X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=9ab9f6dcf4356b4d9ec45300daed590a5103fa37;hp=824f86b5a159e441fc90c03112b0e45cc36cae0c;hb=1c7bb353048c08f4f49c31c81d480c94363bd9ce;hpb=9554663af137518e17db7ef1c405ee13aa9486e7 diff --git a/src/anim.c b/src/anim.c index 824f86b5..9ab9f6dc 100644 --- a/src/anim.c +++ b/src/anim.c @@ -19,6 +19,7 @@ #include "screens.h" +#define DEBUG_ANIM_DELAY 0 #define DEBUG_ANIM_EVENTS 0 @@ -209,6 +210,7 @@ struct AnimClassGameMode }; // forward declaration for internal use +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *, int); static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *); static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); @@ -228,6 +230,8 @@ static int anim_classes_last = ANIM_CLASS_NONE; static boolean drawing_to_fading_buffer = FALSE; +static boolean handle_click = FALSE; + // ============================================================================ // generic animation frame calculation @@ -532,6 +536,20 @@ static void InitGlobalAnimControls(void) anim->base = *part; anim->has_base = TRUE; } + + // apply special settings for pointer-style animations + if (part->control_info.class == get_hash_from_key("pointer")) + { + // force animation to be on top (must set anim and part control) + if (anim->control_info.draw_order == 0) + anim->control_info.draw_order = 1000000; + if (part->control_info.draw_order == 0) + part->control_info.draw_order = 1000000; + + // force animation to pass-through clicks (must set part control) + if (part->control_info.style == STYLE_DEFAULT) + part->control_info.style |= STYLE_PASSTHROUGH; + } } if (anim->num_parts > 0 || anim->has_base) @@ -811,13 +829,24 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) void DrawGlobalAnimations(int drawing_target, int drawing_stage) { + int last_cursor_mode_override = gfx.cursor_mode_override; + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) + { ResetGlobalAnim_Clickable(); + gfx.cursor_mode_override = CURSOR_UNDEFINED; + } + DrawGlobalAnimationsExt(drawing_target, drawing_stage); if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2) + { ResetGlobalAnim_Clicked(); + } + + if (gfx.cursor_mode_override != last_cursor_mode_override) + SetMouseCursor(gfx.cursor_mode); } static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) @@ -828,7 +857,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part int viewport_height; boolean changed = FALSE; - if (part->last_anim_status == global.anim_status) + if (part->last_anim_status == global.anim_status && + part->control_info.class != get_hash_from_key("pointer")) return FALSE; part->last_anim_status = global.anim_status; @@ -845,6 +875,27 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; } + else if (part->control_info.class == get_hash_from_key("pointer")) + { + int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1); + int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1); + + // prevent displaying off-screen custom mouse cursor in upper left corner + if (gfx.mouse_x == POS_OFFSCREEN && + gfx.mouse_y == POS_OFFSCREEN) + mx = my = POS_OFFSCREEN; + + viewport_x = mx - part->control_info.x; + viewport_y = my - part->control_info.y; + viewport_width = part->graphic_info.width; + viewport_height = part->graphic_info.height; + + part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; + + // do not use global animation mouse pointer when reloading artwork + if (global.anim_status != GAME_MODE_LOADING) + gfx.cursor_mode_override = CURSOR_NONE; + } else if (part->control_info.class == get_hash_from_key("door_1")) { viewport_x = DX; @@ -887,7 +938,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->viewport_width = viewport_width; part->viewport_height = viewport_height; - changed = TRUE; + if (part->control_info.class != get_hash_from_key("pointer")) + changed = TRUE; } return changed; @@ -1013,6 +1065,8 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) return (anim_event & ANIM_EVENT_ANY); else if (mask & ANIM_EVENT_SELF) return (anim_event & ANIM_EVENT_SELF); + else if (mask & ANIM_EVENT_UNCLICK_ANY) + return (anim_event & ANIM_EVENT_UNCLICK_ANY); else return (anim_event == mask || anim_event == mask_anim_only); @@ -1080,7 +1134,7 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) } static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, - boolean *anything_clicked, + boolean *click_consumed, boolean *any_event_action, int event_value, char *info_text) { @@ -1104,13 +1158,13 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (part2->state != ANIM_STATE_RUNNING) + if (!(part2->state & ANIM_STATE_RUNNING)) continue; if (isClickablePart(part2, mask)) { part2->triggered = TRUE; - *anything_clicked = clickConsumed(part); // click was on "part"! + *click_consumed = clickConsumed(part); // click was on "part"! #if DEBUG_ANIM_EVENTS printf("::: => %d.%d TRIGGERED BY %s OF %d.%d\n", @@ -1143,6 +1197,16 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } } +static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part, + int delay_type, char *info_text) +{ +#if DEBUG_ANIM_DELAY + printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); +#endif + + DoGlobalAnim_DelayAction(part, delay_type); +} + static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, int event_value, char *info_text) { @@ -1150,17 +1214,20 @@ static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); #endif - boolean anything_clicked = FALSE; + boolean click_consumed = FALSE; boolean any_event_action = FALSE; // check if this event is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, event_value, info_text); } static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { + if (handle_click && !part->clicked) + return state; + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr]; struct GraphicInfo *g = &part->graphic_info; @@ -1185,6 +1252,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->anim_delay_counter = (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random)); + part->post_delay_counter = 0; + part->init_event_state = (c->init_event != ANIM_EVENT_UNDEFINED); part->anim_event_state = (c->anim_event != ANIM_EVENT_UNDEFINED); @@ -1254,10 +1323,13 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->step_yoffset = 0; } - if (c->x != ARG_UNDEFINED_VALUE) - part->x = c->x; - if (c->y != ARG_UNDEFINED_VALUE) - part->y = c->y; + if (part->control_info.class != get_hash_from_key("pointer")) + { + if (c->x != ARG_UNDEFINED_VALUE) + part->x = c->x; + if (c->y != ARG_UNDEFINED_VALUE) + part->y = c->y; + } if (c->position == POS_LAST && anim->last_x > -g->width && anim->last_x < part->viewport_width && @@ -1277,6 +1349,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, { PlayGlobalAnimSoundAndMusic(part); + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); } else @@ -1316,6 +1389,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, PlayGlobalAnimSoundAndMusic(part); + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); } @@ -1366,7 +1440,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, StopGlobalAnimSoundAndMusic(part); - HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]"); + HandleGlobalAnimDelay(part, ANIM_DELAY_ANIM, "END [ANIM_DELAY]"); + HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]"); part->post_delay_counter = (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); @@ -1385,6 +1460,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, if (part->post_delay_counter == 0) { + HandleGlobalAnimDelay(part, ANIM_DELAY_POST, "END [POST_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_POST, "END [POST_DELAY]"); return ANIM_STATE_RESTART; @@ -1616,22 +1692,37 @@ static void DoAnimationExt(void) #endif } +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *part, + int delay_type) +{ + int delay_action = + (delay_type == ANIM_DELAY_INIT ? part->control_info.init_delay_action : + delay_type == ANIM_DELAY_ANIM ? part->control_info.anim_delay_action : + delay_type == ANIM_DELAY_POST ? part->control_info.post_delay_action : + ANIM_DELAY_ACTION_NONE); + + if (delay_action == ANIM_DELAY_ACTION_NONE) + return; + + PushUserEvent(USEREVENT_ANIM_DELAY_ACTION, delay_action, 0); +} + static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) { - int anim_event_action = part->control_info.anim_event_action; + int event_action = (part->init_event_state ? + part->control_info.init_event_action : + part->control_info.anim_event_action); - if (anim_event_action == -1) + if (event_action == ANIM_EVENT_ACTION_NONE) return FALSE; - boolean action_executed = (DoGadgetAction(anim_event_action) || - DoScreenAction(anim_event_action) || - DoKeysymAction(anim_event_action)); + PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0); // check if further actions are allowed to be executed if (part->control_info.style & STYLE_MULTIPLE_ACTIONS) return FALSE; - return action_executed; + return TRUE; } static void InitGlobalAnim_Clickable(void) @@ -1662,9 +1753,13 @@ static void InitGlobalAnim_Clickable(void) } } -static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) +#define ANIM_CLICKED_RESET 0 +#define ANIM_CLICKED_PRESSED 1 +#define ANIM_CLICKED_RELEASED 2 + +static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { - boolean anything_clicked = FALSE; + boolean click_consumed = FALSE; boolean any_part_clicked = FALSE; boolean any_event_action = FALSE; int mode_nr; @@ -1686,7 +1781,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; - if (!clicked) + if (clicked_event == ANIM_CLICKED_RESET) { part->clicked = FALSE; @@ -1696,11 +1791,12 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) if (!part->clickable) continue; - if (part->state != ANIM_STATE_RUNNING) + if (!(part->state & ANIM_STATE_RUNNING)) continue; // always handle "any" click events (clicking anywhere on screen) ... - if (isClickablePart(part, ANIM_EVENT_ANY)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickablePart(part, ANIM_EVENT_ANY)) { #if DEBUG_ANIM_EVENTS printf("::: => %d.%d TRIGGERED BY ANY\n", @@ -1708,14 +1804,28 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) #endif part->clicked = TRUE; - anything_clicked = clickConsumed(part); + click_consumed = clickConsumed(part); + } + + // always handle "unclick:any" events (releasing anywhere on screen) ... + if (clicked_event == ANIM_CLICKED_RELEASED && + isClickablePart(part, ANIM_EVENT_UNCLICK_ANY)) + { +#if DEBUG_ANIM_EVENTS + printf("::: => %d.%d TRIGGERED BY UNCLICK:ANY\n", + part->old_anim_nr + 1, part->old_nr + 1); +#endif + + part->clicked = TRUE; + click_consumed = clickConsumed(part); } // ... but only handle the first (topmost) clickable animation if (any_part_clicked) continue; - if (isClickedPart(part, mx, my, clicked)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickedPart(part, mx, my, TRUE)) { #if 0 printf("::: %d.%d CLICKED [%d]\n", anim_nr, part_nr, @@ -1737,18 +1847,27 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) #endif part->clicked = TRUE; - anything_clicked = clickConsumed(part); + click_consumed = clickConsumed(part); } // check if this click is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, ANIM_EVENT_CLICK, "CLICK"); } } } } - return (anything_clicked || any_event_action); + if (click_consumed) + { + handle_click = TRUE; + + HandleGlobalAnim(ANIM_CONTINUE, game_status); + + handle_click = FALSE; + } + + return (click_consumed || any_event_action); } static void ResetGlobalAnim_Clickable(void) @@ -1758,10 +1877,10 @@ static void ResetGlobalAnim_Clickable(void) static void ResetGlobalAnim_Clicked(void) { - InitGlobalAnim_Clicked(-1, -1, FALSE); + InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET); } -boolean HandleGlobalAnimClicks(int mx, int my, int button) +boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) { static boolean click_consumed = FALSE; static int last_button = 0; @@ -1769,6 +1888,9 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) boolean release_event; boolean click_consumed_current = click_consumed; + if (button != 0 && force_click) + last_button = 0; + // check if button state has changed since last invocation press_event = (button != 0 && last_button == 0); release_event = (button == 0 && last_button != 0); @@ -1776,12 +1898,15 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) if (press_event) { - click_consumed = InitGlobalAnim_Clicked(mx, my, TRUE); + click_consumed = InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_PRESSED); click_consumed_current = click_consumed; } if (release_event) + { + InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_RELEASED); click_consumed = FALSE; + } return click_consumed_current; }