X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=de1c40bff53c07c41cd9f4119c4cedfdcb1aef01;hp=fa124cb6ab692e957125a060b0d8ffe0a013ef96;hb=70fe541d68f18a22eb3bd134f128c0d56b885701;hpb=8b3a64c55ed158de2659a0479a232ee4d335ce48 diff --git a/src/anim.c b/src/anim.c index fa124cb6..de1c40bf 100644 --- a/src/anim.c +++ b/src/anim.c @@ -1003,6 +1003,13 @@ static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, return TRUE; } +static boolean setPartClicked(struct GlobalAnimPartControlInfo *part) +{ + part->clicked = TRUE; + + return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE); +} + int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; @@ -1353,6 +1360,11 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) part = &anim->part[anim->active_part_nr]; + // first set all animation parts to "inactive", ... + for (i = 0; i < num_parts; i++) + anim->part[i].state = ANIM_STATE_INACTIVE; + + // ... then set current animation parts to "running" part->state = ANIM_STATE_RUNNING; anim->state = HandleGlobalAnim_Part(part, anim->state); @@ -1433,6 +1445,16 @@ static void DoAnimationExt() #endif } +static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) +{ + int anim_event_action = part->control_info.anim_event_action; + + if (anim_event_action == -1) + return FALSE; + + return DoGadgetAction(anim_event_action); +} + static void InitGlobalAnim_Clickable() { int mode_nr; @@ -1461,6 +1483,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; + boolean any_event_action = FALSE; int mode_nr; // check game modes in reverse draw order (to stop when clicked) @@ -1490,9 +1513,12 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) if (!part->clickable) continue; + if (part->state != ANIM_STATE_RUNNING) + continue; + // always handle "any" click events (clicking anywhere on screen) ... if (isClickablePart(part, ANIM_EVENT_ANY)) - anything_clicked = part->clicked = TRUE; + anything_clicked = setPartClicked(part); // ... but only handle the first (topmost) clickable animation if (any_part_clicked) @@ -1501,13 +1527,18 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) if (isClickedPart(part, mx, my, clicked)) { #if 0 - printf("::: %d.%d CLICKED\n", anim_nr, part_nr); + printf("::: %d.%d CLICKED [%d]\n", anim_nr, part_nr, + part->control_info.anim_event_action); #endif + // after executing event action, ignore any further actions + if (!any_event_action && DoGlobalAnim_EventAction(part)) + any_event_action = TRUE; + any_part_clicked = TRUE; if (isClickablePart(part, ANIM_EVENT_SELF)) - anything_clicked = part->clicked = TRUE; + anything_clicked = setPartClicked(part); // check if this click is defined to trigger other animations int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X" @@ -1528,8 +1559,22 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; + if (part2->state != ANIM_STATE_RUNNING) + continue; + if (isClickablePart(part2, mask)) - anything_clicked = part2->clicked = TRUE; + { + setPartClicked(part2); + +#if 0 + printf("::: %d.%d TRIGGER CLICKED [%d]\n", anim2_nr, part2_nr, + part2->control_info.anim_event_action); +#endif + + // after executing event action, ignore any further actions + if (!any_event_action && DoGlobalAnim_EventAction(part2)) + any_event_action = TRUE; + } #if 0 struct GraphicInfo *c = &part2->control_info;