X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=de1c40bff53c07c41cd9f4119c4cedfdcb1aef01;hp=d1ae06a105391ab6b4deda15d2199ce6ec1279fa;hb=70fe541d68f18a22eb3bd134f128c0d56b885701;hpb=8996c42ebfda1439fbf40a6a4c13129f760ecf2d diff --git a/src/anim.c b/src/anim.c index d1ae06a1..de1c40bf 100644 --- a/src/anim.c +++ b/src/anim.c @@ -1003,6 +1003,13 @@ static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, return TRUE; } +static boolean setPartClicked(struct GlobalAnimPartControlInfo *part) +{ + part->clicked = TRUE; + + return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE); +} + int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; @@ -1476,6 +1483,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; + boolean any_event_action = FALSE; int mode_nr; // check game modes in reverse draw order (to stop when clicked) @@ -1510,7 +1518,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) // always handle "any" click events (clicking anywhere on screen) ... if (isClickablePart(part, ANIM_EVENT_ANY)) - anything_clicked = part->clicked = TRUE; + anything_clicked = setPartClicked(part); // ... but only handle the first (topmost) clickable animation if (any_part_clicked) @@ -1523,14 +1531,14 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) part->control_info.anim_event_action); #endif - // after executing event action, force click to be ignored - if (DoGlobalAnim_EventAction(part)) - return TRUE; + // after executing event action, ignore any further actions + if (!any_event_action && DoGlobalAnim_EventAction(part)) + any_event_action = TRUE; any_part_clicked = TRUE; if (isClickablePart(part, ANIM_EVENT_SELF)) - anything_clicked = part->clicked = TRUE; + anything_clicked = setPartClicked(part); // check if this click is defined to trigger other animations int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X" @@ -1556,16 +1564,16 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) if (isClickablePart(part2, mask)) { - anything_clicked = part2->clicked = TRUE; + setPartClicked(part2); #if 0 printf("::: %d.%d TRIGGER CLICKED [%d]\n", anim2_nr, part2_nr, part2->control_info.anim_event_action); #endif - // after executing event action, force click to be ignored - if (DoGlobalAnim_EventAction(part2)) - return TRUE; + // after executing event action, ignore any further actions + if (!any_event_action && DoGlobalAnim_EventAction(part2)) + any_event_action = TRUE; } #if 0