X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fconf_snd.h;h=47beab7d2309f169b88557b6d356ce1a3d177fbc;hp=94366024764911dc3940936b0885a65d842fefaa;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hpb=b17705c5e8242e7769094e538b52c52c3c1687d0 diff --git a/src/conf_snd.h b/src/conf_snd.h index 94366024..47beab7d 100644 --- a/src/conf_snd.h +++ b/src/conf_snd.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* conf_snd.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// conf_snd.h +// ============================================================================ /* ----- this file was automatically generated -- do not edit by hand ----- */ @@ -18,182 +16,233 @@ /* values for sounds configuration */ -#define SND_CLASS_DEFAULT_DIGGING 0 -#define SND_CLASS_DEFAULT_COLLECTING 1 -#define SND_CLASS_DEFAULT_SNAPPING 2 -#define SND_CLASS_DEFAULT_PUSHING 3 -#define SND_CLASS_DEFAULT_IMPACT 4 -#define SND_CLASS_DEFAULT_WALKING 5 -#define SND_CLASS_DEFAULT_PASSING 6 -#define SND_CLASS_DEFAULT_DYING 7 -#define SND_CLASS_DEFAULT_EXPLODING 8 -#define SND_CLASS_SP_DEFAULT_EXPLODING 9 -#define SND_BD_DIAMOND_COLLECTING 10 +#define SND_CLASS_DEFAULT_DIGGING 0 +#define SND_CLASS_DEFAULT_COLLECTING 1 +#define SND_CLASS_DEFAULT_SNAPPING 2 +#define SND_CLASS_DEFAULT_PUSHING 3 +#define SND_CLASS_DEFAULT_IMPACT 4 +#define SND_CLASS_DEFAULT_WALKING 5 +#define SND_CLASS_DEFAULT_PASSING 6 +#define SND_CLASS_DEFAULT_DYING 7 +#define SND_CLASS_DEFAULT_EXPLODING 8 +#define SND_CLASS_SP_DEFAULT_EXPLODING 9 +#define SND_BD_DIAMOND_COLLECTING 10 #define SND_BD_DIAMOND_IMPACT 11 -#define SND_BD_ROCK_PUSHING 12 -#define SND_BD_ROCK_IMPACT 13 +#define SND_BD_ROCK_PUSHING 12 +#define SND_BD_ROCK_IMPACT 13 #define SND_BD_MAGIC_WALL_ACTIVATING 14 -#define SND_BD_MAGIC_WALL_ACTIVE 15 -#define SND_BD_MAGIC_WALL_FILLING 16 +#define SND_BD_MAGIC_WALL_ACTIVE 15 +#define SND_BD_MAGIC_WALL_FILLING 16 #define SND_BD_AMOEBA_WAITING 17 #define SND_BD_AMOEBA_GROWING 18 #define SND_BD_AMOEBA_TURNING_TO_GEM 19 #define SND_BD_AMOEBA_TURNING_TO_ROCK 20 #define SND_BD_BUTTERFLY_MOVING 21 -#define SND_BD_BUTTERFLY_WAITING 22 +#define SND_BD_BUTTERFLY_WAITING 22 #define SND_BD_FIREFLY_MOVING 23 #define SND_BD_FIREFLY_WAITING 24 -#define SND_SP_BASE_DIGGING 25 -#define SND_SP_BUGGY_BASE_DIGGING 26 -#define SND_SP_BUGGY_BASE_ACTIVE 27 -#define SND_SP_INFOTRON_COLLECTING 28 +#define SND_SP_BASE_DIGGING 25 +#define SND_SP_BUGGY_BASE_DIGGING 26 +#define SND_SP_BUGGY_BASE_ACTIVE 27 +#define SND_SP_INFOTRON_COLLECTING 28 #define SND_SP_INFOTRON_IMPACT 29 -#define SND_SP_ZONK_PUSHING 30 -#define SND_SP_ZONK_IMPACT 31 -#define SND_SP_DISK_RED_COLLECTING 32 -#define SND_SP_DISK_ORANGE_PUSHING 33 -#define SND_SP_DISK_YELLOW_PUSHING 34 -#define SND_CLASS_SP_PORT_PASSING 35 -#define SND_CLASS_SP_EXIT_PASSING 36 -#define SND_CLASS_SP_EXIT_OPENING 37 -#define SND_SP_SNIKSNAK_MOVING 38 -#define SND_SP_SNIKSNAK_WAITING 39 -#define SND_SP_ELECTRON_MOVING 40 -#define SND_SP_ELECTRON_WAITING 41 -#define SND_SP_TERMINAL_ACTIVATING 42 -#define SND_SP_TERMINAL_ACTIVE 43 -#define SND_CLASS_SOKOBAN_PUSHING 44 -#define SND_CLASS_SOKOBAN_FILLING 45 -#define SND_CLASS_SOKOBAN_EMPTYING 46 -#define SND_CLASS_PLAYER_MOVING 47 -#define SND_SAND_DIGGING 48 -#define SND_EMERALD_COLLECTING 49 -#define SND_EMERALD_IMPACT 50 -#define SND_DIAMOND_COLLECTING 51 -#define SND_DIAMOND_IMPACT 52 -#define SND_DIAMOND_BREAKING 53 -#define SND_ROCK_PUSHING 54 -#define SND_ROCK_IMPACT 55 -#define SND_BOMB_PUSHING 56 -#define SND_NUT_PUSHING 57 -#define SND_NUT_BREAKING 58 -#define SND_NUT_IMPACT 59 -#define SND_CLASS_DYNAMITE_COLLECTING 60 -#define SND_CLASS_DYNAMITE_DROPPING 61 -#define SND_CLASS_DYNAMITE_ACTIVE 62 -#define SND_CLASS_KEY_COLLECTING 63 -#define SND_CLASS_GATE_PASSING 64 -#define SND_BUG_MOVING 65 -#define SND_BUG_WAITING 66 -#define SND_SPACESHIP_MOVING 67 -#define SND_SPACESHIP_WAITING 68 -#define SND_YAMYAM_MOVING 69 -#define SND_YAMYAM_WAITING 70 -#define SND_YAMYAM_DIGGING 71 -#define SND_ROBOT_MOVING 72 -#define SND_ROBOT_WAITING 73 -#define SND_ROBOT_WHEEL_ACTIVATING 74 -#define SND_ROBOT_WHEEL_ACTIVE 75 -#define SND_MAGIC_WALL_ACTIVATING 76 -#define SND_MAGIC_WALL_ACTIVE 77 -#define SND_MAGIC_WALL_FILLING 78 -#define SND_CLASS_AMOEBA_WAITING 79 -#define SND_CLASS_AMOEBA_GROWING 80 -#define SND_CLASS_AMOEBA_DROPPING 81 -#define SND_ACID_SPLASHING 82 -#define SND_CLASS_QUICKSAND_FILLING 83 -#define SND_CLASS_QUICKSAND_EMPTYING 84 -#define SND_CLASS_EXIT_OPENING 85 -#define SND_CLASS_EXIT_PASSING 86 -#define SND_PENGUIN_PASSING 87 -#define SND_BALLOON_MOVING 88 -#define SND_BALLOON_WAITING 89 -#define SND_BALLOON_PUSHING 90 -#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 91 -#define SND_SPRING_MOVING 92 -#define SND_SPRING_PUSHING 93 -#define SND_SPRING_IMPACT 94 -#define SND_CLASS_WALL_GROWING 95 -#define SND_PEARL_COLLECTING 96 -#define SND_PEARL_BREAKING 97 -#define SND_PEARL_IMPACT 98 -#define SND_CRYSTAL_COLLECTING 99 -#define SND_CRYSTAL_IMPACT 100 -#define SND_ENVELOPE_COLLECTING 101 -#define SND_INVISIBLE_SAND_DIGGING 102 -#define SND_SHIELD_NORMAL_COLLECTING 103 -#define SND_SHIELD_NORMAL_ACTIVE 104 -#define SND_SHIELD_DEADLY_COLLECTING 105 -#define SND_SHIELD_DEADLY_ACTIVE 106 -#define SND_EXTRA_TIME_COLLECTING 107 -#define SND_MOLE_MOVING 108 -#define SND_MOLE_WAITING 109 -#define SND_MOLE_DIGGING 110 -#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 111 -#define SND_CLASS_SWITCHGATE_OPENING 112 -#define SND_CLASS_SWITCHGATE_CLOSING 113 -#define SND_CLASS_SWITCHGATE_PASSING 114 -#define SND_TIMEGATE_SWITCH_ACTIVATING 115 -#define SND_TIMEGATE_SWITCH_ACTIVE 116 -#define SND_TIMEGATE_SWITCH_DEACTIVATING 117 -#define SND_TIMEGATE_OPENING 118 -#define SND_CLASS_TIMEGATE_CLOSING 119 -#define SND_CLASS_TIMEGATE_PASSING 120 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 121 -#define SND_CLASS_CONVEYOR_BELT_ACTIVE 122 -#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 123 -#define SND_LIGHT_SWITCH_ACTIVATING 124 -#define SND_LIGHT_SWITCH_DEACTIVATING 125 -#define SND_DX_SUPABOMB_PUSHING 126 -#define SND_TRAP_DIGGING 127 -#define SND_TRAP_ACTIVATING 128 -#define SND_CLASS_TUBE_WALKING 129 -#define SND_AMOEBA_TURNING_TO_GEM 130 -#define SND_AMOEBA_TURNING_TO_ROCK 131 -#define SND_SPEED_PILL_COLLECTING 132 -#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 133 -#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 134 -#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 135 -#define SND_CLASS_DYNABOMB_DROPPING 136 -#define SND_CLASS_DYNABOMB_ACTIVE 137 -#define SND_SATELLITE_MOVING 138 -#define SND_SATELLITE_WAITING 139 -#define SND_SATELLITE_PUSHING 140 -#define SND_LAMP_ACTIVATING 141 -#define SND_LAMP_DEACTIVATING 142 -#define SND_TIME_ORB_FULL_COLLECTING 143 -#define SND_TIME_ORB_FULL_IMPACT 144 -#define SND_TIME_ORB_EMPTY_PUSHING 145 -#define SND_TIME_ORB_EMPTY_IMPACT 146 -#define SND_GAME_OF_LIFE_WAITING 147 -#define SND_GAME_OF_LIFE_GROWING 148 -#define SND_BIOMAZE_WAITING 149 -#define SND_BIOMAZE_GROWING 150 -#define SND_PACMAN_MOVING 151 -#define SND_PACMAN_WAITING 152 -#define SND_PACMAN_DIGGING 153 -#define SND_DARK_YAMYAM_MOVING 154 -#define SND_DARK_YAMYAM_WAITING 155 -#define SND_DARK_YAMYAM_DIGGING 156 -#define SND_PENGUIN_MOVING 157 -#define SND_PENGUIN_WAITING 158 -#define SND_PIG_MOVING 159 -#define SND_PIG_WAITING 160 -#define SND_PIG_DIGGING 161 -#define SND_DRAGON_MOVING 162 -#define SND_DRAGON_WAITING 163 -#define SND_DRAGON_ATTACKING 164 -#define SND_GAME_STARTING 165 -#define SND_GAME_RUNNING_OUT_OF_TIME 166 -#define SND_GAME_LEVELTIME_BONUS 167 -#define SND_GAME_LOSING 168 -#define SND_GAME_WINNING 169 -#define SND_GAME_SOKOBAN_SOLVING 170 -#define SND_DOOR_OPENING 171 -#define SND_DOOR_CLOSING 172 -#define SND_BACKGROUND_SCORES 173 -#define SND_BACKGROUND_INFO 174 +#define SND_SP_ZONK_PUSHING 30 +#define SND_SP_ZONK_IMPACT 31 +#define SND_SP_DISK_RED_COLLECTING 32 +#define SND_SP_DISK_ORANGE_PUSHING 33 +#define SND_SP_DISK_YELLOW_PUSHING 34 +#define SND_CLASS_SP_PORT_PASSING 35 +#define SND_CLASS_SP_EXIT_PASSING 36 +#define SND_CLASS_SP_EXIT_OPENING 37 +#define SND_CLASS_SP_EXIT_CLOSING 38 +#define SND_SP_SNIKSNAK_MOVING 39 +#define SND_SP_SNIKSNAK_WAITING 40 +#define SND_SP_ELECTRON_MOVING 41 +#define SND_SP_ELECTRON_WAITING 42 +#define SND_SP_TERMINAL_ACTIVATING 43 +#define SND_SP_TERMINAL_ACTIVE 44 +#define SND_CLASS_SOKOBAN_PUSHING 45 +#define SND_CLASS_SOKOBAN_FILLING 46 +#define SND_CLASS_SOKOBAN_EMPTYING 47 +#define SND_CLASS_PLAYER_MOVING 48 +#define SND_SAND_DIGGING 49 +#define SND_CLASS_EMERALD_COLLECTING 50 +#define SND_CLASS_EMERALD_IMPACT 51 +#define SND_DIAMOND_COLLECTING 52 +#define SND_DIAMOND_IMPACT 53 +#define SND_DIAMOND_BREAKING 54 +#define SND_ROCK_PUSHING 55 +#define SND_ROCK_IMPACT 56 +#define SND_BOMB_PUSHING 57 +#define SND_NUT_PUSHING 58 +#define SND_NUT_BREAKING 59 +#define SND_NUT_IMPACT 60 +#define SND_CLASS_DYNAMITE_COLLECTING 61 +#define SND_CLASS_DYNAMITE_DROPPING 62 +#define SND_CLASS_DYNAMITE_ACTIVE 63 +#define SND_CLASS_KEY_COLLECTING 64 +#define SND_CLASS_GATE_PASSING 65 +#define SND_BUG_MOVING 66 +#define SND_BUG_WAITING 67 +#define SND_SPACESHIP_MOVING 68 +#define SND_SPACESHIP_WAITING 69 +#define SND_YAMYAM_MOVING 70 +#define SND_YAMYAM_WAITING 71 +#define SND_YAMYAM_DIGGING 72 +#define SND_ROBOT_MOVING 73 +#define SND_ROBOT_WAITING 74 +#define SND_ROBOT_WHEEL_ACTIVATING 75 +#define SND_ROBOT_WHEEL_ACTIVE 76 +#define SND_MAGIC_WALL_ACTIVATING 77 +#define SND_MAGIC_WALL_ACTIVE 78 +#define SND_MAGIC_WALL_FILLING 79 +#define SND_DC_MAGIC_WALL_ACTIVATING 80 +#define SND_DC_MAGIC_WALL_ACTIVE 81 +#define SND_DC_MAGIC_WALL_FILLING 82 +#define SND_CLASS_AMOEBA_WAITING 83 +#define SND_CLASS_AMOEBA_GROWING 84 +#define SND_CLASS_AMOEBA_DROPPING 85 +#define SND_ACID_SPLASHING 86 +#define SND_CLASS_QUICKSAND_FILLING 87 +#define SND_CLASS_QUICKSAND_EMPTYING 88 +#define SND_CLASS_EXIT_OPENING 89 +#define SND_CLASS_EXIT_CLOSING 90 +#define SND_CLASS_EXIT_PASSING 91 +#define SND_CLASS_STEEL_EXIT_OPENING 92 +#define SND_CLASS_STEEL_EXIT_CLOSING 93 +#define SND_CLASS_STEEL_EXIT_PASSING 94 +#define SND_CLASS_EM_EXIT_OPENING 95 +#define SND_CLASS_EM_EXIT_CLOSING 96 +#define SND_CLASS_EM_EXIT_PASSING 97 +#define SND_CLASS_EM_STEEL_EXIT_OPENING 98 +#define SND_CLASS_EM_STEEL_EXIT_CLOSING 99 +#define SND_CLASS_EM_STEEL_EXIT_PASSING 100 +#define SND_PENGUIN_PASSING 101 +#define SND_BALLOON_MOVING 102 +#define SND_BALLOON_WAITING 103 +#define SND_BALLOON_PUSHING 104 +#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105 +#define SND_SPRING_MOVING 106 +#define SND_SPRING_PUSHING 107 +#define SND_SPRING_IMPACT 108 +#define SND_CLASS_WALL_GROWING 109 +#define SND_EMC_ANDROID_PUSHING 110 +#define SND_EMC_ANDROID_MOVING 111 +#define SND_EMC_ANDROID_DROPPING 112 +#define SND_EMC_MAGIC_BALL_DROPPING 113 +#define SND_PEARL_COLLECTING 114 +#define SND_PEARL_BREAKING 115 +#define SND_PEARL_IMPACT 116 +#define SND_CRYSTAL_COLLECTING 117 +#define SND_CRYSTAL_IMPACT 118 +#define SND_CLASS_ENVELOPE_COLLECTING 119 +#define SND_CLASS_ENVELOPE_OPENING 120 +#define SND_CLASS_ENVELOPE_CLOSING 121 +#define SND_INVISIBLE_SAND_DIGGING 122 +#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123 +#define SND_SHIELD_NORMAL_COLLECTING 124 +#define SND_SHIELD_NORMAL_ACTIVE 125 +#define SND_SHIELD_DEADLY_COLLECTING 126 +#define SND_SHIELD_DEADLY_ACTIVE 127 +#define SND_EXTRA_TIME_COLLECTING 128 +#define SND_MOLE_MOVING 129 +#define SND_MOLE_WAITING 130 +#define SND_MOLE_DIGGING 131 +#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132 +#define SND_CLASS_SWITCHGATE_OPENING 133 +#define SND_CLASS_SWITCHGATE_CLOSING 134 +#define SND_CLASS_SWITCHGATE_PASSING 135 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136 +#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137 +#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138 +#define SND_CLASS_TIMEGATE_OPENING 139 +#define SND_CLASS_TIMEGATE_CLOSING 140 +#define SND_CLASS_TIMEGATE_PASSING 141 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142 +#define SND_CLASS_CONVEYOR_BELT_ACTIVE 143 +#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144 +#define SND_LIGHT_SWITCH_ACTIVATING 145 +#define SND_LIGHT_SWITCH_DEACTIVATING 146 +#define SND_DX_SUPABOMB_PUSHING 147 +#define SND_TRAP_DIGGING 148 +#define SND_TRAP_ACTIVATING 149 +#define SND_CLASS_TUBE_WALKING 150 +#define SND_AMOEBA_TURNING_TO_GEM 151 +#define SND_AMOEBA_TURNING_TO_ROCK 152 +#define SND_SPEED_PILL_COLLECTING 153 +#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154 +#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155 +#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156 +#define SND_CLASS_DYNABOMB_DROPPING 157 +#define SND_CLASS_DYNABOMB_ACTIVE 158 +#define SND_SATELLITE_MOVING 159 +#define SND_SATELLITE_WAITING 160 +#define SND_SATELLITE_PUSHING 161 +#define SND_LAMP_ACTIVATING 162 +#define SND_LAMP_DEACTIVATING 163 +#define SND_TIME_ORB_FULL_COLLECTING 164 +#define SND_TIME_ORB_FULL_IMPACT 165 +#define SND_TIME_ORB_EMPTY_PUSHING 166 +#define SND_TIME_ORB_EMPTY_IMPACT 167 +#define SND_GAME_OF_LIFE_WAITING 168 +#define SND_GAME_OF_LIFE_GROWING 169 +#define SND_BIOMAZE_WAITING 170 +#define SND_BIOMAZE_GROWING 171 +#define SND_PACMAN_MOVING 172 +#define SND_PACMAN_WAITING 173 +#define SND_PACMAN_DIGGING 174 +#define SND_DARK_YAMYAM_MOVING 175 +#define SND_DARK_YAMYAM_WAITING 176 +#define SND_DARK_YAMYAM_DIGGING 177 +#define SND_PENGUIN_MOVING 178 +#define SND_PENGUIN_WAITING 179 +#define SND_PIG_MOVING 180 +#define SND_PIG_WAITING 181 +#define SND_PIG_DIGGING 182 +#define SND_DRAGON_MOVING 183 +#define SND_DRAGON_WAITING 184 +#define SND_DRAGON_ATTACKING 185 +#define SND_GAME_STARTING 186 +#define SND_GAME_RUNNING_OUT_OF_TIME 187 +#define SND_GAME_LEVELTIME_BONUS 188 +#define SND_GAME_LOSING 189 +#define SND_GAME_WINNING 190 +#define SND_GAME_SOKOBAN_SOLVING 191 +#define SND_DOOR_OPENING 192 +#define SND_DOOR_CLOSING 193 +#define SND_REQUEST_OPENING 194 +#define SND_REQUEST_CLOSING 195 +#define SND_MENU_ITEM_ACTIVATING 196 +#define SND_MENU_ITEM_SELECTING 197 +#define SND_BACKGROUND_TITLE_INITIAL 198 +#define SND_BACKGROUND_TITLE 199 +#define SND_BACKGROUND_MAIN 200 +#define SND_BACKGROUND_LEVELS 201 +#define SND_BACKGROUND_SCORES 202 +#define SND_BACKGROUND_EDITOR 203 +#define SND_BACKGROUND_INFO 204 +#define SND_BACKGROUND_SETUP 205 +#define SND_BACKGROUND_TITLESCREEN_INITIAL_1 206 +#define SND_BACKGROUND_TITLESCREEN_INITIAL_2 207 +#define SND_BACKGROUND_TITLESCREEN_INITIAL_3 208 +#define SND_BACKGROUND_TITLESCREEN_INITIAL_4 209 +#define SND_BACKGROUND_TITLESCREEN_INITIAL_5 210 +#define SND_BACKGROUND_TITLESCREEN_1 211 +#define SND_BACKGROUND_TITLESCREEN_2 212 +#define SND_BACKGROUND_TITLESCREEN_3 213 +#define SND_BACKGROUND_TITLESCREEN_4 214 +#define SND_BACKGROUND_TITLESCREEN_5 215 +#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 216 +#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2 217 +#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3 218 +#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4 219 +#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5 220 +#define SND_BACKGROUND_TITLEMESSAGE_1 221 +#define SND_BACKGROUND_TITLEMESSAGE_2 222 +#define SND_BACKGROUND_TITLEMESSAGE_3 223 +#define SND_BACKGROUND_TITLEMESSAGE_4 224 +#define SND_BACKGROUND_TITLEMESSAGE_5 225 -#define NUM_SOUND_FILES 175 +#define NUM_SOUND_FILES 226 #endif /* CONF_SND_H */