X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=dec9d18ee61d49cf1667e61298111e2c9f9060d0;hp=fcf7ef36f13633a155a261af15213d1bae404508;hb=b641818c787e48bbf03ce2a0cd5b542c4c21e523;hpb=f4d75550969f97716de4b9f5340b8fcf835ab7fc diff --git a/src/anim.c b/src/anim.c index fcf7ef36..dec9d18e 100644 --- a/src/anim.c +++ b/src/anim.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // anim.c // ============================================================================ @@ -19,6 +19,7 @@ #include "screens.h" +#define DEBUG_ANIM_DELAY 0 #define DEBUG_ANIM_EVENTS 0 @@ -107,6 +108,7 @@ struct GlobalAnimPartControlInfo int step_xoffset, step_yoffset; unsigned int initial_anim_sync_frame; + unsigned int anim_random_frame; unsigned int step_delay, step_delay_value; int init_delay_counter; @@ -209,6 +211,7 @@ struct AnimClassGameMode }; // forward declaration for internal use +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *, int); static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *); static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); @@ -228,6 +231,8 @@ static int anim_classes_last = ANIM_CLASS_NONE; static boolean drawing_to_fading_buffer = FALSE; +static boolean handle_click = FALSE; + // ============================================================================ // generic animation frame calculation @@ -238,6 +243,9 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, { int frame = 0; + if (delay < 1) // delay must be at least 1 + delay = 1; + sync_frame += start_frame * delay; if (mode & ANIM_LOOP) // looping animation @@ -405,6 +413,7 @@ static void InitToonControls(void) part->control_info.y = ARG_UNDEFINED_VALUE; part->initial_anim_sync_frame = 0; + part->anim_random_frame = -1; part->step_delay = 0; part->step_delay_value = graphic_info[control].step_delay; @@ -509,6 +518,7 @@ static void InitGlobalAnimControls(void) part->control_info = graphic_info[control]; part->initial_anim_sync_frame = 0; + part->anim_random_frame = -1; part->step_delay = 0; part->step_delay_value = graphic_info[control].step_delay; @@ -532,6 +542,20 @@ static void InitGlobalAnimControls(void) anim->base = *part; anim->has_base = TRUE; } + + // apply special settings for pointer-style animations + if (part->control_info.class == get_hash_from_key("pointer")) + { + // force animation to be on top (must set anim and part control) + if (anim->control_info.draw_order == 0) + anim->control_info.draw_order = 1000000; + if (part->control_info.draw_order == 0) + part->control_info.draw_order = 1000000; + + // force animation to pass-through clicks (must set part control) + if (part->control_info.style == STYLE_DEFAULT) + part->control_info.style |= STYLE_PASSTHROUGH; + } } if (anim->num_parts > 0 || anim->has_base) @@ -746,6 +770,7 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) (g->draw_masked ? BlitBitmapMasked : BlitBitmap); void (*blit_screen)(Bitmap *, int, int, int, int, int, int) = (g->draw_masked ? BlitToScreenMasked : BlitToScreen); + int last_anim_random_frame = gfx.anim_random_frame; if (!(part->state & ANIM_STATE_RUNNING)) continue; @@ -778,10 +803,21 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) dst_y += part->viewport_y; sync_frame = anim_sync_frame - part->initial_anim_sync_frame; + + // re-initialize random animation frame after animation delay + if (g->anim_mode == ANIM_RANDOM && + sync_frame % g->anim_delay == 0 && + sync_frame > 0) + part->anim_random_frame = GetSimpleRandom(g->anim_frames); + + gfx.anim_random_frame = part->anim_random_frame; + frame = getAnimationFrame(g->anim_frames, g->anim_delay, g->anim_mode, g->anim_start_frame, sync_frame); + gfx.anim_random_frame = last_anim_random_frame; + getFixedGraphicSource(part->graphic, frame, &src_bitmap, &src_x, &src_y); @@ -811,13 +847,24 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) void DrawGlobalAnimations(int drawing_target, int drawing_stage) { + int last_cursor_mode_override = gfx.cursor_mode_override; + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) + { ResetGlobalAnim_Clickable(); + gfx.cursor_mode_override = CURSOR_UNDEFINED; + } + DrawGlobalAnimationsExt(drawing_target, drawing_stage); if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2) + { ResetGlobalAnim_Clicked(); + } + + if (gfx.cursor_mode_override != last_cursor_mode_override) + SetMouseCursor(gfx.cursor_mode); } static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) @@ -828,7 +875,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part int viewport_height; boolean changed = FALSE; - if (part->last_anim_status == global.anim_status) + if (part->last_anim_status == global.anim_status && + part->control_info.class != get_hash_from_key("pointer")) return FALSE; part->last_anim_status = global.anim_status; @@ -845,6 +893,27 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; } + else if (part->control_info.class == get_hash_from_key("pointer")) + { + int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1); + int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1); + + // prevent displaying off-screen custom mouse cursor in upper left corner + if (gfx.mouse_x == POS_OFFSCREEN && + gfx.mouse_y == POS_OFFSCREEN) + mx = my = POS_OFFSCREEN; + + viewport_x = mx - part->control_info.x; + viewport_y = my - part->control_info.y; + viewport_width = part->graphic_info.width; + viewport_height = part->graphic_info.height; + + part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; + + // do not use global animation mouse pointer when reloading artwork + if (global.anim_status != GAME_MODE_LOADING) + gfx.cursor_mode_override = CURSOR_NONE; + } else if (part->control_info.class == get_hash_from_key("door_1")) { viewport_x = DX; @@ -854,10 +923,20 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part } else if (part->control_info.class == get_hash_from_key("door_2")) { - viewport_x = VX; - viewport_y = VY; - viewport_width = VXSIZE; - viewport_height = VYSIZE; + if (part->mode_nr == GAME_MODE_EDITOR) + { + viewport_x = EX; + viewport_y = EY; + viewport_width = EXSIZE; + viewport_height = EYSIZE; + } + else + { + viewport_x = VX; + viewport_y = VY; + viewport_width = VXSIZE; + viewport_height = VYSIZE; + } } else // default: "playfield" { @@ -877,7 +956,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->viewport_width = viewport_width; part->viewport_height = viewport_height; - changed = TRUE; + if (part->control_info.class != get_hash_from_key("pointer")) + changed = TRUE; } return changed; @@ -1003,6 +1083,8 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) return (anim_event & ANIM_EVENT_ANY); else if (mask & ANIM_EVENT_SELF) return (anim_event & ANIM_EVENT_SELF); + else if (mask & ANIM_EVENT_UNCLICK_ANY) + return (anim_event & ANIM_EVENT_UNCLICK_ANY); else return (anim_event == mask || anim_event == mask_anim_only); @@ -1064,15 +1146,20 @@ static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, return TRUE; } +static boolean clickBlocked(struct GlobalAnimPartControlInfo *part) +{ + return (part->control_info.style & STYLE_BLOCK ? TRUE : FALSE); +} + static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) { return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE); } static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, - boolean *anything_clicked, + boolean *click_consumed, boolean *any_event_action, - int event_value) + int event_value, char *info_text) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; @@ -1094,17 +1181,17 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (part2->state != ANIM_STATE_RUNNING) + if (!(part2->state & ANIM_STATE_RUNNING)) continue; if (isClickablePart(part2, mask)) { part2->triggered = TRUE; - *anything_clicked = clickConsumed(part); // click was on "part"! + *click_consumed |= clickConsumed(part); // click was on "part"! #if DEBUG_ANIM_EVENTS - printf("::: => %d.%d TRIGGERED BY %d.%d\n", - part2->old_anim_nr + 1, part2->old_nr + 1, + printf("::: => %d.%d TRIGGERED BY %s OF %d.%d\n", + part2->old_anim_nr + 1, part2->old_nr + 1, info_text, part->old_anim_nr + 1, part->old_nr + 1); #endif #if 0 @@ -1133,6 +1220,16 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } } +static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part, + int delay_type, char *info_text) +{ +#if DEBUG_ANIM_DELAY + printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); +#endif + + DoGlobalAnim_DelayAction(part, delay_type); +} + static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, int event_value, char *info_text) { @@ -1140,17 +1237,20 @@ static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); #endif - boolean anything_clicked = FALSE; + boolean click_consumed = FALSE; boolean any_event_action = FALSE; // check if this event is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, - event_value); + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, + event_value, info_text); } static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { + if (handle_click && !part->clicked) + return state; + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr]; struct GraphicInfo *g = &part->graphic_info; @@ -1175,12 +1275,18 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->anim_delay_counter = (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random)); + part->post_delay_counter = 0; + part->init_event_state = (c->init_event != ANIM_EVENT_UNDEFINED); part->anim_event_state = (c->anim_event != ANIM_EVENT_UNDEFINED); part->initial_anim_sync_frame = (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_counter); + // do not re-initialize random animation frame after fade-in + if (part->anim_random_frame == -1) + part->anim_random_frame = GetSimpleRandom(g->anim_frames); + if (c->direction & MV_HORIZONTAL) { int pos_bottom = part->viewport_height - g->height; @@ -1244,10 +1350,13 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->step_yoffset = 0; } - if (c->x != ARG_UNDEFINED_VALUE) - part->x = c->x; - if (c->y != ARG_UNDEFINED_VALUE) - part->y = c->y; + if (part->control_info.class != get_hash_from_key("pointer")) + { + if (c->x != ARG_UNDEFINED_VALUE) + part->x = c->x; + if (c->y != ARG_UNDEFINED_VALUE) + part->y = c->y; + } if (c->position == POS_LAST && anim->last_x > -g->width && anim->last_x < part->viewport_width && @@ -1267,6 +1376,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, { PlayGlobalAnimSoundAndMusic(part); + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); } else @@ -1306,6 +1416,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, PlayGlobalAnimSoundAndMusic(part); + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); } @@ -1356,7 +1467,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, StopGlobalAnimSoundAndMusic(part); - HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]"); + HandleGlobalAnimDelay(part, ANIM_DELAY_ANIM, "END [ANIM_DELAY]"); + HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]"); part->post_delay_counter = (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); @@ -1375,6 +1487,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, if (part->post_delay_counter == 0) { + HandleGlobalAnimDelay(part, ANIM_DELAY_POST, "END [POST_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_POST, "END [POST_DELAY]"); return ANIM_STATE_RESTART; @@ -1606,22 +1719,37 @@ static void DoAnimationExt(void) #endif } +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *part, + int delay_type) +{ + int delay_action = + (delay_type == ANIM_DELAY_INIT ? part->control_info.init_delay_action : + delay_type == ANIM_DELAY_ANIM ? part->control_info.anim_delay_action : + delay_type == ANIM_DELAY_POST ? part->control_info.post_delay_action : + ANIM_DELAY_ACTION_NONE); + + if (delay_action == ANIM_DELAY_ACTION_NONE) + return; + + PushUserEvent(USEREVENT_ANIM_DELAY_ACTION, delay_action, 0); +} + static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) { - int anim_event_action = part->control_info.anim_event_action; + int event_action = (part->init_event_state ? + part->control_info.init_event_action : + part->control_info.anim_event_action); - if (anim_event_action == -1) + if (event_action == ANIM_EVENT_ACTION_NONE) return FALSE; - boolean action_executed = (DoGadgetAction(anim_event_action) || - DoScreenAction(anim_event_action) || - DoKeysymAction(anim_event_action)); + PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0); // check if further actions are allowed to be executed if (part->control_info.style & STYLE_MULTIPLE_ACTIONS) return FALSE; - return action_executed; + return TRUE; } static void InitGlobalAnim_Clickable(void) @@ -1652,12 +1780,18 @@ static void InitGlobalAnim_Clickable(void) } } -static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) +#define ANIM_CLICKED_RESET 0 +#define ANIM_CLICKED_PRESSED 1 +#define ANIM_CLICKED_RELEASED 2 + +static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { + boolean click_consumed = FALSE; boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; boolean any_event_action = FALSE; int mode_nr; + int i; // check game modes in reverse draw order (to stop when clicked) for (mode_nr = NUM_GAME_MODES - 1; mode_nr >= 0; mode_nr--) @@ -1676,7 +1810,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; - if (!clicked) + if (clicked_event == ANIM_CLICKED_RESET) { part->clicked = FALSE; @@ -1686,26 +1820,41 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) if (!part->clickable) continue; - if (part->state != ANIM_STATE_RUNNING) + if (!(part->state & ANIM_STATE_RUNNING)) continue; // always handle "any" click events (clicking anywhere on screen) ... - if (isClickablePart(part, ANIM_EVENT_ANY)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickablePart(part, ANIM_EVENT_ANY)) { #if DEBUG_ANIM_EVENTS printf("::: => %d.%d TRIGGERED BY ANY\n", part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); + } + + // always handle "unclick:any" events (releasing anywhere on screen) ... + if (clicked_event == ANIM_CLICKED_RELEASED && + isClickablePart(part, ANIM_EVENT_UNCLICK_ANY)) + { +#if DEBUG_ANIM_EVENTS + printf("::: => %d.%d TRIGGERED BY UNCLICK:ANY\n", + part->old_anim_nr + 1, part->old_nr + 1); +#endif + + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } // ... but only handle the first (topmost) clickable animation if (any_part_clicked) continue; - if (isClickedPart(part, mx, my, clicked)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickedPart(part, mx, my, TRUE)) { #if 0 printf("::: %d.%d CLICKED [%d]\n", anim_nr, part_nr, @@ -1717,7 +1866,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) any_event_action = TRUE; // determine if mouse clicks should be blocked from other animations - any_part_clicked = clickConsumed(part); + any_part_clicked |= clickConsumed(part); if (isClickablePart(part, ANIM_EVENT_SELF)) { @@ -1726,19 +1875,35 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } + // determine if mouse clicks should be blocked by this animation + click_consumed |= clickBlocked(part); + // check if this click is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, - ANIM_EVENT_CLICK); + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, + ANIM_EVENT_CLICK, "CLICK"); } } } } - return (anything_clicked || any_event_action); + if (anything_clicked) + { + handle_click = TRUE; + + for (i = 0; i < NUM_GAME_MODES; i++) + HandleGlobalAnim(ANIM_CONTINUE, i); + + handle_click = FALSE; + + // prevent ignoring release event if processed within same game frame + StopProcessingEvents(); + } + + return (click_consumed || any_event_action); } static void ResetGlobalAnim_Clickable(void) @@ -1748,10 +1913,10 @@ static void ResetGlobalAnim_Clickable(void) static void ResetGlobalAnim_Clicked(void) { - InitGlobalAnim_Clicked(-1, -1, FALSE); + InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET); } -boolean HandleGlobalAnimClicks(int mx, int my, int button) +boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) { static boolean click_consumed = FALSE; static int last_button = 0; @@ -1759,6 +1924,9 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) boolean release_event; boolean click_consumed_current = click_consumed; + if (button != 0 && force_click) + last_button = 0; + // check if button state has changed since last invocation press_event = (button != 0 && last_button == 0); release_event = (button == 0 && last_button != 0); @@ -1766,12 +1934,15 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) if (press_event) { - click_consumed = InitGlobalAnim_Clicked(mx, my, TRUE); + click_consumed = InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_PRESSED); click_consumed_current = click_consumed; } if (release_event) + { + InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_RELEASED); click_consumed = FALSE; + } return click_consumed_current; }