X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=8256ce7f60f5ec62fda3ebf49adb086a5450cc3b;hp=cb2dc8816789d722f60e419e35dc54fd784d7bb5;hb=98ae5fc5e9274fea99a2ed8873b78fc2110ce3ce;hpb=912fcafbd1601312dcf94837380480638fa3f4b3 diff --git a/src/anim.c b/src/anim.c index cb2dc881..8256ce7f 100644 --- a/src/anim.c +++ b/src/anim.c @@ -19,6 +19,7 @@ #include "screens.h" +#define DEBUG_ANIM_DELAY 0 #define DEBUG_ANIM_EVENTS 0 @@ -209,6 +210,7 @@ struct AnimClassGameMode }; // forward declaration for internal use +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *, int); static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *); static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); @@ -228,6 +230,8 @@ static int anim_classes_last = ANIM_CLASS_NONE; static boolean drawing_to_fading_buffer = FALSE; +static boolean handle_click = FALSE; + // ============================================================================ // generic animation frame calculation @@ -811,13 +815,24 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) void DrawGlobalAnimations(int drawing_target, int drawing_stage) { + int last_cursor_mode_override = gfx.cursor_mode_override; + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) + { ResetGlobalAnim_Clickable(); + gfx.cursor_mode_override = CURSOR_UNDEFINED; + } + DrawGlobalAnimationsExt(drawing_target, drawing_stage); if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2) + { ResetGlobalAnim_Clicked(); + } + + if (gfx.cursor_mode_override != last_cursor_mode_override) + SetMouseCursor(gfx.cursor_mode); } static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) @@ -828,7 +843,8 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part int viewport_height; boolean changed = FALSE; - if (part->last_anim_status == global.anim_status) + if (part->last_anim_status == global.anim_status && + part->control_info.class != get_hash_from_key("pointer")) return FALSE; part->last_anim_status = global.anim_status; @@ -845,6 +861,20 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; } + else if (part->control_info.class == get_hash_from_key("pointer")) + { + int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1); + int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1); + + viewport_x = mx + part->control_info.x; + viewport_y = my + part->control_info.y; + viewport_width = part->graphic_info.width; + viewport_height = part->graphic_info.height; + + part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; + + gfx.cursor_mode_override = CURSOR_NONE; + } else if (part->control_info.class == get_hash_from_key("door_1")) { viewport_x = DX; @@ -854,10 +884,20 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part } else if (part->control_info.class == get_hash_from_key("door_2")) { - viewport_x = VX; - viewport_y = VY; - viewport_width = VXSIZE; - viewport_height = VYSIZE; + if (part->mode_nr == GAME_MODE_EDITOR) + { + viewport_x = EX; + viewport_y = EY; + viewport_width = EXSIZE; + viewport_height = EYSIZE; + } + else + { + viewport_x = VX; + viewport_y = VY; + viewport_width = VXSIZE; + viewport_height = VYSIZE; + } } else // default: "playfield" { @@ -1003,6 +1043,8 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) return (anim_event & ANIM_EVENT_ANY); else if (mask & ANIM_EVENT_SELF) return (anim_event & ANIM_EVENT_SELF); + else if (mask & ANIM_EVENT_UNCLICK_ANY) + return (anim_event & ANIM_EVENT_UNCLICK_ANY); else return (anim_event == mask || anim_event == mask_anim_only); @@ -1072,7 +1114,7 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, boolean *anything_clicked, boolean *any_event_action, - int event_value) + int event_value, char *info_text) { struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; @@ -1103,8 +1145,8 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, *anything_clicked = clickConsumed(part); // click was on "part"! #if DEBUG_ANIM_EVENTS - printf("::: => %d.%d TRIGGERED BY %d.%d\n", - part2->old_anim_nr + 1, part2->old_nr + 1, + printf("::: => %d.%d TRIGGERED BY %s OF %d.%d\n", + part2->old_anim_nr + 1, part2->old_nr + 1, info_text, part->old_anim_nr + 1, part->old_nr + 1); #endif #if 0 @@ -1133,9 +1175,37 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } } +static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part, + int delay_type, char *info_text) +{ +#if DEBUG_ANIM_DELAY + printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); +#endif + + DoGlobalAnim_DelayAction(part, delay_type); +} + +static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, + int event_value, char *info_text) +{ +#if DEBUG_ANIM_EVENTS + printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); +#endif + + boolean anything_clicked = FALSE; + boolean any_event_action = FALSE; + + // check if this event is defined to trigger other animations + InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + event_value, info_text); +} + static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { + if (handle_click && !part->clicked) + return state; + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr]; struct GraphicInfo *g = &part->graphic_info; @@ -1160,6 +1230,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->anim_delay_counter = (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random)); + part->post_delay_counter = 0; + part->init_event_state = (c->init_event != ANIM_EVENT_UNDEFINED); part->anim_event_state = (c->anim_event != ANIM_EVENT_UNDEFINED); @@ -1229,10 +1301,13 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->step_yoffset = 0; } - if (c->x != ARG_UNDEFINED_VALUE) - part->x = c->x; - if (c->y != ARG_UNDEFINED_VALUE) - part->y = c->y; + if (part->control_info.class != get_hash_from_key("pointer")) + { + if (c->x != ARG_UNDEFINED_VALUE) + part->x = c->x; + if (c->y != ARG_UNDEFINED_VALUE) + part->y = c->y; + } if (c->position == POS_LAST && anim->last_x > -g->width && anim->last_x < part->viewport_width && @@ -1249,7 +1324,16 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, if (part->init_delay_counter == 0 && !part->init_event_state) + { PlayGlobalAnimSoundAndMusic(part); + + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); + HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); + } + else + { + HandleGlobalAnimEvent(part, ANIM_EVENT_INIT, "START [INIT_DELAY/EVENT]"); + } } if (part->clicked && @@ -1282,6 +1366,9 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->init_event_state = FALSE; PlayGlobalAnimSoundAndMusic(part); + + HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); + HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); } return ANIM_STATE_WAITING; @@ -1308,6 +1395,8 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, { StopGlobalAnimSoundAndMusic(part); + HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM/OFF-SCREEN]"); + part->post_delay_counter = (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); @@ -1329,6 +1418,9 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, StopGlobalAnimSoundAndMusic(part); + HandleGlobalAnimDelay(part, ANIM_DELAY_ANIM, "END [ANIM_DELAY]"); + HandleGlobalAnimEvent(part, ANIM_EVENT_END, "END [ANIM_DELAY/EVENT]"); + part->post_delay_counter = (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random)); @@ -1345,7 +1437,12 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->post_delay_counter--; if (part->post_delay_counter == 0) + { + HandleGlobalAnimDelay(part, ANIM_DELAY_POST, "END [POST_DELAY]"); + HandleGlobalAnimEvent(part, ANIM_EVENT_POST, "END [POST_DELAY]"); + return ANIM_STATE_RESTART; + } return ANIM_STATE_WAITING; } @@ -1573,22 +1670,37 @@ static void DoAnimationExt(void) #endif } +static void DoGlobalAnim_DelayAction(struct GlobalAnimPartControlInfo *part, + int delay_type) +{ + int delay_action = + (delay_type == ANIM_DELAY_INIT ? part->control_info.init_delay_action : + delay_type == ANIM_DELAY_ANIM ? part->control_info.anim_delay_action : + delay_type == ANIM_DELAY_POST ? part->control_info.post_delay_action : + ANIM_DELAY_ACTION_NONE); + + if (delay_action == ANIM_DELAY_ACTION_NONE) + return; + + PushUserEvent(USEREVENT_ANIM_DELAY_ACTION, delay_action, 0); +} + static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part) { - int anim_event_action = part->control_info.anim_event_action; + int event_action = (part->init_event_state ? + part->control_info.init_event_action : + part->control_info.anim_event_action); - if (anim_event_action == -1) + if (event_action == ANIM_EVENT_ACTION_NONE) return FALSE; - boolean action_executed = (DoGadgetAction(anim_event_action) || - DoScreenAction(anim_event_action) || - DoKeysymAction(anim_event_action)); + PushUserEvent(USEREVENT_ANIM_EVENT_ACTION, event_action, 0); // check if further actions are allowed to be executed if (part->control_info.style & STYLE_MULTIPLE_ACTIONS) return FALSE; - return action_executed; + return TRUE; } static void InitGlobalAnim_Clickable(void) @@ -1619,7 +1731,11 @@ static void InitGlobalAnim_Clickable(void) } } -static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) +#define ANIM_CLICKED_RESET 0 +#define ANIM_CLICKED_PRESSED 1 +#define ANIM_CLICKED_RELEASED 2 + +static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; @@ -1643,7 +1759,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; - if (!clicked) + if (clicked_event == ANIM_CLICKED_RESET) { part->clicked = FALSE; @@ -1657,7 +1773,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) continue; // always handle "any" click events (clicking anywhere on screen) ... - if (isClickablePart(part, ANIM_EVENT_ANY)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickablePart(part, ANIM_EVENT_ANY)) { #if DEBUG_ANIM_EVENTS printf("::: => %d.%d TRIGGERED BY ANY\n", @@ -1668,11 +1785,25 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) anything_clicked = clickConsumed(part); } + // always handle "unclick:any" events (releasing anywhere on screen) ... + if (clicked_event == ANIM_CLICKED_RELEASED && + isClickablePart(part, ANIM_EVENT_UNCLICK_ANY)) + { +#if DEBUG_ANIM_EVENTS + printf("::: => %d.%d TRIGGERED BY UNCLICK:ANY\n", + part->old_anim_nr + 1, part->old_nr + 1); +#endif + + part->clicked = TRUE; + anything_clicked = clickConsumed(part); + } + // ... but only handle the first (topmost) clickable animation if (any_part_clicked) continue; - if (isClickedPart(part, mx, my, clicked)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickedPart(part, mx, my, TRUE)) { #if 0 printf("::: %d.%d CLICKED [%d]\n", anim_nr, part_nr, @@ -1699,12 +1830,21 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) // check if this click is defined to trigger other animations InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, - ANIM_EVENT_CLICK); + ANIM_EVENT_CLICK, "CLICK"); } } } } + if (anything_clicked) + { + handle_click = TRUE; + + HandleGlobalAnim(ANIM_CONTINUE, game_status); + + handle_click = FALSE; + } + return (anything_clicked || any_event_action); } @@ -1715,10 +1855,10 @@ static void ResetGlobalAnim_Clickable(void) static void ResetGlobalAnim_Clicked(void) { - InitGlobalAnim_Clicked(-1, -1, FALSE); + InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET); } -boolean HandleGlobalAnimClicks(int mx, int my, int button) +boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) { static boolean click_consumed = FALSE; static int last_button = 0; @@ -1726,6 +1866,9 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) boolean release_event; boolean click_consumed_current = click_consumed; + if (button != 0 && force_click) + last_button = 0; + // check if button state has changed since last invocation press_event = (button != 0 && last_button == 0); release_event = (button == 0 && last_button != 0); @@ -1733,12 +1876,15 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) if (press_event) { - click_consumed = InitGlobalAnim_Clicked(mx, my, TRUE); + click_consumed = InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_PRESSED); click_consumed_current = click_consumed; } if (release_event) + { + InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_RELEASED); click_consumed = FALSE; + } return click_consumed_current; }