X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=bacc168d1e95b9b1f6b1a864646e17eb7c9c4b96;hp=dd6896bf53b9e7fee6491fe1431495fd3a87f080;hb=b85bbf90337a581a6de74005dca2385914ab7003;hpb=3607ef8e4000754063935d908053d564de92c0a2 diff --git a/src/Makefile b/src/Makefile index dd6896bf..bacc168d 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile (src) +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2003 Holger Schemel +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# src/Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -10,109 +15,92 @@ .EXPORT_ALL_VARIABLES: -ifndef PLATFORM # no platform specified -- try auto detection -ifdef COMSPEC -PLATFORM = msdos -else +ifndef PLATFORM # unknown platform -- default to Unix PLATFORM = unix endif -endif - -ifdef X11_PATH # path to X11 specified by top level Makefile -XINC_PATH = $(X11_PATH)/include -XLIB_PATH = $(X11_PATH)/lib -X11_INCL = -I$(XINC_PATH) -X11_LIBS = -L$(XLIB_PATH) -endif AR = ar RANLIB = ranlib +ETAGS = etags +RM = rm -f -BMP2ICO = bmp2ico +CONVERT = convert WINDRES = windres -ifeq ($(PLATFORM),msdos) # MS-DOS native compiling - -RM = del - -PROGBASE = rocks -PROGNAME = ../$(PROGBASE).exe - -SYS_CFLAGS = -DTARGET_X11 -SYS_LDFLAGS = -s -lalleg - -else # Unix or cross-compiling for MS-DOS and Win32 - -RM = rm -f +CONVERT_ICON_ARGS = -transparent black -background transparent PROGBASE = rocksndiamonds PROGNAME = ../$(PROGBASE) -ifeq ($(PLATFORM),solaris) -EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) -PLATFORM = unix -endif -ifeq ($(PLATFORM),macosx) -PLATFORM = unix -TARGET=sdl +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- + +ifeq ($(PLATFORM),macosx) # compiling on Mac OS X +EXTRA_LDFLAGS = -lstdc++ +override PLATFORM = unix endif -ifeq ($(PLATFORM),unix) +ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic) PROFILING_FLAGS = -pg endif -ifeq ($(PLATFORM),cross-msdos) -PROGBASE = rocks +ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows PROGNAME = ../$(PROGBASE).exe -TARGET = allegro +EXTRA_LDFLAGS = -lshfolder -lwsock32 endif -ifeq ($(PLATFORM),cross-win32) -EXTRA_LDFLAGS = -lshfolder -PROGNAME = ../$(PROGBASE).exe -TARGET = sdl -endif -ifeq ($(TARGET),x11) -SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) -SYS_LDFLAGS = $(X11_LIBS) -lX11 -endif +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- -ifeq ($(TARGET),sdl) -SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) -ifeq ($(PLATFORM),macosx) -SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs) -else -SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) +ifndef TARGET # auto-detect compiling for SDL or SDL2 + SDL_VERSION := $(shell sdl2-config --version 2> /dev/null) + ifdef SDL_VERSION + TARGET = sdl2 + else + SDL_VERSION := $(shell sdl-config --version 2> /dev/null) + ifdef SDL_VERSION + TARGET = sdl + else + $(error SDL/SDL2 library not found) + endif + endif endif + +# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) + +ifeq ($(TARGET),sdl) # compiling for SDL target +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) endif -ifeq ($(TARGET),allegro) -SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include -SYS_LDFLAGS = -lalleg +ifeq ($(TARGET),sdl2) # compiling for SDL2 target +SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs) endif -endif # (PLATFORM != msdos) +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified +ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif -ifdef RW_GAME_DIR # path to writable game data specified +ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif -ifdef SCORE_ENTRIES # number of score entries per player specified -CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) -endif - -CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK) - -CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) DEBUG = -DDEBUG -g + # PROFILING = $(PROFILING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes @@ -122,20 +110,22 @@ OPTIONS = $(DEBUG) -Wall # only for debugging purposes # OPTIONS = -O3 -Wall -ansi -pedantic # OPTIONS = -O3 -Wall # OPTIONS = -O3 -# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -ifdef BUILD_DIST # distribution build +ifdef BUILD_DIST # distribution build +SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ + sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") OPTIONS = -O3 -Wall endif -CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) -LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm SRCS = main.c \ conf_gfx.c \ conf_snd.c \ conf_mus.c \ + conf_hlp.c \ init.c \ config.c \ events.c \ @@ -145,7 +135,7 @@ SRCS = main.c \ editor.c \ files.c \ tape.c \ - cartoons.c \ + anim.c \ network.c \ netserv.c @@ -153,6 +143,7 @@ OBJS = main.o \ conf_gfx.o \ conf_snd.o \ conf_mus.o \ + conf_hlp.o \ init.o \ config.o \ events.o \ @@ -162,7 +153,7 @@ OBJS = main.o \ editor.o \ files.o \ tape.o \ - cartoons.o \ + anim.o \ network.o \ netserv.o @@ -173,38 +164,77 @@ CNFS = conf_gfx.h \ conf_chr.h \ conf_cus.c \ conf_cus.h \ + conf_grp.c \ + conf_grp.h \ conf_e2g.c \ conf_esg.c \ conf_e2s.c \ - conf_fnt.c + conf_fnt.c \ + conf_g2s.c \ + conf_g2m.c \ + conf_var.c \ + conf_act.c -CNFS_CMD = ../Scripts/create_element_defs.pl +CNFS_CMD = ../build-scripts/create_element_defs.pl TIMESTAMP_FILE = conftime.h +TIMESTAMP_FORMAT = %Y-%m-%d %H:%M + +# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date +SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s) + +# get source date string from either GNU / Linux or BSD / Mac OS X style "date" +SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)") + +LIBGAME_DIR = libgame +LIBGAME = $(LIBGAME_DIR)/libgame.a -LIBDIR = libgame -LIBGAME = $(LIBDIR)/libgame.a +GAME_EM_DIR = game_em +GAME_EM = $(GAME_EM_DIR)/game_em.a + +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) +AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h ICONBASE = windows_icon +ICON_BASEPATH = ../Special/Icons/windows_icons + ifeq ($(PLATFORM),cross-win32) -ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ICON_PATH = $(ICON_BASEPATH)/default ICON = $(ICONBASE).o endif +GRAPHICS_DIR = ../graphics + # ----------------------------------------------------------------------------- # build targets # ----------------------------------------------------------------------------- -all: libgame_dir $(PROGNAME) +all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir -$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON) - $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) +ifdef BUILD_DIST + strip $(PROGNAME) +endif libgame_dir: - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAME_DIR) $(LIBGAME): - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAME_DIR) + +game_em_dir: + @$(MAKE) -C $(GAME_EM_DIR) +$(GAME_EM): + @$(MAKE) -C $(GAME_EM_DIR) + +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) auto-conf: @for i in $(CNFS); do \ @@ -212,31 +242,42 @@ auto-conf: $(CNFS_CMD) $$i > $$i; \ done -conf_gfx.h: conf_gfx.c +auto-conf-clean: + @for i in $(CNFS); do \ + echo "$(RM) $$i"; \ + $(RM) $$i; \ + done + +conf_gfx.h: conf_gfx.c $(CNFS_CMD) @$(MAKE) auto-conf -conf_snd.h: conf_snd.c +conf_snd.h: conf_snd.c $(CNFS_CMD) @$(MAKE) auto-conf -conf_mus.h: conf_mus.c +conf_mus.h: conf_mus.c $(CNFS_CMD) @$(MAKE) auto-conf -$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) - @date '+"[%Y-%m-%d %H:%M]"' \ - | sed -e 's/^/#define COMPILE_DATE_STRING /' \ +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \ > $(TIMESTAMP_FILE) $(ICON): - $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) +# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico + $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: $(CC) $(PROFILING) $(CFLAGS) -c $*.c +graphics_dir: + @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true + clean-obj: - $(MAKE) -C $(LIBDIR) clean + $(MAKE) -C $(LIBGAME_DIR) clean + $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean $(RM) $(OBJS) - $(RM) $(LIBGAME) + $(RM) $(RNDLIBS) clean-ico: $(RM) $(ICONBASE).ico @@ -248,15 +289,37 @@ clean-bin: clean: clean-obj clean-ico clean-bin +clean-git: clean auto-conf-clean + @$(MAKE) -C $(GRAPHICS_DIR) clean + +dist-clean: clean-obj clean-ico + + +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: + cd .. && ./$(PROGBASE) --verbose + +gdb: + cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + +valgrind: + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + # ----------------------------------------------------------------------------- # development only # ----------------------------------------------------------------------------- -dist-clean: clean-obj +tags: + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] depend: - $(MAKE) -C $(LIBDIR) depend + $(MAKE) -C $(LIBGAME_DIR) depend + $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))