X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fcartoons.c;h=b8efebf3b9a2c4358a91709d016433b5daac5089;hp=7cc59d1a05454557a136b2b6629c245993a87473;hb=c4baa69cc8d5e8398425e67498b49f4b77f8e477;hpb=33df7a5ca87e883c2b718171fd7d05c22fc0353f diff --git a/src/cartoons.c b/src/cartoons.c index 7cc59d1a..b8efebf3 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -125,7 +125,7 @@ void HandleAnimation(int mode) reset_delay = TRUE; /* Fill empty backbuffer for animation functions */ - if (direct_draw_on && game_status==PLAYING) + if (direct_draw_on && game_status == PLAYING) { int xx,yy; @@ -139,12 +139,24 @@ void HandleAnimation(int mode) SetDrawtoField(DRAW_DIRECT); } + if (soft_scrolling_on && game_status == PLAYING) + { + int fx = FX, fy = FY; + + fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); + fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + + XCopyArea(display,fieldbuffer,backbuffer,gc, + fx,fy, SXSIZE,SYSIZE, + SX,SY); + } + return; break; case ANIM_CONTINUE: break; case ANIM_STOP: - redraw_mask |= REDRAW_FIELD; + redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); /* Redraw background even when in direct drawing mode */ draw_mode = direct_draw_on; @@ -163,13 +175,13 @@ void HandleAnimation(int mode) if (reset_delay) { animstart_delay = Counter(); - animstart_delay_value = SimpleRND(500); + animstart_delay_value = SimpleRND(3000); reset_delay = FALSE; } if (anim_restart) { - if (!DelayReached(&animstart_delay,animstart_delay_value)) + if (!DelayReached(&animstart_delay, animstart_delay_value)) return; toon_nr = SimpleRND(NUM_TOONS); @@ -220,7 +232,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) JUMPER_FPS, JUMPER_STEPSIZE, ANIM_NORMAL, - ANIMDIR_LEFT, + ANIMDIR_RIGHT, ANIMPOS_DOWN }, { @@ -394,7 +406,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) { horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT)); vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN)); - anim_delay_value = 100/anim->frames_per_second; + anim_delay_value = 1000/anim->frames_per_second; frame = 0; if (horiz_move) @@ -449,7 +461,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart) pos_y >= FULL_SYSIZE + anim->stepsize) return(TRUE); - if (!DelayReached(&anim_delay,anim_delay_value)) + if (!DelayReached(&anim_delay, anim_delay_value)) { if (game_status==HELPSCREEN && !restart) DrawAnim(anim_pixmap,anim_clip_gc,