #define MAX_COLLECT_COUNT 999 -/* values for random placement */ +// values for random placement #define RANDOM_USE_PERCENTAGE 0 #define RANDOM_USE_QUANTITY 1 -/* values for level set save mode */ +// values for level set save mode #define LEVELSET_SAVE_MODE_UPDATE 0 #define LEVELSET_SAVE_MODE_CREATE 1 -/* default value for element tile size in drawing area */ +// default value for element tile size in drawing area #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE -/* - ----------------------------------------------------------------------------- - some internally used data structure definitions - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// some internally used data structure definitions +// ---------------------------------------------------------------------------- static struct { @@ -1123,10 +1152,10 @@ static struct char shortcut; } controlbutton_info[ED_NUM_CTRL_BUTTONS] = { - /* note: some additional characters are already reserved for "cheat mode" - shortcuts (":XYZ" style) -- for details, see "events.c" */ + // note: some additional characters are already reserved for "cheat mode" + // shortcuts (":XYZ" style) -- for details, see "events.c" - /* ---------- toolbox control buttons ------------------------------------ */ + // ---------- toolbox control buttons --------------------------------------- { IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS, @@ -1209,7 +1238,7 @@ static struct "pick drawing element", ',' }, - /* ---------- level control buttons -------------------------------------- */ + // ---------- level control buttons ----------------------------------------- { IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO, @@ -1242,7 +1271,7 @@ static struct "exit level editor", 'E' }, - /* ---------- CE and GE control buttons ---------------------------------- */ + // ---------- CE and GE control buttons ------------------------------------- { IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM, @@ -1270,7 +1299,7 @@ static struct "paste settings to this element", 0 }, - /* ---------- palette control buttons ------------------------------------ */ + // ---------- palette control buttons --------------------------------------- { IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES, @@ -1328,10 +1357,10 @@ static struct char *text_above, *text_left, *text_right; } counterbutton_info[ED_NUM_COUNTERBUTTONS] = { - /* ---------- current level number --------------------------------------- */ + // ---------- current level number ------------------------------------------ { - -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, // these values are not constant, but can change at runtime 1, 100, GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP, GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE, @@ -1339,7 +1368,7 @@ static struct NULL, NULL, NULL }, - /* ---------- level and editor settings ---------------------------------- */ + // ---------- level and editor settings ------------------------------------- { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4), @@ -1406,14 +1435,14 @@ static struct "random element placement:", NULL, "in" }, - /* ---------- element settings: configure (various elements) ------------- */ + // ---------- element settings: configure (various elements) ---------------- { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP, GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE, - NULL, /* will be set when used */ + NULL, // will be set when used NULL, NULL, NULL }, { @@ -1421,7 +1450,7 @@ static struct MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP, GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE, - NULL, /* will be set when used */ + NULL, // will be set when used NULL, NULL, NULL }, { @@ -1429,7 +1458,7 @@ static struct MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP, GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE, - NULL, /* will be set when used */ + NULL, // will be set when used NULL, NULL, NULL }, { @@ -1437,7 +1466,7 @@ static struct MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP, GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE, - NULL, /* will be set when used */ + NULL, // will be set when used NULL, NULL, NULL }, { @@ -1469,7 +1498,7 @@ static struct MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE, GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP, GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE, - NULL, /* will be set when used */ + NULL, // will be set when used NULL, NULL, "width", }, { @@ -1477,7 +1506,7 @@ static struct MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE, GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP, GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP, - NULL, /* will be set when used */ + NULL, // will be set when used NULL, " ", "height", }, { @@ -1489,7 +1518,7 @@ static struct NULL, NULL, "number of inventory elements" }, - /* ---------- element settings: configure 1 (custom elements) ------------ */ + // ---------- element settings: configure 1 (custom elements) --------------- { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5), @@ -1556,7 +1585,7 @@ static struct NULL, "+random", NULL }, - /* ---------- element settings: configure 2 (custom elements) ------------ */ + // ---------- element settings: configure 2 (custom elements) --------------- { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5), @@ -1591,7 +1620,7 @@ static struct NULL, "ignition delay", "(by fire)" }, - /* ---------- element settings: configure (group elements) --------------- */ + // ---------- element settings: configure (group elements) ------------------ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), @@ -1602,7 +1631,7 @@ static struct NULL, NULL, "number of elements in group" }, - /* ---------- element settings: advanced (custom elements) --------------- */ + // ---------- element settings: advanced (custom elements) ------------------ { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2), @@ -1668,9 +1697,9 @@ static struct "Author:", "Author for this or new level set" }, { - -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, // these values are not constant, but can change at runtime GADGET_ID_ELEMENT_NAME, - MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */ + MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable custom_element.description, NULL, "Element name" } @@ -2410,13 +2439,13 @@ static struct int x, y; int gadget_id; int gadget_id_align; - int size; /* char size of selectbox or '-1' (dynamically determined) */ + int size; // char size of selectbox or '-1' (dynamically determined) struct ValueTextInfo *options; int *value; char *text_above, *text_left, *text_right, *infotext; } selectbox_info[ED_NUM_SELECTBOX] = { - /* ---------- level and editor settings ---------------------------------- */ + // ---------- level and editor settings ------------------------------------- { -1, ED_LEVEL_SETTINGS_YPOS(8), @@ -2443,7 +2472,7 @@ static struct "Action:", NULL, NULL, "action when saving level set" }, - /* ---------- element settings: configure (several elements) ------------- */ + // ---------- element settings: configure (several elements) ---------------- { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), @@ -2462,7 +2491,7 @@ static struct NULL, "initial player speed:", NULL, "initial player speed" }, - /* ---------- element settings: configure 1 (custom elements) ------------ */ + // ---------- element settings: configure 1 (custom elements) --------------- { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2), @@ -2505,7 +2534,7 @@ static struct NULL, NULL, NULL, "diggable/collectible/pushable" }, - /* ---------- element settings: configure 2 (custom elements) ------------ */ + // ---------- element settings: configure 2 (custom elements) --------------- { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1), @@ -2575,7 +2604,7 @@ static struct NULL, "can explode", NULL, "explosion type" }, - /* ---------- element settings: advanced (custom elements) --------------- */ + // ---------- element settings: advanced (custom elements) ------------------ { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3), @@ -2666,7 +2695,7 @@ static struct NULL, NULL, NULL, "element change page" }, - /* ---------- element settings: configure (group elements) --------------- */ + // ---------- element settings: configure (group elements) ------------------ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4), @@ -2688,7 +2717,7 @@ static struct char *text_above, *text_left, *text_right, *infotext; } textbutton_info[ED_NUM_TEXTBUTTONS] = { - /* ---------- level and editor settings (tabs) --------------------------- */ + // ---------- level and editor settings (tabs) ------------------------------ { ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0), @@ -2709,7 +2738,7 @@ static struct NULL, NULL, NULL, "Configure editor properties" }, - /* ---------- element settings (tabs) ------------------------------------ */ + // ---------- element settings (tabs) --------------------------------------- { ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0), @@ -2742,7 +2771,7 @@ static struct NULL, NULL, NULL, "Configure custom element change pages" }, - /* ---------- level and editor settings (buttons) ------------------------ */ + // ---------- level and editor settings (buttons) --------------------------- { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10), @@ -2758,7 +2787,7 @@ static struct "Save current settings as new template" }, - /* ---------- element settings (buttons) --------------------------------- */ + // ---------- element settings (buttons) ------------------------------------ { -1, -1, @@ -2933,7 +2962,7 @@ static struct char *text_above, *text_left, *text_right, *infotext; } checkbutton_info[ED_NUM_CHECKBUTTONS] = { - /* ---------- level and editor settings ---------------------------------- */ + // ---------- level and editor settings ------------------------------------- { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6), @@ -2978,7 +3007,7 @@ static struct "use template for custom elements", "use template for custom properties" }, - /* ---------- element settings: configure (various elements) ------------- */ + // ---------- element settings: configure (various elements) ---------------- { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), @@ -3045,10 +3074,24 @@ static struct }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), + GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE, + &level.sb_fields_needed, + NULL, NULL, + "all fields need to be filled", "require all SB fields to be solved" + }, + { + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), + GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE, + &level.sb_objects_needed, + NULL, NULL, + "all objects need to be placed", "require all SB objects to be solved" + }, + { + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE, &level.auto_exit_sokoban, NULL, NULL, - "exit level if all fields solved", "automatically finish Sokoban levels" + "exit level if all tasks solved", "automatically finish Sokoban levels" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14), @@ -3226,7 +3269,7 @@ static struct "blue", "use blue color components in laser" }, - /* ---------- element settings: configure 1 (custom elements) ----------- */ + // ---------- element settings: configure 1 (custom elements) --------------- { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), @@ -3278,7 +3321,7 @@ static struct "indestructible", "element is indestructible" }, - /* ---------- element settings: configure 2 (custom elements) ----------- */ + // ---------- element settings: configure 2 (custom elements) --------------- { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), @@ -3344,7 +3387,7 @@ static struct "impact", "element can explode on impact" }, - /* ---------- element settings: advanced (custom elements) --------------- */ + // ---------- element settings: advanced (custom elements) ------------------ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), @@ -3422,18 +3465,18 @@ static struct char *text_left, *text_right, *text_below, *infotext; } drawingarea_info[ED_NUM_DRAWING_AREAS] = { - /* ---------- level playfield content ------------------------------------ */ + // ---------- level playfield content --------------------------------------- { 0, 0, 0, 0, GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE, NULL, - -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, // these values are not constant, but can change at runtime NULL, NULL, NULL, NULL }, - /* ---------- yam yam content -------------------------------------------- */ + // ---------- yam yam content ----------------------------------------------- { ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS, @@ -3492,7 +3535,7 @@ static struct NULL, NULL, "8", NULL }, - /* ---------- magic ball content ----------------------------------------- */ + // ---------- magic ball content -------------------------------------------- { ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS, @@ -3551,7 +3594,7 @@ static struct NULL, NULL, "8", NULL }, - /* ---------- android content -------------------------------------------- */ + // ---------- android content ----------------------------------------------- { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5), @@ -3561,7 +3604,7 @@ static struct "elements:", NULL, NULL, "elements android can clone" }, - /* ---------- amoeba content --------------------------------------------- */ + // ---------- amoeba content ------------------------------------------------ { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3), @@ -3571,7 +3614,7 @@ static struct "content:", NULL, NULL, "amoeba content" }, - /* ---------- level start element ---------------------------------------- */ + // ---------- level start element ------------------------------------------- { -1, ED_AREA_1X1_SETTINGS_YPOS(10), @@ -3581,7 +3624,7 @@ static struct NULL, NULL, NULL, "level start element" }, - /* ---------- player artwork element ------------------------------------- */ + // ---------- player artwork element ---------------------------------------- { -1, ED_AREA_1X1_SETTINGS_YPOS(11), @@ -3591,7 +3634,7 @@ static struct NULL, NULL, NULL, "element for player artwork" }, - /* ---------- player explosion element ----------------------------------- */ + // ---------- player explosion element -------------------------------------- { -1, ED_AREA_1X1_SETTINGS_YPOS(12), @@ -3601,7 +3644,7 @@ static struct NULL, NULL, NULL, "element for player explosion" }, - /* ---------- player initial inventory ----------------------------------- */ + // ---------- player initial inventory -------------------------------------- { -1, ED_AREA_1X1_SETTINGS_YPOS(1), @@ -3611,9 +3654,9 @@ static struct NULL, NULL, NULL, "content for initial inventory" }, - /* ---------- element settings: configure 1 (custom elements) ----------- */ + // ---------- element settings: configure 1 (custom elements) --------------- - /* ---------- custom graphic --------------------------------------------- */ + // ---------- custom graphic ------------------------------------------------ { -1, ED_AREA_1X1_SETTINGS_YPOS(1), @@ -3623,19 +3666,19 @@ static struct NULL, NULL, NULL, "custom graphic element" }, - /* ---------- element settings: configure 2 (custom elements) ----------- */ + // ---------- element settings: configure 2 (custom elements) --------------- - /* ---------- custom content (when exploding) ---------------------------- */ + // ---------- custom content (when exploding) ------------------------------- { -1, ED_AREA_3X3_SETTINGS_YPOS(10), 0, ED_AREA_3X3_SETTINGS_YOFF, - GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */ + GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows &custom_element.content.e[0][0], 3, 3, "content:", NULL, NULL, NULL }, - /* ---------- custom enter and leave element (when moving) --------------- */ + // ---------- custom enter and leave element (when moving) ------------------ { ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3), @@ -3652,9 +3695,9 @@ static struct NULL, NULL, NULL, "element that will be left behind" }, - /* ---------- element settings: advanced (custom elements) --------------- */ + // ---------- element settings: advanced (custom elements) ------------------ - /* ---------- custom change target --------------------------------------- */ + // ---------- custom change target ------------------------------------------ { -1, ED_AREA_1X1_SETTINGS_YPOS(1), @@ -3664,17 +3707,17 @@ static struct NULL, "after/when:", NULL, "new target element after change" }, - /* ---------- custom change content (extended change target) ------------- */ + // ---------- custom change content (extended change target) ---------------- { -1, ED_AREA_3X3_SETTINGS_YPOS(9), 0, ED_AREA_3X3_SETTINGS_YOFF, - GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */ + GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows &custom_element_change.target_content.e[0][0], 3, 3, NULL, NULL, NULL, "new extended elements after change" }, - /* ---------- custom change trigger (element causing change) ------------- */ + // ---------- custom change trigger (element causing change) ---------------- { -1, ED_AREA_1X1_SETTINGS_YPOS(5), @@ -3684,7 +3727,7 @@ static struct NULL, NULL, NULL, "other element triggering change" }, - /* ---------- custom change action (element used for action) ------------- */ + // ---------- custom change action (element used for action) ---------------- { -1, ED_AREA_1X1_SETTINGS_YPOS(13), @@ -3694,7 +3737,7 @@ static struct NULL, NULL, NULL, "element used as action parameter" }, - /* ---------- group element content -------------------------------------- */ + // ---------- group element content ----------------------------------------- { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2), @@ -3704,7 +3747,7 @@ static struct "content:", NULL, NULL, NULL }, - /* ---------- random background (for random painting) -------------------- */ + // ---------- random background (for random painting) ----------------------- { -1, ED_AREA_1X1_LSETTINGS_YPOS(1), @@ -3716,28 +3759,26 @@ static struct }; -/* - ----------------------------------------------------------------------------- - some internally used variables - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// some internally used variables +// ---------------------------------------------------------------------------- -/* maximal size of level editor drawing area */ +// maximal size of level editor drawing area static int MAX_ED_FIELDX, MAX_ED_FIELDY; -/* actual size of level editor drawing area */ +// actual size of level editor drawing area static int ed_fieldx, ed_fieldy; -/* actual position of level editor drawing area in level playfield */ +// actual position of level editor drawing area in level playfield static int level_xpos = -1, level_ypos = -1; -/* actual tile size used to display playfield drawing area */ +// actual tile size used to display playfield drawing area static int ed_tilesize = DEFAULT_EDITOR_TILESIZE; static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE; #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy) -/* drawing elements on the three mouse buttons */ +// drawing elements on the three mouse buttons static int new_element1 = EL_WALL; static int new_element2 = EL_EMPTY; static int new_element3 = EL_SAND; @@ -3756,7 +3797,9 @@ static int use_permanent_palette = TRUE; #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE) #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE) -/* forward declaration for internal use */ +// forward declaration for internal use +static void CopyBrushToCursor(int, int); +static void DeleteBrushFromCursor(void); static void ModifyEditorCounterValue(int, int); static void ModifyEditorCounterLimits(int, int, int); static void ModifyEditorSelectboxValue(int, int); @@ -3793,7 +3836,7 @@ static int getTabulatorBarWidth(void); static int getTabulatorBarHeight(void); static Pixel getTabulatorBarColor(void); -static int num_editor_gadgets = 0; /* dynamically determined */ +static int num_editor_gadgets = 0; // dynamically determined static struct GadgetInfo **level_editor_gadget = NULL; static int *right_gadget_border = NULL; @@ -4041,8 +4084,8 @@ static int editor_hl_rnd[] = static int editor_el_rnd[] = { - EL_DYNAMITE, /* RND */ - EL_DYNAMITE_ACTIVE, /* RND */ + EL_DYNAMITE, // RND + EL_DYNAMITE_ACTIVE, // RND EL_EMPTY, EL_EMPTY, @@ -4089,7 +4132,7 @@ static int editor_el_rnd[] = EL_PACMAN_LEFT, EL_DARK_YAMYAM, EL_PACMAN_RIGHT, - EL_YAMYAM, /* RND */ + EL_YAMYAM, // RND EL_BLACK_ORB, EL_PACMAN_DOWN, @@ -4236,10 +4279,10 @@ static int editor_hl_diamond_caves[] = static int editor_el_diamond_caves[] = { - EL_EM_STEEL_EXIT_CLOSED, /* DC2 */ - EL_EM_STEEL_EXIT_OPEN, /* DC2 */ - EL_WALL_EMERALD, /* DC2 */ - EL_WALL_DIAMOND, /* DC2 */ + EL_EM_STEEL_EXIT_CLOSED, // DC2 + EL_EM_STEEL_EXIT_OPEN, // DC2 + EL_WALL_EMERALD, // DC2 + EL_WALL_DIAMOND, // DC2 EL_PEARL, EL_CRYSTAL, @@ -5215,17 +5258,17 @@ static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic); static int num_editor_el_dynamic = 0; static int editor_hl_empty[] = { EL_EMPTY }; -static int *editor_el_empty = NULL; /* dynamically allocated */ +static int *editor_el_empty = NULL; // dynamically allocated static int *editor_hl_empty_ptr = editor_hl_empty; static int *editor_el_empty_ptr = NULL; static int num_editor_hl_empty = 0; -static int num_editor_el_empty = 0; /* dynamically determined, if needed */ +static int num_editor_el_empty = 0; // dynamically determined, if needed static boolean use_el_empty = FALSE; -static int *editor_elements = NULL; /* dynamically allocated */ -static int num_editor_elements = 0; /* dynamically determined */ +static int *editor_elements = NULL; // dynamically allocated +static int num_editor_elements = 0; // dynamically determined static boolean setup_editor_cascade_never = FALSE; @@ -5388,11 +5431,9 @@ editor_elements_info[] = }; -/* - ----------------------------------------------------------------------------- - functions - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// functions +// ---------------------------------------------------------------------------- static int getMaxInfoTextLength(void) { @@ -5451,14 +5492,14 @@ static char *getElementDescriptionFilenameExt(char *basename) checked_free(filename); - /* 1st try: look for element description in current level set directory */ + // 1st try: look for element description in current level set directory filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename); if (fileExists(filename)) return filename; free(filename); - /* 2nd try: look for element description in the game's base directory */ + // 2nd try: look for element description in the game's base directory filename = getPath3(options.docs_directory, elements_subdir, basename); if (fileExists(filename)) return filename; @@ -5471,13 +5512,13 @@ static char *getElementDescriptionFilename(int element) char basename[MAX_FILENAME_LEN]; char *filename; - /* 1st try: look for element description file for exactly this element */ + // 1st try: look for element description file for exactly this element sprintf(basename, "%s.txt", element_info[element].token_name); filename = getElementDescriptionFilenameExt(basename); if (filename != NULL) return filename; - /* 2nd try: look for element description file for this element's class */ + // 2nd try: look for element description file for this element's class sprintf(basename, "%s.txt", element_info[element].class_name); filename = getElementDescriptionFilenameExt(basename); if (filename != NULL) @@ -5498,51 +5539,51 @@ static void InitDynamicEditorElementList(int **elements, int *num_elements) boolean element_found[NUM_FILE_ELEMENTS]; int i, x, y; - /* initialize list of used elements to "not used" */ + // initialize list of used elements to "not used" for (i = 0; i < NUM_FILE_ELEMENTS; i++) element_found[i] = FALSE; - /* find all elements used in current level */ + // find all elements used in current level for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) - if (Feld[x][y] < NUM_FILE_ELEMENTS) /* should always be true */ + if (Feld[x][y] < NUM_FILE_ELEMENTS) // should always be true element_found[Feld[x][y]] = TRUE; *num_elements = 0; - /* count number of elements used in current level */ + // count number of elements used in current level for (i = 0; i < NUM_FILE_ELEMENTS; i++) if (element_found[i]) (*num_elements)++; - /* add space for up to 3 more elements for padding that may be needed */ + // add space for up to 3 more elements for padding that may be needed *num_elements += 3; - /* free memory for old list of elements, if needed */ + // free memory for old list of elements, if needed checked_free(*elements); - /* allocate memory for new list of elements */ + // allocate memory for new list of elements *elements = checked_malloc(*num_elements * sizeof(int)); *num_elements = 0; - /* add all elements used in current level (non-custom/group elements) */ + // add all elements used in current level (non-custom/group elements) for (i = 0; i < NUM_FILE_ELEMENTS; i++) if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i))) (*elements)[(*num_elements)++] = i; - /* add all elements used in current level (custom/group elements) */ + // add all elements used in current level (custom/group elements) for (i = 0; i < NUM_FILE_ELEMENTS; i++) if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i))) (*elements)[(*num_elements)++] = i; - while (*num_elements % 4) /* pad with empty elements, if needed */ + while (*num_elements % 4) // pad with empty elements, if needed (*elements)[(*num_elements)++] = EL_EMPTY; } static void ReinitializeElementList_EnableSections(void) { - /* default: enable all element sections */ + // default: enable all element sections setup_editor_el_players = TRUE; setup_editor_el_boulderdash = TRUE; @@ -5562,7 +5603,7 @@ static void ReinitializeElementList_EnableSections(void) setup_editor_el_user_defined = TRUE; setup_editor_el_dynamic = TRUE; - /* now disable all element sections not to be displayed */ + // now disable all element sections not to be displayed if (!setup.editor.el_classic) { @@ -5659,9 +5700,9 @@ static void ReinitializeElementList(void) if (initialization_needed) { - LoadSetup_EditorCascade(); /* load last editor cascade state */ + LoadSetup_EditorCascade(); // load last editor cascade state - /* initialize editor cascade element from saved cascade state */ + // initialize editor cascade element from saved cascade state for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { int *cascade_element = &(*editor_elements_info[i].headline_list)[0]; @@ -5678,19 +5719,19 @@ static void ReinitializeElementList(void) checked_free(editor_elements); - /* reload optional user defined element list for each invocation of editor */ + // reload optional user defined element list for each invocation of editor LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr, &num_editor_el_user_defined); - /* initialize dynamic level element list for each invocation of editor */ + // initialize dynamic level element list for each invocation of editor InitDynamicEditorElementList(&editor_el_dynamic_ptr, &num_editor_el_dynamic); - /* initialize list of empty elements (used for padding, if needed) */ + // initialize list of empty elements (used for padding, if needed) for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) editor_el_empty[i] = EL_EMPTY; - /* do some sanity checks for each element from element list */ + // do some sanity checks for each element from element list for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { for (j = 0; j < *editor_elements_info[i].element_list_size; j++) @@ -5708,7 +5749,7 @@ static void ReinitializeElementList(void) num_editor_elements = 0; use_el_empty = FALSE; - /* determine size of element list */ + // determine size of element list for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { boolean found_inactive_cascade = FALSE; @@ -5719,7 +5760,7 @@ static void ReinitializeElementList(void) { // required for correct padding of palette headline buttons if (*editor_elements_info[i].headline_list_size > 0) - num_editor_elements += editor.palette.cols; + num_editor_elements += ED_ELEMENTLIST_COLS; for (j = 0; j < *editor_elements_info[i].headline_list_size; j++) { @@ -5736,8 +5777,8 @@ static void ReinitializeElementList(void) // required for correct padding of palette element buttons int element_list_size = *editor_elements_info[i].element_list_size; int element_rows = - (element_list_size + editor.palette.cols - 1) / editor.palette.cols; - int element_buttons = editor.palette.cols * element_rows; + (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS; + int element_buttons = ED_ELEMENTLIST_COLS * element_rows; num_editor_elements += element_buttons; } @@ -5745,7 +5786,7 @@ static void ReinitializeElementList(void) if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS) { - /* offer at least as many elements as element buttons exist */ + // offer at least as many elements as element buttons exist use_el_empty = TRUE; num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements; @@ -5758,7 +5799,7 @@ static void ReinitializeElementList(void) editor_elements = checked_malloc(num_editor_elements * sizeof(int)); - /* fill element list */ + // fill element list for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { boolean found_inactive_cascade = FALSE; @@ -5769,7 +5810,7 @@ static void ReinitializeElementList(void) { // required for correct padding of palette headline buttons int headline_size = (*editor_elements_info[i].headline_list_size > 0 ? - editor.palette.cols : 0); + ED_ELEMENTLIST_COLS : 0); for (j = 0; j < headline_size; j++) { @@ -5791,8 +5832,8 @@ static void ReinitializeElementList(void) // required for correct padding of palette element buttons int element_list_size = *editor_elements_info[i].element_list_size; int element_rows = - (element_list_size + editor.palette.cols - 1) / editor.palette.cols; - int element_buttons = editor.palette.cols * element_rows; + (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS; + int element_buttons = ED_ELEMENTLIST_COLS * element_rows; // copy all elements from element list for (j = 0; j < element_list_size; j++) @@ -5804,7 +5845,7 @@ static void ReinitializeElementList(void) } } - /* (this function is also called before editor gadgets are initialized!) */ + // (this function is also called before editor gadgets are initialized!) AdjustElementListScrollbar(); } @@ -5858,7 +5899,7 @@ static void ReinitializeElementListButtons(void) static boolean initialization_needed = TRUE; int i; - if (!initialization_needed) /* check if editor element setup has changed */ + if (!initialization_needed) // check if editor element setup has changed { if (last_setup_value_headlines != setup.editor.el_headlines) initialization_needed = TRUE; @@ -5875,7 +5916,7 @@ static void ReinitializeElementListButtons(void) FreeLevelEditorGadgets(); CreateLevelEditorGadgets(); - /* store current setup values for next invocation of this function */ + // store current setup values for next invocation of this function last_setup_value_headlines = setup.editor.el_headlines; for (i = 0; editor_elements_info[i].setup_value != NULL; i++) editor_elements_info[i].last_setup_value = @@ -5945,7 +5986,7 @@ static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize) int ysize_thin = (ysize < ed_tilesize ? 1 : ysize); Pixel line_color = getTabulatorBarColor(); - if (line_color == BLACK_PIXEL) /* black => transparent */ + if (line_color == BLACK_PIXEL) // black => transparent return; FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL); @@ -5962,7 +6003,7 @@ static void DrawEditorLevelBorderLinesIfNeeded(void) if (!suppressBorderElement()) return; - /* draw little border line around editable level playfield */ + // draw little border line around editable level playfield if (xsize < SXSIZE) DrawEditorLevelBorderLine(xsize, 0, line_size, ysize); @@ -6055,7 +6096,7 @@ static void CreateControlButtons(void) struct GadgetInfo *gi; int i; - /* create toolbox buttons */ + // create toolbox buttons for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++) { int id = controlbutton_info[i].gadget_id; @@ -6172,7 +6213,7 @@ static void CreateControlButtons(void) level_editor_gadget[id] = gi; } - /* these values are not constant, but can change at runtime */ + // these values are not constant, but can change at runtime scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS; scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS; scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS; @@ -6186,7 +6227,7 @@ static void CreateControlButtons(void) scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS; scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS; - /* create buttons for scrolling of drawing area and element list */ + // create buttons for scrolling of drawing area and element list for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++) { int id = scrollbutton_info[i].gadget_id; @@ -6238,7 +6279,7 @@ static void CreateControlButtons(void) level_editor_gadget[id] = gi; } - /* create buttons for element list */ + // create buttons for element list for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) { int id = GADGET_ID_ELEMENTLIST_FIRST + i; @@ -6300,15 +6341,15 @@ static void CreateCounterButtons(void) for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++) { int j; - int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); /* down count button */ + int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y); - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[counterbutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (counterbutton_info[i].text_left != NULL) x += getTextWidthForGadget(counterbutton_info[i].text_left); @@ -6386,7 +6427,7 @@ static void CreateCounterButtons(void) right_gadget_border[id] = getRightGadgetBorder(gi, counterbutton_info[i].text_right); - x += gi->width + ED_GADGET_SMALL_DISTANCE; /* text count button */ + x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button if (j == 0) { @@ -6429,7 +6470,7 @@ static void CreateCounterButtons(void) GDI_NUMBER_VALUE, 0, GDI_NUMBER_MIN, counterbutton_info[i].min_value, GDI_NUMBER_MAX, counterbutton_info[i].max_value, - GDI_TEXT_SIZE, 3, /* minimal counter text size */ + GDI_TEXT_SIZE, 3, // minimal counter text size GDI_TEXT_FONT, font_type, GDI_TEXT_FONT_ACTIVE, font_type_active, GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1, @@ -6448,7 +6489,7 @@ static void CreateCounterButtons(void) right_gadget_border[id] = getRightGadgetBorder(gi, counterbutton_info[i].text_right); - x += gi->width + ED_GADGET_SMALL_DISTANCE; /* up count button */ + x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button } } } @@ -6458,7 +6499,7 @@ static void CreateDrawingAreas(void) { int i; - /* these values are not constant, but can change at runtime */ + // these values are not constant, but can change at runtime drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX; drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY; @@ -6478,12 +6519,12 @@ static void CreateDrawingAreas(void) GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE; - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[drawingarea_info[i].gadget_id_align] + ED_DRAWINGAREA_TEXT_DISTANCE); - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (drawingarea_info[i].text_left != NULL) x += getTextWidthForDrawingArea(drawingarea_info[i].text_left); @@ -6649,29 +6690,29 @@ static void CreateSelectboxGadgets(void) int x = SX + ED_SETTINGS_X(selectbox_info[i].x); int y = SY + ED_SETTINGS_Y(selectbox_info[i].y); - if (selectbox_info[i].size == -1) /* dynamically determine size */ + if (selectbox_info[i].size == -1) // dynamically determine size { - /* (we cannot use -1 for uninitialized values if we directly compare - with results from strlen(), because the '<' and '>' operation will - implicitely cast -1 to an unsigned integer value!) */ + // (we cannot use -1 for uninitialized values if we directly compare + // with results from strlen(), because the '<' and '>' operation will + // implicitely cast -1 to an unsigned integer value!) selectbox_info[i].size = 0; for (j = 0; selectbox_info[i].options[j].text != NULL; j++) if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size) selectbox_info[i].size = strlen(selectbox_info[i].options[j].text); - selectbox_info[i].size++; /* add one character empty space */ + selectbox_info[i].size++; // add one character empty space } event_mask = GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[selectbox_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (selectbox_info[i].text_left != NULL) x += getTextWidthForGadget(selectbox_info[i].text_left); @@ -6739,7 +6780,7 @@ static void CreateTextbuttonGadgets(void) int x = SX + ED_SETTINGS_X(textbutton_info[i].x); int y = SY + ED_SETTINGS_Y(textbutton_info[i].y); - if (textbutton_info[i].size == -1) /* dynamically determine size */ + if (textbutton_info[i].size == -1) // dynamically determine size textbutton_info[i].size = strlen(textbutton_info[i].text); event_mask = GD_EVENT_RELEASED; @@ -6747,7 +6788,7 @@ static void CreateTextbuttonGadgets(void) sprintf(infotext, "%s", textbutton_info[i].infotext); infotext[max_infotext_len] = '\0'; - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE) { int gadget_id_align = textbutton_info[i].gadget_id_align; @@ -6758,7 +6799,7 @@ static void CreateTextbuttonGadgets(void) y = level_editor_gadget[gadget_id_align]->y; } - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (textbutton_info[i].text_left != NULL) x += getTextWidthForGadget(textbutton_info[i].text_left); @@ -6799,7 +6840,7 @@ static void CreateGraphicbuttonGadgets(void) unsigned int event_mask; int i; - /* create buttons for scrolling of drawing area and element list */ + // create buttons for scrolling of drawing area and element list for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++) { int id = graphicbutton_info[i].gadget_id; @@ -6814,12 +6855,12 @@ static void CreateGraphicbuttonGadgets(void) event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (graphicbutton_info[i].text_left != NULL) x += getTextWidthForGadget(graphicbutton_info[i].text_left); @@ -6853,7 +6894,7 @@ static void CreateScrollbarGadgets(void) { int i; - /* these values are not constant, but can change at runtime */ + // these values are not constant, but can change at runtime scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x = SX + ED_SCROLL_HORIZONTAL_XPOS; scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y = @@ -6912,7 +6953,7 @@ static void CreateScrollbarGadgets(void) items_visible = ED_ELEMENTLIST_BUTTONS_VERT; item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ; } - else /* drawing area scrollbars */ + else // drawing area scrollbars { if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL) { @@ -6987,12 +7028,12 @@ static void CreateCheckbuttonGadgets(void) int x = SX + ED_SETTINGS_X(checkbutton_info[i].x); int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y); - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[checkbutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (checkbutton_info[i].text_left != NULL) x += getTextWidthForGadget(checkbutton_info[i].text_left); @@ -7051,12 +7092,12 @@ static void CreateRadiobuttonGadgets(void) int checked = (*radiobutton_info[i].value == radiobutton_info[i].checked_value); - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[radiobutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (radiobutton_info[i].text_left != NULL) x += getTextWidthForGadget(radiobutton_info[i].text_left); @@ -7091,10 +7132,10 @@ static void CreateRadiobuttonGadgets(void) void CreateLevelEditorGadgets(void) { - /* force EDITOR font inside level editor */ + // force EDITOR font inside level editor SetFontStatus(GAME_MODE_EDITOR); - /* these values are not constant, but can change at runtime */ + // these values are not constant, but can change at runtime ed_fieldx = MAX_ED_FIELDX - 1; ed_fieldy = MAX_ED_FIELDY - 1; @@ -7107,7 +7148,10 @@ void CreateLevelEditorGadgets(void) right_gadget_border = checked_calloc(num_editor_gadgets * sizeof(int)); - editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int)); + // set number of empty (padding) element buttons to maximum number of buttons + num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS; + + editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int)); editor_el_empty_ptr = editor_el_empty; use_permanent_palette = !editor.palette.show_as_separate_screen; @@ -7117,7 +7161,7 @@ void CreateLevelEditorGadgets(void) CreateControlButtons(); CreateScrollbarGadgets(); - /* order of function calls is important because of cross-references */ + // order of function calls is important because of cross-references CreateCheckbuttonGadgets(); CreateCounterButtons(); CreateRadiobuttonGadgets(); @@ -7165,21 +7209,21 @@ static void MapCounterButtons(int id) int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE; int yoffset = (gi_down->height - font_height) / 2; int x_left = gi_down->x - xoffset_left; - int x_right; /* set after gadget position was modified */ + int x_right; // set after gadget position was modified int y_above = gi_down->y - yoffset_above; int x = gi_down->x; - int y; /* set after gadget position was modified */ + int y; // set after gadget position was modified - /* counter limits must be changed first to prevent value truncation */ + // counter limits must be changed first to prevent value truncation ModifyEditorCounterLimits(id, counterbutton_info[id].min_value, counterbutton_info[id].max_value); - /* right text position might have changed after setting position above */ + // right text position might have changed after setting position above x_right = gi_up->x + gi_up->width + xoffset_right; ModifyEditorCounterValue(id, *counterbutton_info[id].value); - /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */ + // set position for "value[1,2,3,4]" counter gadgets (score in most cases) if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 && id <= ED_COUNTER_ID_ELEMENT_VALUE4) { @@ -7191,7 +7235,7 @@ static void MapCounterButtons(int id) SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END); } - /* vertical position might have changed after setting position above */ + // vertical position might have changed after setting position above y = gi_up->y + yoffset; if (counterbutton_info[id].text_above) @@ -7213,17 +7257,17 @@ static void MapControlButtons(void) int counter_id; int i; - /* map toolbox buttons (excluding special CE toolbox buttons) */ + // map toolbox buttons (excluding special CE toolbox buttons) for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++) MapGadget(level_editor_gadget[i]); - /* map toolbox buttons (element properties buttons) */ + // map toolbox buttons (element properties buttons) for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++) MapGadget(level_editor_gadget[i]); if (use_permanent_palette) { - /* map buttons to select elements */ + // map buttons to select elements for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]); MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]); @@ -7231,7 +7275,7 @@ static void MapControlButtons(void) MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]); } - /* map buttons to select level */ + // map buttons to select level counter_id = ED_COUNTER_ID_SELECT_LEVEL; counterbutton_info[counter_id].min_value = leveldir_current->first_level; counterbutton_info[counter_id].max_value = leveldir_current->last_level; @@ -7352,7 +7396,7 @@ static void MapTextbuttonGadget(int id) int x = gi->x; int y = gi->y + yoffset; - /* only show button to delete change pages when more than minimum pages */ + // only show button to delete change pages when more than minimum pages if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE && custom_element.num_change_pages == MIN_CHANGE_PAGES) return; @@ -7426,10 +7470,10 @@ static void MapCheckbuttonGadget(int id) int yoffset = (gi->height - font_height) / 2; int y_above = gi->y - yoffset_above; int x = gi->x; - int x_left, x_right, y; /* set after gadget position was modified */ + int x_left, x_right, y; // set after gadget position was modified - /* set position for gadgets with dynamically determined position */ - if (checkbutton_info[id].x != -1) /* do not change dynamic positions */ + // set position for gadgets with dynamically determined position + if (checkbutton_info[id].x != -1) // do not change dynamic positions ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END); ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END); @@ -7607,7 +7651,7 @@ static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets) DrawPropertiesWindow(); else if (edit_mode == ED_MODE_PALETTE) DrawPaletteWindow(); - else /* edit_mode == ED_MODE_DRAWING */ + else // edit_mode == ED_MODE_DRAWING DrawDrawingWindowExt(remap_toolbox_gadgets); } @@ -7787,19 +7831,19 @@ static void setSelectboxSpecialActionVariablesIfNeeded(void) { int i; - /* change action mode and arg variables according to action type variable */ + // change action mode and arg variables according to action type variable for (i = 0; action_arg_options[i].value != -1; i++) { if (action_arg_options[i].value == custom_element_change.action_type) { int mode = action_arg_options[i].mode; - /* only change if corresponding selectbox has changed */ + // only change if corresponding selectbox has changed if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options != action_arg_modes[mode]) custom_element_change.action_mode = -1; - /* only change if corresponding selectbox has changed */ + // only change if corresponding selectbox has changed if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options != action_arg_options[i].options) custom_element_change.action_arg = -1; @@ -7813,7 +7857,7 @@ static void setSelectboxSpecialActionOptions(void) { int i; - /* change action mode and arg selectbox according to action type selectbox */ + // change action mode and arg selectbox according to action type selectbox for (i = 0; action_arg_options[i].value != -1; i++) { if (action_arg_options[i].value == custom_element_change.action_type) @@ -7875,7 +7919,7 @@ static void replace_custom_element_in_settings(int element_from, change->target_content.e[x][y] = element_to; } - if (ei->group != NULL) /* group or internal */ + if (ei->group != NULL) // group or internal for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) if (ei->group->element[j] == element_from) ei->group->element[j] = element_to; @@ -7929,7 +7973,7 @@ static boolean CopyCustomElement(int element_old, int element_new, level.changed = TRUE; } - /* when modifying custom/group element, ask for copying level template */ + // when modifying custom/group element, ask for copying level template if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template) { if (!AskToCopyAndModifyLevelTemplate()) @@ -7970,7 +8014,7 @@ static void CopyCustomElementPropertiesToEditor(int element) int i; int current_change_page = element_info[element].current_change_page; - /* dynamically (re)build selectbox for selecting change page */ + // dynamically (re)build selectbox for selecting change page for (i = 0; i < element_info[element].num_change_pages; i++) { sprintf(options_change_page_strings[i], "%d", i + 1); @@ -7982,7 +8026,7 @@ static void CopyCustomElementPropertiesToEditor(int element) options_change_page[i].value = -1; options_change_page[i].text = NULL; - /* needed here to initialize combined element properties */ + // needed here to initialize combined element properties InitElementPropertiesEngine(level.game_version); element_info[element].change = @@ -7991,10 +8035,10 @@ static void CopyCustomElementPropertiesToEditor(int element) custom_element = element_info[element]; custom_element_change = *element_info[element].change; - /* needed to initially set selectbox options for special action options */ + // needed to initially set selectbox options for special action options setSelectboxSpecialActionOptions(); - /* needed to initially set selectbox value variables to reliable defaults */ + // needed to initially set selectbox value variables to reliable defaults for (i = 0; i < ED_NUM_SELECTBOX; i++) setSelectboxValue(i, *selectbox_info[i].value); @@ -8004,9 +8048,9 @@ static void CopyCustomElementPropertiesToEditor(int element) for (i = 0; i < NUM_CHANGE_EVENTS; i++) custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i); - /* ---------- element settings: configure (custom elements) ------------- */ + // ---------- element settings: configure (custom elements) ----------------- - /* set accessible layer selectbox help value */ + // set accessible layer selectbox help value custom_element.access_type = (IS_WALKABLE(element) ? EP_WALKABLE : IS_PASSABLE(element) ? EP_PASSABLE : @@ -8023,7 +8067,7 @@ static void CopyCustomElementPropertiesToEditor(int element) IS_ACCESSIBLE_INSIDE(element) || IS_ACCESSIBLE_UNDER(element)); - /* set walk-to-object action selectbox help value */ + // set walk-to-object action selectbox help value custom_element.walk_to_action = (IS_DIGGABLE(element) ? EP_DIGGABLE : IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY : @@ -8038,7 +8082,7 @@ static void CopyCustomElementPropertiesToEditor(int element) IS_THROWABLE(element) || IS_PUSHABLE(element)); - /* set smash targets selectbox help value */ + // set smash targets selectbox help value custom_element.smash_targets = (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING : CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES : @@ -8049,7 +8093,7 @@ static void CopyCustomElementPropertiesToEditor(int element) CAN_SMASH_ENEMIES(element) || CAN_SMASH_PLAYER(element)); - /* set deadliness selectbox help value */ + // set deadliness selectbox help value custom_element.deadliness = (DONT_TOUCH(element) ? EP_DONT_TOUCH : DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY : @@ -8062,9 +8106,9 @@ static void CopyCustomElementPropertiesToEditor(int element) DONT_COLLIDE_WITH(element) || DONT_RUN_INTO(element)); - /* ---------- element settings: advanced (custom elements) --------------- */ + // ---------- element settings: advanced (custom elements) ------------------ - /* set "change by direct action" selectbox help value */ + // set "change by direct action" selectbox help value custom_element_change.direct_action = (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER : @@ -8086,7 +8130,7 @@ static void CopyCustomElementPropertiesToEditor(int element) HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO : custom_element_change.direct_action); - /* set "change by other element action" selectbox help value */ + // set "change by other element action" selectbox help value custom_element_change.other_action = (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X : HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X : @@ -8117,7 +8161,7 @@ static void CopyCustomElementPropertiesToEditor(int element) static void CopyGroupElementPropertiesToEditor(int element) { group_element_info = *element_info[element].group; - custom_element = element_info[element]; /* needed for description */ + custom_element = element_info[element]; // needed for description } static void CopyClassicElementPropertiesToEditor(int element) @@ -8156,9 +8200,9 @@ static boolean AskToCopyAndModifyLevelTemplate(void) } else { - LoadLevelTemplate(-1); /* this resets all element modifications ... */ + LoadLevelTemplate(-1); // this resets all element modifications ... - DrawEditModeWindow(); /* ... and copies them to 'custom_element' */ + DrawEditModeWindow(); // ... and copies them to 'custom_element' return FALSE; } @@ -8169,7 +8213,7 @@ static void CopyCustomElementPropertiesToGame(int element) int i; int access_type_and_layer; - /* mark that this custom element has been modified */ + // mark that this custom element has been modified custom_element.modified_settings = TRUE; level.changed = TRUE; @@ -8179,9 +8223,9 @@ static void CopyCustomElementPropertiesToGame(int element) element_info[element] = custom_element; *element_info[element].change = custom_element_change; - /* ---------- element settings: configure (custom elements) ------------- */ + // ---------- element settings: configure (custom elements) ----------------- - /* set accessible property from checkbox and selectbox */ + // set accessible property from checkbox and selectbox custom_element_properties[EP_WALKABLE_OVER] = FALSE; custom_element_properties[EP_WALKABLE_INSIDE] = FALSE; custom_element_properties[EP_WALKABLE_UNDER] = FALSE; @@ -8197,7 +8241,7 @@ static void CopyCustomElementPropertiesToGame(int element) (custom_element.access_protected != 0 && custom_element_properties[EP_ACCESSIBLE]); - /* set walk-to-object property from checkbox and selectbox */ + // set walk-to-object property from checkbox and selectbox custom_element_properties[EP_DIGGABLE] = FALSE; custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE; custom_element_properties[EP_DROPPABLE] = FALSE; @@ -8206,14 +8250,14 @@ static void CopyCustomElementPropertiesToGame(int element) custom_element_properties[custom_element.walk_to_action] = custom_element_properties[EP_WALK_TO_OBJECT]; - /* set smash property from checkbox and selectbox */ + // set smash property from checkbox and selectbox custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE; custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE; custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE; custom_element_properties[custom_element.smash_targets] = custom_element_properties[EP_CAN_SMASH]; - /* set deadliness property from checkbox and selectbox */ + // set deadliness property from checkbox and selectbox custom_element_properties[EP_DONT_RUN_INTO] = FALSE; custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE; custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE; @@ -8221,9 +8265,9 @@ static void CopyCustomElementPropertiesToGame(int element) custom_element_properties[custom_element.deadliness] = custom_element_properties[EP_DEADLY]; - /* ---------- element settings: advanced (custom elements) --------------- */ + // ---------- element settings: advanced (custom elements) ------------------ - /* set player change event from checkbox and selectbox */ + // set player change event from checkbox and selectbox custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE; custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE; custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE; @@ -8245,7 +8289,7 @@ static void CopyCustomElementPropertiesToGame(int element) custom_element_change_events[custom_element_change.direct_action] = custom_element_change_events[CE_BY_DIRECT_ACTION]; - /* set other element action change event from checkbox and selectbox */ + // set other element action change event from checkbox and selectbox custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE; custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE; custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE; @@ -8278,14 +8322,14 @@ static void CopyCustomElementPropertiesToGame(int element) for (i = 0; i < NUM_CHANGE_EVENTS; i++) SET_CHANGE_EVENT(element, i, custom_element_change_events[i]); - /* copy change events also to special level editor variable */ + // copy change events also to special level editor variable custom_element = element_info[element]; custom_element_change = *element_info[element].change; } static void CopyGroupElementPropertiesToGame(int element) { - /* mark that this group element has been modified */ + // mark that this group element has been modified custom_element.modified_settings = TRUE; level.changed = TRUE; @@ -8459,38 +8503,40 @@ static boolean useEditorDoorAnimation(void) return (door_1_viewport_unchanged && door_1_contains_toolbox); } +static void DrawEditorDoorBackground(int graphic, int x, int y, + int width, int height) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + + if (g->bitmap != NULL) + BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y, + MIN(width, g->width), MIN(height, g->height), x, y); + else + ClearRectangle(drawto, x, y, width, height); +} + static void DrawEditorDoorContent(void) { - /* needed for gadgets drawn on background (like palette scrollbar) */ + // needed for gadgets drawn on background (like palette scrollbar) SetDoorBackgroundImage(IMG_UNDEFINED); - /* copy default editor door content to main double buffer */ - BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto, - graphic_info[IMG_BACKGROUND_PALETTE].src_x, - graphic_info[IMG_BACKGROUND_PALETTE].src_y, - MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width), - MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height), - DX, DY); + // copy default editor door content to main double buffer + DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE); - /* draw bigger door */ + // draw bigger door DrawSpecialEditorDoor(); - /* draw new control window */ - BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto, - graphic_info[IMG_BACKGROUND_TOOLBOX].src_x, - graphic_info[IMG_BACKGROUND_TOOLBOX].src_y, - MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width), - MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height), - EX, EY); + // draw new control window + DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE); - /* draw all toolbox gadgets to editor doors */ + // draw all toolbox gadgets to editor doors MapControlButtons(); - /* draw all palette gadgets to editor doors */ + // draw all palette gadgets to editor doors ModifyEditorElementList(); RedrawDrawingElements(); - /* copy actual editor door content to door double buffer for OpenDoor() */ + // copy actual editor door content to door double buffer for OpenDoor() BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0); } @@ -8500,12 +8546,12 @@ void DrawLevelEd(void) FadeSoundsAndMusic(); - if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged()) + if (CheckFadeAll()) fade_mask = REDRAW_ALL; FadeOut(fade_mask); - /* needed if different viewport properties defined for editor */ + // needed if different viewport properties defined for editor ChangeViewportPropertiesIfNeeded(); ClearField(); @@ -8542,8 +8588,8 @@ void DrawLevelEd(void) FreeLevelEditorGadgets(); CreateLevelEditorGadgets(); - ReinitializeElementList(); /* update dynamic level element list */ - ReinitializeElementListButtons(); /* custom element may look different */ + ReinitializeElementList(); // update dynamic level element list + ReinitializeElementListButtons(); // custom element may look different InitElementPropertiesGfxElement(); @@ -8588,19 +8634,19 @@ static void AdjustDrawingAreaGadgets(void) ed_ysize = max_ed_fieldy; } - /* check if we need any scrollbars */ + // check if we need any scrollbars horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx); vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy); - /* check if we have a smaller editor field because of scrollbars */ + // check if we have a smaller editor field because of scrollbars max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed); max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed); - /* check again if we now need more scrollbars because of less space */ + // check again if we now need more scrollbars because of less space horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx); vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy); - /* check if editor field gets even smaller after adding new scrollbars */ + // check if editor field gets even smaller after adding new scrollbars max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed); max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed); @@ -8613,13 +8659,13 @@ static void AdjustDrawingAreaGadgets(void) width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE; height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE; - /* adjust drawing area gadget */ + // adjust drawing area gadget ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL], GDI_AREA_SIZE, ed_fieldx, ed_fieldy, GDI_ITEM_SIZE, ed_tilesize, ed_tilesize, GDI_END); - /* adjust horizontal scrollbar gadgets */ + // adjust horizontal scrollbar gadgets ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT], GDI_Y, y, GDI_END); @@ -8633,7 +8679,7 @@ static void AdjustDrawingAreaGadgets(void) GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx, GDI_END); - /* adjust vertical scrollbar gadgets */ + // adjust vertical scrollbar gadgets ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP], GDI_X, x, GDI_END); @@ -8701,7 +8747,7 @@ static void AdjustElementListScrollbar(void) struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]; int items_max, items_visible, item_position; - /* correct position of element list scrollbar */ + // correct position of element list scrollbar if (element_shift < 0) element_shift = 0; if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS) @@ -8764,7 +8810,7 @@ static void ModifyEditorSelectboxOptions(int selectbox_id, selectbox_info[selectbox_id].options = options; - /* set index to zero -- list may be shorter now (correct later, if needed) */ + // set index to zero -- list may be shorter now (correct later, if needed) ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0, GDI_SELECTBOX_OPTIONS, options, GDI_END); } @@ -8933,11 +8979,11 @@ static void DrawLevelInfoTabulatorGadgets(void) struct GadgetInfo *gi = level_editor_gadget[gadget_id]; boolean active = (i != edit_mode_levelinfo); - /* draw background line below tabulator button */ + // draw background line below tabulator button ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1); - /* draw solid line below inactive tabulator buttons */ - if (!active && tab_color != BLACK_PIXEL) /* black => transparent */ + // draw solid line below inactive tabulator buttons + if (!active && tab_color != BLACK_PIXEL) // black => transparent FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, ED_GADGET_TINY_DISTANCE, tab_color); @@ -8945,8 +8991,8 @@ static void DrawLevelInfoTabulatorGadgets(void) MapTextbuttonGadget(i); } - /* draw little border line below tabulator buttons */ - if (tab_color != BLACK_PIXEL) /* black => transparent */ + // draw little border line below tabulator buttons + if (tab_color != BLACK_PIXEL) // black => transparent FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + ED_GADGET_TINY_DISTANCE, getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color); @@ -8963,11 +9009,11 @@ static void DrawPropertiesTabulatorGadgets(void) int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG; int i; - /* draw two config tabulators for player elements */ + // draw two config tabulators for player elements if (ELEM_IS_PLAYER(properties_element)) id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2; - /* draw two config and one "change" tabulator for custom elements */ + // draw two config and one "change" tabulator for custom elements if (IS_CUSTOM_ELEMENT(properties_element)) id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE; @@ -8977,17 +9023,17 @@ static void DrawPropertiesTabulatorGadgets(void) struct GadgetInfo *gi = level_editor_gadget[gadget_id]; boolean active = (i != edit_mode_properties); - /* use "config 1" and "config 2" instead of "config" for players and CEs */ + // use "config 1" and "config 2" instead of "config" for players and CEs if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG && (ELEM_IS_PLAYER(properties_element) || IS_CUSTOM_ELEMENT(properties_element))) continue; - /* draw background line below tabulator button */ + // draw background line below tabulator button ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1); - /* draw solid line below inactive tabulator buttons */ - if (!active && tab_color != BLACK_PIXEL) /* black => transparent */ + // draw solid line below inactive tabulator buttons + if (!active && tab_color != BLACK_PIXEL) // black => transparent FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, ED_GADGET_TINY_DISTANCE, tab_color); @@ -8995,8 +9041,8 @@ static void DrawPropertiesTabulatorGadgets(void) MapTextbuttonGadget(i); } - /* draw little border line below tabulator buttons */ - if (tab_color != BLACK_PIXEL) /* black => transparent */ + // draw little border line below tabulator buttons + if (tab_color != BLACK_PIXEL) // black => transparent FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + ED_GADGET_TINY_DISTANCE, getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color); @@ -9024,19 +9070,19 @@ static void DrawLevelInfoLevel(void) { int i; - /* draw counter gadgets */ + // draw counter gadgets for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++) MapCounterButtons(i); - /* draw checkbutton gadgets */ + // draw checkbutton gadgets for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++) MapCheckbuttonGadget(i); - /* draw selectbox gadgets */ + // draw selectbox gadgets for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++) MapSelectboxGadget(i); - /* draw text input gadgets */ + // draw text input gadgets for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++) MapTextInputGadget(i); } @@ -9070,11 +9116,11 @@ static void DrawLevelInfoLevelSet(void) boolean template_exists = fileExists(getLocalLevelTemplateFilename()); int i; - /* draw counter gadgets */ + // draw counter gadgets for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++) MapCounterButtons(i); - /* draw checkbutton gadgets */ + // draw checkbutton gadgets for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++) { if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE || @@ -9085,18 +9131,18 @@ static void DrawLevelInfoLevelSet(void) MapCheckbuttonGadget(i); } - /* draw selectbox gadgets */ + // draw selectbox gadgets for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++) MapSelectboxGadget(i); - /* draw text input gadgets */ + // draw text input gadgets for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++) MapTextInputGadget(i); - /* draw textbutton gadgets */ + // draw textbutton gadgets MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET); - /* draw info text */ + // draw info text DrawLevelInfoLevelSet_DirectoryInfo(); } @@ -9104,22 +9150,22 @@ static void DrawLevelInfoEditor(void) { int i; - /* draw counter gadgets */ + // draw counter gadgets for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++) MapCounterButtons(i); - /* draw checkbutton gadgets */ + // draw checkbutton gadgets for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++) MapCheckbuttonGadget(i); - /* draw radiobutton gadgets */ + // draw radiobutton gadgets for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++) MapRadiobuttonGadget(i); - /* draw drawing area */ + // draw drawing area MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND); - /* draw textbutton gadgets */ + // draw textbutton gadgets MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2); } @@ -9161,7 +9207,7 @@ static void DrawCustomContentArea(void) int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT]; int xoffset = ED_GADGET_SPACE_DISTANCE; - /* add distance for potential left text (without drawing area border) */ + // add distance for potential left text (without drawing area border) x2 += getTextWidthForGadget(drawingarea_info[id].text_left); ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END); @@ -9204,7 +9250,7 @@ static void DrawYamYamContentAreas(void) int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset; int i; - /* display counter to choose number of element content areas */ + // display counter to choose number of element content areas MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT); for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) @@ -9219,7 +9265,7 @@ static void DrawYamYamContentAreas(void) { UnmapDrawingArea(id); - /* delete content areas in case of reducing number of them */ + // delete content areas in case of reducing number of them RemoveElementContentArea(id, font_height); } } @@ -9239,7 +9285,7 @@ static void DrawMagicBallContentAreas(void) int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset; int i; - /* display counter to choose number of element content areas */ + // display counter to choose number of element content areas MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT); for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) @@ -9254,7 +9300,7 @@ static void DrawMagicBallContentAreas(void) { UnmapDrawingArea(id); - /* delete content areas in case of reducing number of them */ + // delete content areas in case of reducing number of them RemoveElementContentArea(id, font_height); } } @@ -9274,7 +9320,7 @@ static void DrawAndroidElementArea(int element) int xsize = MAX_ANDROID_ELEMENTS; int ysize = 1; - /* display counter to choose number of element areas */ + // display counter to choose number of element areas MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT); if (drawingarea_info[id].text_left != NULL) @@ -9284,7 +9330,7 @@ static void DrawAndroidElementArea(int element) ModifyEditorDrawingArea(id, num_elements, 1); - /* delete content areas in case of reducing number of them */ + // delete content areas in case of reducing number of them DrawBackground(sx, sy, xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size, ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size); @@ -9309,7 +9355,7 @@ static void DrawGroupElementArea(int element) ModifyEditorDrawingArea(id, num_elements, 1); - /* delete content areas in case of reducing number of them */ + // delete content areas in case of reducing number of them DrawBackground(sx, sy, xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size, ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size); @@ -9328,12 +9374,12 @@ static void DrawPlayerInitialInventoryArea(int element) int xsize = MAX_INITIAL_INVENTORY_SIZE; int ysize = 1; - /* determine horizontal position to the right of specified gadget */ + // determine horizontal position to the right of specified gadget if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE) sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] + ED_DRAWINGAREA_TEXT_DISTANCE); - /* determine horizontal offset for leading text */ + // determine horizontal offset for leading text if (drawingarea_info[id].text_left != NULL) sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left); @@ -9341,7 +9387,7 @@ static void DrawPlayerInitialInventoryArea(int element) ModifyEditorDrawingArea(id, num_elements, 1); - /* delete content areas in case of reducing number of them */ + // delete content areas in case of reducing number of them DrawBackground(sx, sy, xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size, ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size); @@ -9377,7 +9423,7 @@ static void DrawPropertiesInfo(void) } properties[] = { - /* configurable properties */ + // configurable properties { EP_WALKABLE_OVER, "- player can walk over it" }, { EP_WALKABLE_INSIDE, "- player can walk inside it" }, @@ -9418,7 +9464,7 @@ static void DrawPropertiesInfo(void) { EP_CAN_CHANGE, "- can change to other element" }, - /* pre-defined properties */ + // pre-defined properties { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" }, { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" }, { EP_SWITCHABLE, "- can be switched" }, @@ -9461,7 +9507,7 @@ static void DrawPropertiesInfo(void) ypos += 2 * font3_height; } - /* ----- print number of elements / percentage of this element in level */ + // ----- print number of elements / percentage of this element in level num_elements_in_level = 0; for (y = 0; y < lev_fieldy; y++) @@ -9481,7 +9527,7 @@ static void DrawPropertiesInfo(void) ypos += 2 * MAX(font1_height, font2_height); - /* ----- print standard properties of this element */ + // ----- print standard properties of this element DrawTextS(xpos, ypos, font1_nr, properties_text); @@ -9509,7 +9555,7 @@ static void DrawPropertiesInfo(void) ypos += MAX(font1_height, font2_height); - /* ----- print special description of this element */ + // ----- print special description of this element PrintInfoText(description_text, font1_nr, xpos, ypos); @@ -9706,10 +9752,43 @@ static void SetAutomaticNumberOfGemsNeeded(void) { int element = Feld[x][y]; - if (IS_GEM(element) || - element == EL_MM_KETTLE || - element == EL_DF_CELL) - level.gems_needed++; + switch (element) + { + case EL_EMERALD: + case EL_EMERALD_YELLOW: + case EL_EMERALD_RED: + case EL_EMERALD_PURPLE: + case EL_BD_DIAMOND: + case EL_WALL_EMERALD: + case EL_WALL_EMERALD_YELLOW: + case EL_WALL_EMERALD_RED: + case EL_WALL_EMERALD_PURPLE: + case EL_WALL_BD_DIAMOND: + case EL_NUT: + case EL_SP_INFOTRON: + case EL_MM_KETTLE: + case EL_DF_CELL: + level.gems_needed++; + break; + + case EL_DIAMOND: + case EL_WALL_DIAMOND: + level.gems_needed += 3; + break; + + case EL_PEARL: + case EL_WALL_PEARL: + level.gems_needed += 5; + break; + + case EL_CRYSTAL: + case EL_WALL_CRYSTAL: + level.gems_needed += 8; + break; + + default: + break; + } } } @@ -9734,7 +9813,7 @@ static void DrawPropertiesConfig(void) return; } - /* check if there are elements where a value can be chosen for */ + // check if there are elements where a value can be chosen for for (i = 0; elements_with_counter[i].element != -1; i++) { if (elements_with_counter[i].element == properties_element) @@ -9756,12 +9835,12 @@ static void DrawPropertiesConfig(void) if (properties_element == EL_GAME_OF_LIFE || properties_element == EL_BIOMAZE) { - counterbutton_info[counter_id].min_value = 0; /* min neighbours */ - counterbutton_info[counter_id].max_value = 8; /* max neighbours */ + counterbutton_info[counter_id].min_value = 0; // min neighbours + counterbutton_info[counter_id].max_value = 8; // max neighbours } else { - /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */ + // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! counterbutton_info[counter_id].min_value = MIN_SCORE; counterbutton_info[counter_id].max_value = MAX_SCORE; } @@ -9776,7 +9855,7 @@ static void DrawPropertiesConfig(void) if (HAS_EDITOR_CONTENT(properties_element)) { - /* draw stickybutton gadget */ + // draw stickybutton gadget MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); if (IS_AMOEBOID(properties_element)) @@ -9802,7 +9881,7 @@ static void DrawPropertiesConfig(void) { int player_nr = GET_PLAYER_NR(properties_element); - /* these properties can be set for every player individually */ + // these properties can be set for every player individually if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1) { @@ -9858,13 +9937,13 @@ static void DrawPropertiesConfig(void) checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value = &level.use_initial_inventory[player_nr]; - /* draw checkbutton gadgets */ + // draw checkbutton gadgets MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY); - /* draw counter gadgets */ + // draw counter gadgets MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE); - /* draw drawing area gadgets */ + // draw drawing area gadgets DrawPlayerInitialInventoryArea(properties_element); } } @@ -9880,7 +9959,7 @@ static void DrawPropertiesConfig(void) (!IS_CUSTOM_ELEMENT(properties_element) || edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)) { - /* set position for checkbutton for "can move into acid" */ + // set position for checkbutton for "can move into acid" checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x = ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0); checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y = @@ -9912,10 +9991,22 @@ static void DrawPropertiesConfig(void) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE); } + if (properties_element == EL_SOKOBAN_FIELD_EMPTY) + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED); + + if (properties_element == EL_SOKOBAN_OBJECT) + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED); + if (properties_element == EL_SOKOBAN_OBJECT || properties_element == EL_SOKOBAN_FIELD_EMPTY || properties_element == EL_SOKOBAN_FIELD_FULL) + { + checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y = + ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ? + 0 : 1); + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN); + } if (IS_BALLOON_ELEMENT(properties_element)) MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION); @@ -9934,11 +10025,11 @@ static void DrawPropertiesConfig(void) checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap; checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered; - /* display counter to choose size of envelope text area */ + // display counter to choose size of envelope text area MapCounterButtons(counter1_id); MapCounterButtons(counter2_id); - /* display checkbuttons to choose auto-wrap and alignment properties */ + // display checkbuttons to choose auto-wrap and alignment properties MapCheckbuttonGadget(button1_id); MapCheckbuttonGadget(button2_id); @@ -9961,55 +10052,55 @@ static void DrawPropertiesConfig(void) if (IS_CUSTOM_ELEMENT(properties_element)) { - /* draw stickybutton gadget */ + // draw stickybutton gadget MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1) { - /* draw checkbutton gadgets */ + // draw checkbutton gadgets for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST; i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++) MapCheckbuttonGadget(i); - /* draw counter gadgets */ + // draw counter gadgets for (i = ED_COUNTER_ID_CUSTOM1_FIRST; i <= ED_COUNTER_ID_CUSTOM1_LAST; i++) MapCounterButtons(i); - /* draw selectbox gadgets */ + // draw selectbox gadgets for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST; i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++) MapSelectboxGadget(i); - /* draw textbutton gadgets */ + // draw textbutton gadgets MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1); - /* draw text input gadgets */ + // draw text input gadgets MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME); - /* draw drawing area gadgets */ + // draw drawing area gadgets MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC); draw_footer_line = TRUE; } else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2) { - /* draw checkbutton gadgets */ + // draw checkbutton gadgets for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST; i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++) MapCheckbuttonGadget(i); - /* draw counter gadgets */ + // draw counter gadgets for (i = ED_COUNTER_ID_CUSTOM2_FIRST; i <= ED_COUNTER_ID_CUSTOM2_LAST; i++) MapCounterButtons(i); - /* draw selectbox gadgets */ + // draw selectbox gadgets for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST; i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++) MapSelectboxGadget(i); - /* draw drawing area gadgets */ + // draw drawing area gadgets MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER); MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE); DrawCustomContentArea(); @@ -10017,35 +10108,35 @@ static void DrawPropertiesConfig(void) } else if (IS_GROUP_ELEMENT(properties_element)) { - /* draw stickybutton gadget */ + // draw stickybutton gadget MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); - /* draw checkbutton gadgets */ + // draw checkbutton gadgets MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1); - /* draw counter gadgets */ + // draw counter gadgets MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT); - /* draw selectbox gadgets */ + // draw selectbox gadgets MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE); - /* draw textbutton gadgets */ + // draw textbutton gadgets MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1); - /* draw drawing area gadgets */ + // draw drawing area gadgets DrawGroupElementArea(properties_element); - /* draw text input gadgets */ + // draw text input gadgets MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME); - /* draw drawing area gadgets */ + // draw drawing area gadgets MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC); draw_footer_line = TRUE; } - /* draw little footer border line above CE/GE use/save template gadgets */ + // draw little footer border line above CE/GE use/save template gadgets if (draw_footer_line) { struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO]; @@ -10054,7 +10145,7 @@ static void DrawPropertiesConfig(void) int gd_y = gd->y + gd_gi1->height - 1; Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y); - if (tab_color != BLACK_PIXEL) /* black => transparent */ + if (tab_color != BLACK_PIXEL) // black => transparent FillRectangle(drawto, SX + ED_ELEMENT_SETTINGS_X(0), SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET - @@ -10081,38 +10172,38 @@ static void DrawPropertiesChange(void) { int i; - /* needed to initially set selectbox options for special action options */ + // needed to initially set selectbox options for special action options setSelectboxSpecialActionOptions(); - /* draw stickybutton gadget */ + // draw stickybutton gadget MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); - /* draw checkbutton gadgets */ + // draw checkbutton gadgets for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST; i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++) MapCheckbuttonGadget(i); - /* draw counter gadgets */ + // draw counter gadgets for (i = ED_COUNTER_ID_CHANGE_FIRST; i <= ED_COUNTER_ID_CHANGE_LAST; i++) MapCounterButtons(i); - /* draw selectbox gadgets */ + // draw selectbox gadgets for (i = ED_SELECTBOX_ID_CHANGE_FIRST; i <= ED_SELECTBOX_ID_CHANGE_LAST; i++) MapSelectboxGadget(i); - /* draw textbutton gadgets */ + // draw textbutton gadgets for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST; i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++) MapTextbuttonGadget(i); - /* draw graphicbutton gadgets */ + // draw graphicbutton gadgets for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST; i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++) MapGraphicbuttonGadget(i); - /* draw drawing area gadgets */ + // draw drawing area gadgets DrawPropertiesChangeDrawingAreas(); } @@ -10194,7 +10285,7 @@ static void DrawPropertiesWindow(void) stick_element_properties_window = FALSE; - /* make sure that previous properties edit mode exists for this element */ + // make sure that previous properties edit mode exists for this element if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 && !IS_CUSTOM_ELEMENT(properties_element)) edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2; @@ -10224,7 +10315,7 @@ static void DrawPropertiesWindow(void) DrawText(sx, sy, text, font2_nr); - FrameCounter = 0; /* restart animation frame counter */ + FrameCounter = 0; // restart animation frame counter DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE); DrawEditorElementAnimation(SX + x1, SY + y1); @@ -10236,7 +10327,7 @@ static void DrawPropertiesWindow(void) DrawPropertiesInfo(); else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE) DrawPropertiesChange(); - else /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */ + else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) DrawPropertiesConfig(); } @@ -10249,7 +10340,7 @@ static void DrawPaletteWindow(void) SetMainBackgroundImage(IMG_BACKGROUND_EDITOR); ClearField(); - /* map buttons to select elements */ + // map buttons to select elements for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]); MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]); @@ -10266,7 +10357,7 @@ static void UpdateCustomElementGraphicGadgets(void) ModifyEditorElementList(); RedrawDrawingElements(); - /* force redraw of all mapped drawing area gadgets */ + // force redraw of all mapped drawing area gadgets for (i = 0; i < ED_NUM_DRAWING_AREAS; i++) { struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id]; @@ -10312,7 +10403,7 @@ static int getTubeFromOpenDirection(int direction) case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT; case (MV_ANY_DIRECTION): return EL_TUBE_ANY; - /* if only one direction, fall back to simple tube with that direction */ + // if only one direction, fall back to simple tube with that direction case (MV_LEFT): return EL_TUBE_HORIZONTAL; case (MV_RIGHT): return EL_TUBE_HORIZONTAL; case (MV_UP): return EL_TUBE_VERTICAL; @@ -10760,15 +10851,15 @@ static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1, int (*close_function)(int, int), boolean change_level) { - /* set neighbour elements to newly determined connections */ + // set neighbour elements to newly determined connections SetElementSimple(x1, y1, *element1, change_level); SetElementSimple(x2, y2, *element2, change_level); - /* remove all open connections of neighbour elements */ + // remove all open connections of neighbour elements *element1 = close_function(x1, y1); *element2 = close_function(x2, y2); - /* set neighbour elements to new, minimized connections */ + // set neighbour elements to new, minimized connections SetElementSimple(x1, y1, *element1, change_level); SetElementSimple(x2, y2, *element2, change_level); } @@ -10785,7 +10876,6 @@ static void SetElementIntelliDraw(int x, int y, int new_element, }; static int last_x = -1; static int last_y = -1; - int old_element = IntelliDrawBuffer[x][y]; if (new_element == EL_UNDEFINED) { @@ -10795,13 +10885,15 @@ static void SetElementIntelliDraw(int x, int y, int new_element, return; } + int old_element = IntelliDrawBuffer[x][y]; + if (IS_TUBE(new_element)) { int last_element_new = EL_UNDEFINED; int direction = MV_NONE; int i; - /* if old element is of same kind, keep all existing directions */ + // if old element is of same kind, keep all existing directions if (IS_TUBE(old_element)) direction |= getOpenDirectionFromTube(old_element); @@ -10839,7 +10931,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element, int direction = MV_NONE; int i; - /* if old element is of same kind, keep all existing directions */ + // if old element is of same kind, keep all existing directions if (IS_BELT(old_element)) direction |= getOpenDirectionFromBelt(old_element); @@ -10877,7 +10969,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element, int direction = MV_NONE; int i; - /* if old element is of same kind, keep all existing directions */ + // if old element is of same kind, keep all existing directions if (IS_ACID_POOL_OR_ACID(old_element)) direction |= getOpenDirectionFromPool(old_element); @@ -10901,7 +10993,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element, } } - /* special corrections needed for intuitively correct acid pool drawing */ + // special corrections needed for intuitively correct acid pool drawing if (last_element_new == EL_EMPTY) last_element_new = new_element; else if (last_element_new != EL_UNDEFINED) @@ -10920,7 +11012,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element, int direction = MV_NONE; int i; - /* if old element is of same kind, keep all existing directions */ + // if old element is of same kind, keep all existing directions if (IS_EMC_PILLAR(old_element)) direction |= getOpenDirectionFromPillar(old_element); @@ -10957,7 +11049,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element, int direction = MV_NONE; int i; - /* if old element is of same kind, keep all existing directions */ + // if old element is of same kind, keep all existing directions if (IS_DC_STEELWALL_2(old_element)) direction |= getOpenDirectionFromSteel2(old_element); @@ -10994,7 +11086,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element, int direction = MV_NONE; int i; - /* (do not keep existing directions, regardless of kind of old element) */ + // (do not keep existing directions, regardless of kind of old element) for (i = 0; i < NUM_DIRECTIONS; i++) { @@ -11569,11 +11661,21 @@ static void ResetIntelliDraw(void) static boolean draw_mode_hires = FALSE; +static boolean isHiresTileElement(int element) +{ + return (IS_MM_WALL(element) || element == EL_EMPTY); +} + +static boolean isHiresDrawElement(int element) +{ + return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY); +} + static void SetDrawModeHiRes(int element) { draw_mode_hires = (level.game_engine_type == GAME_ENGINE_TYPE_MM && - (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY)); + isHiresDrawElement(element)); } static boolean getDrawModeHiRes(void) @@ -11667,19 +11769,19 @@ static void DrawLine(int from_x, int from_y, int to_x, int to_y, int dy = (to_y < from_y ? -1 : +1); int i; - if (from_y == to_y) /* horizontal line */ + if (from_y == to_y) // horizontal line { for (i = 0; i <= xsize; i++) DrawLineElement(from_x + i * dx, from_y, element, change_level); } - else if (from_x == to_x) /* vertical line */ + else if (from_x == to_x) // vertical line { for (i = 0; i <= ysize; i++) DrawLineElement(from_x, from_y + i * dy, element, change_level); } - else /* diagonal line */ + else // diagonal line { - if (ysize < xsize) /* a < 1 */ + if (ysize < xsize) // a < 1 { float a = (float)ysize / (float)xsize; @@ -11691,7 +11793,7 @@ static void DrawLine(int from_x, int from_y, int to_x, int to_y, DrawLineElement(from_x + x, from_y + y, element, change_level); } } - else /* a >= 1 */ + else // a >= 1 { float a = (float)xsize / (float)ysize; @@ -11738,8 +11840,8 @@ static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2, radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5); - /* not optimal (some points get drawn twice) but simple, - and fast enough for the few points we are drawing */ + // not optimal (some points get drawn twice) but simple, + // and fast enough for the few points we are drawing for (x = 0; x <= radius; x++) { @@ -11845,13 +11947,24 @@ static void SelectArea(int from_x, int from_y, int to_x, int to_y, DrawAreaBorder(from_x, from_y, to_x, to_y); } -/* values for CopyBrushExt() */ -#define CB_AREA_TO_BRUSH 0 -#define CB_BRUSH_TO_CURSOR 1 -#define CB_BRUSH_TO_LEVEL 2 -#define CB_DELETE_OLD_CURSOR 3 -#define CB_DUMP_BRUSH 4 -#define CB_DUMP_BRUSH_SMALL 5 +// values for CopyBrushExt() +#define CB_AREA_TO_BRUSH 0 +#define CB_BRUSH_TO_CURSOR 1 +#define CB_BRUSH_TO_LEVEL 2 +#define CB_DELETE_OLD_CURSOR 3 +#define CB_DUMP_BRUSH 4 +#define CB_DUMP_BRUSH_SMALL 5 +#define CB_CLIPBOARD_TO_BRUSH 6 +#define CB_BRUSH_TO_CLIPBOARD 7 +#define CB_BRUSH_TO_CLIPBOARD_SMALL 8 +#define CB_UPDATE_BRUSH_POSITION 9 + +#define MAX_CB_PART_SIZE 10 +#define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline +#define MAX_CB_NUM_LINES (MAX_LEV_FIELDY) +#define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \ + MAX_CB_NUM_LINES * \ + MAX_CB_PART_SIZE) static void DrawBrushElement(int sx, int sy, int element, boolean change_level) { @@ -11864,26 +11977,31 @@ static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static int brush_width, brush_height; static int last_cursor_x = -1, last_cursor_y = -1; - static boolean delete_old_brush; + static boolean delete_old_brush = FALSE; int new_element = BUTTON_ELEMENT(button); int x, y; if (mode == CB_DUMP_BRUSH || - mode == CB_DUMP_BRUSH_SMALL) + mode == CB_DUMP_BRUSH_SMALL || + mode == CB_BRUSH_TO_CLIPBOARD || + mode == CB_BRUSH_TO_CLIPBOARD_SMALL) { - if (!draw_with_brush) - { - Error(ERR_WARN, "no brush selected"); - + if (edit_mode != ED_MODE_DRAWING) return; - } - for (y = 0; y < brush_height; y++) + char part[MAX_CB_PART_SIZE + 1] = ""; + char text[MAX_CB_TEXT_SIZE + 1] = ""; + int width = (draw_with_brush ? brush_width : lev_fieldx); + int height = (draw_with_brush ? brush_height : lev_fieldy); + + for (y = 0; y < height; y++) { - for (x = 0; x < brush_width; x++) + for (x = 0; x < width; x++) { - int element = brush_buffer[x][y]; + int element = (draw_with_brush ? brush_buffer[x][y] : Feld[x][y]); int element_mapped = element; + char *prefix = (mode == CB_DUMP_BRUSH || + mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸"); if (IS_CUSTOM_ELEMENT(element)) element_mapped = EL_CUSTOM_START; @@ -11892,13 +12010,176 @@ static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, else if (element >= NUM_FILE_ELEMENTS) element_mapped = EL_UNKNOWN; - // dump brush as level sketch text for the R'n'D forum: + // copy brush to level sketch text buffer for the R'n'D forum: // - large tiles: `xxx (0x60 ASCII) // - small tiles: ¸xxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8) - printf("%s%03d", (mode == CB_DUMP_BRUSH ? "`" : "¸"), element_mapped); + snprintf(part, MAX_CB_PART_SIZE + 1, "%s%03d", prefix, element_mapped); + strcat(text, part); + } + + strcat(text, "\n"); + } + + if (mode == CB_BRUSH_TO_CLIPBOARD || + mode == CB_BRUSH_TO_CLIPBOARD_SMALL) + SDL_SetClipboardText(text); + else + printf("%s", text); + + return; + } + + if (mode == CB_CLIPBOARD_TO_BRUSH) + { + if (edit_mode != ED_MODE_DRAWING) + return; + + if (!SDL_HasClipboardText()) + { + Request("Clipboard is empty!", REQ_CONFIRM); + + return; + } + + boolean copy_to_brush = (draw_with_brush || + drawing_function == GADGET_ID_GRAB_BRUSH); + + // this will delete the old brush, if already drawing with a brush + if (copy_to_brush) + ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON); + + // initialization is required for "odd" (incomplete) clipboard content + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + brush_buffer[x][y] = EL_EMPTY; + + brush_width = 0; + brush_height = 0; + x = 0; + y = 0; + + char *clipboard_text = SDL_GetClipboardText(); + char *ptr = clipboard_text; + boolean stop = FALSE; + + while (*ptr && !stop) + { + boolean prefix_found = FALSE; + + // level sketch element number prefixes (may be multi-byte characters) + char *prefix_list[] = { "`", "¸" }; + int i; + + for (i = 0; i < ARRAY_SIZE(prefix_list); i++) + { + char *prefix = prefix_list[i]; + + // check if string is large enough for prefix + if (strlen(ptr) < strlen(prefix)) + { + stop = TRUE; + + break; + } + + // check if string starts with prefix + if (strPrefix(ptr, prefix)) + { + ptr += strlen(prefix); + + prefix_found = TRUE; + + break; + } } - printf("\n"); + // continue with next character if prefix not found + if (!prefix_found) + { + ptr++; // !!! FIX THIS for real UTF-8 handling !!! + + continue; + } + + // continue with next character if prefix not found + if (strlen(ptr) < 3) + break; + + if (ptr[0] >= '0' && ptr[0] <= '9' && + ptr[1] >= '0' && ptr[1] <= '9' && + ptr[2] >= '0' && ptr[2] <= '9') + { + int element = ((ptr[0] - '0') * 100 + + (ptr[1] - '0') * 10 + + (ptr[2] - '0')); + + ptr += 3; + + if (element >= NUM_FILE_ELEMENTS) + element = EL_UNKNOWN; + + brush_buffer[x][y] = element; + + brush_width = MAX(x + 1, brush_width); + brush_height = MAX(y + 1, brush_height); + + x++; + + if (x >= MAX_LEV_FIELDX || *ptr == '\n') + { + x = 0; + y++; + + if (y >= MAX_LEV_FIELDY) + stop = TRUE; + } + } + } + + SDL_free(clipboard_text); + + if (brush_width == 0 || brush_height == 0) + { + Request("No level sketch found in clipboard!", REQ_CONFIRM); + + return; + } + + if (copy_to_brush) + { + struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL]; + int mx, my; + + SDL_GetMouseState(&mx, &my); + + // if inside drawing area, activate and draw brush at last mouse position + if (mx >= gi->x && mx < gi->x + gi->width && + my >= gi->y && my < gi->y + gi->height) + CopyBrushToCursor(last_cursor_x, last_cursor_y); + + draw_with_brush = TRUE; + } + else + { + char request[100]; + + sprintf(request, "Replace level with %dx%d level sketch from clipboard?", + brush_width, brush_height); + + if (!Request(request, REQ_ASK)) + return; + + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + Feld[x][y] = brush_buffer[x][y]; + + lev_fieldx = level.fieldx = brush_width; + lev_fieldy = level.fieldy = brush_height; + + SetBorderElement(); + + DrawEditModeWindow(); + CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } return; @@ -11956,6 +12237,7 @@ static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos)) { delete_old_brush = FALSE; + return; } @@ -11993,8 +12275,15 @@ static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, last_cursor_x = cursor_x; last_cursor_y = cursor_y; + delete_old_brush = TRUE; } + + if (mode == CB_UPDATE_BRUSH_POSITION) + { + last_cursor_x = from_x; + last_cursor_y = from_y; + } } static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y, @@ -12013,6 +12302,11 @@ static void CopyBrushToCursor(int x, int y) CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR); } +static void UpdateBrushPosition(int x, int y) +{ + CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION); +} + static void DeleteBrushFromCursor(void) { CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR); @@ -12028,6 +12322,21 @@ void DumpBrush_Small(void) CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL); } +void CopyClipboardToBrush(void) +{ + CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH); +} + +void CopyBrushToClipboard(void) +{ + CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD); +} + +void CopyBrushToClipboard_Small(void) +{ + CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL); +} + static void FloodFill(int from_x, int from_y, int fill_element) { FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy); @@ -12055,7 +12364,7 @@ static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element) SetLevelElementHiRes(x, y, FillFeld[x][y]); } -/* values for DrawLevelText() modes */ +// values for DrawLevelText() modes #define TEXT_INIT 0 #define TEXT_SETCURSOR 1 #define TEXT_WRITECHAR 2 @@ -12073,7 +12382,7 @@ static int DrawLevelText(int sx, int sy, char letter, int mode) int letter_element = EL_CHAR_ASCII0 + letter; int lx = 0, ly = 0; - /* map lower case letters to upper case and convert special characters */ + // map lower case letters to upper case and convert special characters if (letter >= 'a' && letter <= 'z') letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a'); else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A) @@ -12118,6 +12427,8 @@ static int DrawLevelText(int sx, int sy, char letter, int mode) case TEXT_SETCURSOR: DrawEditorElement(last_sx, last_sy, Feld[lx][ly]); DrawAreaBorder(sx, sy, sx, sy); + StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize, + ed_tilesize, ed_tilesize); last_sx = sx; last_sy = sy; break; @@ -12153,7 +12464,7 @@ static int DrawLevelText(int sx, int sy, char letter, int mode) break; case TEXT_NEWLINE: - if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1) + if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy) DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR); else DrawLevelText(0, 0, 0, TEXT_END); @@ -12162,6 +12473,7 @@ static int DrawLevelText(int sx, int sy, char letter, int mode) case TEXT_END: CopyLevelToUndoBuffer(UNDO_IMMEDIATE); DrawEditorElement(sx, sy, Feld[lx][ly]); + StopTextInput(); typing = FALSE; break; @@ -12224,21 +12536,21 @@ static void CopyLevelToUndoBuffer(int mode) if (new_undo_buffer_position) { - /* advance position in undo buffer ring */ + // advance position in undo buffer ring undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS; if (undo_buffer_steps < NUM_UNDO_STEPS - 1) undo_buffer_steps++; } - /* always reset redo buffer when storing level change into undo buffer */ + // always reset redo buffer when storing level change into undo buffer redo_buffer_steps = 0; for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) UndoBuffer[undo_buffer_position][x][y] = Feld[x][y]; - /* check if drawing operation forces change of border style */ + // check if drawing operation forces change of border style CheckLevelBorderElement(TRUE); level.changed = TRUE; @@ -12253,7 +12565,7 @@ static void RandomPlacement(int new_element) ResetIntelliDraw(); - /* determine number of free positions for randomly placing the new element */ + // determine number of free positions for randomly placing the new element for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) { free_position[x][y] = @@ -12265,12 +12577,12 @@ static void RandomPlacement(int new_element) num_free_positions++; } - /* determine number of new elements to place there */ + // determine number of new elements to place there num_percentage = num_free_positions * random_placement_value / 100; num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ? num_percentage : random_placement_value); - /* if less free positions than elements to place, fill all these positions */ + // if less free positions than elements to place, fill all these positions if (num_free_positions < num_elements) { for (x = 0; x < lev_fieldx; x++) @@ -12285,7 +12597,7 @@ static void RandomPlacement(int new_element) x = GetSimpleRandom(lev_fieldx); y = GetSimpleRandom(lev_fieldy); - /* don't place element at the same position twice */ + // don't place element at the same position twice if (free_position[x][y]) { free_position[x][y] = FALSE; @@ -12361,29 +12673,29 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) button_press_event = (gi->event.type == GD_EVENT_PRESSED); button_release_event = (gi->event.type == GD_EVENT_RELEASED); - /* make sure to stay inside drawing area boundaries */ + // make sure to stay inside drawing area boundaries sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); if (draw_level) { - /* get positions inside level field */ + // get positions inside level field lx = sx + level_xpos; ly = sy + level_ypos; if (!IN_LEV_FIELD(lx, ly)) inside_drawing_area = FALSE; - /* make sure to stay inside level field boundaries */ + // make sure to stay inside level field boundaries lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); - /* correct drawing area positions accordingly */ + // correct drawing area positions accordingly sx = lx - level_xpos; sy = ly - level_ypos; } - /* also correct MM wall-sized (double) drawing area positions accordingly */ + // also correct MM wall-sized (double) drawing area positions accordingly if (sx2 / 2 < sx || sx2 / 2 > sx) { dx = (sx2 / 2 < sx ? 0 : 1); @@ -12404,9 +12716,13 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) } else if (!button_press_event) { - /* prevent handling events for every pixel position when moving mouse */ - if ((sx == last_sx && sy == last_sy && - !IS_MM_WALL_EDITOR(new_element) && new_element != EL_EMPTY) || + int old_element = (IN_LEV_FIELD(lx, ly) ? Feld[lx][ly] : EL_UNDEFINED); + boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM && + isHiresTileElement(old_element) && + isHiresDrawElement(new_element)); + + // prevent handling events for every pixel position when moving mouse + if ((sx == last_sx && sy == last_sy && !hires_drawing) || (sx2 == last_sx2 && sy2 == last_sy2)) return; } @@ -12428,15 +12744,15 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) if (!button && !button_release_event) return; - /* handle info callback for each invocation of action callback */ + // handle info callback for each invocation of action callback gi->callback_info(gi); - /* automatically switch to 'single item' drawing mode, if needed */ + // automatically switch to 'single item' drawing mode, if needed actual_drawing_function = (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ? drawing_function : GADGET_ID_SINGLE_ITEMS); - /* clicking into drawing area with pressed Control key picks element */ + // clicking into drawing area with pressed Control key picks element if (GetKeyModState() & KMOD_Control) { last_drawing_function = drawing_function; @@ -12449,7 +12765,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) ResetIntelliDraw(); } - SetDrawModeHiRes(-1); /* reset to normal draw mode */ + SetDrawModeHiRes(-1); // reset to normal draw mode switch (actual_drawing_function) { @@ -12476,13 +12792,37 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) { SetDrawModeHiRes(new_element); - if (new_element == EL_PLAYER_1) + if (ELEM_IS_PLAYER(new_element)) { - /* remove player at old position */ + // remove player at old position for (y = 0; y < lev_fieldy; y++) + { for (x = 0; x < lev_fieldx; x++) - if (Feld[x][y] == EL_PLAYER_1) - SetElement(x, y, EL_EMPTY); + { + int old_element = Feld[x][y]; + + if (ELEM_IS_PLAYER(old_element)) + { + int replaced_with_element = + (old_element == EL_SOKOBAN_FIELD_PLAYER && + new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY : + + old_element == EL_SOKOBAN_FIELD_PLAYER && + new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY : + + new_element == EL_SOKOBAN_FIELD_PLAYER && + old_element == EL_PLAYER_1 ? EL_EMPTY : + + new_element >= EL_PLAYER_1 && + new_element <= EL_PLAYER_4 && + new_element == old_element ? EL_EMPTY : + + old_element); + + SetElement(x, y, replaced_with_element); + } + } + } } SetElementButton(lx, ly, dx, dy, new_element, button); @@ -12514,7 +12854,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) { UpdateCustomElementGraphicGadgets(); - FrameCounter = 0; /* restart animation frame counter */ + FrameCounter = 0; // restart animation frame counter } } break; @@ -12557,7 +12897,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) sx = sx2; sy = sy2; } - /* FALLTHROUGH */ + // FALLTHROUGH case GADGET_ID_GRAB_BRUSH: case GADGET_ID_TEXT: { @@ -12577,7 +12917,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) draw_func = DrawFilledBox; else if (drawing_function == GADGET_ID_GRAB_BRUSH) draw_func = SelectArea; - else /* (drawing_function == GADGET_ID_TEXT) */ + else // (drawing_function == GADGET_ID_TEXT) draw_func = SetTextCursor; if (button_press_event) @@ -12608,7 +12948,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) else if (last_sx != sx || last_sy != sy) { draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE); - if (IS_MM_WALL_EDITOR(new_element)) /* clear wall background */ + if (IS_MM_WALL_EDITOR(new_element)) // clear wall background draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE); draw_func(start_sx, start_sy, sx, sy, new_element, FALSE); last_sx = sx; @@ -12647,7 +12987,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) break; } - /* do not mark level as modified for certain non-level-changing gadgets */ + // do not mark level as modified for certain non-level-changing gadgets if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST && type_id <= ED_DRAWING_ID_EDITOR_LAST) || actual_drawing_function == GADGET_ID_GRAB_BRUSH || @@ -12706,7 +13046,7 @@ static void HandleCounterButtons(struct GadgetInfo *gi) if (level.game_engine_type != last_game_engine_type) { - /* update element selection list */ + // update element selection list ReinitializeElementList(); ModifyEditorElementList(); } @@ -12747,7 +13087,7 @@ static void HandleCounterButtons(struct GadgetInfo *gi) lev_fieldx = level.fieldx; lev_fieldy = level.fieldy; - /* check if resizing of level results in change of border border */ + // check if resizing of level results in change of border border SetBorderElement(); break; @@ -12762,7 +13102,7 @@ static void HandleCounterButtons(struct GadgetInfo *gi) counter_id <= ED_COUNTER_ID_CHANGE_LAST)) CopyElementPropertiesToGame(properties_element); - /* do not mark level as modified for certain non-level-changing gadgets */ + // do not mark level as modified for certain non-level-changing gadgets if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST && counter_id <= ED_COUNTER_ID_LEVELSET_LAST) || (counter_id >= ED_COUNTER_ID_EDITOR_FIRST && @@ -12782,10 +13122,10 @@ static void HandleTextInputGadgets(struct GadgetInfo *gi) { CopyElementPropertiesToGame(properties_element); - ModifyEditorElementList(); /* update changed button info text */ + ModifyEditorElementList(); // update changed button info text } - /* do not mark level as modified for certain non-level-changing gadgets */ + // do not mark level as modified for certain non-level-changing gadgets if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST && type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST) return; @@ -12830,7 +13170,7 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi) { if (type_id == ED_SELECTBOX_ID_ACTION_TYPE) { - /* when changing action type, also check action mode and action arg */ + // when changing action type, also check action mode and action arg if (value_old != value_new) setSelectboxSpecialActionVariablesIfNeeded(); @@ -12841,12 +13181,12 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi) } else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE) { - /* update element selection list */ + // update element selection list ReinitializeElementList(); ModifyEditorElementList(); } - /* do not mark level as modified for certain non-level-changing gadgets */ + // do not mark level as modified for certain non-level-changing gadgets if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE || type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE) return; @@ -12878,10 +13218,10 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi) { boolean new_template = !fileExists(getLocalLevelTemplateFilename()); - /* backup original "level.field" (needed to track playfield changes) */ + // backup original "level.field" (needed to track playfield changes) CopyPlayfield(level.field, FieldBackup); - /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */ + // "SaveLevelTemplate()" uses "level.field", so copy editor playfield CopyPlayfield(Feld, level.field); if (new_template || @@ -12891,7 +13231,7 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi) if (new_template) Request("Template saved!", REQ_CONFIRM); - /* restore original "level.field" (needed to track playfield changes) */ + // restore original "level.field" (needed to track playfield changes) CopyPlayfield(FieldBackup, level.field); } else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET) @@ -12965,13 +13305,13 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi) { struct ElementInfo *ei = &element_info[properties_element]; - /* when modifying custom element, ask for copying level template */ + // when modifying custom element, ask for copying level template if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate()) return; setElementChangePages(ei, ei->num_change_pages + 1); - /* set new change page to be new current change page */ + // set new change page to be new current change page ei->current_change_page = ei->num_change_pages - 1; ei->change = &ei->change_page[ei->current_change_page]; @@ -12986,11 +13326,11 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi) { struct ElementInfo *ei = &element_info[properties_element]; - /* when modifying custom element, ask for copying level template */ + // when modifying custom element, ask for copying level template if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate()) return; - /* copy all change pages after change page to be deleted */ + // copy all change pages after change page to be deleted for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++) ei->change_page[i] = ei->change_page[i + 1]; @@ -13035,7 +13375,7 @@ static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi) } else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) { - /* when modifying custom element, ask for copying level template */ + // when modifying custom element, ask for copying level template if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate()) return; @@ -13056,7 +13396,7 @@ static void HandleRadiobuttons(struct GadgetInfo *gi) *radiobutton_info[type_id].value = radiobutton_info[type_id].checked_value; - /* do not mark level as modified for certain non-level-changing gadgets */ + // do not mark level as modified for certain non-level-changing gadgets if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST && type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST) return; @@ -13092,7 +13432,7 @@ static void HandleCheckbuttons(struct GadgetInfo *gi) boolean template_related_changes_found = FALSE; int i; - /* check if any custom or group elements have been changed */ + // check if any custom or group elements have been changed for (i = 0; i < NUM_FILE_ELEMENTS; i++) if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) && element_info[i].modified_settings) @@ -13168,7 +13508,7 @@ static void HandleCheckbuttons(struct GadgetInfo *gi) SetAutomaticNumberOfGemsNeeded(); } - /* do not mark level as modified for certain non-level-changing gadgets */ + // do not mark level as modified for certain non-level-changing gadgets if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST && type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) || (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST && @@ -13204,11 +13544,11 @@ static void HandleControlButtons(struct GadgetInfo *gi) !(GetKeyModState() & KMOD_Control)) ChangeEditModeWindow(ED_MODE_DRAWING); - /* element copy mode active, but no element button pressed => deactivate */ + // element copy mode active, but no element button pressed => deactivate if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS) last_custom_copy_mode = -1; - /* when showing palette on element buttons, change element of button used */ + // when showing palette on element buttons, change element of button used if (editor.palette.show_on_element_buttons && id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT) { @@ -13433,11 +13773,11 @@ static void HandleControlButtons(struct GadgetInfo *gi) { DrawDrawingWindow(); - /* redraw zoom gadget info text */ + // redraw zoom gadget info text PrintEditorGadgetInfoText(level_editor_gadget[id]); } - /* save current editor zoom tilesize */ + // save current editor zoom tilesize SaveSetup_AutoSetup(); break; @@ -13483,7 +13823,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) if (button == 1) { - /* undo */ + // undo undo_buffer_position = (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS; @@ -13493,7 +13833,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) } else { - /* redo */ + // redo undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS; @@ -13505,7 +13845,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) for (y = 0; y < lev_fieldy; y++) Feld[x][y] = UndoBuffer[undo_buffer_position][x][y]; - /* check if undo operation forces change of border style */ + // check if undo operation forces change of border style CheckLevelBorderElement(FALSE); DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); @@ -13540,8 +13880,8 @@ static void HandleControlButtons(struct GadgetInfo *gi) case GADGET_ID_SAVE: { - /* saving read-only levels into personal level set modifies global vars - "leveldir_current" and "level_nr"; restore them after saving level */ + // saving read-only levels into personal level set modifies global vars + // "leveldir_current" and "level_nr"; restore them after saving level LevelDirTree *leveldir_former = leveldir_current; int level_nr_former = level_nr; char *level_filename; @@ -13582,7 +13922,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) } } - /* "cd" back to copied-from levelset (in case of saved read-only level) */ + // "cd" back to copied-from levelset (in case of saved read-only level) leveldir_current = leveldir_former; level_nr = level_nr_former; @@ -13603,7 +13943,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) CloseDoor(DOOR_CLOSE_ALL); - /* needed before playing if editor playfield area has different size */ + // needed before playing if editor playfield area has different size ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); // redraw_mask = REDRAW_ALL; @@ -13615,7 +13955,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) break; case GADGET_ID_EXIT: - RequestExitLevelEditor(TRUE, FALSE); /* if level has changed, ask user */ + RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user break; default: @@ -13639,14 +13979,14 @@ static void HandleControlButtons(struct GadgetInfo *gi) *cascade_element = EL_CASCADE_TOGGLE(*cascade_element); *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element); - /* update element selection list */ + // update element selection list ReinitializeElementList(); ModifyEditorElementList(); - /* update cascading gadget info text */ + // update cascading gadget info text PrintEditorGadgetInfoText(level_editor_gadget[id]); - /* save current editor cascading state */ + // save current editor cascading state SaveSetup_EditorCascade(); break; @@ -13670,7 +14010,7 @@ static void HandleControlButtons(struct GadgetInfo *gi) break; } - /* change element of button used to show palette */ + // change element of button used to show palette if (editor.palette.show_on_element_buttons) button = last_button; @@ -13779,18 +14119,18 @@ void HandleLevelEditorKeyInput(Key key) case KSYM_Insert: case KSYM_Delete: - /* this is needed to prevent interference with running "True X-Mouse" */ + // this is needed to prevent interference with running "True X-Mouse" if (GetKeyModStateFromEvents() & KMOD_Control) break; - /* check for last or next editor cascade block in element list */ + // check for last or next editor cascade block in element list for (i = 0; i < num_editor_elements; i++) { if ((key == KSYM_Insert && i == element_shift) || (key == KSYM_Delete && new_element_shift > element_shift)) break; - /* jump to next cascade block (or to start of element list) */ + // jump to next cascade block (or to start of element list) if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i])) new_element_shift = i; } @@ -13826,7 +14166,7 @@ void HandleLevelEditorKeyInput(Key key) { HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]); } - else /* should never happen */ + else // should never happen { ChangeEditModeWindow(ED_MODE_DRAWING); } @@ -13895,7 +14235,7 @@ void HandleLevelEditorIdle(void) redraw_mask |= REDRAW_FIELD; - FrameCounter++; /* increase animation frame counter */ + FrameCounter++; // increase animation frame counter } static void ClearEditorGadgetInfoText(void) @@ -13955,7 +14295,7 @@ void HandleEditorGadgetInfoText(void *ptr) if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING) return; - /* misuse this function to delete brush cursor, if needed */ + // misuse this function to delete brush cursor, if needed if (edit_mode == ED_MODE_DRAWING && draw_with_brush) DeleteBrushFromCursor(); @@ -13979,9 +14319,9 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) char infotext[MAX_OUTPUT_LINESIZE + 1]; char *text; - infotext[0] = '\0'; /* start with empty info text */ + infotext[0] = '\0'; // start with empty info text - /* pressed Control key: simulate picking element */ + // pressed Control key: simulate picking element if (GetKeyModState() & KMOD_Control) actual_drawing_function = GADGET_ID_PICK_ELEMENT; @@ -13990,7 +14330,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) if (gi->event.type == GD_EVENT_INFO_LEAVING) return; - /* make sure to stay inside drawing area boundaries */ + // make sure to stay inside drawing area boundaries sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); @@ -14001,22 +14341,22 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) int min_lx = 0, min_ly = 0; int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; - /* get positions inside level field */ + // get positions inside level field lx = sx + level_xpos; ly = sy + level_ypos; - /* make sure to stay inside level field boundaries */ + // make sure to stay inside level field boundaries lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); - /* correct drawing area positions accordingly */ + // correct drawing area positions accordingly sx = lx - level_xpos; sy = ly - level_ypos; } if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly)) { - if (button_status) /* if (gi->state == GD_BUTTON_PRESSED) */ + if (button_status) // if (gi->state == GD_BUTTON_PRESSED) { if (gi->event.type == GD_EVENT_PRESSED) { @@ -14074,7 +14414,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) sprintf(infotext, "Level position: %d, %d", lx, ly); } - /* misuse this function to draw brush cursor, if needed */ + // misuse this function to draw brush cursor, if needed if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status) { if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) @@ -14082,6 +14422,9 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) else DeleteBrushFromCursor(); } + + if (!draw_with_brush) + UpdateBrushPosition(sx, sy); } else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) { @@ -14127,7 +14470,7 @@ void RequestExitLevelEditor(boolean ask_if_level_has_changed, struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN]; struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN]; - /* draw normal door */ + // draw normal door UndrawSpecialEditorDoor(); // use door animation if door 1 viewport is unchanged and contains toolbox