X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fcartoons.c;h=f85d0263815e072e541791238be2d570159a837f;hp=309d4ca4882deba2ca9a0262cc9b916206dc591e;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hpb=7cd6d9ecca4ccd4927eddc994b616569ef23b231 diff --git a/src/cartoons.c b/src/cartoons.c index 309d4ca4..f85d0263 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* cartoons.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// cartoons.c +// ============================================================================ #include "cartoons.h" #include "main.h" @@ -17,301 +15,83 @@ /* values for toon definition */ -#define NUM_TOONS 18 +#define MAX_NUM_TOONS 20 -#define DWARF_XSIZE 40 -#define DWARF_YSIZE 48 -#define DWARF_X 2 -#define DWARF_Y 72 -#define DWARF2_Y 186 -#define DWARF_FRAMES 8 -#define DWARF_FPS 10 -#define DWARF_STEPSIZE 4 -#define JUMPER_XSIZE 48 -#define JUMPER_YSIZE 56 -#define JUMPER_X 2 -#define JUMPER_Y 125 -#define JUMPER_FRAMES 8 -#define JUMPER_FPS 10 -#define JUMPER_STEPSIZE 4 -#define CLOWN_XSIZE 80 -#define CLOWN_YSIZE 110 -#define CLOWN_X 327 -#define CLOWN_Y 10 -#define CLOWN_FRAMES 1 -#define CLOWN_FPS 10 -#define CLOWN_STEPSIZE 4 -#define BIRD_XSIZE 32 -#define BIRD_YSIZE 30 -#define BIRD1_X 2 -#define BIRD1_Y 2 -#define BIRD2_X 2 -#define BIRD2_Y 37 -#define BIRD_FRAMES 8 -#define BIRD_FPS 20 -#define BIRD_STEPSIZE 4 - -#define GAMETOON_XSIZE TILEX -#define GAMETOON_YSIZE TILEY -#define GAMETOON_FRAMES_4 4 -#define GAMETOON_FRAMES_8 8 -#define GAMETOON_FPS 20 -#define GAMETOON_STEPSIZE 4 - -struct ToonInfo toons[NUM_TOONS] = -{ - { - PIX_TOONS, - DWARF_XSIZE, DWARF_YSIZE, - DWARF_X, DWARF_Y, - DWARF_FRAMES, - DWARF_FPS, - DWARF_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_DOWN - }, - { - PIX_TOONS, - DWARF_XSIZE, DWARF_YSIZE, - DWARF_X, DWARF2_Y, - DWARF_FRAMES, - DWARF_FPS, - DWARF_STEPSIZE, - ANIM_LOOP, - ANIMDIR_LEFT, - ANIMPOS_DOWN - }, - { - PIX_TOONS, - JUMPER_XSIZE, JUMPER_YSIZE, - JUMPER_X, JUMPER_Y, - JUMPER_FRAMES, - JUMPER_FPS, - JUMPER_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_DOWN - }, - { - PIX_TOONS, - CLOWN_XSIZE, CLOWN_YSIZE, - CLOWN_X, CLOWN_Y, - CLOWN_FRAMES, - CLOWN_FPS, - CLOWN_STEPSIZE, - ANIM_LOOP, - ANIMDIR_UP, - ANIMPOS_ANY - }, - { - PIX_TOONS, - BIRD_XSIZE, BIRD_YSIZE, - BIRD1_X, BIRD1_Y, - BIRD_FRAMES, - BIRD_FPS, - BIRD_STEPSIZE, - ANIM_PINGPONG, - ANIMDIR_RIGHT, - ANIMPOS_UPPER - }, - { - PIX_TOONS, - BIRD_XSIZE, BIRD_YSIZE, - BIRD2_X, BIRD2_Y, - BIRD_FRAMES, - BIRD_FPS, - BIRD_STEPSIZE, - ANIM_PINGPONG, - ANIMDIR_LEFT, - ANIMPOS_UPPER - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_LEFT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_LEFT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_LEFT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_LEFT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_LEFT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_4, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_DOWN - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_8, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_LEFT, - ANIMPOS_ANY - }, - { - PIX_HEROES, - GAMETOON_XSIZE, GAMETOON_YSIZE, - ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX, - ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY, - GAMETOON_FRAMES_8, - GAMETOON_FPS, - GAMETOON_STEPSIZE, - ANIM_LOOP, - ANIMDIR_RIGHT, - ANIMPOS_ANY - }, -}; +static struct ToonInfo toons[MAX_NUM_TOONS]; static void PrepareBackbuffer() { - /* Fill empty backbuffer for animation functions */ - if (setup.direct_draw && game_status == PLAYING) - { - int xx,yy; - - SetDrawtoField(DRAW_BACKBUFFER); + if (game_status != GAME_MODE_PLAYING) + return; - for(xx=0; xx= 0 && global.num_toons < MAX_NUM_TOONS) + num_toons = global.num_toons; + + for (i = 0; i < num_toons; i++) + { + int graphic = IMG_TOON_1 + i; + struct FileInfo *image = getImageListEntryFromImageID(graphic); + + toons[i].bitmap = graphic_info[graphic].bitmap; + + toons[i].src_x = graphic_info[graphic].src_x; + toons[i].src_y = graphic_info[graphic].src_y; + + toons[i].width = graphic_info[graphic].width; + toons[i].height = graphic_info[graphic].height; + + toons[i].anim_frames = graphic_info[graphic].anim_frames; + toons[i].anim_delay = graphic_info[graphic].anim_delay; + toons[i].anim_mode = graphic_info[graphic].anim_mode; + toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame; + + toons[i].step_offset = graphic_info[graphic].step_offset; + toons[i].step_delay = graphic_info[graphic].step_delay; + + toons[i].direction = image->parameter[GFX_ARG_DIRECTION]; + toons[i].position = image->parameter[GFX_ARG_POSITION]; + } + +#if 1 + InitToonScreen(bitmap_db_toons, +#else + InitToonScreen(bitmap_db_door, +#endif BackToFront, PrepareBackbuffer, ToonNeedsRedraw, - toons, NUM_TOONS, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + toons, num_toons, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + GAME_FRAME_DELAY); }