X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fcartoons.c;h=a0115cf98dce2b312824186ef95b8ac2afe3c2be;hp=2ef229f14f023df4ce0bc4d43e3ce49f154b6cc9;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=3d07b68a314ce189f207e42d95f786979662410d diff --git a/src/cartoons.c b/src/cartoons.c index 2ef229f1..a0115cf9 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -1,563 +1,73 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * -*----------------------------------------------------------* -* cartoons.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// cartoons.c +// ============================================================================ #include "cartoons.h" #include "main.h" #include "tools.h" -static void HandleAnimation(int); -static boolean AnimateToon(int, boolean); -static void DrawAnim(Bitmap, GC, int, int, int, int, int, int, int, int); +/* values for toon definition */ +#define MAX_NUM_TOONS 20 -struct AnimInfo -{ - int width, height; - int src_x, src_y; - int frames; - int frames_per_second; - int stepsize; - boolean pingpong; - int direction; - int position; -}; - -/* values for cartoon figures */ -#define NUM_TOONS 18 - -#define DWARF_XSIZE 40 -#define DWARF_YSIZE 48 -#define DWARF_X 2 -#define DWARF_Y 72 -#define DWARF2_Y 186 -#define DWARF_FRAMES 8 -#define DWARF_FPS 10 -#define DWARF_STEPSIZE 4 -#define JUMPER_XSIZE 48 -#define JUMPER_YSIZE 56 -#define JUMPER_X 2 -#define JUMPER_Y 125 -#define JUMPER_FRAMES 8 -#define JUMPER_FPS 10 -#define JUMPER_STEPSIZE 4 -#define CLOWN_XSIZE 80 -#define CLOWN_YSIZE 110 -#define CLOWN_X 327 -#define CLOWN_Y 10 -#define CLOWN_FRAMES 1 -#define CLOWN_FPS 10 -#define CLOWN_STEPSIZE 4 -#define BIRD_XSIZE 32 -#define BIRD_YSIZE 30 -#define BIRD1_X 2 -#define BIRD1_Y 2 -#define BIRD2_X 2 -#define BIRD2_Y 37 -#define BIRD_FRAMES 8 -#define BIRD_FPS 20 -#define BIRD_STEPSIZE 4 - -#define GAMETOON_XSIZE TILEX -#define GAMETOON_YSIZE TILEY -#define GAMETOON_FRAMES_4 4 -#define GAMETOON_FRAMES_8 8 -#define GAMETOON_FPS 20 -#define GAMETOON_STEPSIZE 4 +static struct ToonInfo toons[MAX_NUM_TOONS]; -#define ANIMDIR_LEFT 1 -#define ANIMDIR_RIGHT 2 -#define ANIMDIR_UP 4 -#define ANIMDIR_DOWN 8 - -#define ANIMPOS_ANY 0 -#define ANIMPOS_LEFT 1 -#define ANIMPOS_RIGHT 2 -#define ANIMPOS_UP 4 -#define ANIMPOS_DOWN 8 -#define ANIMPOS_UPPER 16 - -#define ANIM_START 0 -#define ANIM_CONTINUE 1 -#define ANIM_STOP 2 - -void InitAnimation() +static void PrepareBackbuffer() { - HandleAnimation(ANIM_START); -} + if (game_status != GAME_MODE_PLAYING) + return; -void StopAnimation() -{ - HandleAnimation(ANIM_STOP); + BlitScreenToBitmap(backbuffer); } -void DoAnimation() +boolean ToonNeedsRedraw() { - HandleAnimation(ANIM_CONTINUE); -} - -void HandleAnimation(int mode) -{ - static unsigned long animstart_delay = -1; - static unsigned long animstart_delay_value = 0; - static boolean anim_restart = TRUE; - static boolean reset_delay = TRUE; - static int toon_nr = 0; - int draw_mode; - - if (!setup.toons) - return; - - switch(mode) - { - case ANIM_START: - anim_restart = TRUE; - reset_delay = TRUE; - - /* Fill empty backbuffer for animation functions */ - if (setup.direct_draw && game_status == PLAYING) - { - int xx,yy; - - SetDrawtoField(DRAW_BACKBUFFER); - - for(xx=0; xxstored_clip_gc; - - if (restart) - { - horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT)); - vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN)); - anim_delay_value = 1000/anim->frames_per_second; - frame = 0; + int num_toons = MAX_NUM_TOONS; + int i; - if (horiz_move) - { - if (anim->position==ANIMPOS_UP) - pos_y = 0; - else if (anim->position==ANIMPOS_DOWN) - pos_y = FULL_SYSIZE-anim->height; - else if (anim->position==ANIMPOS_UPPER) - pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2); - else - pos_y = SimpleRND(FULL_SYSIZE-anim->height); - - if (anim->direction==ANIMDIR_RIGHT) - { - delta_x = anim->stepsize; - pos_x = -anim->width+delta_x; - } - else - { - delta_x = -anim->stepsize; - pos_x = FULL_SXSIZE+delta_x; - } - delta_y = 0; - } - else - { - if (anim->position==ANIMPOS_LEFT) - pos_x = 0; - else if (anim->position==ANIMPOS_RIGHT) - pos_x = FULL_SXSIZE-anim->width; - else - pos_x = SimpleRND(FULL_SXSIZE-anim->width); - - if (anim->direction==ANIMDIR_DOWN) - { - delta_y = anim->stepsize; - pos_y = -anim->height+delta_y; - } - else - { - delta_y = -anim->stepsize; - pos_y = FULL_SYSIZE+delta_y; - } - delta_x = 0; - } - } + if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS) + num_toons = global.num_toons; - if (pos_x <= -anim->width - anim->stepsize || - pos_x >= FULL_SXSIZE + anim->stepsize || - pos_y <= -anim->height - anim->stepsize || - pos_y >= FULL_SYSIZE + anim->stepsize) - return(TRUE); - - if (!DelayReached(&anim_delay, anim_delay_value)) + for (i = 0; i < num_toons; i++) { - if ((game_status == HELPSCREEN || - (game_status == MAINMENU && redraw_mask & REDRAW_MICROLEVEL)) - && !restart) - DrawAnim(anim_bitmap, anim_clip_gc, - src_x + cut_x, src_y + cut_y, width, height, - REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y); - - return(FALSE); - } + int graphic = IMG_TOON_1 + i; + struct FileInfo *image = getImageListEntryFromImageID(graphic); - if (pos_x<-anim->width) - pos_x = -anim->width; - else if (pos_x>FULL_SXSIZE) - pos_x = FULL_SXSIZE; - if (pos_y<-anim->height) - pos_y = -anim->height; - else if (pos_y>FULL_SYSIZE) - pos_y = FULL_SYSIZE; + toons[i].bitmap = graphic_info[graphic].bitmap; - pad_x = (horiz_move ? anim->stepsize : 0); - pad_y = (vert_move ? anim->stepsize : 0); - src_x = anim->src_x + frame * anim->width; - src_y = anim->src_y; - dest_x = pos_x; - dest_y = pos_y; - cut_x = cut_y = 0; - width = anim->width; - height = anim->height; + toons[i].src_x = graphic_info[graphic].src_x; + toons[i].src_y = graphic_info[graphic].src_y; - if (pos_x<0) - { - dest_x = 0; - width += pos_x; - cut_x = -pos_x; - } - else if (pos_x>FULL_SXSIZE-anim->width) - width -= (pos_x - (FULL_SXSIZE-anim->width)); - - if (pos_y<0) - { - dest_y = 0; - height += pos_y; - cut_y = -pos_y; - } - else if (pos_y>FULL_SYSIZE-anim->height) - height -= (pos_y - (FULL_SYSIZE-anim->height)); + toons[i].width = graphic_info[graphic].width; + toons[i].height = graphic_info[graphic].height; - DrawAnim(anim_bitmap,anim_clip_gc, - src_x+cut_x,src_y+cut_y, width,height, - REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y); + toons[i].anim_frames = graphic_info[graphic].anim_frames; + toons[i].anim_delay = graphic_info[graphic].anim_delay; + toons[i].anim_mode = graphic_info[graphic].anim_mode; + toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame; - pos_x += delta_x; - pos_y += delta_y; - frame += frame_step; + toons[i].step_offset = graphic_info[graphic].step_offset; + toons[i].step_delay = graphic_info[graphic].step_delay; - if (frame<0 || frame>=anim->frames) - { - if (anim->pingpong) - { - frame_step *= -1; - frame = (frame<0 ? 1 : anim->frames-2); - } - else - frame = (frame<0 ? anim->frames-1 : 0); + toons[i].direction = image->parameter[GFX_ARG_DIRECTION]; + toons[i].position = image->parameter[GFX_ARG_POSITION]; } - return(FALSE); -} - -void DrawAnim(Bitmap toon_bitmap, GC toon_clip_gc, - int src_x, int src_y, int width, int height, - int dest_x, int dest_y, int pad_x, int pad_y) -{ - int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; - -#if 1 - /* special method to avoid flickering interference with BackToFront() */ - BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y); - BlitBitmapMasked(toon_bitmap, backbuffer, - src_x, src_y, width, height, dest_x, dest_y); - BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); - BackToFront(); - BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#else - /* normal method, causing flickering interference with BackToFront() */ - BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, - width+2*pad_x, height+2*pad_y, buf_x, buf_y); - SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y); - BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR], - src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y); - BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y, - width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); -#endif - - FlushDisplay(); + InitToonScreen(bitmap_db_toons, + BackToFront, PrepareBackbuffer, ToonNeedsRedraw, + toons, num_toons, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + GAME_FRAME_DELAY); }