X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=ef1f52af1cd9b8b1be223b2036c4533f0076c8b3;hp=f9a71038c907129b52d791d5baec70bdac2bf3b5;hb=ed22fcb49eb39c34da82c51f44cbe64ca5b409c4;hpb=41cfe645942062496cd063eb46e17d677a76c645 diff --git a/src/Makefile b/src/Makefile index f9a71038..ef1f52af 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,11 +1,18 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.4.0 # -# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds Makefile (src) +# ----------------------------------------------------------------------------- +# (c) 1995-2003 Holger Schemel +# ============================================================================= -ifndef PLATFORM # platform not specified -- try auto detection +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +.EXPORT_ALL_VARIABLES: + +ifndef PLATFORM # no platform specified -- try auto detection ifdef COMSPEC -PLATFORM = dos +PLATFORM = msdos else PLATFORM = unix endif @@ -18,50 +25,86 @@ X11_INCL = -I$(XINC_PATH) X11_LIBS = -L$(XLIB_PATH) endif +AR = ar +RANLIB = ranlib + +BMP2ICO = bmp2ico +WINDRES = windres -ifeq ($(PLATFORM),dos) # DOS / Windows +ifeq ($(PLATFORM),msdos) # MS-DOS native compiling RM = del -PROGNAME = ../rocks.exe -LIBS = -s -lm -lalleg -else # Unix +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe + +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg + +else # Unix or cross-compiling for MS-DOS and Win32 RM = rm -f -PROGNAME = ../rocksndiamonds + +PROGBASE = rocksndiamonds +PROGNAME = ../$(PROGBASE) ifeq ($(PLATFORM),solaris) -EXTRA_LIBS = -lnsl -lsocket -R$(XLIB_PATH) +EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) +PLATFORM = unix endif -USE_SDL = true -USE_SDL_OLD_LIBS = false +ifeq ($(PLATFORM),macosx) +PLATFORM = unix +TARGET=sdl +endif -ifeq ($(USE_SDL_OLD_LIBS),true) -SDL_EXTRA_LIBS = -lIMG -lmixer -else -SDL_EXTRA_LIBS = -lSDL_image -lSDL_mixer +ifeq ($(PLATFORM),os2) +RANLIB = echo +PROGNAME = ../$(PROGBASE).exe +EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer +EXTRA_LDFLAGS = -lsocket +PLATFORM = unix +TARGET=x11 endif -SDL_CFLAGS := -DUSE_SDL_LIBRARY $(shell sdl-config --cflags) -SDL_LDFLAGS := $(SDL_EXTRA_LIBS) $(shell sdl-config --libs) +ifeq ($(PLATFORM),unix) +PROFILING_FLAGS = -pg +endif -X11_CFLAGS = $(X11_INCL) -X11_LDFLAGS = $(X11_LIBS) -lX11 +ifeq ($(PLATFORM),cross-msdos) +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe +TARGET = allegro +endif -ifeq ($(USE_SDL),true) -SYS_CFLAGS = $(SDL_CFLAGS) -SYS_LDFLAGS = $(SDL_LDFLAGS) -else -SYS_CFLAGS = $(X11_CFLAGS) -SYS_LDFLAGS = $(X11_LDFLAGS) +ifeq ($(PLATFORM),cross-win32) +EXTRA_LDFLAGS = -lshfolder +PROGNAME = ../$(PROGBASE).exe +TARGET = sdl endif -INCL = $(SYS_CFLAGS) -LIBS = $(SYS_LDFLAGS) $(EXTRA_LIBS) -lm +ifeq ($(TARGET),x11) +SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) +# SYS_LDFLAGS = $(X11_LIBS) -lX11 +SYS_LDFLAGS = $(XLIB_PATH)/libX11.a +endif +ifeq ($(TARGET),sdl) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +ifeq ($(PLATFORM),macosx) +SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs) +else +SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) +endif endif +ifeq ($(TARGET),allegro) +SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include +SYS_LDFLAGS = -lalleg +endif + +endif # (PLATFORM != msdos) + ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" @@ -78,74 +121,160 @@ endif CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(SOUNDS) $(JOYSTICK) +CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) +DEBUG = -DDEBUG -g +# PROFILING = $(PROFILING_FLAGS) -# OPTIONS = -DDEBUG -g -Wall -ansi -pedantic # only for debugging purposes -OPTIONS = -DDEBUG -g -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes # OPTIONS = -O3 -Wall -ansi -pedantic # OPTIONS = -O3 -Wall # OPTIONS = -O3 +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -# SYSTEM = -DSYSV -Ae # may be needed for HP-UX +ifdef BUILD_DIST # distribution build +OPTIONS = -O3 -Wall +endif + +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -CFLAGS = $(OPTIONS) $(SYSTEM) $(SYS_CFLAGS) $(CONFIG) SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ + conf_mus.c \ + conf_hlp.c \ init.c \ + config.c \ events.c \ tools.c \ screens.c \ - misc.c \ game.c \ editor.c \ - buttons.c \ files.c \ tape.c \ - sound.c \ - joystick.c \ cartoons.c \ - random.c \ - pcx.c \ - image.c \ network.c \ - netserv.c \ - msdos.c \ - system.c \ - x11.c \ - sdl.c + netserv.c OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ + conf_mus.o \ + conf_hlp.o \ init.o \ + config.o \ events.o \ tools.o \ screens.o \ - misc.o \ game.o \ editor.o \ - buttons.o \ files.o \ tape.o \ - sound.o \ - joystick.o \ cartoons.o \ - random.o \ - pcx.o \ - image.o \ network.o \ - netserv.o \ - msdos.o \ - system.o \ - x11.o \ - sdl.o + netserv.o + +CNFS = conf_gfx.h \ + conf_snd.h \ + conf_mus.h \ + conf_chr.c \ + conf_chr.h \ + conf_cus.c \ + conf_cus.h \ + conf_grp.c \ + conf_grp.h \ + conf_e2g.c \ + conf_esg.c \ + conf_e2s.c \ + conf_fnt.c \ + conf_g2s.c \ + conf_g2m.c -all: $(PROGNAME) +CNFS_CMD = ../Scripts/create_element_defs.pl -$(PROGNAME): $(OBJS) - $(CC) $(OBJS) $(LIBS) -o $(PROGNAME) +TIMESTAMP_FILE = conftime.h + +LIBDIR = libgame +LIBGAME = $(LIBDIR)/libgame.a + +ICONBASE = windows_icon +ifeq ($(PLATFORM),cross-win32) +ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ICON = $(ICONBASE).o +endif + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + +all: libgame_dir $(PROGNAME) + +$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) + +libgame_dir: + @$(MAKE) -C $(LIBDIR) +$(LIBGAME): + @$(MAKE) -C $(LIBDIR) + +auto-conf: + @for i in $(CNFS); do \ + echo "$(CNFS_CMD) $$i > $$i"; \ + $(CNFS_CMD) $$i > $$i; \ + done + +conf_gfx.h: conf_gfx.c + @$(MAKE) auto-conf + +conf_snd.h: conf_snd.c + @$(MAKE) auto-conf + +conf_mus.h: conf_mus.c + @$(MAKE) auto-conf + +$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) + @date '+"[%Y-%m-%d %H:%M]"' \ + | sed -e 's/^/#define COMPILE_DATE_STRING /' \ + > $(TIMESTAMP_FILE) + +$(ICON): + $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: - $(CC) $(CFLAGS) -c $*.c + $(CC) $(PROFILING) $(CFLAGS) -c $*.c + +clean-obj: + $(MAKE) -C $(LIBDIR) clean + $(RM) $(OBJS) + $(RM) $(LIBGAME) -clean: - $(RM) *.o +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: $(RM) $(PROGNAME) + $(RM) ../*.exe + +clean: clean-obj clean-ico clean-bin + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +dist-clean: clean-obj + +depend: + $(MAKE) -C $(LIBDIR) depend + for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend + +ifeq (.depend,$(wildcard .depend)) +include .depend +endif