X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=83be4309ed11acca1b86846d43447afd5e65f5ff;hp=7464637dd3dc9443eae91b2bcdeeb833d8c2dd41;hb=2722043bbea282f3e74e6617cbc75e4df928fb3c;hpb=b270fc80ba831c22d288ce68c2dde728c97d2333 diff --git a/src/anim.c b/src/anim.c index 7464637d..83be4309 100644 --- a/src/anim.c +++ b/src/anim.c @@ -29,20 +29,25 @@ #define ANIM_CLASS_BIT_TITLE_INITIAL 0 #define ANIM_CLASS_BIT_TITLE 1 #define ANIM_CLASS_BIT_MAIN 2 -#define ANIM_CLASS_BIT_SUBMENU 3 -#define ANIM_CLASS_BIT_MENU 4 -#define ANIM_CLASS_BIT_TOONS 5 +#define ANIM_CLASS_BIT_SCORES 3 +#define ANIM_CLASS_BIT_SUBMENU 4 +#define ANIM_CLASS_BIT_MENU 5 +#define ANIM_CLASS_BIT_TOONS 6 -#define NUM_ANIM_CLASSES 6 +#define NUM_ANIM_CLASSES 7 #define ANIM_CLASS_NONE 0 #define ANIM_CLASS_TITLE_INITIAL (1 << ANIM_CLASS_BIT_TITLE_INITIAL) #define ANIM_CLASS_TITLE (1 << ANIM_CLASS_BIT_TITLE) #define ANIM_CLASS_MAIN (1 << ANIM_CLASS_BIT_MAIN) +#define ANIM_CLASS_SCORES (1 << ANIM_CLASS_BIT_SCORES) #define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU) #define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU) #define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS) +#define ANIM_CLASS_TOONS_SCORES (ANIM_CLASS_TOONS | \ + ANIM_CLASS_SCORES) + #define ANIM_CLASS_TOONS_MENU_MAIN (ANIM_CLASS_TOONS | \ ANIM_CLASS_MENU | \ ANIM_CLASS_MAIN) @@ -165,7 +170,8 @@ struct GameModeAnimClass { GAME_MODE_SETUP, ANIM_CLASS_TOONS_MENU_SUBMENU }, { GAME_MODE_PSEUDO_MAINONLY, ANIM_CLASS_TOONS_MENU_MAIN }, { GAME_MODE_PSEUDO_TYPENAME, ANIM_CLASS_TOONS_MENU_MAIN }, - { GAME_MODE_SCORES, ANIM_CLASS_TOONS }, + { GAME_MODE_PSEUDO_SCORESOLD, ANIM_CLASS_TOONS_SCORES }, + { GAME_MODE_PSEUDO_SCORESNEW, ANIM_CLASS_TOONS_SCORES }, { -1, -1 } }; @@ -179,6 +185,7 @@ struct AnimClassGameMode { ANIM_CLASS_BIT_TITLE_INITIAL, GAME_MODE_TITLE_INITIAL }, { ANIM_CLASS_BIT_TITLE, GAME_MODE_TITLE }, { ANIM_CLASS_BIT_MAIN, GAME_MODE_MAIN }, + { ANIM_CLASS_BIT_SCORES, GAME_MODE_SCORES }, { ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU }, { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU }, { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS }, @@ -199,6 +206,7 @@ static unsigned int anim_sync_frame = 0; static int game_mode_anim_classes[NUM_GAME_MODES]; static int anim_class_game_modes[NUM_ANIM_CLASSES]; +static int anim_status_last_before_fading = GAME_MODE_DEFAULT; static int anim_status_last = GAME_MODE_DEFAULT; static int anim_classes_last = ANIM_CLASS_NONE; @@ -553,6 +561,7 @@ void InitGlobalAnimControls() anim_class_game_modes[anim_class_game_modes_list[i].class_bit] = anim_class_game_modes_list[i].game_mode; + anim_status_last_before_fading = GAME_MODE_LOADING; anim_status_last = GAME_MODE_LOADING; anim_classes_last = ANIM_CLASS_NONE; } @@ -595,11 +604,14 @@ void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) // start or stop global animations by change of game mode // (special handling of animations for "current screen" and "all screens") - // stop animations for last screen - game_mode_anim_action[anim_status_last] = ANIM_STOP; + if (global.anim_status_next != anim_status_last_before_fading) + { + // stop animations for last screen before fading to new screen + game_mode_anim_action[anim_status_last] = ANIM_STOP; - // start animations for current screen - game_mode_anim_action[global.anim_status] = ANIM_START; + // start animations for current screen after fading to new screen + game_mode_anim_action[global.anim_status] = ANIM_START; + } // start animations for all screens after loading new artwork set if (anim_status_last == GAME_MODE_LOADING) @@ -628,7 +640,10 @@ void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) if (drawing_target == DRAW_TO_SCREEN) { if (after_fading) + { anim_classes_last = anim_classes_next; + anim_status_last_before_fading = global.anim_status; + } anim_status_last = global.anim_status;