X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fconf_snd.c;h=745fdffc4067d75a3cf6c9cde2cb0d4240eec6f3;hp=ec7dd8cc4a593f88988cdeb84372b27633f35cf9;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=855700d73bbef8bb1248fe0ac735738478d6044b diff --git a/src/conf_snd.c b/src/conf_snd.c index ec7dd8cc..745fdffc 100644 --- a/src/conf_snd.c +++ b/src/conf_snd.c @@ -28,7 +28,7 @@ struct ConfigTypeInfo sound_config_suffix[] = struct ConfigInfo sound_config[] = { - /* some default sounds */ + // some default sounds { "[default].digging", "schlurf.wav" }, { "[default].collecting", "pong.wav" }, { "[default].snapping", "pong.wav" }, @@ -42,7 +42,7 @@ struct ConfigInfo sound_config[] = { "[sp_default].exploding", "booom.wav" }, { "[mm_default].exploding", "kabumm.wav" }, - /* sounds for Boulder Dash style elements and actions */ + // sounds for Boulder Dash style elements and actions { "bd_diamond.collecting", "pong.wav" }, { "bd_diamond.impact", "pling.wav" }, { "bd_rock.pushing", "pusch.wav" }, @@ -59,7 +59,7 @@ struct ConfigInfo sound_config[] = { "bd_firefly.moving", "roehr.wav" }, { "bd_firefly.waiting", "roehr.wav" }, - /* sounds for Supaplex style elements and actions */ + // sounds for Supaplex style elements and actions { "sp_base.digging", "base.wav" }, { "sp_buggy_base.digging", "base.wav" }, { "sp_buggy_base.active", "bug.wav" }, @@ -81,12 +81,12 @@ struct ConfigInfo sound_config[] = { "sp_terminal.activating", UNDEFINED_FILENAME }, { "sp_terminal.active", UNDEFINED_FILENAME }, - /* sounds for Sokoban style elements and actions */ + // sounds for Sokoban style elements and actions { "[sokoban].pushing", "pusch.wav" }, { "[sokoban].filling", "deng.wav" }, { "[sokoban].emptying", UNDEFINED_FILENAME }, - /* sounds for Emerald Mine style elements and actions */ + // sounds for Emerald Mine style elements and actions { "[player].moving", "empty.wav" }, { "[player].moving.mode_loop", "false" }, { "sand.digging", "schlurf.wav" }, @@ -144,7 +144,7 @@ struct ConfigInfo sound_config[] = { "[em_steel_exit].passing", "buing.wav" }, { "penguin.passing", "buing.wav" }, - /* sounds for Emerald Mine Club style elements and actions */ + // sounds for Emerald Mine Club style elements and actions { "balloon.moving", UNDEFINED_FILENAME }, { "balloon.waiting", UNDEFINED_FILENAME }, { "balloon.pushing", "schlurf.wav" }, @@ -159,7 +159,7 @@ struct ConfigInfo sound_config[] = { "emc_android.dropping", "deng.wav" }, { "emc_magic_ball.dropping", "deng.wav" }, - /* sounds for Diamond Caves style elements and actions */ + // sounds for Diamond Caves style elements and actions { "pearl.collecting", "pong.wav" }, { "pearl.breaking", "knack.wav" }, { "pearl.impact", "pling.wav" }, @@ -194,13 +194,13 @@ struct ConfigInfo sound_config[] = { "light_switch.activating", UNDEFINED_FILENAME }, { "light_switch.deactivating", UNDEFINED_FILENAME }, - /* sounds for DX Boulderdash style elements and actions */ + // sounds for DX Boulderdash style elements and actions { "dx_supabomb.pushing", "pusch.wav" }, { "trap.digging", "schlurf.wav" }, { "trap.activating", UNDEFINED_FILENAME }, { "[tube].walking", UNDEFINED_FILENAME }, - /* sounds for Rocks'n'Diamonds style elements and actions */ + // sounds for Rocks'n'Diamonds style elements and actions { "amoeba.turning_to_gem", "pling.wav" }, { "amoeba.turning_to_rock", "klopf.wav" }, { "speed_pill.collecting", "pong.wav" }, @@ -237,7 +237,7 @@ struct ConfigInfo sound_config[] = { "dragon.waiting", UNDEFINED_FILENAME }, { "dragon.attacking", UNDEFINED_FILENAME }, - /* sounds for Mirror Magic style elements and actions */ + // sounds for Mirror Magic style elements and actions { "[mm_mcduffin].hitting", "autsch.wav" }, { "[mm_mirror].hitting", "laser.wav" }, { "[mm_mirror_fixed].hitting", "laser.wav" }, @@ -280,10 +280,10 @@ struct ConfigInfo sound_config[] = { "[mm_steel_lock].exploding", "whoosh.wav" }, { "[mm_wooden_lock].exploding", "whoosh.wav" }, - /* sounds not associated to game elements (used for menu screens etc.) */ - /* keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! */ + // sounds not associated to game elements (used for menu screens etc.) + // keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! - /* sounds for other game actions */ + // sounds for other game actions { "game.starting", UNDEFINED_FILENAME }, { "game.leveltime_charging", "fuel.wav" }, { "game.health_charging", "warnton.wav" }, @@ -294,7 +294,7 @@ struct ConfigInfo sound_config[] = { "game.winning", UNDEFINED_FILENAME }, { "game.sokoban_solving", "buing.wav" }, - /* sounds for other non-game actions */ + // sounds for other non-game actions { "door.opening", "door.wav" }, { "door.closing", "door.wav" }, { "door_1.opening", UNDEFINED_FILENAME }, @@ -305,7 +305,7 @@ struct ConfigInfo sound_config[] = { "request.opening", UNDEFINED_FILENAME }, { "request.closing", UNDEFINED_FILENAME }, - /* sounds for menu actions */ + // sounds for menu actions { "menu.item.activating", "empty.wav" }, { "menu.item.selecting", "base.wav" },