X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=cb415db928da6663342e55362da38db7ead0caf5;hp=fbc88c351e5e33ca498db163bb57dde6117794a2;hb=f7e45f228121112b91865808415ce4dabbcfd664;hpb=efcd338d72a50e7972c3d28fe37b925c2cf7434f diff --git a/src/anim.c b/src/anim.c index fbc88c35..cb415db9 100644 --- a/src/anim.c +++ b/src/anim.c @@ -14,15 +14,16 @@ #include "anim.h" #include "main.h" #include "tools.h" +#include "files.h" #include "events.h" #include "screens.h" -/* values for global toon animation definition */ +// values for global toon animation definition #define NUM_GLOBAL_TOON_ANIMS 1 #define NUM_GLOBAL_TOON_PARTS MAX_NUM_TOONS -/* values for global animation definition (including toons) */ +// values for global animation definition (including toons) #define NUM_GLOBAL_ANIMS_AND_TOONS (NUM_GLOBAL_ANIMS + \ NUM_GLOBAL_TOON_ANIMS) #define NUM_GLOBAL_ANIM_PARTS_AND_TOONS MAX(NUM_GLOBAL_ANIM_PARTS_ALL, \ @@ -35,8 +36,9 @@ #define ANIM_CLASS_BIT_SUBMENU 4 #define ANIM_CLASS_BIT_MENU 5 #define ANIM_CLASS_BIT_TOONS 6 +#define ANIM_CLASS_BIT_NO_TITLE 7 -#define NUM_ANIM_CLASSES 7 +#define NUM_ANIM_CLASSES 8 #define ANIM_CLASS_NONE 0 #define ANIM_CLASS_TITLE_INITIAL (1 << ANIM_CLASS_BIT_TITLE_INITIAL) @@ -46,25 +48,29 @@ #define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU) #define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU) #define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS) +#define ANIM_CLASS_NO_TITLE (1 << ANIM_CLASS_BIT_NO_TITLE) -#define ANIM_CLASS_TOONS_SCORES (ANIM_CLASS_TOONS | \ - ANIM_CLASS_SCORES) +#define ANIM_CLASS_TOONS_SCORES (ANIM_CLASS_TOONS | \ + ANIM_CLASS_SCORES | \ + ANIM_CLASS_NO_TITLE) -#define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \ - ANIM_CLASS_MENU | \ - ANIM_CLASS_MAIN) +#define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \ + ANIM_CLASS_MENU | \ + ANIM_CLASS_MAIN | \ + ANIM_CLASS_NO_TITLE) -#define ANIM_CLASS_TOONS_MENU_SUBMENU (ANIM_CLASS_TOONS | \ - ANIM_CLASS_MENU | \ - ANIM_CLASS_SUBMENU) +#define ANIM_CLASS_TOONS_MENU_SUBMENU (ANIM_CLASS_TOONS | \ + ANIM_CLASS_MENU | \ + ANIM_CLASS_SUBMENU | \ + ANIM_CLASS_NO_TITLE) -/* values for global animation states */ +// values for global animation states #define ANIM_STATE_INACTIVE 0 #define ANIM_STATE_RESTART (1 << 0) #define ANIM_STATE_WAITING (1 << 1) #define ANIM_STATE_RUNNING (1 << 2) -/* values for global animation control */ +// values for global animation control #define ANIM_NO_ACTION 0 #define ANIM_START 1 #define ANIM_CONTINUE 2 @@ -174,6 +180,8 @@ struct GameModeAnimClass { GAME_MODE_PSEUDO_TYPENAME, ANIM_CLASS_TOONS_MENU_MAIN }, { GAME_MODE_PSEUDO_SCORESOLD, ANIM_CLASS_TOONS_SCORES }, { GAME_MODE_PSEUDO_SCORESNEW, ANIM_CLASS_TOONS_SCORES }, + { GAME_MODE_EDITOR, ANIM_CLASS_NO_TITLE }, + { GAME_MODE_PLAYING, ANIM_CLASS_NO_TITLE }, { -1, -1 } }; @@ -191,15 +199,17 @@ struct AnimClassGameMode { ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU }, { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU }, { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS }, + { ANIM_CLASS_BIT_NO_TITLE, GAME_MODE_PSEUDO_NO_TITLE }, { -1, -1 } }; -/* forward declaration for internal use */ +// forward declaration for internal use +static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *); static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); -static void ResetGlobalAnim_Clickable(); -static void ResetGlobalAnim_Clicked(); +static void ResetGlobalAnim_Clickable(void); +static void ResetGlobalAnim_Clicked(void); static struct GlobalAnimControlInfo global_anim_ctrl[NUM_GAME_MODES]; @@ -215,9 +225,9 @@ static int anim_classes_last = ANIM_CLASS_NONE; static boolean drawing_to_fading_buffer = FALSE; -/* ========================================================================= */ -/* generic animation frame calculation */ -/* ========================================================================= */ +// ============================================================================ +// generic animation frame calculation +// ============================================================================ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, int sync_frame) @@ -226,34 +236,34 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, sync_frame += start_frame * delay; - if (mode & ANIM_LOOP) /* looping animation */ + if (mode & ANIM_LOOP) // looping animation { frame = (sync_frame % (delay * num_frames)) / delay; } - else if (mode & ANIM_LINEAR) /* linear (non-looping) animation */ + else if (mode & ANIM_LINEAR) // linear (non-looping) animation { frame = sync_frame / delay; if (frame > num_frames - 1) frame = num_frames - 1; } - else if (mode & ANIM_PINGPONG) /* oscillate (border frames once) */ + else if (mode & ANIM_PINGPONG) // oscillate (border frames once) { int max_anim_frames = (num_frames > 1 ? 2 * num_frames - 2 : 1); frame = (sync_frame % (delay * max_anim_frames)) / delay; frame = (frame < num_frames ? frame : max_anim_frames - frame); } - else if (mode & ANIM_PINGPONG2) /* oscillate (border frames twice) */ + else if (mode & ANIM_PINGPONG2) // oscillate (border frames twice) { int max_anim_frames = 2 * num_frames; frame = (sync_frame % (delay * max_anim_frames)) / delay; frame = (frame < num_frames ? frame : max_anim_frames - frame - 1); } - else if (mode & ANIM_RANDOM) /* play frames in random order */ + else if (mode & ANIM_RANDOM) // play frames in random order { - /* note: expect different frames for the same delay cycle! */ + // note: expect different frames for the same delay cycle! if (gfx.anim_random_frame < 0) frame = GetSimpleRandom(num_frames); @@ -265,16 +275,16 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, frame = sync_frame % num_frames; } - if (mode & ANIM_REVERSE) /* use reverse animation direction */ + if (mode & ANIM_REVERSE) // use reverse animation direction frame = num_frames - frame - 1; return frame; } -/* ========================================================================= */ -/* global animation functions */ -/* ========================================================================= */ +// ============================================================================ +// global animation functions +// ============================================================================ static int getGlobalAnimationPart(struct GlobalAnimMainControlInfo *anim) { @@ -325,7 +335,7 @@ static int compareGlobalAnimMainControlInfo(const void *obj1, const void *obj2) return compare_result; } -static void InitToonControls() +static void InitToonControls(void) { int mode_nr_toons = GAME_MODE_PSEUDO_TOONS; struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr_toons]; @@ -407,7 +417,7 @@ static void InitToonControls() ctrl->num_anims++; } -void InitGlobalAnimControls() +static void InitGlobalAnimControls(void) { int i, m, a, p; int mode_nr, anim_nr, part_nr; @@ -530,12 +540,12 @@ void InitGlobalAnimControls() InitToonControls(); - /* sort all animations according to draw_order and animation number */ + // sort all animations according to draw_order and animation number for (m = 0; m < NUM_GAME_MODES; m++) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[m]; - /* sort all main animations for this game mode */ + // sort all main animations for this game mode qsort(ctrl->anim, ctrl->num_anims, sizeof(struct GlobalAnimMainControlInfo), compareGlobalAnimMainControlInfo); @@ -544,7 +554,7 @@ void InitGlobalAnimControls() { struct GlobalAnimMainControlInfo *anim = &ctrl->anim[a]; - /* sort all animation parts for this main animation */ + // sort all animation parts for this main animation qsort(anim->part, anim->num_parts, sizeof(struct GlobalAnimPartControlInfo), compareGlobalAnimPartControlInfo); @@ -568,12 +578,12 @@ void InitGlobalAnimControls() anim_classes_last = ANIM_CLASS_NONE; } -void InitGlobalAnimations() +void InitGlobalAnimations(void) { InitGlobalAnimControls(); } -void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) +static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) { Bitmap *fade_bitmap = (drawing_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source : @@ -806,7 +816,7 @@ void DrawGlobalAnimations(int drawing_target, int drawing_stage) ResetGlobalAnim_Clicked(); } -boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) +static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) { int viewport_x; int viewport_y; @@ -981,23 +991,43 @@ static void PlayGlobalAnimSoundIfLoop(struct GlobalAnimPartControlInfo *part) PlayGlobalAnimSound(part); } -static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) +static boolean checkGlobalAnimEvent(int anim_event, int mask) { - struct GraphicInfo *c = &part->control_info; - int trigger_mask = ANIM_EVENT_ANIM_MASK | ANIM_EVENT_PART_MASK; - int mask_anim_only = mask & ANIM_EVENT_ANIM_MASK; + int mask_anim_only = mask & ~ANIM_EVENT_PART_MASK; if (mask & ANIM_EVENT_ANY) - return (c->init_event & ANIM_EVENT_ANY || - c->anim_event & ANIM_EVENT_ANY); + return (anim_event & ANIM_EVENT_ANY); else if (mask & ANIM_EVENT_SELF) - return (c->init_event & ANIM_EVENT_SELF || - c->anim_event & ANIM_EVENT_SELF); + return (anim_event & ANIM_EVENT_SELF); else - return ((c->init_event & trigger_mask) == mask || - (c->anim_event & trigger_mask) == mask || - (c->init_event & trigger_mask) == mask_anim_only || - (c->anim_event & trigger_mask) == mask_anim_only); + return (anim_event == mask || + anim_event == mask_anim_only); +} + +static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) +{ + struct GraphicInfo *c = &part->control_info; + int num_init_events = GetGlobalAnimEventValueCount(c->init_event); + int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); + int i; + + for (i = 0; i < num_init_events; i++) + { + int init_event = GetGlobalAnimEventValue(c->init_event, i); + + if (checkGlobalAnimEvent(init_event, mask)) + return TRUE; + } + + for (i = 0; i < num_anim_events; i++) + { + int anim_event = GetGlobalAnimEventValue(c->anim_event, i); + + if (checkGlobalAnimEvent(anim_event, mask)) + return TRUE; + } + + return FALSE; } static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, @@ -1035,7 +1065,67 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) return (part->control_info.style & STYLE_PASSTHROUGH ? FALSE : TRUE); } -int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) +static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, + boolean *anything_clicked, + boolean *any_event_action, + int event_value) +{ + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; + + int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X" + int gic_part_nr = part->old_nr + 1; // Y as in "part_Y" + int mask = event_value | (gic_anim_nr << ANIM_EVENT_ANIM_BIT); + + if (!part->is_base) + mask |= gic_part_nr << ANIM_EVENT_PART_BIT; + + int anim2_nr; + + for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++) + { + struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr]; + int part2_nr; + + for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++) + { + struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; + + if (part2->state != ANIM_STATE_RUNNING) + continue; + + if (isClickablePart(part2, mask)) + { + part2->clicked = TRUE; + *anything_clicked = clickConsumed(part); // click was on "part"! + +#if 0 + printf("::: %d.%d TRIGGER CLICKED [%d]\n", anim2_nr, part2_nr, + part2->control_info.anim_event_action); +#endif + + // after executing event action, ignore any further actions + if (!*any_event_action && DoGlobalAnim_EventAction(part2)) + *any_event_action = TRUE; + } + +#if 0 + struct GraphicInfo *c = &part2->control_info; + + printf("::: - %d.%d: 0x%08x, 0x%08x [0x%08x]", + anim2_nr, part2_nr, c->init_event, c->anim_event, mask); + + if (isClickablePart(part2, mask)) + printf(" <--- TRIGGERED BY %d.%d", + anim_nr, part_nr); + + printf("\n"); +#endif + } + } +} + +static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, + int state) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr]; @@ -1061,8 +1151,8 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->anim_delay_counter = (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random)); - part->init_event_state = c->init_event; - part->anim_event_state = c->anim_event; + part->init_event_state = (c->init_event != ANIM_EVENT_UNDEFINED); + part->anim_event_state = (c->anim_event != ANIM_EVENT_UNDEFINED); part->initial_anim_sync_frame = (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_counter); @@ -1149,27 +1239,27 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->step_yoffset = c->step_yoffset; if (part->init_delay_counter == 0 && - part->init_event_state == ANIM_EVENT_NONE) + !part->init_event_state) PlayGlobalAnimSoundAndMusic(part); } if (part->clicked && - part->init_event_state != ANIM_EVENT_NONE) + part->init_event_state) { if (part->initial_anim_sync_frame > 0) part->initial_anim_sync_frame -= part->init_delay_counter - 1; part->init_delay_counter = 1; - part->init_event_state = ANIM_EVENT_NONE; + part->init_event_state = FALSE; part->clicked = FALSE; } if (part->clicked && - part->anim_event_state != ANIM_EVENT_NONE) + part->anim_event_state) { part->anim_delay_counter = 1; - part->anim_event_state = ANIM_EVENT_NONE; + part->anim_event_state = FALSE; part->clicked = FALSE; } @@ -1180,7 +1270,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) if (part->init_delay_counter == 0) { - part->init_event_state = ANIM_EVENT_NONE; + part->init_event_state = FALSE; PlayGlobalAnimSoundAndMusic(part); } @@ -1188,7 +1278,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) return ANIM_STATE_WAITING; } - if (part->init_event_state != ANIM_EVENT_NONE) + if (part->init_event_state) return ANIM_STATE_WAITING; // animation part is now running/visible and therefore clickable @@ -1201,7 +1291,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) (part->y >= part->viewport_height && part->step_yoffset >= 0)) { // do not wait for "anim" events for off-screen animations - part->anim_event_state = ANIM_EVENT_NONE; + part->anim_event_state = FALSE; // do not stop animation before "anim" or "post" counter are finished if (part->anim_delay_counter == 0 && @@ -1226,7 +1316,7 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) if (part->anim_delay_counter == 0) { - part->anim_event_state = ANIM_EVENT_NONE; + part->anim_event_state = FALSE; StopGlobalAnimSoundAndMusic(part); @@ -1279,7 +1369,8 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) return ANIM_STATE_RUNNING; } -void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) +static void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, + int action) { struct GlobalAnimPartControlInfo *part; struct GraphicInfo *c = &anim->control_info; @@ -1431,7 +1522,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) anim->last_active_part_nr = active_part_nr; } -void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action) +static void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action) { int i; @@ -1453,7 +1544,7 @@ static void HandleGlobalAnim(int action, int game_mode) HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action); } -static void DoAnimationExt() +static void DoAnimationExt(void) { int i; @@ -1491,7 +1582,7 @@ static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) return action_executed; } -static void InitGlobalAnim_Clickable() +static void InitGlobalAnim_Clickable(void) { int mode_nr; @@ -1584,56 +1675,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) } // check if this click is defined to trigger other animations - int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X" - int gic_part_nr = part->old_nr + 1; // Y as in "part_Y" - int mask = gic_anim_nr << ANIM_EVENT_ANIM_BIT; - - if (!part->is_base) - mask |= gic_part_nr << ANIM_EVENT_PART_BIT; - - int anim2_nr; - - for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++) - { - struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr]; - int part2_nr; - - for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++) - { - struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - - if (part2->state != ANIM_STATE_RUNNING) - continue; - - if (isClickablePart(part2, mask)) - { - part2->clicked = TRUE; - anything_clicked = clickConsumed(part); // click was on "part"! - -#if 0 - printf("::: %d.%d TRIGGER CLICKED [%d]\n", anim2_nr, part2_nr, - part2->control_info.anim_event_action); -#endif - - // after executing event action, ignore any further actions - if (!any_event_action && DoGlobalAnim_EventAction(part2)) - any_event_action = TRUE; - } - -#if 0 - struct GraphicInfo *c = &part2->control_info; - - printf("::: - %d.%d: 0x%08x, 0x%08x [0x%08x]", - anim2_nr, part2_nr, c->init_event, c->anim_event, mask); - - if (isClickablePart(part2, mask)) - printf(" <--- TRIGGERED BY %d.%d", - anim_nr, part_nr); - - printf("\n"); -#endif - } - } + InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + ANIM_EVENT_CLICK); } } } @@ -1642,12 +1685,12 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) return (anything_clicked || any_event_action); } -static void ResetGlobalAnim_Clickable() +static void ResetGlobalAnim_Clickable(void) { InitGlobalAnim_Clickable(); } -static void ResetGlobalAnim_Clicked() +static void ResetGlobalAnim_Clicked(void) { InitGlobalAnim_Clicked(-1, -1, FALSE); } @@ -1660,7 +1703,7 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) boolean release_event; boolean click_consumed_current = click_consumed; - /* check if button state has changed since last invocation */ + // check if button state has changed since last invocation press_event = (button != 0 && last_button == 0); release_event = (button == 0 && last_button != 0); last_button = button;