X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fconf_var.c;h=b4f3f0eff00fbe842c4b3314b1813b98b8b75125;hp=e09bb0ff3653109438fff1d05e2bf4d63a60ce78;hb=3955631c5325e8e342c1af734c3ca1ad6a425726;hpb=68d1418be737276c8214780106399c0dae588d1c diff --git a/src/conf_var.c b/src/conf_var.c index e09bb0ff..b4f3f0ef 100644 --- a/src/conf_var.c +++ b/src/conf_var.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* conf_var.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// conf_var.c +// ============================================================================ /* ----- this file was automatically generated -- do not edit by hand ----- */ @@ -1300,6 +1298,14 @@ struct TokenIntPtrInfo image_config_vars[] = "menu.draw_yoffset.SETUP[INPUT]", &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT] }, + { + "menu.draw_xoffset.SETUP[TOUCH]", + &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH] + }, + { + "menu.draw_yoffset.SETUP[TOUCH]", + &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH] + }, { "menu.draw_xoffset.SETUP[SHORTCUTS]", &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS] @@ -2093,3260 +2099,4472 @@ struct TokenIntPtrInfo image_config_vars[] = &preview.anim_mode }, { - "door_1.width", - &door_1.width + "door_1.part_1.x", + &door_1.part_1.x }, { - "door_1.height", - &door_1.height + "door_1.part_1.y", + &door_1.part_1.y }, { - "door_1.step_offset", - &door_1.step_offset + "door_1.part_1.step_xoffset", + &door_1.part_1.step_xoffset }, { - "door_1.step_delay", - &door_1.step_delay + "door_1.part_1.step_yoffset", + &door_1.part_1.step_yoffset }, { - "door_1.anim_mode", - &door_1.anim_mode + "door_1.part_1.step_delay", + &door_1.part_1.step_delay }, { - "door_2.width", - &door_2.width + "door_1.part_1.start_step", + &door_1.part_1.start_step }, { - "door_2.height", - &door_2.height + "door_1.part_1.start_step_opening", + &door_1.part_1.start_step_opening }, { - "door_2.step_offset", - &door_2.step_offset + "door_1.part_1.start_step_closing", + &door_1.part_1.start_step_closing }, { - "door_2.step_delay", - &door_2.step_delay + "door_1.part_1.draw_masked", + &door_1.part_1.draw_masked }, { - "door_2.anim_mode", - &door_2.anim_mode + "door_1.part_1.draw_order", + &door_1.part_1.sort_priority }, { - "game.panel.level_number.x", - &game.panel.level_number.x + "door_1.part_2.x", + &door_1.part_2.x }, { - "game.panel.level_number.y", - &game.panel.level_number.y + "door_1.part_2.y", + &door_1.part_2.y }, { - "game.panel.level_number.align", - &game.panel.level_number.align + "door_1.part_2.step_xoffset", + &door_1.part_2.step_xoffset }, { - "game.panel.level_number.valign", - &game.panel.level_number.valign + "door_1.part_2.step_yoffset", + &door_1.part_2.step_yoffset }, { - "game.panel.level_number.digits", - &game.panel.level_number.size + "door_1.part_2.step_delay", + &door_1.part_2.step_delay }, { - "game.panel.level_number.font", - &game.panel.level_number.font + "door_1.part_2.start_step", + &door_1.part_2.start_step }, { - "game.panel.level_number.font_narrow", - &game.panel.level_number.font_alt + "door_1.part_2.start_step_opening", + &door_1.part_2.start_step_opening }, { - "game.panel.level_number.draw_masked", - &game.panel.level_number.draw_masked + "door_1.part_2.start_step_closing", + &door_1.part_2.start_step_closing }, { - "game.panel.level_number.draw_order", - &game.panel.level_number.sort_priority + "door_1.part_2.draw_masked", + &door_1.part_2.draw_masked }, { - "game.panel.gems.x", - &game.panel.gems.x + "door_1.part_2.draw_order", + &door_1.part_2.sort_priority }, { - "game.panel.gems.y", - &game.panel.gems.y + "door_1.part_3.x", + &door_1.part_3.x }, { - "game.panel.gems.align", - &game.panel.gems.align + "door_1.part_3.y", + &door_1.part_3.y }, { - "game.panel.gems.valign", - &game.panel.gems.valign + "door_1.part_3.step_xoffset", + &door_1.part_3.step_xoffset }, { - "game.panel.gems.digits", - &game.panel.gems.size + "door_1.part_3.step_yoffset", + &door_1.part_3.step_yoffset }, { - "game.panel.gems.font", - &game.panel.gems.font + "door_1.part_3.step_delay", + &door_1.part_3.step_delay }, { - "game.panel.gems.draw_masked", - &game.panel.gems.draw_masked + "door_1.part_3.start_step", + &door_1.part_3.start_step }, { - "game.panel.gems.draw_order", - &game.panel.gems.sort_priority + "door_1.part_3.start_step_opening", + &door_1.part_3.start_step_opening }, { - "game.panel.inventory_count.x", - &game.panel.inventory_count.x + "door_1.part_3.start_step_closing", + &door_1.part_3.start_step_closing }, { - "game.panel.inventory_count.y", - &game.panel.inventory_count.y + "door_1.part_3.draw_masked", + &door_1.part_3.draw_masked }, { - "game.panel.inventory_count.align", - &game.panel.inventory_count.align + "door_1.part_3.draw_order", + &door_1.part_3.sort_priority }, { - "game.panel.inventory_count.valign", - &game.panel.inventory_count.valign + "door_1.part_4.x", + &door_1.part_4.x }, { - "game.panel.inventory_count.digits", - &game.panel.inventory_count.size + "door_1.part_4.y", + &door_1.part_4.y }, { - "game.panel.inventory_count.font", - &game.panel.inventory_count.font + "door_1.part_4.step_xoffset", + &door_1.part_4.step_xoffset }, { - "game.panel.inventory_count.draw_masked", - &game.panel.inventory_count.draw_masked + "door_1.part_4.step_yoffset", + &door_1.part_4.step_yoffset }, { - "game.panel.inventory_count.draw_order", - &game.panel.inventory_count.sort_priority + "door_1.part_4.step_delay", + &door_1.part_4.step_delay }, { - "game.panel.inventory_first_1.x", - &game.panel.inventory_first[0].x + "door_1.part_4.start_step", + &door_1.part_4.start_step }, { - "game.panel.inventory_first_1.y", - &game.panel.inventory_first[0].y + "door_1.part_4.start_step_opening", + &door_1.part_4.start_step_opening }, { - "game.panel.inventory_first_1.tile_size", - &game.panel.inventory_first[0].size + "door_1.part_4.start_step_closing", + &door_1.part_4.start_step_closing }, { - "game.panel.inventory_first_1.draw_masked", - &game.panel.inventory_first[0].draw_masked + "door_1.part_4.draw_masked", + &door_1.part_4.draw_masked }, { - "game.panel.inventory_first_1.draw_order", - &game.panel.inventory_first[0].sort_priority + "door_1.part_4.draw_order", + &door_1.part_4.sort_priority }, { - "game.panel.inventory_first_2.x", - &game.panel.inventory_first[1].x + "door_1.part_5.x", + &door_1.part_5.x }, { - "game.panel.inventory_first_2.y", - &game.panel.inventory_first[1].y + "door_1.part_5.y", + &door_1.part_5.y }, { - "game.panel.inventory_first_2.tile_size", - &game.panel.inventory_first[1].size + "door_1.part_5.step_xoffset", + &door_1.part_5.step_xoffset }, { - "game.panel.inventory_first_2.draw_masked", - &game.panel.inventory_first[1].draw_masked + "door_1.part_5.step_yoffset", + &door_1.part_5.step_yoffset }, { - "game.panel.inventory_first_2.draw_order", - &game.panel.inventory_first[1].sort_priority + "door_1.part_5.step_delay", + &door_1.part_5.step_delay }, { - "game.panel.inventory_first_3.x", - &game.panel.inventory_first[2].x + "door_1.part_5.start_step", + &door_1.part_5.start_step }, { - "game.panel.inventory_first_3.y", - &game.panel.inventory_first[2].y + "door_1.part_5.start_step_opening", + &door_1.part_5.start_step_opening }, { - "game.panel.inventory_first_3.tile_size", - &game.panel.inventory_first[2].size + "door_1.part_5.start_step_closing", + &door_1.part_5.start_step_closing }, { - "game.panel.inventory_first_3.draw_masked", - &game.panel.inventory_first[2].draw_masked + "door_1.part_5.draw_masked", + &door_1.part_5.draw_masked }, { - "game.panel.inventory_first_3.draw_order", - &game.panel.inventory_first[2].sort_priority + "door_1.part_5.draw_order", + &door_1.part_5.sort_priority }, { - "game.panel.inventory_first_4.x", - &game.panel.inventory_first[3].x + "door_1.part_6.x", + &door_1.part_6.x }, { - "game.panel.inventory_first_4.y", - &game.panel.inventory_first[3].y + "door_1.part_6.y", + &door_1.part_6.y }, { - "game.panel.inventory_first_4.tile_size", - &game.panel.inventory_first[3].size + "door_1.part_6.step_xoffset", + &door_1.part_6.step_xoffset }, { - "game.panel.inventory_first_4.draw_masked", - &game.panel.inventory_first[3].draw_masked + "door_1.part_6.step_yoffset", + &door_1.part_6.step_yoffset }, { - "game.panel.inventory_first_4.draw_order", - &game.panel.inventory_first[3].sort_priority + "door_1.part_6.step_delay", + &door_1.part_6.step_delay }, { - "game.panel.inventory_first_5.x", - &game.panel.inventory_first[4].x + "door_1.part_6.start_step", + &door_1.part_6.start_step }, { - "game.panel.inventory_first_5.y", - &game.panel.inventory_first[4].y + "door_1.part_6.start_step_opening", + &door_1.part_6.start_step_opening }, { - "game.panel.inventory_first_5.tile_size", - &game.panel.inventory_first[4].size + "door_1.part_6.start_step_closing", + &door_1.part_6.start_step_closing }, { - "game.panel.inventory_first_5.draw_masked", - &game.panel.inventory_first[4].draw_masked + "door_1.part_6.draw_masked", + &door_1.part_6.draw_masked }, { - "game.panel.inventory_first_5.draw_order", - &game.panel.inventory_first[4].sort_priority + "door_1.part_6.draw_order", + &door_1.part_6.sort_priority }, { - "game.panel.inventory_first_6.x", - &game.panel.inventory_first[5].x + "door_1.part_7.x", + &door_1.part_7.x }, { - "game.panel.inventory_first_6.y", - &game.panel.inventory_first[5].y + "door_1.part_7.y", + &door_1.part_7.y }, { - "game.panel.inventory_first_6.tile_size", - &game.panel.inventory_first[5].size + "door_1.part_7.step_xoffset", + &door_1.part_7.step_xoffset }, { - "game.panel.inventory_first_6.draw_masked", - &game.panel.inventory_first[5].draw_masked + "door_1.part_7.step_yoffset", + &door_1.part_7.step_yoffset }, { - "game.panel.inventory_first_6.draw_order", - &game.panel.inventory_first[5].sort_priority + "door_1.part_7.step_delay", + &door_1.part_7.step_delay }, { - "game.panel.inventory_first_7.x", - &game.panel.inventory_first[6].x + "door_1.part_7.start_step", + &door_1.part_7.start_step }, { - "game.panel.inventory_first_7.y", - &game.panel.inventory_first[6].y + "door_1.part_7.start_step_opening", + &door_1.part_7.start_step_opening }, { - "game.panel.inventory_first_7.tile_size", - &game.panel.inventory_first[6].size + "door_1.part_7.start_step_closing", + &door_1.part_7.start_step_closing }, { - "game.panel.inventory_first_7.draw_masked", - &game.panel.inventory_first[6].draw_masked + "door_1.part_7.draw_masked", + &door_1.part_7.draw_masked }, { - "game.panel.inventory_first_7.draw_order", - &game.panel.inventory_first[6].sort_priority + "door_1.part_7.draw_order", + &door_1.part_7.sort_priority }, { - "game.panel.inventory_first_8.x", - &game.panel.inventory_first[7].x + "door_1.part_8.x", + &door_1.part_8.x }, { - "game.panel.inventory_first_8.y", - &game.panel.inventory_first[7].y + "door_1.part_8.y", + &door_1.part_8.y }, { - "game.panel.inventory_first_8.tile_size", - &game.panel.inventory_first[7].size + "door_1.part_8.step_xoffset", + &door_1.part_8.step_xoffset }, { - "game.panel.inventory_first_8.draw_masked", - &game.panel.inventory_first[7].draw_masked + "door_1.part_8.step_yoffset", + &door_1.part_8.step_yoffset }, { - "game.panel.inventory_first_8.draw_order", - &game.panel.inventory_first[7].sort_priority + "door_1.part_8.step_delay", + &door_1.part_8.step_delay }, { - "game.panel.inventory_last_1.x", - &game.panel.inventory_last[0].x + "door_1.part_8.start_step", + &door_1.part_8.start_step }, { - "game.panel.inventory_last_1.y", - &game.panel.inventory_last[0].y + "door_1.part_8.start_step_opening", + &door_1.part_8.start_step_opening }, { - "game.panel.inventory_last_1.tile_size", - &game.panel.inventory_last[0].size + "door_1.part_8.start_step_closing", + &door_1.part_8.start_step_closing }, { - "game.panel.inventory_last_1.draw_masked", - &game.panel.inventory_last[0].draw_masked + "door_1.part_8.draw_masked", + &door_1.part_8.draw_masked }, { - "game.panel.inventory_last_1.draw_order", - &game.panel.inventory_last[0].sort_priority + "door_1.part_8.draw_order", + &door_1.part_8.sort_priority }, { - "game.panel.inventory_last_2.x", - &game.panel.inventory_last[1].x + "door_2.part_1.x", + &door_2.part_1.x }, { - "game.panel.inventory_last_2.y", - &game.panel.inventory_last[1].y + "door_2.part_1.y", + &door_2.part_1.y }, { - "game.panel.inventory_last_2.tile_size", - &game.panel.inventory_last[1].size + "door_2.part_1.step_xoffset", + &door_2.part_1.step_xoffset }, { - "game.panel.inventory_last_2.draw_masked", - &game.panel.inventory_last[1].draw_masked + "door_2.part_1.step_yoffset", + &door_2.part_1.step_yoffset }, { - "game.panel.inventory_last_2.draw_order", - &game.panel.inventory_last[1].sort_priority + "door_2.part_1.step_delay", + &door_2.part_1.step_delay }, { - "game.panel.inventory_last_3.x", - &game.panel.inventory_last[2].x + "door_2.part_1.start_step", + &door_2.part_1.start_step }, { - "game.panel.inventory_last_3.y", - &game.panel.inventory_last[2].y + "door_2.part_1.start_step_opening", + &door_2.part_1.start_step_opening }, { - "game.panel.inventory_last_3.tile_size", - &game.panel.inventory_last[2].size + "door_2.part_1.start_step_closing", + &door_2.part_1.start_step_closing }, { - "game.panel.inventory_last_3.draw_masked", - &game.panel.inventory_last[2].draw_masked + "door_2.part_1.draw_masked", + &door_2.part_1.draw_masked }, { - "game.panel.inventory_last_3.draw_order", - &game.panel.inventory_last[2].sort_priority + "door_2.part_1.draw_order", + &door_2.part_1.sort_priority }, { - "game.panel.inventory_last_4.x", - &game.panel.inventory_last[3].x + "door_2.part_2.x", + &door_2.part_2.x }, { - "game.panel.inventory_last_4.y", - &game.panel.inventory_last[3].y + "door_2.part_2.y", + &door_2.part_2.y }, { - "game.panel.inventory_last_4.tile_size", - &game.panel.inventory_last[3].size + "door_2.part_2.step_xoffset", + &door_2.part_2.step_xoffset }, { - "game.panel.inventory_last_4.draw_masked", - &game.panel.inventory_last[3].draw_masked + "door_2.part_2.step_yoffset", + &door_2.part_2.step_yoffset }, { - "game.panel.inventory_last_4.draw_order", - &game.panel.inventory_last[3].sort_priority + "door_2.part_2.step_delay", + &door_2.part_2.step_delay }, { - "game.panel.inventory_last_5.x", - &game.panel.inventory_last[4].x + "door_2.part_2.start_step", + &door_2.part_2.start_step }, { - "game.panel.inventory_last_5.y", - &game.panel.inventory_last[4].y + "door_2.part_2.start_step_opening", + &door_2.part_2.start_step_opening }, { - "game.panel.inventory_last_5.tile_size", - &game.panel.inventory_last[4].size + "door_2.part_2.start_step_closing", + &door_2.part_2.start_step_closing }, { - "game.panel.inventory_last_5.draw_masked", - &game.panel.inventory_last[4].draw_masked + "door_2.part_2.draw_masked", + &door_2.part_2.draw_masked }, { - "game.panel.inventory_last_5.draw_order", - &game.panel.inventory_last[4].sort_priority + "door_2.part_2.draw_order", + &door_2.part_2.sort_priority }, { - "game.panel.inventory_last_6.x", - &game.panel.inventory_last[5].x + "door_2.part_3.x", + &door_2.part_3.x }, { - "game.panel.inventory_last_6.y", - &game.panel.inventory_last[5].y + "door_2.part_3.y", + &door_2.part_3.y }, { - "game.panel.inventory_last_6.tile_size", - &game.panel.inventory_last[5].size + "door_2.part_3.step_xoffset", + &door_2.part_3.step_xoffset }, { - "game.panel.inventory_last_6.draw_masked", - &game.panel.inventory_last[5].draw_masked + "door_2.part_3.step_yoffset", + &door_2.part_3.step_yoffset }, { - "game.panel.inventory_last_6.draw_order", - &game.panel.inventory_last[5].sort_priority + "door_2.part_3.step_delay", + &door_2.part_3.step_delay }, { - "game.panel.inventory_last_7.x", - &game.panel.inventory_last[6].x + "door_2.part_3.start_step", + &door_2.part_3.start_step }, { - "game.panel.inventory_last_7.y", - &game.panel.inventory_last[6].y + "door_2.part_3.start_step_opening", + &door_2.part_3.start_step_opening }, { - "game.panel.inventory_last_7.tile_size", - &game.panel.inventory_last[6].size + "door_2.part_3.start_step_closing", + &door_2.part_3.start_step_closing }, { - "game.panel.inventory_last_7.draw_masked", - &game.panel.inventory_last[6].draw_masked + "door_2.part_3.draw_masked", + &door_2.part_3.draw_masked }, { - "game.panel.inventory_last_7.draw_order", - &game.panel.inventory_last[6].sort_priority + "door_2.part_3.draw_order", + &door_2.part_3.sort_priority }, { - "game.panel.inventory_last_8.x", - &game.panel.inventory_last[7].x + "door_2.part_4.x", + &door_2.part_4.x }, { - "game.panel.inventory_last_8.y", - &game.panel.inventory_last[7].y + "door_2.part_4.y", + &door_2.part_4.y }, { - "game.panel.inventory_last_8.tile_size", - &game.panel.inventory_last[7].size + "door_2.part_4.step_xoffset", + &door_2.part_4.step_xoffset }, { - "game.panel.inventory_last_8.draw_masked", - &game.panel.inventory_last[7].draw_masked + "door_2.part_4.step_yoffset", + &door_2.part_4.step_yoffset }, { - "game.panel.inventory_last_8.draw_order", - &game.panel.inventory_last[7].sort_priority + "door_2.part_4.step_delay", + &door_2.part_4.step_delay }, { - "game.panel.key_1.x", - &game.panel.key[0].x + "door_2.part_4.start_step", + &door_2.part_4.start_step }, { - "game.panel.key_1.y", - &game.panel.key[0].y + "door_2.part_4.start_step_opening", + &door_2.part_4.start_step_opening }, { - "game.panel.key_1.tile_size", - &game.panel.key[0].size + "door_2.part_4.start_step_closing", + &door_2.part_4.start_step_closing }, { - "game.panel.key_1.draw_masked", - &game.panel.key[0].draw_masked + "door_2.part_4.draw_masked", + &door_2.part_4.draw_masked }, { - "game.panel.key_1.draw_order", - &game.panel.key[0].sort_priority + "door_2.part_4.draw_order", + &door_2.part_4.sort_priority }, { - "game.panel.key_2.x", - &game.panel.key[1].x + "door_2.part_5.x", + &door_2.part_5.x }, { - "game.panel.key_2.y", - &game.panel.key[1].y + "door_2.part_5.y", + &door_2.part_5.y }, { - 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&game.panel.ce_score_element[5].sort_priority + "tape.label.time.x", + &tape.label.time.x }, { - "game.panel.ce_score_7.x", - &game.panel.ce_score[6].x + "tape.label.time.y", + &tape.label.time.y }, { - "game.panel.ce_score_7.y", - &game.panel.ce_score[6].y + "tape.text.date.x", + &tape.text.date.x }, { - "game.panel.ce_score_7.align", - &game.panel.ce_score[6].align + "tape.text.date.y", + &tape.text.date.y }, { - "game.panel.ce_score_7.valign", - &game.panel.ce_score[6].valign + "tape.text.date.align", + &tape.text.date.align }, { - "game.panel.ce_score_7.digits", - &game.panel.ce_score[6].size + "tape.text.date.valign", + &tape.text.date.valign }, { - "game.panel.ce_score_7.font", - &game.panel.ce_score[6].font + "tape.text.date.digits", + &tape.text.date.size }, { - "game.panel.ce_score_7.element", - &game.panel.ce_score[6].id + "tape.text.date.xoffset", + &tape.text.date.xoffset }, { - "game.panel.ce_score_7.draw_masked", - &game.panel.ce_score[6].draw_masked + "tape.text.date.2nd_xoffset", + &tape.text.date.xoffset2 }, { - "game.panel.ce_score_7.draw_order", - &game.panel.ce_score[6].sort_priority + "tape.text.date.font", + &tape.text.date.font }, { - "game.panel.ce_score_7_element.x", - &game.panel.ce_score_element[6].x + "tape.text.date.draw_masked", + &tape.text.date.draw_masked }, { - "game.panel.ce_score_7_element.y", - &game.panel.ce_score_element[6].y + "tape.text.date_yyyy.x", + &tape.text.date_yyyy.x }, { - "game.panel.ce_score_7_element.tile_size", - &game.panel.ce_score_element[6].size + "tape.text.date_yyyy.y", + &tape.text.date_yyyy.y }, { - "game.panel.ce_score_7_element.element", - &game.panel.ce_score_element[6].id + "tape.text.date_yyyy.align", + &tape.text.date_yyyy.align }, { - "game.panel.ce_score_7_element.draw_masked", - &game.panel.ce_score_element[6].draw_masked + "tape.text.date_yyyy.valign", + &tape.text.date_yyyy.valign }, { - "game.panel.ce_score_7_element.draw_order", - &game.panel.ce_score_element[6].sort_priority + "tape.text.date_yyyy.digits", + &tape.text.date_yyyy.size }, { - "game.panel.ce_score_8.x", - &game.panel.ce_score[7].x + "tape.text.date_yyyy.font", + &tape.text.date_yyyy.font }, { - "game.panel.ce_score_8.y", - &game.panel.ce_score[7].y + "tape.text.date_yyyy.draw_masked", + &tape.text.date_yyyy.draw_masked }, { - "game.panel.ce_score_8.align", - &game.panel.ce_score[7].align + "tape.text.date_yy.x", + &tape.text.date_yy.x }, { - "game.panel.ce_score_8.valign", - &game.panel.ce_score[7].valign + "tape.text.date_yy.y", + &tape.text.date_yy.y }, { - "game.panel.ce_score_8.digits", - &game.panel.ce_score[7].size + "tape.text.date_yy.align", + &tape.text.date_yy.align }, { - "game.panel.ce_score_8.font", - &game.panel.ce_score[7].font + "tape.text.date_yy.valign", + &tape.text.date_yy.valign }, { - "game.panel.ce_score_8.element", - &game.panel.ce_score[7].id + "tape.text.date_yy.digits", + &tape.text.date_yy.size }, { - "game.panel.ce_score_8.draw_masked", - &game.panel.ce_score[7].draw_masked + "tape.text.date_yy.font", + &tape.text.date_yy.font }, { - "game.panel.ce_score_8.draw_order", - &game.panel.ce_score[7].sort_priority + "tape.text.date_yy.draw_masked", + &tape.text.date_yy.draw_masked }, { - "game.panel.ce_score_8_element.x", - &game.panel.ce_score_element[7].x + "tape.text.date_mon.x", + &tape.text.date_mon.x }, { - "game.panel.ce_score_8_element.y", - &game.panel.ce_score_element[7].y + "tape.text.date_mon.y", + &tape.text.date_mon.y }, { - "game.panel.ce_score_8_element.tile_size", - &game.panel.ce_score_element[7].size + "tape.text.date_mon.align", + &tape.text.date_mon.align }, { - "game.panel.ce_score_8_element.element", - &game.panel.ce_score_element[7].id + "tape.text.date_mon.valign", + &tape.text.date_mon.valign }, { - "game.panel.ce_score_8_element.draw_masked", - &game.panel.ce_score_element[7].draw_masked + "tape.text.date_mon.chars", + &tape.text.date_mon.size }, { - "game.panel.ce_score_8_element.draw_order", - &game.panel.ce_score_element[7].sort_priority + "tape.text.date_mon.font", + &tape.text.date_mon.font }, { - "game.panel.player_name.x", - &game.panel.player_name.x + "tape.text.date_mon.draw_masked", + &tape.text.date_mon.draw_masked }, { - "game.panel.player_name.y", - &game.panel.player_name.y + "tape.text.date_mm.x", + &tape.text.date_mm.x }, { - "game.panel.player_name.align", - &game.panel.player_name.align + "tape.text.date_mm.y", + &tape.text.date_mm.y }, { - "game.panel.player_name.valign", - &game.panel.player_name.valign + "tape.text.date_mm.align", + &tape.text.date_mm.align }, { - "game.panel.player_name.chars", - &game.panel.player_name.size + "tape.text.date_mm.valign", + &tape.text.date_mm.valign }, { - "game.panel.player_name.font", - &game.panel.player_name.font + "tape.text.date_mm.digits", + &tape.text.date_mm.size }, { - "game.panel.player_name.draw_masked", - &game.panel.player_name.draw_masked + "tape.text.date_mm.font", + &tape.text.date_mm.font }, { - "game.panel.player_name.draw_order", - &game.panel.player_name.sort_priority + "tape.text.date_mm.draw_masked", + &tape.text.date_mm.draw_masked }, { - "game.panel.level_name.x", - &game.panel.level_name.x + "tape.text.date_dd.x", + &tape.text.date_dd.x }, { - "game.panel.level_name.y", - &game.panel.level_name.y + "tape.text.date_dd.y", + &tape.text.date_dd.y }, { - "game.panel.level_name.align", - &game.panel.level_name.align + "tape.text.date_dd.align", + &tape.text.date_dd.align }, { - "game.panel.level_name.valign", - &game.panel.level_name.valign + "tape.text.date_dd.valign", + &tape.text.date_dd.valign }, { - "game.panel.level_name.chars", - &game.panel.level_name.size + "tape.text.date_dd.digits", + &tape.text.date_dd.size }, { - "game.panel.level_name.font", - &game.panel.level_name.font + "tape.text.date_dd.font", + &tape.text.date_dd.font }, { - "game.panel.level_name.draw_masked", - &game.panel.level_name.draw_masked + "tape.text.date_dd.draw_masked", + &tape.text.date_dd.draw_masked }, { - "game.panel.level_name.draw_order", - &game.panel.level_name.sort_priority + "tape.text.time.x", + &tape.text.time.x }, { - "game.panel.level_author.x", - &game.panel.level_author.x + "tape.text.time.y", + &tape.text.time.y }, { - "game.panel.level_author.y", - &game.panel.level_author.y + "tape.text.time.align", + &tape.text.time.align }, { - "game.panel.level_author.align", - &game.panel.level_author.align + "tape.text.time.valign", + &tape.text.time.valign }, { - "game.panel.level_author.valign", - &game.panel.level_author.valign + "tape.text.time.digits", + &tape.text.time.size }, { - "game.panel.level_author.chars", - &game.panel.level_author.size + "tape.text.time.xoffset", + &tape.text.time.xoffset }, { - "game.panel.level_author.font", - &game.panel.level_author.font + "tape.text.time.font", + &tape.text.time.font }, { - "game.panel.level_author.draw_masked", - &game.panel.level_author.draw_masked + "tape.text.time.draw_masked", + &tape.text.time.draw_masked }, { - "game.panel.level_author.draw_order", - &game.panel.level_author.sort_priority + "tape.text.time_hh.x", + &tape.text.time_hh.x }, { - "game.button.stop.x", - &game.button.stop.x + "tape.text.time_hh.y", + &tape.text.time_hh.y }, { - "game.button.stop.y", - &game.button.stop.y + "tape.text.time_hh.align", + &tape.text.time_hh.align }, { - "game.button.pause.x", - &game.button.pause.x + "tape.text.time_hh.valign", + &tape.text.time_hh.valign }, { - "game.button.pause.y", - &game.button.pause.y + "tape.text.time_hh.digits", + &tape.text.time_hh.size }, { - "game.button.play.x", - &game.button.play.x + "tape.text.time_hh.font", + &tape.text.time_hh.font }, { - "game.button.play.y", - &game.button.play.y + "tape.text.time_hh.draw_masked", + &tape.text.time_hh.draw_masked }, { - "game.button.sound_music.x", - &game.button.sound_music.x + "tape.text.time_mm.x", + &tape.text.time_mm.x }, { - "game.button.sound_music.y", - &game.button.sound_music.y + "tape.text.time_mm.y", + &tape.text.time_mm.y }, { - "game.button.sound_loops.x", - &game.button.sound_loops.x + "tape.text.time_mm.align", + &tape.text.time_mm.align }, { - "game.button.sound_loops.y", - &game.button.sound_loops.y + "tape.text.time_mm.valign", + &tape.text.time_mm.valign }, { - "game.button.sound_simple.x", - &game.button.sound_simple.x + "tape.text.time_mm.digits", + &tape.text.time_mm.size }, { - "game.button.sound_simple.y", - &game.button.sound_simple.y + "tape.text.time_mm.font", + &tape.text.time_mm.font }, { - "tape.button.eject.x", - &tape.button.eject.x + "tape.text.time_mm.draw_masked", + &tape.text.time_mm.draw_masked }, { - "tape.button.eject.y", - &tape.button.eject.y + "tape.text.time_ss.x", + &tape.text.time_ss.x }, { - "tape.button.stop.x", - &tape.button.stop.x + "tape.text.time_ss.y", + &tape.text.time_ss.y }, { - "tape.button.stop.y", - &tape.button.stop.y + "tape.text.time_ss.align", + &tape.text.time_ss.align }, { - "tape.button.pause.x", - &tape.button.pause.x + "tape.text.time_ss.valign", + &tape.text.time_ss.valign }, { - "tape.button.pause.y", - &tape.button.pause.y + "tape.text.time_ss.digits", + &tape.text.time_ss.size }, { - "tape.button.record.x", - &tape.button.record.x + "tape.text.time_ss.font", + &tape.text.time_ss.font }, { - "tape.button.record.y", - &tape.button.record.y + "tape.text.time_ss.draw_masked", + &tape.text.time_ss.draw_masked }, { - "tape.button.play.x", - &tape.button.play.x + "tape.show_game_buttons", + &tape.show_game_buttons }, { - "tape.button.play.y", - &tape.button.play.y + "editor.button.prev_level.x", + &editor.button.prev_level.x }, { - "tape.symbol.eject.x", - &tape.symbol.eject.x + "editor.button.prev_level.y", + &editor.button.prev_level.y }, { - "tape.symbol.eject.y", - &tape.symbol.eject.y + "editor.button.next_level.x", + &editor.button.next_level.x }, { - "tape.symbol.stop.x", - &tape.symbol.stop.x + "editor.button.next_level.y", + &editor.button.next_level.y }, { - "tape.symbol.stop.y", - &tape.symbol.stop.y + "editor.button.properties.x", + &editor.button.properties.x }, { - "tape.symbol.pause.x", - &tape.symbol.pause.x + "editor.button.properties.y", + &editor.button.properties.y }, { - "tape.symbol.pause.y", - &tape.symbol.pause.y + "editor.input.level_number.x", + &editor.input.level_number.x }, { - "tape.symbol.record.x", - &tape.symbol.record.x + "editor.input.level_number.y", + &editor.input.level_number.y }, { - "tape.symbol.record.y", - &tape.symbol.record.y + "editor.palette.x", + &editor.palette.x }, { - "tape.symbol.play.x", - &tape.symbol.play.x + "editor.palette.y", + &editor.palette.y }, { - "tape.symbol.play.y", - &tape.symbol.play.y + "editor.palette.cols", + &editor.palette.cols }, { - "tape.symbol.fast_forward.x", - &tape.symbol.fast_forward.x + "editor.palette.rows", + &editor.palette.rows }, { - "tape.symbol.fast_forward.y", - &tape.symbol.fast_forward.y + "editor.palette.tile_size", + &editor.palette.tile_size }, { - "tape.symbol.warp_forward.x", - &tape.symbol.warp_forward.x + "editor.palette.element_left.x", + &editor.palette.element_left.x }, { - "tape.symbol.warp_forward.y", - &tape.symbol.warp_forward.y + "editor.palette.element_left.y", + &editor.palette.element_left.y }, { - "tape.symbol.warp_forward_blind.x", - &tape.symbol.warp_forward_blind.x + "editor.palette.element_left.tile_size", + &editor.palette.element_left.tile_size }, { - "tape.symbol.warp_forward_blind.y", - &tape.symbol.warp_forward_blind.y + "editor.palette.element_middle.x", + &editor.palette.element_middle.x }, { - "tape.symbol.pause_before_end.x", - &tape.symbol.pause_before_end.x + "editor.palette.element_middle.y", + &editor.palette.element_middle.y }, { - "tape.symbol.pause_before_end.y", - &tape.symbol.pause_before_end.y + "editor.palette.element_middle.tile_size", + &editor.palette.element_middle.tile_size }, { - "tape.symbol.single_step.x", - &tape.symbol.single_step.x + "editor.palette.element_right.x", + &editor.palette.element_right.x }, { - "tape.symbol.single_step.y", - &tape.symbol.single_step.y + "editor.palette.element_right.y", + &editor.palette.element_right.y }, { - "tape.label.eject.x", - &tape.label.eject.x + "editor.palette.element_right.tile_size", + &editor.palette.element_right.tile_size }, { - "tape.label.eject.y", - &tape.label.eject.y + "request.button.yes.x", + &request.button.yes.x }, { - "tape.label.stop.x", - &tape.label.stop.x + "request.button.yes.y", + &request.button.yes.y }, { - "tape.label.stop.y", - &tape.label.stop.y + "request.button.no.x", + &request.button.no.x }, { - "tape.label.pause.x", - &tape.label.pause.x + "request.button.no.y", + &request.button.no.y }, { - "tape.label.pause.y", - &tape.label.pause.y + "request.button.confirm.x", + &request.button.confirm.x }, { - "tape.label.record.x", - &tape.label.record.x + "request.button.confirm.y", + &request.button.confirm.y }, { - "tape.label.record.y", - &tape.label.record.y + "request.button.player_1.x", + &request.button.player_1.x }, { - "tape.label.play.x", - &tape.label.play.x + "request.button.player_1.y", + &request.button.player_1.y }, { - "tape.label.play.y", - &tape.label.play.y + "request.button.player_1.draw_player", + &request.button.player_1.draw_player }, { - "tape.label.fast_forward.x", - &tape.label.fast_forward.x + "request.button.player_1.tile_size", + &request.button.player_1.size }, { - "tape.label.fast_forward.y", - &tape.label.fast_forward.y + "request.button.player_2.x", + &request.button.player_2.x }, { - "tape.label.warp_forward.x", - &tape.label.warp_forward.x + "request.button.player_2.y", + &request.button.player_2.y }, { - "tape.label.warp_forward.y", - &tape.label.warp_forward.y + "request.button.player_2.draw_player", + &request.button.player_2.draw_player }, { - "tape.label.warp_forward_blind.x", - &tape.label.warp_forward_blind.x + "request.button.player_2.tile_size", + &request.button.player_2.size }, { - "tape.label.warp_forward_blind.y", - &tape.label.warp_forward_blind.y + "request.button.player_3.x", + &request.button.player_3.x }, { - "tape.label.pause_before_end.x", - &tape.label.pause_before_end.x + "request.button.player_3.y", + &request.button.player_3.y }, { - "tape.label.pause_before_end.y", - &tape.label.pause_before_end.y + "request.button.player_3.draw_player", + &request.button.player_3.draw_player }, { - "tape.label.single_step.x", - &tape.label.single_step.x + "request.button.player_3.tile_size", + &request.button.player_3.size }, { - "tape.label.single_step.y", - &tape.label.single_step.y + "request.button.player_4.x", + &request.button.player_4.x }, { - "tape.label.date.x", - &tape.label.date.x + "request.button.player_4.y", + &request.button.player_4.y }, { - "tape.label.date.y", - &tape.label.date.y + "request.button.player_4.draw_player", + &request.button.player_4.draw_player }, { - "tape.label.time.x", - &tape.label.time.x + "request.button.player_4.tile_size", + &request.button.player_4.size }, { - "tape.label.time.y", - &tape.label.time.y + "request.x", + &request.x }, { - "tape.text.date.x", - &tape.text.date.x + "request.y", + &request.y }, { - "tape.text.date.y", - &tape.text.date.y + "request.width", + &request.width }, { - "tape.text.date.align", - &tape.text.date.align + "request.height", + &request.height }, { - "tape.text.date.valign", - &tape.text.date.valign + "request.border_size", + &request.border_size }, { - "tape.text.date.digits", - &tape.text.date.size + "request.line_spacing", + &request.line_spacing }, { - "tape.text.date.font", - &tape.text.date.font + "request.step_offset", + &request.step_offset }, { - "tape.text.time.x", - &tape.text.time.x + "request.step_delay", + &request.step_delay }, { - "tape.text.time.y", - &tape.text.time.y + "request.anim_mode", + &request.anim_mode }, { - "tape.text.time.align", - &tape.text.time.align + "request.autowrap", + &request.autowrap }, { - "tape.text.time.valign", - &tape.text.time.valign + "request.centered", + &request.centered }, { - "tape.text.time.digits", - &tape.text.time.size + "request.wrap_single_words", + &request.wrap_single_words }, { - "tape.text.time.font", - &tape.text.time.font + "global.use_envelope_request", + &global.use_envelope_request }, { "game.forced_scroll_delay_value", @@ -5480,6 +6698,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_1.y", &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y }, + { + "viewport.door_1.width", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].width + }, + { + "viewport.door_1.height", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].height + }, + { + "viewport.door_1.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].border_size + }, { "viewport.door_1.MAIN.x", &viewport.door_1[GFX_SPECIAL_ARG_MAIN].x @@ -5488,6 +6718,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_1.MAIN.y", &viewport.door_1[GFX_SPECIAL_ARG_MAIN].y }, + { + "viewport.door_1.MAIN.width", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].width + }, + { + "viewport.door_1.MAIN.height", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].height + }, + { + "viewport.door_1.MAIN.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_MAIN].border_size + }, { "viewport.door_1.PLAYING.x", &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x @@ -5496,6 +6738,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_1.PLAYING.y", &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y }, + { + "viewport.door_1.PLAYING.width", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].width + }, + { + "viewport.door_1.PLAYING.height", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].height + }, + { + "viewport.door_1.PLAYING.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].border_size + }, { "viewport.door_1.EDITOR.x", &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x @@ -5504,6 +6758,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_1.EDITOR.y", &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y }, + { + "viewport.door_1.EDITOR.width", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].width + }, + { + "viewport.door_1.EDITOR.height", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].height + }, + { + "viewport.door_1.EDITOR.border_size", + &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].border_size + }, { "viewport.door_2.x", &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x @@ -5512,6 +6778,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_2.y", &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y }, + { + "viewport.door_2.width", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].width + }, + { + "viewport.door_2.height", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].height + }, + { + "viewport.door_2.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].border_size + }, { "viewport.door_2.MAIN.x", &viewport.door_2[GFX_SPECIAL_ARG_MAIN].x @@ -5520,6 +6798,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_2.MAIN.y", &viewport.door_2[GFX_SPECIAL_ARG_MAIN].y }, + { + "viewport.door_2.MAIN.width", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].width + }, + { + "viewport.door_2.MAIN.height", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].height + }, + { + "viewport.door_2.MAIN.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_MAIN].border_size + }, { "viewport.door_2.PLAYING.x", &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x @@ -5528,6 +6818,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_2.PLAYING.y", &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y }, + { + "viewport.door_2.PLAYING.width", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].width + }, + { + "viewport.door_2.PLAYING.height", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].height + }, + { + "viewport.door_2.PLAYING.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].border_size + }, { "viewport.door_2.EDITOR.x", &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x @@ -5536,6 +6838,18 @@ struct TokenIntPtrInfo image_config_vars[] = "viewport.door_2.EDITOR.y", &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y }, + { + "viewport.door_2.EDITOR.width", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].width + }, + { + "viewport.door_2.EDITOR.height", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].height + }, + { + "viewport.door_2.EDITOR.border_size", + &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].border_size + }, { NULL, NULL