X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fconf_gfx.c;h=37a37395b5931c2e2ceb9236bd642b5899cdb3b1;hp=0fe69a8d2301f97ef5985fbd44c9f2f96bf7b1b7;hb=HEAD;hpb=32023507a94b84dd63bf1bed9a19993efb9ea50e diff --git a/src/conf_gfx.c b/src/conf_gfx.c index 0fe69a8d..62bdab0e 100644 --- a/src/conf_gfx.c +++ b/src/conf_gfx.c @@ -82,6 +82,7 @@ struct ConfigTypeInfo image_config_suffix[] = { ".sort_priority", ARG_UNDEFINED, TYPE_INTEGER }, { ".class", ARG_UNDEFINED, TYPE_STRING }, { ".style", ARG_UNDEFINED, TYPE_STRING }, + { ".alpha", ARG_UNDEFINED, TYPE_INTEGER }, { ".active_xoffset", "0", TYPE_INTEGER }, { ".active_yoffset", "0", TYPE_INTEGER }, { ".pressed_xoffset", "0", TYPE_INTEGER }, @@ -6419,6 +6420,13 @@ struct ConfigInfo image_config[] = { "gfx.game.button.load.height", "30" }, { "gfx.game.button.load.pressed_xoffset", "-100" }, + { "gfx.game.button.restart", "RocksDoor2.png" }, + { "gfx.game.button.restart.x", "200" }, + { "gfx.game.button.restart.y", "50" }, + { "gfx.game.button.restart.width", "30" }, + { "gfx.game.button.restart.height", "30" }, + { "gfx.game.button.restart.pressed_xoffset", "30" }, + { "gfx.game.button.sound_music", "RocksDoor.png" }, { "gfx.game.button.sound_music.x", "305" }, { "gfx.game.button.sound_music.y", "245" }, @@ -6444,6 +6452,7 @@ struct ConfigInfo image_config[] = { "gfx.game.button.panel_stop", UNDEFINED_FILENAME }, { "gfx.game.button.panel_pause", UNDEFINED_FILENAME }, { "gfx.game.button.panel_play", UNDEFINED_FILENAME }, + { "gfx.game.button.panel_restart", UNDEFINED_FILENAME }, { "gfx.game.button.panel_sound_music", UNDEFINED_FILENAME }, { "gfx.game.button.panel_sound_loops", UNDEFINED_FILENAME }, @@ -6463,6 +6472,13 @@ struct ConfigInfo image_config[] = { "gfx.game.button.touch_pause.pressed_xoffset", "-200" }, { "gfx.game.button.touch_pause.active_yoffset", "60" }, + { "gfx.game.button.touch_restart", "RocksTouch.png" }, + { "gfx.game.button.touch_restart.x", "210" }, + { "gfx.game.button.touch_restart.y", "240" }, + { "gfx.game.button.touch_restart.width", "60" }, + { "gfx.game.button.touch_restart.height", "60" }, + { "gfx.game.button.touch_restart.pressed_xoffset", "-200" }, + { "gfx.tape.button.eject", "RocksDoor.png" }, { "gfx.tape.button.eject.x", "305" }, { "gfx.tape.button.eject.y", "357" }, @@ -6857,6 +6873,8 @@ struct ConfigInfo image_config[] = { "font.request.y", "210" }, { "font.request.width", "14" }, { "font.request.height", "14" }, + { "font.request_narrow", UNDEFINED_FILENAME }, + { "font.request_narrow.clone_from", "font.text_1.DOOR" }, { "font.input_1", "RocksFontSmall.png" }, { "font.input_1.x", "0" }, @@ -9730,6 +9748,8 @@ struct ConfigInfo image_config[] = { "game.button.pause2.y", "-1" }, { "game.button.load.x", "-1" }, { "game.button.load.y", "-1" }, + { "game.button.restart.x", "-1" }, + { "game.button.restart.y", "-1" }, { "game.button.sound_music.x", "5" }, { "game.button.sound_music.y", "245" }, { "game.button.sound_loops.x", "35" }, @@ -9743,6 +9763,8 @@ struct ConfigInfo image_config[] = { "game.button.panel_pause.y", "-1" }, { "game.button.panel_play.x", "-1" }, { "game.button.panel_play.y", "-1" }, + { "game.button.panel_restart.x", "-1" }, + { "game.button.panel_restart.y", "-1" }, { "game.button.panel_sound_music.x", "-1" }, { "game.button.panel_sound_music.y", "-1" }, { "game.button.panel_sound_loops.x", "-1" }, @@ -9754,6 +9776,8 @@ struct ConfigInfo image_config[] = { "game.button.touch_stop.y", "0" }, { "game.button.touch_pause.x", "-60" }, { "game.button.touch_pause.y", "0" }, + { "game.button.touch_restart.x", "-1" }, + { "game.button.touch_restart.y", "-1" }, { "tape.button.eject.x", "5" }, { "tape.button.eject.y", "77" }, @@ -10072,11 +10096,14 @@ struct ConfigInfo image_config[] = { "request.autowrap", "false" }, { "request.centered", "true" }, { "request.wrap_single_words", "true" }, + { "request.draw_order", "-1" }, { "global.use_envelope_request", "false" }, { "game.graphics_engine_version", "-1" }, { "game.forced_scroll_delay_value", "-1" }, + { "game.forced_scroll_x", ARG_UNDEFINED }, + { "game.forced_scroll_y", ARG_UNDEFINED }, { "game.use_native_emc_graphics_engine", "false" }, { "game.use_native_sp_graphics_engine", "true" }, { "game.use_masked_pushing", "false" },