X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fanim.c;h=3e2f1222ee1bc82b0ced39b0f20c0313cef0203a;hp=363c76fc7197d4c74e17f7dcf74210f38fe2e7eb;hb=01ceb037a2129b1657b427c3a2dbb74c54c57c34;hpb=2aaf015a5b6264a47dd1da84ee2de1164752e9c2 diff --git a/src/anim.c b/src/anim.c index 363c76fc..3e2f1222 100644 --- a/src/anim.c +++ b/src/anim.c @@ -242,6 +242,9 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame, { int frame = 0; + if (delay < 1) // delay must be at least 1 + delay = 1; + sync_frame += start_frame * delay; if (mode & ANIM_LOOP) // looping animation @@ -1134,7 +1137,7 @@ static boolean clickConsumed(struct GlobalAnimPartControlInfo *part) } static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, - boolean *anything_clicked, + boolean *click_consumed, boolean *any_event_action, int event_value, char *info_text) { @@ -1158,13 +1161,13 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, { struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; - if (part2->state != ANIM_STATE_RUNNING) + if (!(part2->state & ANIM_STATE_RUNNING)) continue; if (isClickablePart(part2, mask)) { part2->triggered = TRUE; - *anything_clicked = clickConsumed(part); // click was on "part"! + *click_consumed |= clickConsumed(part); // click was on "part"! #if DEBUG_ANIM_EVENTS printf("::: => %d.%d TRIGGERED BY %s OF %d.%d\n", @@ -1214,11 +1217,11 @@ static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part, printf("::: %d.%d %s\n", part->old_anim_nr + 1, part->old_nr + 1, info_text); #endif - boolean anything_clicked = FALSE; + boolean click_consumed = FALSE; boolean any_event_action = FALSE; // check if this event is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, event_value, info_text); } @@ -1759,10 +1762,12 @@ static void InitGlobalAnim_Clickable(void) static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { + boolean click_consumed = FALSE; boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; boolean any_event_action = FALSE; int mode_nr; + int i; // check game modes in reverse draw order (to stop when clicked) for (mode_nr = NUM_GAME_MODES - 1; mode_nr >= 0; mode_nr--) @@ -1791,7 +1796,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) if (!part->clickable) continue; - if (part->state != ANIM_STATE_RUNNING) + if (!(part->state & ANIM_STATE_RUNNING)) continue; // always handle "any" click events (clicking anywhere on screen) ... @@ -1803,8 +1808,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } // always handle "unclick:any" events (releasing anywhere on screen) ... @@ -1816,8 +1821,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } // ... but only handle the first (topmost) clickable animation @@ -1837,7 +1842,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) any_event_action = TRUE; // determine if mouse clicks should be blocked from other animations - any_part_clicked = clickConsumed(part); + any_part_clicked |= clickConsumed(part); if (isClickablePart(part, ANIM_EVENT_SELF)) { @@ -1846,12 +1851,12 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) part->old_anim_nr + 1, part->old_nr + 1); #endif - part->clicked = TRUE; - anything_clicked = clickConsumed(part); + anything_clicked = part->clicked = TRUE; + click_consumed |= clickConsumed(part); } // check if this click is defined to trigger other animations - InitGlobalAnim_Triggered(part, &anything_clicked, &any_event_action, + InitGlobalAnim_Triggered(part, &click_consumed, &any_event_action, ANIM_EVENT_CLICK, "CLICK"); } } @@ -1862,12 +1867,16 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { handle_click = TRUE; - HandleGlobalAnim(ANIM_CONTINUE, game_status); + for (i = 0; i < NUM_GAME_MODES; i++) + HandleGlobalAnim(ANIM_CONTINUE, i); handle_click = FALSE; + + // prevent ignoring release event if processed within same game frame + StopProcessingEvents(); } - return (anything_clicked || any_event_action); + return (click_consumed || any_event_action); } static void ResetGlobalAnim_Clickable(void)