X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=fe9f33e07d3c794fbf079245a806f53640143d43;hp=9cc555fcbe131a4a1aa0f1c3115980dc4db18db3;hb=b05bf3dca0ec7d951f1113066093843804e5be06;hpb=9e0e44d9596ef874ec5d1e1bd749748c3a9e93f0 diff --git a/src/Makefile b/src/Makefile index 9cc555fc..2a1afc90 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,139 +1,345 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2014 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# src/Makefile +# ============================================================================= -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- -# change this to your favorite ANSI C compiler -CC = gcc +.EXPORT_ALL_VARIABLES: -# on Solaris and similar systems, you'll need to uncomment this -# EXTRA_LIBS = -lnsl -lsocket +ifndef PLATFORM # unknown platform -- default to Unix +PLATFORM = unix +endif -# specify X11 library path on your system -XLIB_PATH = /usr/X11/lib +AR = ar +RANLIB = ranlib +ETAGS = etags +RM = rm -f -# change this to the directory where you want to install game data like levels -GAME_DIR = . +CONVERT = convert +WINDRES = windres -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK +CONVERT_ICON_ARGS = -transparent black -background transparent -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +PROGBASE = rocksndiamonds -# choose if you want to allow many global score file entries for one player -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -SCORE_ENTRIES = MANY_PER_NAME +ifdef SPECIAL_EDITION # create special edition +PROGBASE = $(SPECIAL_EDITION) +endif -# The XPM-Library is no longer needed to build this program, -# but is used to load graphics if XPM_INCLUDE_FILE is defined, -# because the GIF loading routines are still a bit beta. -# If you want to use the Xpm library, convert the GIF files to Xpm -# files (and you need corresponding mask files in xbm format). +PROGNAME = ../$(PROGBASE) -# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" -# EXTRA_X11_LIBS = -lXpm -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- -PROGNAME = rocksndiamonds +ifeq ($(PLATFORM),solaris) # native compiling to Solaris +EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) +PLATFORM = unix +endif -RM = rm -f -CPP = $(CC) -E +ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X +EXTRA_LDFLAGS = -lstdc++ +PLATFORM = unix +TARGET = sdl +endif + +ifeq ($(PLATFORM),unix) # native compiling to Unix (generic) +PROFILING_FLAGS = -pg +endif + +ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -lshfolder -lwsock32 +# TARGET = sdl +TARGET = sdl2 +endif + + +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- + +ifeq ($(TARGET),sdl) # compiling for SDL target +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) +endif + +ifeq ($(TARGET),sdl2) # compiling for SDL2 target +SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs) +endif + +ifeq ($(TARGET),sdl-static) # compiling for SDL target (static) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs) +endif + +ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static) +SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs) +endif + + +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- + +ifdef RO_GAME_DIR # path to read-only game data specified +CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +endif + +ifdef RW_GAME_DIR # path to writable game data specified +CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +endif -CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\"" +ifdef SCORE_ENTRIES # number of score entries per player CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) +endif + +ifdef SPECIAL_EDITION +ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition +CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE +endif +endif -CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \ - $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE) +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL) -# DEBUG = -DDEBUG -g -ansi -pedantic -Wall -DEBUG = -DDEBUG -g -Wall -# DEBUG = -O6 +CONFIG = $(CONFIG_GAME) $(JOYSTICK) +DEBUG = -DDEBUG -g +# PROFILING = $(PROFILING_FLAGS) -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# INCL = -I/usr/local/X11/include # for SunOS and others -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm -# # for HP-UX and others -# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib -# # for SunOS and others +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm -# LIBS = -L/usr/X11R6/lib -lX11 -lm +ifdef BUILD_DIST # distribution build +OPTIONS = -O3 -Wall +endif -# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) -LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ + conf_mus.c \ + conf_hlp.c \ init.c \ + config.c \ events.c \ tools.c \ screens.c \ - misc.c \ game.c \ editor.c \ - buttons.c \ files.c \ tape.c \ - sound.c \ - joystick.c \ cartoons.c \ - random.c \ - gifload.c \ - gif.c \ - image.c \ network.c \ netserv.c OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ + conf_mus.o \ + conf_hlp.o \ init.o \ + config.o \ events.o \ tools.o \ screens.o \ - misc.o \ game.o \ editor.o \ - buttons.o \ files.o \ tape.o \ - sound.o \ - joystick.o \ cartoons.o \ - random.o \ - gifload.o \ - gif.o \ - image.o \ network.o \ netserv.o -all: $(PROGNAME) +CNFS = conf_gfx.h \ + conf_snd.h \ + conf_mus.h \ + conf_chr.c \ + conf_chr.h \ + conf_cus.c \ + conf_cus.h \ + conf_grp.c \ + conf_grp.h \ + conf_e2g.c \ + conf_esg.c \ + conf_e2s.c \ + conf_fnt.c \ + conf_g2s.c \ + conf_g2m.c \ + conf_var.c \ + conf_act.c + +CNFS_CMD = ../build-scripts/create_element_defs.pl + +TIMESTAMP_FILE = conftime.h + +LIBGAME_DIR = libgame +LIBGAME = $(LIBGAME_DIR)/libgame.a -$(PROGNAME): $(OBJS) - $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) +GAME_EM_DIR = game_em +GAME_EM = $(GAME_EM_DIR)/game_em.a + +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) +AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h + +ICONBASE = windows_icon +ICON_BASEPATH = ../Special/Icons/windows_icons +ifeq ($(PLATFORM),cross-win32) +ifdef SPECIAL_EDITION +# ICONSUFFIX = 32x32_$(SPECIAL_EDITION) +ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION) +else +# ICONSUFFIX = 32x32 +ICON_PATH = $(ICON_BASEPATH)/default +endif +# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp +ICON = $(ICONBASE).o +endif + +GRAPHICS_DIR = ../graphics + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + +all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir + +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) + +libgame_dir: + @$(MAKE) -C $(LIBGAME_DIR) +$(LIBGAME): + @$(MAKE) -C $(LIBGAME_DIR) + +game_em_dir: + @$(MAKE) -C $(GAME_EM_DIR) +$(GAME_EM): + @$(MAKE) -C $(GAME_EM_DIR) + +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) + +auto-conf: + @for i in $(CNFS); do \ + echo "$(CNFS_CMD) $$i > $$i"; \ + $(CNFS_CMD) $$i > $$i; \ + done + +auto-conf-clean: + @for i in $(CNFS); do \ + echo "$(RM) $$i"; \ + $(RM) $$i; \ + done + +conf_gfx.h: conf_gfx.c $(CNFS_CMD) + @$(MAKE) auto-conf + +conf_snd.h: conf_snd.c $(CNFS_CMD) + @$(MAKE) auto-conf + +conf_mus.h: conf_mus.c $(CNFS_CMD) + @$(MAKE) auto-conf + +# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP) +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @date '+"%Y-%m-%d %H:%M"' \ + | sed -e 's/^/#define COMPILE_DATE_STRING /' \ + > $(TIMESTAMP_FILE) + +$(ICON): +# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico + $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: - $(CC) $(CFLAGS) -c $*.c + $(CC) $(PROFILING) $(CFLAGS) -c $*.c + +graphics_dir: + @$(MAKE) -C $(GRAPHICS_DIR) + +clean-obj: + $(MAKE) -C $(LIBGAME_DIR) clean + $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean + $(RM) $(OBJS) + $(RM) $(RNDLIBS) +# $(RM) $(LIBGAME) +# $(RM) $(GAME_EM) +# $(RM) $(GAME_SP) + +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: + $(RM) $(PROGNAME) + $(RM) ../*.exe + +clean: clean-obj clean-ico clean-bin + +clean-git: clean auto-conf-clean + @$(MAKE) -C $(GRAPHICS_DIR) clean + + +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: + cd .. && ./$(PROGBASE) --verbose + +gdb: + cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + +valgrind: + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- -clean: - $(RM) $(PROGNAME) $(SERVNAME) $(OBJS) +dist-clean: clean-obj -backup: - ./make_backup.sh +tags: + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] depend: + $(MAKE) -C $(LIBGAME_DIR) depend + $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))