X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fconf_var.c;h=d594cf48063b96727ea7f95da887dc166ebdf2e2;hp=bd0662df1e05b4c46a63fafe0730212f9c1e7f1f;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hpb=2f8bd98e428f73379a9173ccc9f7d03c885d641a diff --git a/src/conf_var.c b/src/conf_var.c index bd0662df..d594cf48 100644 --- a/src/conf_var.c +++ b/src/conf_var.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* conf_var.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// conf_var.c +// ============================================================================ /* ----- this file was automatically generated -- do not edit by hand ----- */ @@ -21,8 +19,8 @@ struct TokenIntPtrInfo image_config_vars[] = { { - "[title_initial].anim_mode", - &title_initial_default.anim_mode + "[title_initial].fade_mode", + &title_initial_default.fade_mode }, { "[title_initial].fade_delay", @@ -37,8 +35,8 @@ struct TokenIntPtrInfo image_config_vars[] = &title_initial_default.auto_delay }, { - "[title].anim_mode", - &title_default.anim_mode + "[title].fade_mode", + &title_default.fade_mode }, { "[title].fade_delay", @@ -105,8 +103,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage_initial_default.sort_priority }, { - "[titlemessage_initial].anim_mode", - &titlemessage_initial_default.anim_mode + "[titlemessage_initial].fade_mode", + &titlemessage_initial_default.fade_mode }, { "[titlemessage_initial].fade_delay", @@ -173,8 +171,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage_default.sort_priority }, { - "[titlemessage].anim_mode", - &titlemessage_default.anim_mode + "[titlemessage].fade_mode", + &titlemessage_default.fade_mode }, { "[titlemessage].fade_delay", @@ -241,8 +239,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage_initial[0].sort_priority }, { - "titlemessage_initial_1.anim_mode", - &titlemessage_initial[0].anim_mode + "titlemessage_initial_1.fade_mode", + &titlemessage_initial[0].fade_mode }, { "titlemessage_initial_1.fade_delay", @@ -309,8 +307,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage_initial[1].sort_priority }, { - "titlemessage_initial_2.anim_mode", - &titlemessage_initial[1].anim_mode + "titlemessage_initial_2.fade_mode", + &titlemessage_initial[1].fade_mode }, { "titlemessage_initial_2.fade_delay", @@ -377,8 +375,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage_initial[2].sort_priority }, { - "titlemessage_initial_3.anim_mode", - &titlemessage_initial[2].anim_mode + "titlemessage_initial_3.fade_mode", + &titlemessage_initial[2].fade_mode }, { "titlemessage_initial_3.fade_delay", @@ -445,8 +443,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage_initial[3].sort_priority }, { - "titlemessage_initial_4.anim_mode", - &titlemessage_initial[3].anim_mode + "titlemessage_initial_4.fade_mode", + &titlemessage_initial[3].fade_mode }, { "titlemessage_initial_4.fade_delay", @@ -513,8 +511,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage_initial[4].sort_priority }, { - "titlemessage_initial_5.anim_mode", - &titlemessage_initial[4].anim_mode + "titlemessage_initial_5.fade_mode", + &titlemessage_initial[4].fade_mode }, { "titlemessage_initial_5.fade_delay", @@ -581,8 +579,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage[0].sort_priority }, { - "titlemessage_1.anim_mode", - &titlemessage[0].anim_mode + "titlemessage_1.fade_mode", + &titlemessage[0].fade_mode }, { "titlemessage_1.fade_delay", @@ -649,8 +647,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage[1].sort_priority }, { - "titlemessage_2.anim_mode", - &titlemessage[1].anim_mode + "titlemessage_2.fade_mode", + &titlemessage[1].fade_mode }, { "titlemessage_2.fade_delay", @@ -717,8 +715,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage[2].sort_priority }, { - "titlemessage_3.anim_mode", - &titlemessage[2].anim_mode + "titlemessage_3.fade_mode", + &titlemessage[2].fade_mode }, { "titlemessage_3.fade_delay", @@ -785,8 +783,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage[3].sort_priority }, { - "titlemessage_4.anim_mode", - &titlemessage[3].anim_mode + "titlemessage_4.fade_mode", + &titlemessage[3].fade_mode }, { "titlemessage_4.fade_delay", @@ -853,8 +851,8 @@ struct TokenIntPtrInfo image_config_vars[] = &titlemessage[4].sort_priority }, { - "titlemessage_5.anim_mode", - &titlemessage[4].anim_mode + "titlemessage_5.fade_mode", + &titlemessage[4].fade_mode }, { "titlemessage_5.fade_delay", @@ -936,6 +934,10 @@ struct TokenIntPtrInfo image_config_vars[] = "border.draw_masked.LEVELS", &border.draw_masked[GFX_SPECIAL_ARG_LEVELS] }, + { + "border.draw_masked.LEVELNR", + &border.draw_masked[GFX_SPECIAL_ARG_LEVELNR] + }, { "border.draw_masked.SCORES", &border.draw_masked[GFX_SPECIAL_ARG_SCORES] @@ -961,28 +963,180 @@ struct TokenIntPtrInfo image_config_vars[] = &border.draw_masked[GFX_SPECIAL_ARG_DOOR] }, { - "menu.navigation.anim_mode", - &menu.navigation.anim_mode + "border.draw_masked_when_fading", + &border.draw_masked_when_fading + }, + { + "init.busy.x", + &init.busy.x + }, + { + "init.busy.y", + &init.busy.y + }, + { + "init.busy.align", + &init.busy.align + }, + { + "init.busy.valign", + &init.busy.valign + }, + { + "menu.enter_menu.fade_mode", + &menu.enter_menu.fade_mode + }, + { + "menu.enter_menu.fade_delay", + &menu.enter_menu.fade_delay + }, + { + "menu.enter_menu.post_delay", + &menu.enter_menu.post_delay + }, + { + "menu.leave_menu.fade_mode", + &menu.leave_menu.fade_mode + }, + { + "menu.leave_menu.fade_delay", + &menu.leave_menu.fade_delay + }, + { + "menu.leave_menu.post_delay", + &menu.leave_menu.post_delay + }, + { + "menu.enter_screen.fade_mode", + &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode + }, + { + "menu.enter_screen.fade_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].fade_delay + }, + { + "menu.enter_screen.post_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay + }, + { + "menu.next_screen.fade_mode", + &menu.next_screen.fade_mode + }, + { + "menu.next_screen.fade_delay", + &menu.next_screen.fade_delay + }, + { + "menu.next_screen.post_delay", + &menu.next_screen.post_delay + }, + { + "menu.leave_screen.fade_mode", + &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode + }, + { + "menu.leave_screen.fade_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_delay + }, + { + "menu.leave_screen.post_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay + }, + { + "menu.enter_screen.SCORES.fade_mode", + &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].fade_mode + }, + { + "menu.enter_screen.SCORES.fade_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].fade_delay + }, + { + "menu.enter_screen.SCORES.post_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].post_delay + }, + { + "menu.enter_screen.EDITOR.fade_mode", + &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].fade_mode + }, + { + "menu.enter_screen.EDITOR.fade_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].fade_delay + }, + { + "menu.enter_screen.EDITOR.post_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].post_delay + }, + { + "menu.enter_screen.INFO.fade_mode", + &menu.enter_screen[GFX_SPECIAL_ARG_INFO].fade_mode + }, + { + "menu.enter_screen.INFO.fade_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_INFO].fade_delay + }, + { + "menu.enter_screen.INFO.post_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_INFO].post_delay + }, + { + "menu.enter_screen.PLAYING.fade_mode", + &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].fade_mode + }, + { + "menu.enter_screen.PLAYING.fade_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].fade_delay + }, + { + "menu.enter_screen.PLAYING.post_delay", + &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].post_delay }, { - "menu.navigation.fade_delay", - &menu.navigation.fade_delay + "menu.leave_screen.SCORES.fade_mode", + &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].fade_mode }, { - "menu.navigation.post_delay", - &menu.navigation.post_delay + "menu.leave_screen.SCORES.fade_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].fade_delay }, { - "menu.destination.anim_mode", - &menu.destination.anim_mode + "menu.leave_screen.SCORES.post_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].post_delay }, { - "menu.destination.fade_delay", - &menu.destination.fade_delay + "menu.leave_screen.EDITOR.fade_mode", + &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].fade_mode }, { - "menu.destination.post_delay", - &menu.destination.post_delay + "menu.leave_screen.EDITOR.fade_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].fade_delay + }, + { + "menu.leave_screen.EDITOR.post_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].post_delay + }, + { + "menu.leave_screen.INFO.fade_mode", + &menu.leave_screen[GFX_SPECIAL_ARG_INFO].fade_mode + }, + { + "menu.leave_screen.INFO.fade_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_INFO].fade_delay + }, + { + "menu.leave_screen.INFO.post_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_INFO].post_delay + }, + { + "menu.leave_screen.PLAYING.fade_mode", + &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].fade_mode + }, + { + "menu.leave_screen.PLAYING.fade_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].fade_delay + }, + { + "menu.leave_screen.PLAYING.post_delay", + &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].post_delay }, { "menu.draw_xoffset", @@ -1008,6 +1162,14 @@ struct TokenIntPtrInfo image_config_vars[] = "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] }, + { + "menu.draw_xoffset.LEVELNR", + &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELNR] + }, + { + "menu.draw_yoffset.LEVELNR", + &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELNR] + }, { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] @@ -1088,6 +1250,126 @@ struct TokenIntPtrInfo image_config_vars[] = "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] }, + { + "menu.draw_xoffset.SETUP[GAME]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME] + }, + { + "menu.draw_yoffset.SETUP[GAME]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME] + }, + { + "menu.draw_xoffset.SETUP[EDITOR]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR] + }, + { + "menu.draw_yoffset.SETUP[EDITOR]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR] + }, + { + "menu.draw_xoffset.SETUP[GRAPHICS]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS] + }, + { + "menu.draw_yoffset.SETUP[GRAPHICS]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS] + }, + { + "menu.draw_xoffset.SETUP[SOUND]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND] + }, + { + "menu.draw_yoffset.SETUP[SOUND]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND] + }, + { + "menu.draw_xoffset.SETUP[ARTWORK]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK] + }, + { + "menu.draw_yoffset.SETUP[ARTWORK]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK] + }, + { + "menu.draw_xoffset.SETUP[INPUT]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT] + }, + { + "menu.draw_yoffset.SETUP[INPUT]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT] + }, + { + "menu.draw_xoffset.SETUP[TOUCH]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH] + }, + { + "menu.draw_yoffset.SETUP[TOUCH]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH] + }, + { + "menu.draw_xoffset.SETUP[SHORTCUTS]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS] + }, + { + "menu.draw_yoffset.SETUP[SHORTCUTS]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS] + }, + { + "menu.draw_xoffset.SETUP[SHORTCUTS_1]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1] + }, + { + "menu.draw_yoffset.SETUP[SHORTCUTS_1]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1] + }, + { + "menu.draw_xoffset.SETUP[SHORTCUTS_2]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2] + }, + { + "menu.draw_yoffset.SETUP[SHORTCUTS_2]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2] + }, + { + "menu.draw_xoffset.SETUP[SHORTCUTS_3]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3] + }, + { + "menu.draw_yoffset.SETUP[SHORTCUTS_3]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3] + }, + { + "menu.draw_xoffset.SETUP[SHORTCUTS_4]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4] + }, + { + "menu.draw_yoffset.SETUP[SHORTCUTS_4]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4] + }, + { + "menu.draw_xoffset.SETUP[SHORTCUTS_5]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5] + }, + { + "menu.draw_yoffset.SETUP[SHORTCUTS_5]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5] + }, + { + "menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK] + }, + { + "menu.draw_yoffset.SETUP[CHOOSE_ARTWORK]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK] + }, + { + "menu.draw_xoffset.SETUP[CHOOSE_OTHER]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER] + }, + { + "menu.draw_yoffset.SETUP[CHOOSE_OTHER]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER] + }, { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset @@ -1100,6 +1382,10 @@ struct TokenIntPtrInfo image_config_vars[] = "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] }, + { + "menu.list_size.LEVELNR", + &menu.list_size[GFX_SPECIAL_ARG_LEVELNR] + }, { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] @@ -1108,6 +1394,10 @@ struct TokenIntPtrInfo image_config_vars[] = "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] }, + { + "menu.list_size.SETUP", + &menu.list_size[GFX_SPECIAL_ARG_SETUP] + }, { "main.button.name.x", &menu.main.button.name.x @@ -1428,6 +1718,10 @@ struct TokenIntPtrInfo image_config_vars[] = "main.text.first_level.valign", &menu.main.text.first_level.valign }, + { + "main.text.first_level.digits", + &menu.main.text.first_level.size + }, { "main.text.first_level.font", &menu.main.text.first_level.font @@ -1448,6 +1742,10 @@ struct TokenIntPtrInfo image_config_vars[] = "main.text.last_level.valign", &menu.main.text.last_level.valign }, + { + "main.text.last_level.digits", + &menu.main.text.last_level.size + }, { "main.text.last_level.font", &menu.main.text.last_level.font @@ -1468,6 +1766,10 @@ struct TokenIntPtrInfo image_config_vars[] = "main.text.level_number.valign", &menu.main.text.level_number.valign }, + { + "main.text.level_number.digits", + &menu.main.text.level_number.size + }, { "main.text.level_number.font", &menu.main.text.level_number.font @@ -1490,7 +1792,7 @@ struct TokenIntPtrInfo image_config_vars[] = }, { "main.text.level_info_1.chars", - &menu.main.text.level_info_1.chars + &menu.main.text.level_info_1.size }, { "main.text.level_info_1.font", @@ -1514,7 +1816,7 @@ struct TokenIntPtrInfo image_config_vars[] = }, { "main.text.level_info_2.chars", - &menu.main.text.level_info_2.chars + &menu.main.text.level_info_2.size }, { "main.text.level_info_2.font", @@ -1542,7 +1844,7 @@ struct TokenIntPtrInfo image_config_vars[] = }, { "main.text.level_name.chars", - &menu.main.text.level_name.chars + &menu.main.text.level_name.size }, { "main.text.level_name.font", @@ -1566,7 +1868,7 @@ struct TokenIntPtrInfo image_config_vars[] = }, { "main.text.level_author.chars", - &menu.main.text.level_author.chars + &menu.main.text.level_author.size }, { "main.text.level_author.font", @@ -1589,8 +1891,8 @@ struct TokenIntPtrInfo image_config_vars[] = &menu.main.text.level_year.valign }, { - "main.text.level_year.chars", - &menu.main.text.level_year.chars + "main.text.level_year.digits", + &menu.main.text.level_year.size }, { "main.text.level_year.font", @@ -1614,7 +1916,7 @@ struct TokenIntPtrInfo image_config_vars[] = }, { "main.text.level_imported_from.chars", - &menu.main.text.level_imported_from.chars + &menu.main.text.level_imported_from.size }, { "main.text.level_imported_from.font", @@ -1638,7 +1940,7 @@ struct TokenIntPtrInfo image_config_vars[] = }, { "main.text.level_imported_by.chars", - &menu.main.text.level_imported_by.chars + &menu.main.text.level_imported_by.size }, { "main.text.level_imported_by.font", @@ -1662,7 +1964,7 @@ struct TokenIntPtrInfo image_config_vars[] = }, { "main.text.level_tested_by.chars", - &menu.main.text.level_tested_by.chars + &menu.main.text.level_tested_by.size }, { "main.text.level_tested_by.font", @@ -1797,1076 +2099,4464 @@ struct TokenIntPtrInfo image_config_vars[] = &preview.anim_mode }, { - "door_1.width", - &door_1.width + "door_1.part_1.x", + &door_1.part_1.x }, { - "door_1.height", - &door_1.height + "door_1.part_1.y", + &door_1.part_1.y }, { - "door_1.step_offset", - &door_1.step_offset + "door_1.part_1.step_xoffset", + &door_1.part_1.step_xoffset }, { - "door_1.step_delay", - &door_1.step_delay + "door_1.part_1.step_yoffset", + &door_1.part_1.step_yoffset }, { - "door_1.anim_mode", - &door_1.anim_mode + "door_1.part_1.step_delay", + &door_1.part_1.step_delay }, { - "door_2.width", - &door_2.width + "door_1.part_1.start_step", + &door_1.part_1.start_step }, { - "door_2.height", - &door_2.height + "door_1.part_1.start_step_opening", + &door_1.part_1.start_step_opening }, { - "door_2.step_offset", - &door_2.step_offset + "door_1.part_1.start_step_closing", + &door_1.part_1.start_step_closing }, { - "door_2.step_delay", - &door_2.step_delay + "door_1.part_1.draw_masked", + &door_1.part_1.draw_masked }, { - "door_2.anim_mode", - &door_2.anim_mode + "door_1.part_1.draw_order", + &door_1.part_1.sort_priority }, { - "game.panel.level_number.x", - &game.panel.level_number.x + "door_1.part_2.x", + &door_1.part_2.x }, { - "game.panel.level_number.y", - &game.panel.level_number.y + "door_1.part_2.y", + &door_1.part_2.y }, { - "game.panel.level_number.align", - &game.panel.level_number.align + "door_1.part_2.step_xoffset", + &door_1.part_2.step_xoffset }, { - "game.panel.level_number.valign", - &game.panel.level_number.valign + "door_1.part_2.step_yoffset", + &door_1.part_2.step_yoffset }, { - "game.panel.level_number.chars", - &game.panel.level_number.chars + "door_1.part_2.step_delay", + &door_1.part_2.step_delay }, { - "game.panel.level_number.font", - &game.panel.level_number.font + "door_1.part_2.start_step", + &door_1.part_2.start_step }, { - "game.panel.level_number.font_narrow", - &game.panel.level_number.font_alt + "door_1.part_2.start_step_opening", + &door_1.part_2.start_step_opening }, { - "game.panel.gems.x", - &game.panel.gems.x + "door_1.part_2.start_step_closing", + &door_1.part_2.start_step_closing }, { - "game.panel.gems.y", - &game.panel.gems.y + "door_1.part_2.draw_masked", + &door_1.part_2.draw_masked }, { - "game.panel.gems.align", - &game.panel.gems.align + "door_1.part_2.draw_order", + &door_1.part_2.sort_priority }, { - "game.panel.gems.valign", - &game.panel.gems.valign + "door_1.part_3.x", + &door_1.part_3.x }, { - "game.panel.gems.chars", - &game.panel.gems.chars + "door_1.part_3.y", + &door_1.part_3.y }, { - "game.panel.gems.font", - &game.panel.gems.font + "door_1.part_3.step_xoffset", + &door_1.part_3.step_xoffset }, { - "game.panel.inventory.x", - &game.panel.inventory.x + "door_1.part_3.step_yoffset", + &door_1.part_3.step_yoffset }, { - "game.panel.inventory.y", - &game.panel.inventory.y + "door_1.part_3.step_delay", + &door_1.part_3.step_delay }, { - "game.panel.inventory.align", - &game.panel.inventory.align + "door_1.part_3.start_step", + &door_1.part_3.start_step }, { - "game.panel.inventory.valign", - &game.panel.inventory.valign + "door_1.part_3.start_step_opening", + &door_1.part_3.start_step_opening }, { - "game.panel.inventory.chars", - &game.panel.inventory.chars + "door_1.part_3.start_step_closing", + &door_1.part_3.start_step_closing }, { - "game.panel.inventory.font", - &game.panel.inventory.font + "door_1.part_3.draw_masked", + &door_1.part_3.draw_masked }, { - "game.panel.key_1.x", - &game.panel.key[0].x + "door_1.part_3.draw_order", + &door_1.part_3.sort_priority }, { - "game.panel.key_1.y", - &game.panel.key[0].y + "door_1.part_4.x", + &door_1.part_4.x }, { - "game.panel.key_2.x", - &game.panel.key[1].x + "door_1.part_4.y", + &door_1.part_4.y }, { - "game.panel.key_2.y", - &game.panel.key[1].y + "door_1.part_4.step_xoffset", + &door_1.part_4.step_xoffset }, { - "game.panel.key_3.x", - &game.panel.key[2].x + "door_1.part_4.step_yoffset", + &door_1.part_4.step_yoffset }, { - "game.panel.key_3.y", - &game.panel.key[2].y + "door_1.part_4.step_delay", + &door_1.part_4.step_delay }, { - "game.panel.key_4.x", - &game.panel.key[3].x + "door_1.part_4.start_step", + &door_1.part_4.start_step }, { - "game.panel.key_4.y", - &game.panel.key[3].y + "door_1.part_4.start_step_opening", + &door_1.part_4.start_step_opening }, { - "game.panel.key_5.x", - &game.panel.key[4].x + "door_1.part_4.start_step_closing", + &door_1.part_4.start_step_closing }, { - "game.panel.key_5.y", - &game.panel.key[4].y + "door_1.part_4.draw_masked", + &door_1.part_4.draw_masked }, { - "game.panel.key_6.x", - &game.panel.key[5].x + "door_1.part_4.draw_order", + &door_1.part_4.sort_priority }, { - "game.panel.key_6.y", - &game.panel.key[5].y + "door_1.part_5.x", + &door_1.part_5.x }, { - "game.panel.key_7.x", - &game.panel.key[6].x + "door_1.part_5.y", + &door_1.part_5.y }, { - "game.panel.key_7.y", - &game.panel.key[6].y + "door_1.part_5.step_xoffset", + &door_1.part_5.step_xoffset }, { - "game.panel.key_8.x", - &game.panel.key[7].x + "door_1.part_5.step_yoffset", + &door_1.part_5.step_yoffset }, { - "game.panel.key_8.y", - &game.panel.key[7].y + "door_1.part_5.step_delay", + &door_1.part_5.step_delay }, { - "game.panel.key_white.x", - &game.panel.key_white.x + "door_1.part_5.start_step", + &door_1.part_5.start_step }, { - "game.panel.key_white.y", - &game.panel.key_white.y + "door_1.part_5.start_step_opening", + &door_1.part_5.start_step_opening }, { - "game.panel.key_white_count.x", - &game.panel.key_white_count.x + "door_1.part_5.start_step_closing", + &door_1.part_5.start_step_closing }, { - "game.panel.key_white_count.y", - &game.panel.key_white_count.y + "door_1.part_5.draw_masked", + &door_1.part_5.draw_masked }, { - "game.panel.key_white_count.align", - &game.panel.key_white_count.align + "door_1.part_5.draw_order", + &door_1.part_5.sort_priority }, { - "game.panel.key_white_count.valign", - &game.panel.key_white_count.valign + "door_1.part_6.x", + &door_1.part_6.x }, { - "game.panel.key_white_count.chars", - &game.panel.key_white_count.chars + "door_1.part_6.y", + &door_1.part_6.y }, { - "game.panel.key_white_count.font", - &game.panel.key_white_count.font + "door_1.part_6.step_xoffset", + &door_1.part_6.step_xoffset }, { - "game.panel.score.x", - &game.panel.score.x + "door_1.part_6.step_yoffset", + &door_1.part_6.step_yoffset }, { - "game.panel.score.y", - &game.panel.score.y + "door_1.part_6.step_delay", + &door_1.part_6.step_delay }, { - "game.panel.score.align", - &game.panel.score.align + "door_1.part_6.start_step", + &door_1.part_6.start_step }, { - "game.panel.score.valign", - &game.panel.score.valign + "door_1.part_6.start_step_opening", + &door_1.part_6.start_step_opening }, { - "game.panel.score.chars", - &game.panel.score.chars + "door_1.part_6.start_step_closing", + &door_1.part_6.start_step_closing }, { - "game.panel.score.font", - &game.panel.score.font + "door_1.part_6.draw_masked", + &door_1.part_6.draw_masked }, { - "game.panel.time.x", - &game.panel.time.x + "door_1.part_6.draw_order", + &door_1.part_6.sort_priority }, { - "game.panel.time.y", - &game.panel.time.y + "door_1.part_7.x", + &door_1.part_7.x }, { - "game.panel.time.align", - &game.panel.time.align + "door_1.part_7.y", + &door_1.part_7.y + }, + { + "door_1.part_7.step_xoffset", + &door_1.part_7.step_xoffset + }, + { + "door_1.part_7.step_yoffset", + &door_1.part_7.step_yoffset + }, + { + "door_1.part_7.step_delay", + &door_1.part_7.step_delay + }, + { + "door_1.part_7.start_step", + &door_1.part_7.start_step + }, + { + "door_1.part_7.start_step_opening", + &door_1.part_7.start_step_opening + }, + { + "door_1.part_7.start_step_closing", + &door_1.part_7.start_step_closing + }, + { + "door_1.part_7.draw_masked", + &door_1.part_7.draw_masked + }, + { + "door_1.part_7.draw_order", + &door_1.part_7.sort_priority + }, + { + "door_1.part_8.x", + &door_1.part_8.x + }, + { + "door_1.part_8.y", + &door_1.part_8.y + }, + { + "door_1.part_8.step_xoffset", + &door_1.part_8.step_xoffset + }, + { + "door_1.part_8.step_yoffset", + &door_1.part_8.step_yoffset + }, + { + "door_1.part_8.step_delay", + &door_1.part_8.step_delay + }, + { + "door_1.part_8.start_step", + &door_1.part_8.start_step + }, + { + "door_1.part_8.start_step_opening", + &door_1.part_8.start_step_opening + }, + { + "door_1.part_8.start_step_closing", + &door_1.part_8.start_step_closing + }, + { + "door_1.part_8.draw_masked", + &door_1.part_8.draw_masked + }, + { + "door_1.part_8.draw_order", + &door_1.part_8.sort_priority + }, + { + "door_2.part_1.x", + &door_2.part_1.x + }, + { + "door_2.part_1.y", + &door_2.part_1.y + }, + { + "door_2.part_1.step_xoffset", + &door_2.part_1.step_xoffset + }, + { + "door_2.part_1.step_yoffset", + &door_2.part_1.step_yoffset + }, + { + "door_2.part_1.step_delay", + &door_2.part_1.step_delay + }, + { + "door_2.part_1.start_step", + &door_2.part_1.start_step + }, + { + "door_2.part_1.start_step_opening", + &door_2.part_1.start_step_opening + }, + { + "door_2.part_1.start_step_closing", + &door_2.part_1.start_step_closing + }, + { + "door_2.part_1.draw_masked", + &door_2.part_1.draw_masked + }, + { + "door_2.part_1.draw_order", + &door_2.part_1.sort_priority + }, + { + "door_2.part_2.x", + &door_2.part_2.x + }, + { + "door_2.part_2.y", + &door_2.part_2.y + }, + { + "door_2.part_2.step_xoffset", + &door_2.part_2.step_xoffset + }, + { + "door_2.part_2.step_yoffset", + &door_2.part_2.step_yoffset + }, + { + "door_2.part_2.step_delay", + &door_2.part_2.step_delay + }, + { + "door_2.part_2.start_step", + &door_2.part_2.start_step + }, + { + "door_2.part_2.start_step_opening", + &door_2.part_2.start_step_opening + }, + { + "door_2.part_2.start_step_closing", + &door_2.part_2.start_step_closing + }, + { + "door_2.part_2.draw_masked", + &door_2.part_2.draw_masked + }, + { + "door_2.part_2.draw_order", + &door_2.part_2.sort_priority + }, + { + "door_2.part_3.x", + &door_2.part_3.x + }, + { + "door_2.part_3.y", + &door_2.part_3.y + }, + { + "door_2.part_3.step_xoffset", + &door_2.part_3.step_xoffset + }, + { + "door_2.part_3.step_yoffset", + &door_2.part_3.step_yoffset + }, + { + "door_2.part_3.step_delay", + &door_2.part_3.step_delay + }, + { + "door_2.part_3.start_step", + &door_2.part_3.start_step + }, + { + "door_2.part_3.start_step_opening", + &door_2.part_3.start_step_opening + }, + { + "door_2.part_3.start_step_closing", + &door_2.part_3.start_step_closing + }, + { + "door_2.part_3.draw_masked", + &door_2.part_3.draw_masked + }, + { + "door_2.part_3.draw_order", + &door_2.part_3.sort_priority + }, + { + "door_2.part_4.x", + &door_2.part_4.x + }, + { + "door_2.part_4.y", + &door_2.part_4.y + }, + { + "door_2.part_4.step_xoffset", + &door_2.part_4.step_xoffset + }, + { + "door_2.part_4.step_yoffset", + &door_2.part_4.step_yoffset + }, + { + "door_2.part_4.step_delay", + &door_2.part_4.step_delay + }, + { + "door_2.part_4.start_step", + &door_2.part_4.start_step + }, + { + "door_2.part_4.start_step_opening", + &door_2.part_4.start_step_opening + }, + { + "door_2.part_4.start_step_closing", + &door_2.part_4.start_step_closing + }, + { + "door_2.part_4.draw_masked", + &door_2.part_4.draw_masked + }, + { + "door_2.part_4.draw_order", + &door_2.part_4.sort_priority + }, + { + "door_2.part_5.x", + &door_2.part_5.x + }, + { + "door_2.part_5.y", + &door_2.part_5.y + }, + { + "door_2.part_5.step_xoffset", + &door_2.part_5.step_xoffset + }, + { + "door_2.part_5.step_yoffset", + &door_2.part_5.step_yoffset + }, + { + "door_2.part_5.step_delay", + &door_2.part_5.step_delay + }, + { + "door_2.part_5.start_step", + &door_2.part_5.start_step + }, + { + "door_2.part_5.start_step_opening", + &door_2.part_5.start_step_opening + }, + { + "door_2.part_5.start_step_closing", + &door_2.part_5.start_step_closing + }, + { + "door_2.part_5.draw_masked", + &door_2.part_5.draw_masked + }, + { + "door_2.part_5.draw_order", + &door_2.part_5.sort_priority + }, + { + "door_2.part_6.x", + &door_2.part_6.x + }, + { + "door_2.part_6.y", + &door_2.part_6.y + }, + { + "door_2.part_6.step_xoffset", + &door_2.part_6.step_xoffset + }, + { + "door_2.part_6.step_yoffset", + &door_2.part_6.step_yoffset + }, + { + "door_2.part_6.step_delay", + &door_2.part_6.step_delay + }, + { + "door_2.part_6.start_step", + &door_2.part_6.start_step + }, + { + "door_2.part_6.start_step_opening", + &door_2.part_6.start_step_opening + }, + { + "door_2.part_6.start_step_closing", + &door_2.part_6.start_step_closing + }, + { + "door_2.part_6.draw_masked", + &door_2.part_6.draw_masked + }, + { + "door_2.part_6.draw_order", + &door_2.part_6.sort_priority + }, + { + "door_2.part_7.x", + &door_2.part_7.x + }, + { + "door_2.part_7.y", + &door_2.part_7.y + }, + { + "door_2.part_7.step_xoffset", + &door_2.part_7.step_xoffset + }, + { + "door_2.part_7.step_yoffset", + &door_2.part_7.step_yoffset + }, + { + "door_2.part_7.step_delay", + &door_2.part_7.step_delay + }, + { + "door_2.part_7.start_step", + &door_2.part_7.start_step + }, + { + "door_2.part_7.start_step_opening", + &door_2.part_7.start_step_opening + }, + { + "door_2.part_7.start_step_closing", + &door_2.part_7.start_step_closing + }, + { + "door_2.part_7.draw_masked", + &door_2.part_7.draw_masked + }, + { + "door_2.part_7.draw_order", + &door_2.part_7.sort_priority + }, + { + "door_2.part_8.x", + &door_2.part_8.x + }, + { + "door_2.part_8.y", + &door_2.part_8.y + }, + { + "door_2.part_8.step_xoffset", + &door_2.part_8.step_xoffset + }, + { + "door_2.part_8.step_yoffset", + &door_2.part_8.step_yoffset + }, + { + "door_2.part_8.step_delay", + &door_2.part_8.step_delay + }, + { + "door_2.part_8.start_step", + &door_2.part_8.start_step + }, + { + "door_2.part_8.start_step_opening", + &door_2.part_8.start_step_opening + }, + { + "door_2.part_8.start_step_closing", + &door_2.part_8.start_step_closing + }, + { + "door_2.part_8.draw_masked", + &door_2.part_8.draw_masked + }, + { + "door_2.part_8.draw_order", + &door_2.part_8.sort_priority + }, + { + "door_1.panel.x", + &door_1.panel.x + }, + { + "door_1.panel.y", + &door_1.panel.y + }, + { + "door_1.panel.step_xoffset", + &door_1.panel.step_xoffset + }, + { + "door_1.panel.step_yoffset", + &door_1.panel.step_yoffset + }, + { + "door_1.panel.step_delay", + &door_1.panel.step_delay + }, + { + "door_1.panel.start_step", + &door_1.panel.start_step + }, + { + "door_1.panel.start_step_opening", + &door_1.panel.start_step_opening + }, + { + "door_1.panel.start_step_closing", + &door_1.panel.start_step_closing + }, + { + "door_1.panel.draw_masked", + &door_1.panel.draw_masked + }, + { + "door_1.panel.draw_order", + &door_1.panel.sort_priority + }, + { + "door_2.panel.x", + &door_2.panel.x + }, + { + "door_2.panel.y", + &door_2.panel.y + }, + { + "door_2.panel.step_xoffset", + &door_2.panel.step_xoffset + }, + { + "door_2.panel.step_yoffset", + &door_2.panel.step_yoffset + }, + { + "door_2.panel.step_delay", + &door_2.panel.step_delay + }, + { + "door_2.panel.start_step", + &door_2.panel.start_step + }, + { + "door_2.panel.start_step_opening", + &door_2.panel.start_step_opening + }, + { + "door_2.panel.start_step_closing", + &door_2.panel.start_step_closing + }, + { + "door_2.panel.draw_masked", + &door_2.panel.draw_masked + }, + { + "door_2.panel.draw_order", + &door_2.panel.sort_priority + }, + { + "door_1.width", + &door_1.width + }, + { + "door_1.height", + &door_1.height + }, + { + "door_1.step_offset", + &door_1.step_offset + }, + { + "door_1.step_delay", + &door_1.step_delay + }, + { + "door_1.anim_mode", + &door_1.anim_mode + }, + { + "door_2.width", + &door_2.width + }, + { + "door_2.height", + &door_2.height + }, + { + "door_2.step_offset", + &door_2.step_offset + }, + { + "door_2.step_delay", + &door_2.step_delay + }, + { + "door_2.anim_mode", + &door_2.anim_mode + }, + { + "game.panel.level_number.x", + &game.panel.level_number.x + }, + { + "game.panel.level_number.y", + &game.panel.level_number.y + }, + { + "game.panel.level_number.align", + &game.panel.level_number.align + }, + { + "game.panel.level_number.valign", + &game.panel.level_number.valign + }, + { + "game.panel.level_number.digits", + &game.panel.level_number.size + }, + { + "game.panel.level_number.font", + &game.panel.level_number.font + }, + { + "game.panel.level_number.font_narrow", + &game.panel.level_number.font_alt + }, + { + "game.panel.level_number.draw_masked", + &game.panel.level_number.draw_masked + }, + { + "game.panel.level_number.draw_order", + &game.panel.level_number.sort_priority + }, + { + "game.panel.gems.x", + &game.panel.gems.x + }, + { + "game.panel.gems.y", + &game.panel.gems.y + }, + { + "game.panel.gems.align", + &game.panel.gems.align + }, + { + "game.panel.gems.valign", + &game.panel.gems.valign + }, + { + "game.panel.gems.digits", + &game.panel.gems.size + }, + { + "game.panel.gems.font", + &game.panel.gems.font + }, + { + "game.panel.gems.draw_masked", + &game.panel.gems.draw_masked + }, + { + "game.panel.gems.draw_order", + &game.panel.gems.sort_priority + }, + { + "game.panel.inventory_count.x", + &game.panel.inventory_count.x + }, + { + "game.panel.inventory_count.y", + &game.panel.inventory_count.y + }, + { + "game.panel.inventory_count.align", + &game.panel.inventory_count.align + }, + { + "game.panel.inventory_count.valign", + &game.panel.inventory_count.valign + }, + { + "game.panel.inventory_count.digits", + &game.panel.inventory_count.size + }, + { + "game.panel.inventory_count.font", + &game.panel.inventory_count.font + }, + { + "game.panel.inventory_count.draw_masked", + 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&request.button.player_3.size }, { - "game.panel.dynabomb_size.align", - &game.panel.dynabomb_size.align + "request.button.player_4.x", + &request.button.player_4.x }, { - "game.panel.dynabomb_size.valign", - &game.panel.dynabomb_size.valign + "request.button.player_4.y", + &request.button.player_4.y }, { - "game.panel.dynabomb_size.chars", - &game.panel.dynabomb_size.chars + "request.button.player_4.draw_player", + &request.button.player_4.draw_player }, { - "game.panel.dynabomb_size.font", - &game.panel.dynabomb_size.font + "request.button.player_4.tile_size", + &request.button.player_4.size }, { - "game.panel.dynabomb_power.x", - &game.panel.dynabomb_power.x + "request.x", + &request.x }, { - "game.panel.dynabomb_power.y", - &game.panel.dynabomb_power.y + "request.y", + &request.y }, { - "game.panel.penguins.x", - &game.panel.penguins.x + "request.width", + &request.width }, { - "game.panel.penguins.y", - &game.panel.penguins.y + "request.height", + &request.height }, { - "game.panel.penguins.align", - &game.panel.penguins.align + "request.border_size", + &request.border_size }, { - "game.panel.penguins.valign", - &game.panel.penguins.valign + "request.line_spacing", + &request.line_spacing }, { - "game.panel.penguins.chars", - &game.panel.penguins.chars + "request.step_offset", + &request.step_offset }, { - "game.panel.penguins.font", - &game.panel.penguins.font + "request.step_delay", + &request.step_delay }, { - "game.panel.sokoban_objects.x", - &game.panel.sokoban_objects.x + "request.anim_mode", + &request.anim_mode }, { - "game.panel.sokoban_objects.y", - &game.panel.sokoban_objects.y + "request.autowrap", + &request.autowrap }, { - "game.panel.sokoban_objects.align", - &game.panel.sokoban_objects.align + "request.centered", + &request.centered }, { - "game.panel.sokoban_objects.valign", - &game.panel.sokoban_objects.valign + "request.wrap_single_words", + &request.wrap_single_words }, { - "game.panel.sokoban_objects.chars", - &game.panel.sokoban_objects.chars + "global.use_envelope_request", + &global.use_envelope_request }, { - "game.panel.sokoban_objects.font", - &game.panel.sokoban_objects.font + "game.forced_scroll_delay_value", + &game.forced_scroll_delay_value }, { - "game.panel.sokoban_fields.x", - &game.panel.sokoban_fields.x + "game.use_native_emc_graphics_engine", + &game.use_native_emc_graphics_engine }, { - "game.panel.sokoban_fields.y", - &game.panel.sokoban_fields.y + "game.use_native_sp_graphics_engine", + &game.use_native_sp_graphics_engine }, { - "game.panel.sokoban_fields.align", - &game.panel.sokoban_fields.align + "game.use_masked_pushing", + &game.use_masked_pushing }, { - "game.panel.sokoban_fields.valign", - &game.panel.sokoban_fields.valign + "game.tile_size", + &game.tile_size }, { - "game.panel.sokoban_fields.chars", - &game.panel.sokoban_fields.chars + "[player].boring_delay_fixed", + &game.player_boring_delay_fixed }, { - "game.panel.sokoban_fields.font", - &game.panel.sokoban_fields.font + "[player].boring_delay_random", + &game.player_boring_delay_random }, { - "game.panel.robot_wheel.x", - &game.panel.robot_wheel.x + "[player].sleeping_delay_fixed", + &game.player_sleeping_delay_fixed }, { - "game.panel.robot_wheel.y", - &game.panel.robot_wheel.y + "[player].sleeping_delay_random", + &game.player_sleeping_delay_random }, { - "game.panel.conveyor_belt_1.x", - &game.panel.conveyor_belt_1.x + "viewport.window.width", + &viewport.window.width }, { - "game.panel.conveyor_belt_1.y", - &game.panel.conveyor_belt_1.y + "viewport.window.height", + &viewport.window.height }, { - "game.panel.conveyor_belt_1_switch.x", - &game.panel.conveyor_belt_1_switch.x + "viewport.playfield.x", + &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].x }, { - "game.panel.conveyor_belt_1_switch.y", - &game.panel.conveyor_belt_1_switch.y + "viewport.playfield.y", + &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].y }, { - "game.panel.conveyor_belt_2.x", - &game.panel.conveyor_belt_2.x + "viewport.playfield.width", + &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].width }, { - "game.panel.conveyor_belt_2.y", - &game.panel.conveyor_belt_2.y + "viewport.playfield.height", + &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].height }, { - "game.panel.conveyor_belt_2_switch.x", - &game.panel.conveyor_belt_2_switch.x + "viewport.playfield.border_size", + &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].border_size }, { - "game.panel.conveyor_belt_2_switch.y", - &game.panel.conveyor_belt_2_switch.y + "viewport.playfield.MAIN.x", + &viewport.playfield[GFX_SPECIAL_ARG_MAIN].x }, { - "game.panel.conveyor_belt_3.x", - &game.panel.conveyor_belt_3.x + "viewport.playfield.MAIN.y", + &viewport.playfield[GFX_SPECIAL_ARG_MAIN].y }, { - "game.panel.conveyor_belt_3.y", - &game.panel.conveyor_belt_3.y + "viewport.playfield.MAIN.width", + &viewport.playfield[GFX_SPECIAL_ARG_MAIN].width }, { - "game.panel.conveyor_belt_3_switch.x", - &game.panel.conveyor_belt_3_switch.x + "viewport.playfield.MAIN.height", + &viewport.playfield[GFX_SPECIAL_ARG_MAIN].height }, { - "game.panel.conveyor_belt_3_switch.y", - &game.panel.conveyor_belt_3_switch.y + "viewport.playfield.MAIN.border_size", + &viewport.playfield[GFX_SPECIAL_ARG_MAIN].border_size }, { - "game.panel.conveyor_belt_4.x", - &game.panel.conveyor_belt_4.x + "viewport.playfield.PLAYING.x", + &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].x }, { - "game.panel.conveyor_belt_4.y", - &game.panel.conveyor_belt_4.y + "viewport.playfield.PLAYING.y", + &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].y }, { - "game.panel.conveyor_belt_4_switch.x", - &game.panel.conveyor_belt_4_switch.x + "viewport.playfield.PLAYING.width", + &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].width }, { - "game.panel.conveyor_belt_4_switch.y", - &game.panel.conveyor_belt_4_switch.y + "viewport.playfield.PLAYING.height", + &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].height }, { - "game.panel.magic_wall.x", - &game.panel.magic_wall.x + "viewport.playfield.PLAYING.border_size", + &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].border_size }, { - "game.panel.magic_wall.y", - &game.panel.magic_wall.y + "viewport.playfield.EDITOR.x", + &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].x }, { - "game.panel.magic_wall_time.x", - &game.panel.magic_wall_time.x + "viewport.playfield.EDITOR.y", + &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].y }, { - "game.panel.magic_wall_time.y", - &game.panel.magic_wall_time.y + "viewport.playfield.EDITOR.width", + &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width }, { - "game.panel.magic_wall_time.align", - &game.panel.magic_wall_time.align + "viewport.playfield.EDITOR.height", + &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height }, { - "game.panel.magic_wall_time.valign", - &game.panel.magic_wall_time.valign + "viewport.playfield.EDITOR.border_size", + &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].border_size }, { - "game.panel.magic_wall_time.chars", - &game.panel.magic_wall_time.chars + "viewport.door_1.x", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].x }, { - "game.panel.magic_wall_time.font", - &game.panel.magic_wall_time.font + "viewport.door_1.y", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y }, { - "game.panel.bd_magic_wall.x", - &game.panel.bd_magic_wall.x + "viewport.door_1.width", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].width }, { - "game.panel.bd_magic_wall.y", - &game.panel.bd_magic_wall.y + "viewport.door_1.height", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].height }, { - "game.panel.dc_magic_wall.x", - &game.panel.dc_magic_wall.x + "viewport.door_1.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].border_size }, { - "game.panel.dc_magic_wall.y", - &game.panel.dc_magic_wall.y + "viewport.door_1.MAIN.x", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].x }, { - "game.panel.player_name.x", - &game.panel.player_name.x + "viewport.door_1.MAIN.y", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].y }, { - "game.panel.player_name.y", - &game.panel.player_name.y + "viewport.door_1.MAIN.width", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].width }, { - "game.panel.player_name.align", - &game.panel.player_name.align + "viewport.door_1.MAIN.height", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].height }, { - "game.panel.player_name.valign", - &game.panel.player_name.valign + "viewport.door_1.MAIN.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].border_size }, { - "game.panel.player_name.chars", - &game.panel.player_name.chars + "viewport.door_1.PLAYING.x", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x }, { - "game.panel.player_name.font", - &game.panel.player_name.font + "viewport.door_1.PLAYING.y", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y }, { - "game.panel.level_name.x", - &game.panel.level_name.x + "viewport.door_1.PLAYING.width", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].width }, { - "game.panel.level_name.y", - &game.panel.level_name.y + "viewport.door_1.PLAYING.height", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].height }, { - "game.panel.level_name.align", - &game.panel.level_name.align + "viewport.door_1.PLAYING.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].border_size }, { - "game.panel.level_name.valign", - &game.panel.level_name.valign + "viewport.door_1.EDITOR.x", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x }, { - "game.panel.level_name.chars", - &game.panel.level_name.chars + "viewport.door_1.EDITOR.y", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y }, { - "game.panel.level_name.font", - &game.panel.level_name.font + "viewport.door_1.EDITOR.width", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].width }, { - "game.panel.level_author.x", - &game.panel.level_author.x + "viewport.door_1.EDITOR.height", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].height }, { - "game.panel.level_author.y", - &game.panel.level_author.y + "viewport.door_1.EDITOR.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].border_size }, { - "game.panel.level_author.align", - &game.panel.level_author.align + "viewport.door_2.x", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x }, { - "game.panel.level_author.valign", - &game.panel.level_author.valign + "viewport.door_2.y", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y }, { - "game.panel.level_author.chars", - &game.panel.level_author.chars + "viewport.door_2.width", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].width }, { - "game.panel.level_author.font", - &game.panel.level_author.font + "viewport.door_2.height", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].height }, { - "game.button.stop.x", - &game.button.stop.x + "viewport.door_2.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].border_size }, { - "game.button.stop.y", - &game.button.stop.y + "viewport.door_2.MAIN.x", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].x }, { - "game.button.pause.x", - &game.button.pause.x + "viewport.door_2.MAIN.y", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].y }, { - "game.button.pause.y", - &game.button.pause.y + "viewport.door_2.MAIN.width", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].width }, { - "game.button.play.x", - &game.button.play.x + "viewport.door_2.MAIN.height", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].height }, { - "game.button.play.y", - &game.button.play.y + "viewport.door_2.MAIN.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].border_size }, { - "game.button.sound_music.x", - &game.button.sound_music.x + "viewport.door_2.PLAYING.x", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x }, { - "game.button.sound_music.y", - &game.button.sound_music.y + "viewport.door_2.PLAYING.y", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y }, { - "game.button.sound_loops.x", - &game.button.sound_loops.x + "viewport.door_2.PLAYING.width", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].width }, { - "game.button.sound_loops.y", - &game.button.sound_loops.y + "viewport.door_2.PLAYING.height", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].height }, { - "game.button.sound_simple.x", - &game.button.sound_simple.x + "viewport.door_2.PLAYING.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].border_size }, { - "game.button.sound_simple.y", - &game.button.sound_simple.y + "viewport.door_2.EDITOR.x", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x }, { - "[player].boring_delay_fixed", - &game.player_boring_delay_fixed + "viewport.door_2.EDITOR.y", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y }, { - "[player].boring_delay_random", - &game.player_boring_delay_random + "viewport.door_2.EDITOR.width", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].width }, { - "[player].sleeping_delay_fixed", - &game.player_sleeping_delay_fixed + "viewport.door_2.EDITOR.height", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].height }, { - "[player].sleeping_delay_random", - &game.player_sleeping_delay_random + "viewport.door_2.EDITOR.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].border_size }, { NULL,