X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=b79d5cc6f6a0089b56cab8b21ab0ed8e17b4324e;hp=fbc88c351e5e33ca498db163bb57dde6117794a2;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=085eaa4c64f1254101fe59747e87aacb009ebe3b diff --git a/src/anim.c b/src/anim.c index fbc88c35..b79d5cc6 100644 --- a/src/anim.c +++ b/src/anim.c @@ -198,8 +198,8 @@ struct AnimClassGameMode /* forward declaration for internal use */ static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); -static void ResetGlobalAnim_Clickable(); -static void ResetGlobalAnim_Clicked(); +static void ResetGlobalAnim_Clickable(void); +static void ResetGlobalAnim_Clicked(void); static struct GlobalAnimControlInfo global_anim_ctrl[NUM_GAME_MODES]; @@ -325,7 +325,7 @@ static int compareGlobalAnimMainControlInfo(const void *obj1, const void *obj2) return compare_result; } -static void InitToonControls() +static void InitToonControls(void) { int mode_nr_toons = GAME_MODE_PSEUDO_TOONS; struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr_toons]; @@ -407,7 +407,7 @@ static void InitToonControls() ctrl->num_anims++; } -void InitGlobalAnimControls() +void InitGlobalAnimControls(void) { int i, m, a, p; int mode_nr, anim_nr, part_nr; @@ -568,7 +568,7 @@ void InitGlobalAnimControls() anim_classes_last = ANIM_CLASS_NONE; } -void InitGlobalAnimations() +void InitGlobalAnimations(void) { InitGlobalAnimControls(); } @@ -1453,7 +1453,7 @@ static void HandleGlobalAnim(int action, int game_mode) HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action); } -static void DoAnimationExt() +static void DoAnimationExt(void) { int i; @@ -1491,7 +1491,7 @@ static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) return action_executed; } -static void InitGlobalAnim_Clickable() +static void InitGlobalAnim_Clickable(void) { int mode_nr; @@ -1642,12 +1642,12 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) return (anything_clicked || any_event_action); } -static void ResetGlobalAnim_Clickable() +static void ResetGlobalAnim_Clickable(void) { InitGlobalAnim_Clickable(); } -static void ResetGlobalAnim_Clicked() +static void ResetGlobalAnim_Clicked(void) { InitGlobalAnim_Clicked(-1, -1, FALSE); }